Christoph Oelckers
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4de0f8b1fa
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- compile both poly and sw renderer as one unit, because due to the includes this gets really slow otherwise. Lumping these together saves 50 seconds per build on my system with a 3.4 GHz Core i7 and an SSD for storage, so on other systems it may be even more.
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2017-03-10 00:43:36 +01:00 |
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Christoph Oelckers
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a4710bcdb0
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
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Christoph Oelckers
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d2beacfc5f
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
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Magnus Norddahl
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65f8d65858
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Minor code clean up
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2017-03-06 23:27:02 +01:00 |
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Rachael Alexanderson
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cb8b2de287
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- somehow, this missed a few.
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2017-03-06 16:58:48 -05:00 |
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Rachael Alexanderson
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28abc96aef
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- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
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2017-03-06 16:14:54 -05:00 |
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Magnus Norddahl
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56045c1293
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Remove r_drawers.h and move softpoly drawer related stuff out of the swrenderer
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2017-02-23 09:02:13 +01:00 |
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Magnus Norddahl
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ad507ca246
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Removed drawergen tool and all LLVM dependencies (don't let the door hit you on your way out, llvm!)
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2017-02-23 08:28:18 +01:00 |
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Magnus Norddahl
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38453d0435
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Added most of the blend modes
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2017-02-22 00:27:06 +01:00 |
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Magnus Norddahl
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c918950ff6
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Add php drawer for the poly renderer
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2017-02-21 09:08:51 +01:00 |
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Rachael Alexanderson
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9c50600286
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- fix compile errors
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2017-02-05 00:53:36 -05:00 |
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Magnus Norddahl
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5bae06a3c6
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Make RenderScene the work dispatching class
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2017-02-04 14:00:21 +01:00 |
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Magnus Norddahl
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6f5e720576
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Split drawer command queue from drawer threads
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2017-02-04 12:38:05 +01:00 |
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Magnus Norddahl
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892350ac2e
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Add functions to CameraLight
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2017-02-03 09:00:46 +01:00 |
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Magnus Norddahl
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7b4d9675c9
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Fix compile errors
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2017-02-02 15:24:21 +01:00 |
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Magnus Norddahl
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e90b73539e
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Move viewport drawing to its own folder
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2017-02-02 15:10:06 +01:00 |
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Magnus Norddahl
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ca93d7456a
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Change redundant bRenderingToCanvas into a helper function
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2017-02-01 21:59:48 +01:00 |
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Magnus Norddahl
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93166fa150
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Remove r_swtruecolor variable as it is redundant
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2017-02-01 21:42:08 +01:00 |
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Magnus Norddahl
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e78e76a593
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Move r_viewport variables into a class
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2017-02-01 16:02:21 +01:00 |
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Rachael Alexanderson
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2fb82aaa9f
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Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers."
This reverts commit 2f9453bc86 .
# Conflicts:
# src/swrenderer/line/r_line.cpp
# src/swrenderer/line/r_renderdrawsegment.cpp
# src/swrenderer/things/r_decal.cpp
# src/swrenderer/things/r_wallsprite.cpp
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2017-01-28 17:37:57 -05:00 |
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Rachael Alexanderson
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2f9453bc86
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- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers.
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2017-01-28 09:53:24 -05:00 |
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Magnus Norddahl
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ed05a2edd3
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Create CameraLight class
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2017-01-26 10:22:54 +01:00 |
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Magnus Norddahl
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4bbf1ba11c
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Move visibility stuff into LightVisibility
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2017-01-26 09:49:07 +01:00 |
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Rachael Alexanderson
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07409f4997
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- fixed compile error with status bar code in poly renderer.
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2017-01-21 01:23:49 -05:00 |
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Magnus Norddahl
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2848ca53dc
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
# src/r_things.cpp
# src/r_things.h
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2017-01-16 23:05:34 +01:00 |
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Magnus Norddahl
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6c76c8534b
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Change visstyle_t back to how it was in ZDoom and stop using it internally in the swrenderer
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2017-01-16 16:23:02 +01:00 |
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Magnus Norddahl
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1c3440e391
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
# src/r_plane.cpp
# src/r_plane.h
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2017-01-16 06:03:21 +01:00 |
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Magnus Norddahl
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601ddb270d
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Create a class for the viewport
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2017-01-15 04:06:52 +01:00 |
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Magnus Norddahl
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f9175561bb
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Change RenderTarget global to be an internal swrenderer variable
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2017-01-15 03:19:03 +01:00 |
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Magnus Norddahl
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4c12ba740f
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Remove SetWindow from FRenderer interface
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2017-01-15 02:46:43 +01:00 |
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Magnus Norddahl
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3093aaadc9
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Remove SetupFrame and CopyStackedViewParameters from FRenderer interface
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2017-01-15 01:54:25 +01:00 |
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Magnus Norddahl
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e1506df8a6
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Change globvis to be picked up from the r_light values in softpoly
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2017-01-13 15:22:22 +01:00 |
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Magnus Norddahl
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8209c4f392
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Fix compile error
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2017-01-13 13:27:31 +01:00 |
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Magnus Norddahl
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9e940b4287
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Remove basecolormap global
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2017-01-12 21:29:19 +01:00 |
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Magnus Norddahl
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80e1844d6c
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Split r_main into r_viewport, r_scene and r_light
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2017-01-12 16:21:46 +01:00 |
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Magnus Norddahl
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dce3a1c81c
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Move remaining parts of r_things into r_visiblesprite
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2017-01-11 15:41:42 +01:00 |
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Rachael Alexanderson
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6c04439315
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- Fixed compile errors with last merge.
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2017-01-09 10:16:24 -05:00 |
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Magnus Norddahl
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3b5dc96f4a
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Move player sprite scale to r_playersprite and make it private
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2017-01-09 14:28:31 +01:00 |
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Magnus Norddahl
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bf850bb788
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Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
# src/swrenderer/scene/r_things.cpp
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2017-01-07 17:44:15 +01:00 |
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Magnus Norddahl
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d3056d2679
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Split poly_triangle into multiple files
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2016-12-30 02:20:24 +01:00 |
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Magnus Norddahl
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2659090e1c
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Move renders into folders
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2016-12-27 06:31:55 +01:00 |
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