Commit graph

12680 commits

Author SHA1 Message Date
Christoph Oelckers
16f17deb0f We no longer have a sound system that can handle music playback, so the code for it can go away. 2018-02-23 13:23:03 +01:00
Christoph Oelckers
9a1479ab08 Separate MIDI streamer and source creation in the high level code. 2018-02-23 13:20:07 +01:00
Christoph Oelckers
9aa1199902 Split the different MIDI format implementations into a separate 'Source' class.
This is necessary to write a universal, device independent wave dumper for MIDIs.
With each format inheriting from the main player class it is not possible to create a generic dumper player.
2018-02-23 12:40:43 +01:00
Christoph Oelckers
8734511e80 Removed PathExpander and PseudoMidiDevice which are no longer being used
PathExpander has been integrated into the sound font manager and PseudoMidiDevice was only used as the base class for the old Timidity++ device with the external executable.
2018-02-23 09:21:42 +01:00
Christoph Oelckers
aae832386f Fixed warnings in Timidity++ code emitted by XCode, except one which cannot be eliminatet without compromising the code. 2018-02-23 09:07:42 +01:00
Christoph Oelckers
6618656e7c Adjusted Timidity++ to soundfint manager 2018-02-23 08:54:01 +01:00
Christoph Oelckers
f9893a700a - fixed some warnings. 2018-02-23 01:01:18 +01:00
Christoph Oelckers
d6fe1fb39f - simplified the sound font manager a bit.
- allow the GUS to change sound fonts at run time.
- implemented sound font manager support in the GUS synth. This works but also made me realize that the SF2 support of this synth has been rather broken, apparently forever.
2018-02-23 00:48:03 +01:00
Christoph Oelckers
c12c068355 - WildMidi now uses the soundfont manager.
- added the missing handler for reading Timidity configs from the lump directory.
- fixed incomplete init of the GUS synth when no soundfont can be located.
- fixed bad initialization of WildMidi sampling frequency. It would default to 11.025 kHz if no valid rate was set. Now it will use the sound device's native frequency.
2018-02-22 22:35:49 +01:00
Christoph Oelckers
1361956072 - Soundfont manager works for FluidSynth. 2018-02-22 18:03:22 +01:00
Christoph Oelckers
8b8a7e5e45 - sfmanager gets initialized 2018-02-22 14:30:43 +01:00
Christoph Oelckers
aaedae6972 - do not abort if FScanner cannot open a file. 2018-02-22 14:10:25 +01:00
Christoph Oelckers
504d68e2f8 All compile errors on Mac fixed. 2018-02-22 13:50:41 +01:00
Christoph Oelckers
2c138d703d Move function out of header due to compile errors on macOS 2018-02-22 13:46:29 +01:00
Christoph Oelckers
04344505c0 Soundfont header 2018-02-22 13:42:12 +01:00
Christoph Oelckers
a6fa906764 Framework for context independent sounffont management
Not tested yet!
2018-02-22 12:51:45 +01:00
Christoph Oelckers
3d08c1fbc7 Merge branch 'master' into timidity++
# Conflicts:
#	src/sound/mididevices/music_timiditypp_mididevice.cpp
2018-02-22 09:10:42 +01:00
Christoph Oelckers
542d3431ff - Start of soundfont refactoring. This does not compile yet! 2018-02-22 07:21:19 +01:00
Christoph Oelckers
0688d53ea8 - allow reloading the sound font for the GUS device. 2018-02-21 23:38:04 +01:00
Magnus Norddahl
57e66555da - Change the search paths for auto folders 2018-02-21 23:20:31 +01:00
Magnus Norddahl
05827ffcda - Implement auto textures for materials 2018-02-21 23:12:46 +01:00
Christoph Oelckers
e84ec2978a - plugged the pending memory leaks. 2018-02-21 21:33:56 +01:00
Christoph Oelckers
5219916de5 - there's no need to drag the event time around, this really was just an artifact of Timidity's original implementation which is no longer in use.
- plugged a few memory leaks.
2018-02-21 21:11:31 +01:00
Christoph Oelckers
af705d1c59 - silenced a few pointless console messages generated by Timidity++. 2018-02-21 20:44:51 +01:00
Christoph Oelckers
af1de8ddc9 - removed volume testing output.
- final tweak to volume adjustment: Do this upon extraction for better results.

If this is done via the synth's parameters it will affect channel balance.
The given factor of 5 is necessary to roughly match the output of FluidSynth.
2018-02-21 20:12:37 +01:00
Christoph Oelckers
59352af486 - Volume tweaking. 2018-02-21 19:05:14 +01:00
Christoph Oelckers
e6bae25423 - Timidity++ is now fully integrated into the softsynth interface.
The only thing left to do is tweaking the volume of the output to match the one from the EXE.
2018-02-21 17:35:44 +01:00
alexey.lysiuk
74357ced0c Fixed read of potentially junk values in ZScript parser
The following ill-formed ZScript code might crash targets with sizeof(int) != sizeof(void*) like 64-bit Intel
class test { void func() { if (true) ( return; ) } }
2018-02-21 16:26:04 +02:00
Christoph Oelckers
445e9451cb - Added the long event handler for Timidity++.
This will be hard to test because there's basically no material out there using the features this implements.
2018-02-21 02:02:29 +01:00
Christoph Oelckers
4813eeeb85 - Timidity++ now plays ZDoom's event stream, although still through the Windows output module.
This also means that readmidi.cpp is no longer needed.
2018-02-21 01:29:39 +01:00
Christoph Oelckers
57967a1033 - safety commit. 2018-02-20 23:36:59 +01:00
Christoph Oelckers
cbcfea99cb - use the intended interface to pass some data to the player. 2018-02-20 21:52:45 +01:00
Christoph Oelckers
a8283ffdd6 - something can be heard.
This doesn't pipe the audio through OpenAL yet but the fundamentals for further progress are done.
2018-02-20 20:50:01 +01:00
Christoph Oelckers
5ce3b00b90 - commented out the noisy debug messages in Timidity++ so that they do not waste execution time and memory for nothing - there are almost 300 of them. 2018-02-20 19:45:37 +01:00
Rachael Alexanderson
420602e154 - check for deathmatch starts before forcing an unfriendly player to use them. 2018-02-20 05:35:40 -05:00
alexey.lysiuk
ff897997d6 Fixed hang when TiMidity++ executable failed to launch
https://forum.zdoom.org/viewtopic.php?t=59539
2018-02-20 12:20:18 +02:00
Rachael Alexanderson
6946f16419 Merge branch 'materials' of https://github.com/coelckers/gzdoom 2018-02-20 05:12:31 -05:00
Rachael Alexanderson
329ccd3b59 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-20 05:11:08 -05:00
Rachael Alexanderson
117b796c6b - fixed: Phobia: The Age (or any mod with DEHACKED overriding player bits) overwrote the player's Friendly flag 2018-02-20 04:45:15 -05:00
Christoph Oelckers
d72b87f469 - skeleton of new player class for Timidity++ - not tested yet. 2018-02-20 01:23:56 +01:00
Magnus Norddahl
4e7ca68bd6 Merge remote-tracking branch 'gzdoom/master' into materials 2018-02-20 00:22:06 +01:00
Magnus Norddahl
07fa310f23 - move material light modes to their own subshader lumps 2018-02-20 00:13:05 +01:00
Christoph Oelckers
803369fb8d - make CMake happy 2018-02-19 23:33:42 +01:00
Christoph Oelckers
06a1730b8a - hooking in the PathExpander. 2018-02-19 22:48:13 +01:00
Christoph Oelckers
576932c47f - Timidity++ sources added. This compiles but isn't hooked into the engine yet.
This source has been heavily edited to remove the deep integration with the provided UI modules and to eliminate use of global variables and puts everything into a small number of C++ classes.
2018-02-19 22:14:22 +01:00
alexey.lysiuk
a3236aa7ef Set target for blood actor with PUFFGETSOWNER flag spawned by crusher
https://forum.zdoom.org/viewtopic.php?t=59447
2018-02-19 16:57:52 +02:00
alexey.lysiuk
05538f2de8 Fixed compilation warnings reported by MSVC
src\sound\musicformats\music_libsndfile.cpp(119): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
src\sound\musicformats\music_libsndfile.cpp(139): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
src\sound\musicformats\music_libsndfile.cpp(145): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
src\sound\musicformats\music_libsndfile.cpp(167): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\musicformats\music_libsndfile.cpp(178): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
src\sound\musicformats\music_libsndfile.cpp(240): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
2018-02-19 12:28:24 +02:00
alexey.lysiuk
1e41c042d4 Fixed codegen crash with non-numeric random seed
The following code crashed ZScript code generator if my_seed is not convertible to numeric type
SetRandomSeed[my_random_id](my_seed);
2018-02-19 11:46:36 +02:00
Christoph Oelckers
6a02eaa595 - second part of texture fix. 2018-02-15 18:40:23 +01:00
Christoph Oelckers
ef55386d9f - let the texture manager handle the special OpenGL textures so that they get deleted and recreated when needed. 2018-02-15 17:56:04 +01:00
Rachael Alexanderson
9960497f47 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-14 09:25:48 -05:00
Christoph Oelckers
80a0d15bc7
The fallback path in DepleteAmmo was calling the wrong function 2018-02-12 21:06:38 +01:00
Chris Robinson
e566cb9184 Properly parse FLAC and Ogg Vorbis files for their comments 2018-02-12 17:33:20 +01:00
Rachael Alexanderson
8b26672b88 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-11 13:47:42 -05:00
alexey.lysiuk
61979f63c1 Removed last remnants of PowerPC Mac support 2018-02-11 16:35:34 +02:00
Rachael Alexanderson
b7b49a6586 Merge branch 'materials' of https://github.com/coelckers/gzdoom 2018-02-10 18:38:50 -05:00
Rachael Alexanderson
ade429b64f Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-10 18:38:45 -05:00
Marrub
66d15dc215 Make the ACS string pool reserve more strings
Due to only reserving a single new string when growing the string pool, any ACS code that generates lots of strings will eventually cause massive amounts of lag, to the point where ACSStringPool takes up *most of the execution time*. The proposed change fixes this issue.
2018-02-10 20:18:26 +01:00
Magnus Norddahl
e2cab652d0 - Improve the "#line 1" directive insertion so that errors in all the shaders use line numbers relative to the lump they are referring to 2018-02-10 14:46:43 +01:00
Rachael Alexanderson
48af53b0d3 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-10 08:07:27 -05:00
Magnus Norddahl
5528d4157b - Make uniform removal a little bit more robust by only searching for known legacy uniforms 2018-02-10 14:06:17 +01:00
Rachael Alexanderson
5dd98669e4 - FreeBSD compile fix 2018-02-10 07:56:33 -05:00
Rachael Alexanderson
e5e9b49d82 Merge branch 'materials' of https://github.com/coelckers/gzdoom 2018-02-10 07:09:08 -05:00
Rachael Alexanderson
f2673747c2 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-10 07:08:57 -05:00
Magnus Norddahl
f01ef3d7a7 - Remove uniforms from user shader code 2018-02-10 12:52:59 +01:00
Magnus Norddahl
94fbcacf22 Merge branch 'gzdoom' into materials 2018-02-10 00:08:17 +01:00
Magnus Norddahl
7cbe8669b6 - fix decals not getting lit by lights not having a target while still having the LF_DONTLIGHTSELF flag
- fix decal light not being calculated from the center of the decal
2018-02-10 00:06:47 +01:00
Magnus Norddahl
3207d8aef7 - generate uniform declarations from c++ 2018-02-09 23:29:31 +01:00
alexey.lysiuk
ed23008069 Fixed crash in stereoscopic modes caused by camera without player
https://forum.zdoom.org/viewtopic.php?t=55039&start=381#p1039251
2018-02-07 11:37:02 +02:00
ZZYZX
ef867c3415 Fixed arg0str for dynamic light actors 2018-02-04 03:37:41 -05:00
alexey.lysiuk
af7648a151 Made PlayerRespawn skill definition consistent
Now it works the same as AllowRespawn map definition in MAPINFO
2018-02-03 16:26:49 +02:00
alexey.lysiuk
d5bc0a1fa9 Uniform way to guard ACS stack and variables
ACS VM stack and map/world/global variables arrays are now checked for out of bounds access
2018-02-03 14:39:01 +02:00
Rachael Alexanderson
6697b9c3d1 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-02-01 08:04:32 -05:00
alexey.lysiuk
9a9c90a504 Fixed crash on exit caused by undefined class
Referenced but undefined optional class does not abort loading with fatal error
For example, incorrect MorphProjectile's PlayerClass or MonsterClass caused crash during shutdown
2018-01-31 18:40:48 +02:00
Rachael Alexanderson
4a34d82405 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-30 23:53:32 -05:00
Kevin Caccamo
1608e11f0d Fix typo that made DepleteAmmo always use Secondary Ammo
https://forum.zdoom.org/viewtopic.php?f=2&p=1038209
2018-01-30 23:52:48 -05:00
Rachael Alexanderson
80a23f3bb3 Merge commit 'refs/pull/417/head' of https://github.com/coelckers/gzdoom 2018-01-30 23:51:02 -05:00
Rachael Alexanderson
4381ce64d4 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-30 23:50:36 -05:00
Christoph Oelckers
8e90386567 - made Weapon.CheckAmmo and Weapon.DepleteAmmo virtual on the script side. 2018-01-30 22:04:31 +01:00
alexey.lysiuk
35508bc8fb Fixed resetting CVARs via internal menu CCMDs
This restores functionality of reset to defaults/saved menu options
2018-01-30 16:32:16 +02:00
alexey.lysiuk
d9323b9740 Marked internal menu commands as safe
This fixes soundfont/patchset/config selection menus in advanced sound options
2018-01-30 16:02:30 +02:00
alexey.lysiuk
c8b6e5719e Restore unsafe execution context to its previous value 2018-01-30 15:56:45 +02:00
alexey.lysiuk
f4191f27cf Marked two more CCMDs as unsafe 2018-01-30 15:42:03 +02:00
Christoph Oelckers
93686638b0 - let fluid_reverb and fluid_chorus default to 'off'. 2018-01-29 18:54:06 +01:00
Christoph Oelckers
2bb80e3d0b - fixed: Upon resurrection, a monster must check if the current setting of the link flags (NOBLOCKMAP and NOSECTOR) match the defaults. 2018-01-29 18:18:31 +01:00
Christoph Oelckers
6107f36ad2 - iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group. 2018-01-29 18:00:55 +01:00
alexey.lysiuk
1e9fdca755 Made unsafe execution context check for CVARs more strict
This prevents changing of non-mod CVARs from unsafe context for various code paths including set and toggle CCMDs
2018-01-29 15:20:35 +02:00
alexey.lysiuk
c7eea9b480 Marked a few more CCMDs as unsafe 2018-01-29 13:30:36 +02:00
Marisa Kirisame
f59d3eecde Export GetSector() again, removed lightingdata assignment. 2018-01-28 21:25:19 +01:00
Christoph Oelckers
64921ea968 - use a more consistent setting for rendering fuzzy sprites with enhanced nightvision on. 2018-01-28 20:46:16 +01:00
Rachael Alexanderson
d17cc884f0 Merge commit 'refs/pull/417/head' of https://github.com/coelckers/gzdoom 2018-01-28 14:43:38 -05:00
Rachael Alexanderson
e094a04073 Merge commit 'refs/pull/416/head' of https://github.com/coelckers/gzdoom 2018-01-28 14:43:35 -05:00
Rachael Alexanderson
4126342bd3 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-28 14:11:37 -05:00
Rachael Alexanderson
89f373b606 Revert "Merge commit 'refs/pull/411/head' of https://github.com/coelckers/gzdoom"
This reverts commit 799a308ef7, reversing
changes made to 038654eb81.
2018-01-28 13:48:26 -05:00
Marisa Kirisame
37d6a6839f Removed some garbage changes 2018-01-28 19:44:32 +01:00
Marisa Kirisame
5c740551f3 Export sector effect pointers, fix missing pointer assignment on Lighting effect creation. 2018-01-28 19:41:26 +01:00
Marisa Kirisame
f88dced8f8 Fix accidentally removed SectorPlane assignment. Added missing HitVector support. 2018-01-28 17:45:36 +01:00
Alexander Wilms
55c6a14059 Added simple fatal error window for Linux
There are three variants: KDE dialog, GTK+ window, SDL message box
https://forum.zdoom.org/viewtopic.php?t=57880
2018-01-28 17:03:10 +02:00
Marisa Kirisame
0181f3195c Fix incorrect HitTexture reassignment in LineTrace. 2018-01-28 14:23:50 +01:00
Christoph Oelckers
c1d2b54820 - let TexMan.GetName return the actual name for a texture that was created from a full path name. 2018-01-28 11:54:24 +01:00
alexey.lysiuk
6003625721 Silenced quad stereo message during startup 2018-01-28 11:41:00 +02:00
Rachael Alexanderson
799a308ef7 Merge commit 'refs/pull/411/head' of https://github.com/coelckers/gzdoom 2018-01-27 13:01:28 -05:00
Rachael Alexanderson
60dc223b19 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-27 12:56:26 -05:00
Christoph Oelckers
d207f426c1 Typo. 2018-01-27 12:49:52 +01:00
Christoph Oelckers
1794774f22 - ScriptedMarine already exists as a name so most literal occurences in the source could be replaced with more efficient direct use of the name. 2018-01-27 09:54:33 +01:00
Christoph Oelckers
7ceb70bcc1 - renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods. 2018-01-27 09:32:26 +01:00
Rachael Alexanderson
7cd66f5132 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-26 23:20:32 -05:00
Marisa Kirisame
92547028f3 Exports sky textures to ZScript (readonly, needs setter function due to the setup required) and speeds, along with a ChangeSky function for setting the textures. 2018-01-26 21:00:44 +01:00
Marisa Kirisame
d7521c1540 Add GetSector() to the SectorEffect class, allowing read-only access to its m_Sector variable to outside objects. 2018-01-26 18:51:06 +01:00
Rachael Alexanderson
48415266e5 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-26 04:51:17 -05:00
alexey.lysiuk
a77b253cba Fixed Sector.SetYScale() function in ZScript
https://forum.zdoom.org/viewtopic.php?t=59224
2018-01-26 10:29:37 +02:00
alexey.lysiuk
577c6b033e Changed quad stereo mode restart notification
Restart requirement for quad stereo mode should be output to console because CVAR can be toggled directly from it
Long option names break menu layout on some aspect ratios like 16:10
2018-01-26 10:10:51 +02:00
Rachael Alexanderson
42dce912b4 Merge branch 'materials' of https://github.com/coelckers/gzdoom 2018-01-25 14:25:24 -05:00
Magnus Norddahl
30af6d38b3 - fix automap render bug 2018-01-25 20:22:51 +01:00
Magnus Norddahl
2c9a2e7170 - fix specular defaults to be a little more sane 2018-01-25 19:59:57 +01:00
Magnus Norddahl
7a59bcde4c - move glossiness and specular level to GLDEFS 2018-01-25 19:53:55 +01:00
Magnus Norddahl
0855418475 Merge branch 'gzdoom' into materials
# Conflicts:
#	src/gl/shaders/gl_shader.cpp
#	src/gl/shaders/gl_shader.h
2018-01-25 19:21:19 +01:00
Magnus Norddahl
a46bbc81a0 Merge branch 'bloom_psprite_fix' into gzdoom 2018-01-25 19:01:46 +01:00
Magnus Norddahl
4c0dce875f Merge branch 'fuzz_software' into gzdoom 2018-01-25 19:00:14 +01:00
alexey.lysiuk
1b4e3d3f94 Added overloaded Little...() functions for big endian targets
https://forum.zdoom.org/viewtopic.php?t=59197
2018-01-25 13:35:34 +02:00
alexey.lysiuk
e728634497 Use dummy Get...() functions for all Intel targets
64-bit Intel targets built with GCC/Clang were using strict memory alignment versions of GetShort(), GetInt(), GetBigInt() functions
2018-01-25 13:23:12 +02:00
Rachael Alexanderson
f60d5052f0 - reverbedit fix: third time's a charm? 2018-01-24 15:36:54 -05:00
Rachael Alexanderson
753ac678e0 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-24 15:32:07 -05:00
Christoph Oelckers
103aa648cd Re-merge branch 'reverbedit' 2018-01-24 15:30:26 -05:00
Magnus Norddahl
81c6808d2a - Add specular and normal map handling to main.fp 2018-01-23 23:10:28 +01:00
Magnus Norddahl
c7ec489846 Merge remote-tracking branch 'origin/master' into materials 2018-01-23 20:16:32 +01:00
alexey.lysiuk
47b276024e Fixed compilation warnings reported by MSVC
src\p_map.cpp(4857): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\p_map.cpp(4858): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
2018-01-22 12:29:16 +02:00
Rachael Alexanderson
00e51dc16f Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/doomdata.h
#	src/namedef.h
#	src/p_udmf.cpp
2018-01-21 16:49:07 -05:00
Christoph Oelckers
76d594f952 - reverted the hard offset for transferred skies.
This is not the correct way to apply it.
2018-01-21 19:25:21 +01:00
Christoph Oelckers
09f1859c83 - allow retrieving the length of a string constant. 2018-01-21 18:49:46 +01:00
Christoph Oelckers
6438416adb - fixed: The culling mode for translucent models must be inverted when rendering a mirror. 2018-01-21 16:29:40 +01:00
Christoph Oelckers
e1d6f6f3b3 - fixed: precise rendering did not work anymore due to a missing reference operator in the setup function for the needed data. 2018-01-21 16:17:49 +01:00
Christoph Oelckers
884db96cbb Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-21 10:54:34 +01:00
ZZYZX
ee1a8f71bb Disable TRACE_PCross and TRACE_Impact on ZScript side 2018-01-21 10:54:23 +01:00
ZZYZX
74b937620e Added texture detection for walls and 3D floors; renamed some fields to more intuitive names 2018-01-21 10:54:23 +01:00
ZZYZX
a7ff62316d Exported Trace() interface to ZScript 2018-01-21 10:54:23 +01:00
Marisa Kirisame
15e7d9daba Gave the user data struct for CheckLineTrace a more unique name to avoid confusion with FLineTraceData 2018-01-21 10:54:02 +01:00
Marisa Kirisame
69e8c9ec6e A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though. 2018-01-21 10:54:02 +01:00
Jan Engelhardt
3f45f938d6 Update LZMA SDK to version 17.01 2018-01-21 10:53:40 +01:00
Neil McPhail
ded0c7805d Fix failure to write under ~/ in confinement
When running in a confined environment (such as a snap) it may not be
possible to write to directories such as ~/.config. By using the $HOME
variable instead of the '~' shortcut, the confined environment can pass
an alternative 'home' directory with write privelges.

I have only changed this for posix/unix and haven't touched code for
MacOS, as I don't know if that behaves differently
2018-01-21 10:52:42 +01:00
Christoph Oelckers
56e2db38fd - Use FName instead of FString to store arg0str in FMapThing.
This is because FMapThing gets memset to 0 and changing that would cause more work than it is worth to keep the string. The only thing it is used for is the color for dynamic lights and those do not need case sensitivity so a name will just do as well, but require less adjustments elsewhere.
2018-01-21 09:10:04 +01:00
Christoph Oelckers
c93d025088 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-21 08:57:29 +01:00
Rachael Alexanderson
8b3cc6a617 - remove redundant vm.h include in events.cpp 2018-01-21 01:02:00 -05:00
Rachael Alexanderson
aaccae2cf6 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/p_actionfunctions.cpp
2018-01-20 22:13:28 -05:00
Magnus Norddahl
0f69778e23 - Add new material shader entries for specular and PBR light modes 2018-01-21 01:53:44 +01:00
Magnus Norddahl
4dd2d789f4 - Rename mTextureEffects to mMaterialShaders to help distinguish between those and effect shaders (mEffectShaders)
- Add MaterialShaderIndex enum
2018-01-21 01:19:16 +01:00
Christoph Oelckers
9b40097e48 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-20 22:41:41 +01:00
Christoph Oelckers
6aaf5df617 - reworked spot lights to receive all relevant information through the args.
As a bonus, arg0str can now be used for all dynamic lights to pass a color in textual form, including X11R6RGB-names.
2018-01-20 22:41:28 +01:00
Jonathan Russell
708d24aba7 - added Screen.getViewWindow function 2018-01-20 21:56:34 +01:00
Christoph Oelckers
dbf0a68b02 Merge commit '67e3106254e987f5acb9534e725d4f5c3eaa82b2'
# Conflicts:
#	src/doomdata.h
#	src/namedef.h
#	src/p_udmf.cpp
2018-01-20 19:07:54 +01:00