Commit graph

6252 commits

Author SHA1 Message Date
Randy Heit
4fb65d74fd Fix address NO_SANITIZE macro for Clang
- Oops. In fixing it for GCC (since it doesn't like
  __has_feature(address_sanitizer), I broke it for Clang.
2016-02-05 18:06:45 -06:00
Christoph Oelckers
501af18168 - added missing include. 2016-02-06 01:04:15 +01:00
Christoph Oelckers
ed7b7fc0ba - fixed: The backlink portal for EE-style definition needs to be done along with the first portal because the code won't find the anchor line itself. 2016-02-06 00:21:44 +01:00
Christoph Oelckers
ee3c41bf7b - fixed: The minimum parameter count for an action function is 3, so the DEHSUPP parser needs to take this into account when validating the code pointers. 2016-02-06 00:19:38 +01:00
Christoph Oelckers
95f3a9909c Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 23:51:50 +01:00
Christoph Oelckers
e88901f4b7 - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
Randy Heit
cb6504669d Add return statements for DECORATE. 2016-02-05 16:34:51 -06:00
Christoph Oelckers
1201ad0366 Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 23:16:06 +01:00
Christoph Oelckers
94b7ef72ca - more cleanup on portal implementation:
- store portal data in a separate structure.
- store portal data in savegames because some of this will be changeable later.
- run a cleanup pass after all portals have been created to weed out broken ones.
- add a definition type that's compatible with Eternity Engine's line portal types.
- swapped arg[2] and arg[3] of Line_SetPortal, because the type is more significant than the alignment.
2016-02-05 23:15:56 +01:00
Randy Heit
3ad2e4191d Remove fudging from the end of (O)WallMost
- This might have been added in an effort to fix problems caused by mixing inclusive
  and exclusive right edges. It might not be needed anymore. Let's find out...
2016-02-05 16:08:20 -06:00
Randy Heit
26eb335622 Quiet a couple GCC warnings 2016-02-05 16:07:18 -06:00
Randy Heit
4228721351 Enable running when built with Clang's -fsanitize=address 2016-02-05 16:04:50 -06:00
Christoph Oelckers
9eaefc3685 - initialize portals with all other static line specials instead of doing it separately in P_FinishLoadingLineDefs when the map isn't fully set up yet.
- replace all float use in portal.cpp with doubles.
2016-02-05 16:58:57 +01:00
Christoph Oelckers
a85a8c1465 - changed mirror handling so that it works without attaching a portal to the mirror line and removed line_t::portal_mirror member.
- did some cleanup on the portal interface on linedefs: All checks should go through isLinePortal (gameplay related) and isVisualPortal (renderer related) which then can decide on the actual data what to return.
- removed portal_passive because it won't survive the upcoming refactoring.
- removed all direct access to portal members of line_t.
- always use the precise (and fast) version of P_PointOnLineSide inside the renderer.
2016-02-05 16:14:45 +01:00
Christoph Oelckers
00895c245e - mpved all software renderer specific code for the portals into the render sources. 2016-02-05 15:39:06 +01:00
Christoph Oelckers
01b075660d - removed the option to toggle portals with SetLineSpecial.
This is to keep some people from jumping the gun on this and preventing the implementation of a proper toggling mechanism.
The feature itself will come back, but differently.

- removed portal setup from Build maps

they don't define it anyway so it makes no sense to have it there. Once this code gets refactored this will be in a different place that's identical for all map types.
2016-02-05 14:34:01 +01:00
Christoph Oelckers
6639984772 - removed Line_SetVisualPortal special. This will be folded into Line_SetPortal later 2016-02-05 14:24:20 +01:00
Randy Heit
2516b8f8af Adjusted the assert conditions in DoJump()
- With multiple A_Jump calls possible in a single action now, it is now
  possible for DoJump() to be called with a callingstate that does not
  match self->state because the state had been changed by a prior A_Jump
  in the same action function.
2016-02-05 06:41:27 -06:00
Christoph Oelckers
9d77244b3f - we are past 2.8 now so the version numbers should reflect that. 2016-02-05 12:03:59 +01:00
coelckers
297ffc5889 Merge pull request #536 from edward-san/pclass_alloc_mismatch
- Fixed alloc/dealloc mismatch in PClass code.
2016-02-05 11:24:06 +01:00
Christoph Oelckers
3a57036f60 - a simple command line parameter is probably more suitsble for controlling the disassembly output. 2016-02-05 11:20:32 +01:00
Christoph Oelckers
312117b0bc - disable script disassembly output by default. It's now controlled by a CVAR. 2016-02-05 10:56:15 +01:00
Christoph Oelckers
353608f2b9 - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
Christoph Oelckers
76c5039c63 Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 10:41:05 +01:00
Christoph Oelckers
8da6483223 - fixed some places where FStrings were incorrectly used.
- replace all implicit conversions from FString to const char * in the header files (so that it can be test compiled with the implicit type conversion turned off without throwing thousands of identical errors.)
2016-02-05 10:40:45 +01:00
Christoph Oelckers
c8d25378d5 - fixed type confusion with ?: operator in FMugShot::GetFace. 2016-02-05 10:08:49 +01:00
Braden Obrzut
ba54d73e07 Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
Edoardo Prezioso
002177e33f - Fixed alloc/dealloc mismatch in PClass code.
The function 'PClassActor::InitializeNativeDefault' is the only one which didn't allocate the 'Defaults' member variable with M_Malloc. Reported by the Address Sanitizer.
2016-02-05 03:03:34 +01:00
Christoph Oelckers
4751bffd5f - replaced malloc.h with stdlib.h in thingdef_expression.cpp. 2016-02-05 01:26:29 +01:00
Christoph Oelckers
995169de58 Merge branch 'csgwhy' of https://github.com/Edward850/zdoom 2016-02-05 01:21:01 +01:00
Christoph Oelckers
0b7a06c714 Merge branch 'NewEESpecials'
# Conflicts:
#	src/fragglescript/t_fs.h
2016-02-05 01:01:39 +01:00
Edward Richardson
f2025e6a2f Fixed possible issue with GCC/Clang 2016-02-05 12:52:29 +13:00
Randy Heit
b3b0886b64 Merge branch 'scripting'
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_blastradius.cpp
	src/p_enemy.cpp
	src/p_enemy.h
	src/thingdef/thingdef.h
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
rheit
56359b6f23 Merge pull request #342 from marrub--/fastweaponsfix
sv_fastweapons extension
2016-02-04 13:31:47 -06:00
Randy Heit
b8a24902bc Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
Christoph Oelckers
bf066763b7 - fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels. 2016-02-04 01:20:35 +01:00
coelckers
3f1740b944 Merge pull request #532 from alexey-lysiuk/fix_althud_overlap
Improved layout of time/latency/artifacts in AltHUD
2016-02-03 14:49:47 +01:00
Christoph Oelckers
f6b64430c3 Revert "Merge tag 'a'"
This reverts commit 37578f85b3, reversing
changes made to 66f053f131.

After thoroughly checking the submission I had to conclude that it does more things wrong than right so better leave it out.
2016-02-03 11:36:34 +01:00
alexey.lysiuk
b9b0029373 Fixed overlapping of active artifacts with time/latency
Active artifacts are now displayed below time and/or latency on alternative HUD
2016-02-03 12:06:32 +02:00
alexey.lysiuk
1bf1fc199b Adjust latency position depending on time visibility
Latency placement is no longer fixed:
* If time is visible, it is placed on top of the screen and latency is placed below
* If time is not visible, latency is placed on top of the screen
Both are displayed on alternative HUD only
2016-02-03 12:06:20 +02:00
Christoph Oelckers
37578f85b3 Merge tag 'a' 2016-02-03 01:02:13 +01:00
Christoph Oelckers
66f053f131 - on second thought: this shouldn't explode the speakers with too high values. 2016-02-02 15:02:06 +01:00
Christoph Oelckers
c002c2fde9 - added a mastervolume setting for DUMB because its default volume is far less than all the other music options. 2016-02-02 14:45:32 +01:00
coelckers
5d19901cb7 Merge pull request #529 from alexey-lysiuk/fix_creative_openal
Fixed build with Creative Labs OpenAL SDK
2016-02-02 12:01:25 +01:00
Christoph Oelckers
0db679c90d - fixed clang compile error. 2016-02-02 10:53:56 +01:00
alexey.lysiuk
90dd6b61b4 Fixed build with Creative Labs OpenAL SDK
Tested with
* Creative OpenAL from https://www.openal.org/downloads/OpenAL11CoreSDK.zip
* OpenAL Soft from http://kcat.strangesoft.net/openal-binaries/openal-soft-1.17.1-bin.zip
2016-02-02 10:29:23 +02:00
Randy Heit
c9d81dff53 Use absolute value of Y scale for 3D midtex
- Somebody might want to set a midtexture's Y scale negative to flip it
  vertically. I'm pretty sure this would mess up 3D mid textures if we
  don't make it positive again for those.
2016-02-01 21:07:09 -06:00
Randy Heit
6b6c1af0dc Add support for Y flipped non-vertically tiling masked midtextures 2016-02-01 21:07:09 -06:00
Randy Heit
03f0e1dc5c Remove something that looks like 3D floor development garbage 2016-02-01 21:07:08 -06:00
Christoph Oelckers
6b75f14c0f - fixed some Linux/GCC warnings. 2016-02-02 01:04:59 +01:00