Rachael Alexanderson
4ed548a189
- Implemented some sprite blend modes.
2016-11-20 17:07:58 -05:00
Magnus Norddahl
ebd810d843
Fix decal vertical position being wrong
2016-11-20 16:43:13 +01:00
Magnus Norddahl
bd9ec843dd
Add palette version of the blend modes
2016-11-20 16:42:53 +01:00
Magnus Norddahl
6761e8639a
Add palette support
2016-11-20 04:06:21 +01:00
Magnus Norddahl
7ac0cace7d
Stop copying the matrix and remove r_triangle
2016-11-20 02:07:55 +01:00
Magnus Norddahl
f8efe394cc
Remove unused code
2016-11-20 01:51:08 +01:00
Magnus Norddahl
845bf93c95
Change triangle full block to use vectored load and store
2016-11-20 01:29:19 +01:00
Rachael Alexanderson
08c4f2ac18
- Added a tool to clear the LLVM cache, if ever there is corruption or it needs rebuilt.
2016-11-19 17:08:08 -05:00
Rachael Alexanderson
fc011e42dd
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-19 12:46:01 -05:00
Magnus Norddahl
b4eb49678a
Cache the optimized bitcode (note: this adds LLVMBitWriter as a dependency)
2016-11-19 17:14:37 +01:00
alexey.lysiuk
c28bcca3f3
Print unknown if release information is unavailable on macOS
...
At least 10.4 Tiger doesn't support required sysctl name
2016-11-19 16:42:16 +01:00
alexey.lysiuk
60ac12be0a
Fixed compilation warnings in Cocoa backend
2016-11-19 16:42:16 +01:00
alexey.lysiuk
3b240b73e9
Fixed endianness issue with saved games
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See http://forum.zdoom.org/viewtopic.php?t=54272
2016-11-19 16:42:16 +01:00
Magnus Norddahl
d197ebca78
Remove redundant line
2016-11-19 14:07:39 +01:00
Magnus Norddahl
114fda1ed5
Added missing TranslateAlphaBlend and created a helper function for specifying the translation
2016-11-19 13:32:57 +01:00
Magnus Norddahl
17ed585c1f
Fix vsync not working
2016-11-19 12:30:58 +01:00
Magnus Norddahl
272fe7f754
Added blending modes to triangle codegen
2016-11-19 02:53:32 +01:00
Magnus Norddahl
5d6ceb868e
Move viewport stuff to its own function
2016-11-18 14:40:53 +01:00
Magnus Norddahl
dbb6c7ca27
Add support for specifying a viewport out of screen bounds and fixed statusbar by doing just that!
2016-11-18 01:58:39 +01:00
Rachael Alexanderson
bac3ae3bf8
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-17 17:37:11 -05:00
Christoph Oelckers
b3b5cb2fa4
- fixed: Lines with both sides in the same sector but an active portal may not be discarded early.
2016-11-17 23:13:17 +01:00
Rachael Alexanderson
aa08285676
- Moved scaling before rotation again - this time, using a formula provided by Graf, the rendering pitch is now dynamically scaled based on the aspect ratio, causing pitch aiming to once again be correct.
2016-11-17 16:44:55 -05:00
Magnus Norddahl
6be80efa51
Moved scale back to be after pitch - otherwise the the bullets don't end up where you point
2016-11-17 21:19:50 +01:00
Magnus Norddahl
eac9367ace
Fix perspective when status bar is visible
2016-11-17 21:07:00 +01:00
Rachael Alexanderson
7447c49dc5
- Added pixelratio support for the softpoly renderer.
2016-11-17 13:50:35 -05:00
Magnus Norddahl
b02e3d9514
Add shaded blend mode for the decals
2016-11-17 14:28:14 +01:00
Magnus Norddahl
511eb59479
Add particle drawing
2016-11-17 01:29:08 +01:00
Magnus Norddahl
266924600a
Missing include guard
2016-11-17 01:28:51 +01:00
Magnus Norddahl
ff2ab61abc
Added decals
2016-11-16 23:34:05 +01:00
Magnus Norddahl
59f7dedfb4
Added wall sprite support. Unfortunately it would seem that a bullet hole is not a wall sprite..
2016-11-16 22:31:49 +01:00
Magnus Norddahl
ae889acaea
active_con_scale should respect uiscale
2016-11-16 19:49:46 +01:00
Magnus Norddahl
712e032573
Remove swrenderer2
2016-11-16 19:44:11 +01:00
Magnus Norddahl
f457f0340c
Add 3D floor planes
2016-11-16 11:18:40 +01:00
Rachael Alexanderson
71b4f57058
Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/posix/cocoa/i_video.mm
# src/posix/sdl/hardware.cpp
# src/win32/hardware.cpp
2016-11-16 01:03:32 -05:00
Rachael Alexanderson
813030efef
- Fully implemented CVAR_OVERRIDEGET for vid_renderer from the ZDoom code submission.
2016-11-15 20:03:50 -05:00
Rachael Alexanderson
9b9ed64360
- Implemented sv_overridegetcvar: This will override the return value for GetCVar checks for certain CVars marked with the CVAR_OVERRIDEGET flag. Instead of returning their true value, they only return defaults instead.
...
- Implemented dummy CVar vid_renderer with a default value of 1. This allows mods not designed for the software renderer to run if sv_overridegetcvar is turned on.
2016-11-15 20:01:36 -05:00
Magnus Norddahl
449d4963ae
Mapping error workaround
2016-11-16 01:13:29 +01:00
Magnus Norddahl
a092a03c6d
Some basic fixed light support
2016-11-15 23:30:42 +01:00
Magnus Norddahl
1b3d50951a
Fix sky floodfill bug
2016-11-15 22:48:44 +01:00
Magnus Norddahl
a90a22e056
Fix segment culling bug
2016-11-15 19:27:21 +01:00
Major Cooke
f2ec266eec
Fixed: Actors with NOINTERACTION shouldn't waste time continuously applying NOBLOCKMAP if it has it already and not moving.
2016-11-15 11:38:03 -06:00
Magnus Norddahl
cfc977f9e6
Fix texture coordinate
2016-11-15 18:14:18 +01:00
Magnus Norddahl
ee15856786
Deep water support
2016-11-15 15:15:26 +01:00
Magnus Norddahl
3b397183ac
Clamp segment range
2016-11-15 15:15:01 +01:00
Magnus Norddahl
5f1b822523
Mark rendered lines in the automap
2016-11-15 13:30:30 +01:00
Magnus Norddahl
f143b9b7b0
Fix midtexture repeat and yoffset bug
2016-11-15 12:31:57 +01:00
Christoph Oelckers
196986ae6b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-15 11:25:42 +01:00
Magnus Norddahl
e5f8af2216
Fix sky flood fill for E1M8 and Map11
2016-11-14 23:22:38 +01:00
Rachael Alexanderson
62adb64a95
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-14 10:28:52 -05:00
Christoph Oelckers
0111ec451a
Revert "Fixed: A_SetInventory with an amount of 0 was not truly eliminating the actor."
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This reverts commit 02435b46a0
.
2016-11-14 15:52:49 +01:00