Commit graph

3310 commits

Author SHA1 Message Date
Magnus Norddahl
4cc9880f50 Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-26 13:08:59 +01:00
Christoph Oelckers
0341a3d75b - made the gross railing hack for Strife a compatibility option and restricted it to MAP04
The side effects here broke other maps and this is really too glitchy to be turned on unless really necesasary.
2019-03-26 00:38:54 +01:00
Rachael Alexanderson
ddc67fb1bc - fix missing texture in Strife MAP15 2019-03-25 23:54:01 -04:00
Magnus Norddahl
2d8516b2ca - make shaderClipDistance optional 2019-03-25 19:44:46 +01:00
alexey.lysiuk
6c91d15b0a - fixed adjustment of options menu slider with mouse
https://forum.zdoom.org/viewtopic.php?t=64063
2019-03-25 12:59:36 +02:00
Rachael Alexanderson
91dfebd211 Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
# Conflicts:
#	wadsrc/static/menudef.txt
2019-03-24 09:08:55 -04:00
Christoph Oelckers
10b25110c4 - restored some accidentally deleted parts of the Display Options menu. 2019-03-24 13:41:43 +01:00
Rachael Alexanderson
26ec0f6f17 - fixed: VideoOptions was renamed to DisplayOptions, but its menu reference was not updated, causing a VM abort 2019-03-24 08:18:44 -04:00
Christoph Oelckers
48cff0a617 - fixed the label for "Master Volume".
The text already existed, just with a different name.
2019-03-24 12:56:38 +01:00
Christoph Oelckers
92586e6c17 - did a bit of cleanup on the option menus by regrouping some settings, especially splitting out of the Hardware Rendering Options menu into submenus. 2019-03-24 12:42:57 +01:00
Christoph Oelckers
dc67355e95 - added A_Explode compatibility options.
There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code.
Both options are settable through MAPINFO.
For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely.
2019-03-24 12:42:57 +01:00
Christoph Oelckers
d9ac337d7a - fixed string table references for "No Rest for the Living." 2019-03-24 12:42:56 +01:00
Player701
456c1eb926 - Added Unholy Realms MAP27 to the node rebuild compatibility list 2019-03-23 15:28:27 +01:00
Christoph Oelckers
4fff8a41b7 Merge branch 'master' into vulkan2 2019-03-23 09:49:57 +01:00
Christoph Oelckers
6ba8067499 - language update. 2019-03-23 09:49:15 +01:00
Christoph Oelckers
4aef99632d Merge branch 'master' into vulkan2 2019-03-21 18:56:06 +01:00
Christoph Oelckers
6d82e6f5f5 - fix some holes the player can fall in for darken2 MAP12.
This map went a bit too far with lighting hacks depending on holes in the floor.
2019-03-20 21:50:27 +01:00
Christoph Oelckers
0b84d6b204 - added a compatibility handler for a badly constructed crossbeam bridge in Unholy Realms MAP17. 2019-03-20 21:39:53 +01:00
Christoph Oelckers
9f6b8cd323 - fixed spacing of Strife's merchant's texts. 2019-03-20 00:49:00 +01:00
Christoph Oelckers
cdc109fbc0 - fixed space calculations for option menu sliders. 2019-03-20 00:01:12 +01:00
Rachael Alexanderson
4fae7ad4a9 - implement a menu for Vulkan. todo: Implement a way to select a Vulkan renderer directly, also todo: Hide Vulkan menu if the system doesn't support it. 2019-03-19 15:38:34 -04:00
Rachael Alexanderson
3c594c6c93 Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-19 15:12:18 -04:00
Christoph Oelckers
6e0e221804 - give Hexen's PoisonCloud the OLDRADIUSDMG flag.
This actor has such oddball semantics that it's better not subjected to the revised radius damage code.
2019-03-19 19:54:46 +01:00
Christoph Oelckers
0abd9d4aec - fixed slider scaling. 2019-03-19 18:50:38 +01:00
Christoph Oelckers
a1acc4adc4 - fixed layout issues with Strife's dialogues.
They were using some settings from the option menu which they never should have used to begin with.
2019-03-19 17:46:59 +01:00
Christoph Oelckers
cda248df66 - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
Christoph Oelckers
d86dd902fb Merge branch 'master' into vulkan2 2019-03-18 13:31:04 +01:00
Christoph Oelckers
8f93dcc884 - fixed the option menu indentation.
This was yet another piece of code that essentially was unworkable thanks to the limited screen space with the old bitmap fonts.
With the new font there is enough screen space to do this properly.
2019-03-18 10:54:26 +01:00
Christoph Oelckers
86f9824c2a - updated the text data to the content of the Google spreadsheet. 2019-03-18 10:18:31 +01:00
Rachael Alexanderson
dd4ef010ab Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-18 04:05:19 -04:00
Christoph Oelckers
54f5076b0f - fixed option menu selector and slider bar positioning. 2019-03-17 22:00:28 +01:00
Christoph Oelckers
13f3bf2331 - add an option to print the kill, item and secret stats on the alternative HUD with the NewSmallFont.
This has to be set in the console, the default is still the regular small font. Mainly added because some mods have really hard to read fonts where it is not easy to decipher the numbers.
2019-03-17 21:35:33 +01:00
Christoph Oelckers
b839da45ec - Found two more unlocalized texts in the color picker. Due to space constraints a proper localization is not possible so these were replaced by a non-text. 2019-03-17 20:56:49 +01:00
Alexander
dbb93d6c08 option search improvements
1. Top-level menu names are now properly handled.
2. Changing "Any or All terms" option now immediately updates the results.
3. Reformatted menu.zs to have tabs instead of spaces.
2019-03-17 20:28:38 +01:00
Christoph Oelckers
b515ac662e - cleaned up the coop summary screen.
This was one of the pieces that suffered badly from the proportions of the game provided SmallFonts, so now it uses the NewSmallFont.
2019-03-17 20:28:12 +01:00
Christoph Oelckers
478eef5628 - fixed positioning of "no files" message on load game screen. 2019-03-17 19:10:25 +01:00
Christoph Oelckers
95adbc58a8 - fixed the spacing for the sliders.
- moved the scroll indicators in the menu to the right and use a brighter color for them - the old ones were only barely visible.
2019-03-17 18:32:55 +01:00
Christoph Oelckers
1beaa8da58 - deleted obsolete and broken font characters. 2019-03-17 18:32:49 +01:00
Christoph Oelckers
a6051c8231 - moved the flag display in the gameplay and compatibility menus down below the headline. 2019-03-17 18:32:48 +01:00
Christoph Oelckers
59f0a377d4 - consolidate the dependencies on the font in the option menu. 2019-03-17 18:32:48 +01:00
Christoph Oelckers
2227c15010 - create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus. 2019-03-17 18:32:48 +01:00
Christoph Oelckers
2e260c6367 - use the new console font for the options menu to gain space and better character support.
So far this is just an experiment, this needs a bit of work to become viable.
2019-03-17 18:32:47 +01:00
Christoph Oelckers
0ff703c361 - fixed: Doom's episode names were not translatable. 2019-03-17 10:11:02 +01:00
Christoph Oelckers
ba13a540e4 - changed default graphics substitution rules to be more localization friendly.
The default was changed to replace graphics if only known content is affected.
This also required blocking the feature for Hacx, Harmony and Action Doom 2 which have no localization yet and would fall back on Doom's texts if not blocked.
2019-03-17 09:27:40 +01:00
Alexander
aa9c484b3b automap options readability changes 2019-03-16 20:01:26 +01:00
Christoph Oelckers
9b76c47dbe - added some placeholder strings to language.def.
This is in preparation for the spreadsheet based text handling.
2019-03-16 18:56:20 +01:00
Alexander
73d81d3983 added option search menu 2019-03-16 18:40:13 +01:00
Christoph Oelckers
04281d4a0b - fixed positoning issues in the load/save menu. 2019-03-15 20:22:40 +01:00
Magnus Norddahl
cce96ca87a - implement shadow maps 2019-03-15 07:54:34 +01:00
Magnus Norddahl
dca0b75038 - change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
- clamp scissors fully to avoid NVidia's awful drivers locking up the entire system if they end up out of bounds
- perform buffer clears as part of the render pass. this puts some restrictions on how FRenderState.Clear can be used
- add an offset uniform to the present shaders so the vulkan target can flip the image during presentation
2019-03-12 23:53:20 +01:00