Commit graph

42 commits

Author SHA1 Message Date
Magnus Norddahl
756c593e96 - create a new error class for vulkan errors as they are only recoverable during initialization (unlike CRecoverableError which is recoverable during normal processing)
- improve vulkan errors by including the status code returned by vulkan if they fail
2019-05-23 14:09:05 +02:00
Christoph Oelckers
c45c7cdb4b - reimplemented as an OptionsMenu.
This is both for consistency and better localizability. The old code is retained to ensure that mods inheriting from the old menu continue to work.
2019-04-14 14:03:24 +02:00
Player701
8ab6747d77 - Added "const" qualifiers to the new UTF-8-aware string methods 2019-04-13 22:13:52 +02:00
Christoph Oelckers
f7561f25d6 - added Unicode aware MakeUpper/MakeLower functions to FString and ZScript's String and deprecated ToUpper/ToLower because their semantics did not allow fixing them. 2019-04-13 10:12:33 +02:00
Christoph Oelckers
b60024b9c8 - fixed: The WideString conversion function was missing a null check. 2019-04-07 12:06:03 +02:00
pkubaj
2886f22b8f Remove bad BigLong variants 2019-04-04 13:23:53 +02:00
pkubaj
a3541f853c Fix build on big-endian platforms
GCC 8 complains that it can't find relevant functions:
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:669:42: error: call of overloaded 'BigLong(uint32_t)' is ambiguous
     chunklen = BigLong((unsigned int)x[1]);
                                          ^
In file included from /wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:44:
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:212:15: note: candidate: 'long unsigned int BigLong(long unsigned int)' <deleted>
 unsigned long BigLong(unsigned long) = delete;
               ^~~~~~~
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:213:6: note: candidate: 'long int BigLong(long int)' <deleted>
 long BigLong(long) = delete;

This is on FreeBSD/powerpc64.
2019-04-04 13:23:53 +02:00
Christoph Oelckers
c2c9126453 - replaced the XLSX parser with a CSV parser.
Since Google can export this as well it makes a lot more sense here because it is a textual format better suited for version control and does not carry along all the formatting baggage that isn't needed for a string table.
2019-03-18 10:18:30 +01:00
Christoph Oelckers
8b4690bc44 - use international date format for all places that print a date.
The most important one is the autosave tagging. This was done because the old printout was missing the year and printed the month as a 3 character English string, sabotaging any attempt to sort the autosaves by anything meaningful.
2019-03-11 21:21:37 +01:00
Christoph Oelckers
414a38c19d - use the new console font to display stat output. 2019-03-11 18:27:46 +01:00
Christoph Oelckers
02836b3c3f - fixed: The command line parser of the console was incapable of handling non-ASCII characters. 2019-03-11 00:26:37 +01:00
Christoph Oelckers
90c47e7497 - fixed character counting in TypeOn HUD message. 2019-03-10 18:54:57 +01:00
Christoph Oelckers
eb4eb1ac00 - use a wide string for the console input buffer.
Since this needs to do cursor positioning calculations it's the one spot in the entire engine where UTF-8 would simply be to messy, especially when having to deal with double wide characters.
2019-03-10 17:54:03 +01:00
alexey.lysiuk
784e0347c0 - removed excessive std::move() reported by Clang
src/utility/xlsxread/xlsxio_read.cpp:69:27: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
2019-03-09 16:36:12 +02:00
Sterling Parker
ae1a1df02d Add LookScale variable on weapon
This variable allows a weapon to set a custom look sensitivity multiplier without fiddling with FOVScale / DesiredFOV hacks.
2019-03-07 21:22:33 +01:00
Magnus Norddahl
ef30ddbd40 - fix typo 2019-03-02 21:34:34 +01:00
Christoph Oelckers
ce1ecd0d4b - implemented string table macros. 2019-03-02 12:06:24 +01:00
Marisa Kirisame
bc5baae827 Folder casing changes for Linux compatibility. 2019-02-28 23:56:29 +01:00
Christoph Oelckers
86620aaba5 - allow reading xlsx spreadsheets directly for language definitions. 2019-02-28 22:21:55 +01:00
Christoph Oelckers
b670d5f372 - fixed utf8_decode.
This function was written for already validated UTF-8 but not for text that can be mixed with ISO-8859-1.
To handle that properly it needs to do a bit more validation to avoid mangling its output and instead reject invalid input.
2019-02-24 13:55:08 +01:00
Christoph Oelckers
c5156d4598 - moved around a few more files. 2019-02-23 18:57:49 +01:00
Christoph Oelckers
add10029b9 - fixed chat input. 2019-02-23 09:54:18 +01:00
Christoph Oelckers
a50a0c5b0d - fixed: empty strings cannot be substituted. 2019-02-23 09:20:30 +01:00
Christoph Oelckers
f907bb0484 - moved a few more things and deleted the unused v_pfx implementation.
These were pixel format conversion routines used in the D3D backend. Nothing in here is needed anymore - the FBitmap class offers much of the functionality covered here in a far more concise and approachable manner.
2019-02-22 19:48:18 +01:00
Christoph Oelckers
48fcdacf06 - more work on graphics substitutiion
* added a CVAR that sets how localizable graphics need to be dealt with.
* pass the substitution string to OkForLocalization so that proper checks can be performed.
* increased item spacing on Doom's list menus to 18 from 16 pixels, because otherwise the diacritic letters would not fit. 20 would have been more ideal but 18 was the limit without compromising its visual style
* added a second text-only main menu because here the spacing cannot be changed. Doing so would render any single-patch main menu non-functional. So here the rules are that if substitution takes place, it will swap out the entire menu class.
* fixed some issues with the summary screen's "entering" and "finished" graphics.
2019-02-21 00:35:27 +01:00
Christoph Oelckers
91206f12be - changed zstrformat to allow %c to emit non-ASCII characters as UTF-8. 2019-02-19 00:27:47 +01:00
Christoph Oelckers
aa550310f6 - allow the language table to supersede the title patches, if appropriate
For the Doom IWADs the provided font looks almost identical to the characters used on the title patches. So, for any level name that got replaced in some language, it will now check if the retrieved name comes from the default table, and if not, ignore the title patch and print the name with the specified font.

This also required removing the 'en' label from the default table,  because with this present, the text would always be picked from 'en' instead of 'default'. Since 'en' and 'default' had the same contents, in any English locale the 'default' table was never hit, so this won't make any difference for the texts being chosen.

Last but not least, wminfo has been made a local variable in G_DoCompleted. There were two places where this was accessed from outside the summary screen or its setup code, and both were incorrect.
2019-02-15 00:29:24 +01:00
Christoph Oelckers
d39a624942 - fixed the player name display.
This was broken by several small unicode-incompatible code fragments.
This commit also removes the input limit for the player name and the savegame description. With multibyte encoding, limiting them to a fixed length did not work right.
Currently these will just overflow the fields if the text becomes too long, this needs some additional work.
2019-02-16 22:57:02 +01:00
Christoph Oelckers
deb233677e - made the menu's text input handler Unicode capable.
Also make sure that the savegame description remains readable. Unlike in-game text this can be done without double-encoding existing UTF-8.
2019-02-16 21:29:46 +01:00
Christoph Oelckers
d15e3391a0 Merge remote-tracking branch 'remotes/origin/master' into localization
# Conflicts:
#	src/v_font.cpp
2019-02-16 17:35:15 +01:00
Rachael Alexanderson
35e2d40641 Squashed commit of the following:
- Implement page string names for dialog lumps
    - Create special new GZDoom name space for ZSDF
    - add usdf_gzdoom spec document
    - fixed: restored original behavior with negative conversation id's for the original strife dialog lumps
    - reposition the binary strife fix in a more appropriate location
    - add compatibility fix for negative numbers in responses in USDF/ZSDF (don't know if it's actually necessary)
2019-02-16 17:25:23 +01:00
Christoph Oelckers
64685705d0 - made the console Unicode-capable.
This also necessitated some character remapping in the console font to move the Windows-1252 extra characters to their proper Unicode code points.
2019-02-16 13:05:19 +01:00
Christoph Oelckers
b4d96aaef9 - made Windows backend parts of the console Unicode capable. 2019-02-15 22:05:26 +01:00
Christoph Oelckers
9fba9eee18 Merge branch 'localization' of https://github.com/coelckers/gzdoom into localization 2019-02-15 10:20:14 +01:00
Christoph Oelckers
340d7bce8d - added some character counting utilities to FString. 2019-02-15 08:51:41 +01:00
Christoph Oelckers
868ac5adf8 - switched the Windows backend to use the Windows Unicode API.
With localization for non-Latin languages on the support list the multibyte API doesn't cut it anymore. It neither can handle system text output outside the local code page nor can an ANSI window receive text input outside its own code page.
Similar problems exist for file names. With the multibyte API it is impossible to handle any file containing characters outside the active local code page.

So as of now, everything that may pass along some Unicode text will use the Unicode API with some text conversion functions. The only places where calls to the multibyte API were left are those where known string literals are passed or where the information is not used for anything but comparing it to other return values from the same API.
2019-02-14 22:23:33 +01:00
Christoph Oelckers
4d2bb11317 - reworked font loader to make adding multi-lump fonts easier.
A multi-lump font can be created by putting all characters into a subdirectory of fonts/ with the intended name. Each character needs to be named by its character index as hex number.
So far this is only active for the predefined small fonts
2019-02-07 13:12:39 +01:00
Christoph Oelckers
8d83f03138 - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
This was the last piece of data that couldn't be distinct for more than one level.
2019-02-02 01:22:12 +01:00
alexey.lysiuk
5278274acf - fixed compilation errors with POSIX targets
src/posix/cocoa/i_video.mm:559:2: error: use of undeclared identifier 'atterm'
src/posix/sdl/hardware.cpp:85:28: error: ‘atterm’ was not declared in this scope
src/posix/sdl/i_input.cpp:261:10: error: ‘gamestate’ was not declared in this scope
src/posix/sdl/i_input.cpp:261:23: error: ‘GS_LEVEL’ was not declared in this scope
src/posix/sdl/i_input.cpp:263:48: error: ‘GS_INTERMISSION’ was not declared in this scope
src/posix/sdl/i_input.cpp:263:80: error: ‘GS_FINALE’ was not declared in this scope
src/posix/sdl/i_system.cpp:115:25: error: ‘atterm’ was not declared in this scope
src/posix/sdl/i_system.cpp:372:30: error: invalid use of incomplete type ‘const struct dirent’
src/posix/sdl/i_system.cpp:375:42: error: ‘findstate_t’ has not been declared
src/posix/sdl/i_system.cpp:391:12: error: request for member ‘current’ in ‘* fileinfo’, which is of non-class type ‘int’
src/posix/sdl/i_system.cpp:392:12: error: request for member ‘count’ in ‘* fileinfo’, which is of non-class type ‘int’
src/posix/sdl/i_system.cpp:392:56: error: request for member ‘namelist’ in ‘* fileinfo’, which is of non-class type ‘int’
src/posix/sdl/i_system.cpp:393:22: error: ‘alphasort’ was not declared in this scope
src/posix/sdl/i_system.cpp:393:31: error: ‘scandir’ was not declared in this scope
src/posix/sdl/i_system.cpp:394:16: error: request for member ‘count’ in ‘* fileinfo’, which is of non-class type ‘int’
src/posix/sdl/i_system.cpp:401:31: error: ‘findstate_t’ has not been declared
src/posix/sdl/i_system.cpp:403:2: error: ‘findstate_t’ was not declared in this scope
src/posix/sdl/i_system.cpp:403:15: error: ‘state’ was not declared in this scope
src/posix/sdl/i_system.cpp:403:37: error: expected primary-expression before ‘)’ token
src/posix/sdl/i_system.cpp:404:33: error: request for member ‘count’ in ‘* fileinfo’, which is of non-class type ‘int’
src/posix/sdl/i_system.cpp:406:39: error: request for member ‘count’ in ‘* fileinfo’, which is of non-class type ‘int’
src/posix/sdl/i_system.cpp:413:2: error: ‘findstate_t’ was not declared in this scope
src/posix/sdl/i_system.cpp:413:15: error: ‘state’ was not declared in this scope
src/posix/sdl/i_system.cpp:413:37: error: expected primary-expression before ‘)’ token
src/posix/sdl/i_system.cpp:425:16: error: ‘findstate_t’ was not declared in this scope
src/posix/sdl/i_system.cpp:425:29: error: expected primary-expression before ‘const’
src/posix/sdl/i_system.cpp:426:1: error: expected ‘,’ or ‘;’ before ‘{’ token
src/posix/sdl/i_main.cpp:160:6: error: ‘gamestate’ was not declared in this scope
src/posix/sdl/i_main.cpp:160:19: error: ‘GS_LEVEL’ was not declared in this scope
src/posix/sdl/i_main.cpp:160:44: error: ‘GS_TITLELEVEL’ was not declared in this scope
src/posix/sdl/i_main.cpp:217:18: error: ‘atterm’ was not declared in this scope
src/posix/sdl/i_main.cpp:242:11: error: ‘I_Quit’ was not declared in this scope
src/gameconfigfile.cpp:126:27: error: ‘SHARE_DIR’ was not declared in this scope
src/scripting/decorate/thingdef_parse.cpp:929:2: error: use of undeclared identifier 'strlwr'; did you mean 'strlen'?
src/scripting/decorate/thingdef_parse.cpp:937:3: error: use of undeclared identifier 'strlwr'; did you mean 'strlen'?
src/scripting/decorate/thingdef_states.cpp:564:2: error: use of undeclared identifier 'strlwr'; did you mean 'strlen'?
src/scripting/vm/jit_runtime.cpp:957:2: error: ‘unique_ptr’ is not a member of ‘std’
src/scripting/vm/jit_runtime.cpp:957:38: error: expected primary-expression before ‘>’ token
src/scripting/vm/jit_runtime.cpp:957:40: error: ‘nativeSymbols’ was not declared in this scope
src/utility/cmdlib.cpp:962:2: error: ‘DIR’ was not declared in this scope
src/utility/cmdlib.cpp:962:7: error: ‘directory’ was not declared in this scope
src/utility/cmdlib.cpp:962:34: error: ‘opendir’ was not declared in this scope
src/utility/cmdlib.cpp:967:33: error: ‘readdir’ was not declared in this scope
src/utility/cmdlib.cpp:969:10: error: invalid use of incomplete type ‘struct ScanDirectory(TArray<FFileList>&, const char*)::dirent’
src/utility/cmdlib.cpp:973:34: error: invalid use of incomplete type ‘struct ScanDirectory(TArray<FFileList>&, const char*)::dirent’
src/utility/cmdlib.cpp:985:20: error: ‘closedir’ was not declared in this scope
2019-02-01 11:08:58 +02:00
Christoph Oelckers
ba451b46c8 - moved a bunch of files to the utility folder. 2019-02-01 01:18:32 +01:00
Christoph Oelckers
b40c709b66 - minor corrections. 2019-01-31 20:42:36 +01:00
Christoph Oelckers
7241072b16 - moved most utility code to a subdirectory.
Again no code changes.
2019-01-31 20:33:52 +01:00