Christoph Oelckers
53c2d7e8d2
- fixed: in order to ensure that all font characters are of texture type FontChar it is necessary to clone the texture instead of changing its use type.
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The use type is being used for texture lookup, so changing this alters the texture lookup rules and may cause return of incorrect textures.
This also ensures that context depending upscaling rules get used, because FontChars are separate from regular textures.
2019-08-09 11:40:21 +02:00
Christoph Oelckers
c36dc137ba
- made adjustments to the text placement on the summary screen.
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With extended fonts much of the old code did not work anymore, this needed more precise checks for the sources of the printed texts.
2019-07-30 10:53:02 +02:00
Christoph Oelckers
8177583e2f
- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
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This fixes localization of the SVE menu.
2019-07-15 20:48:00 +02:00
Christoph Oelckers
cd7438c02e
- made some adjustments to the text spacing on the level summary screen.
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With the extended fonts some parts here caused too large gaps.
2019-07-14 12:44:42 +02:00
Christoph Oelckers
89db16393e
- offset notification messages so that the accents do not get cut off.
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This essentially means that the tallest character in a font determines positioning.
2019-07-12 20:09:15 +02:00
alexey.lysiuk
688f130af6
- fixed character position assignment for multi-lump fonts
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https://forum.zdoom.org/viewtopic.php?t=64741#p1104427
2019-05-25 13:16:39 +03:00
Christoph Oelckers
8a90946094
- allow certain replacements to be valid for CanPrint
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The Romanian letters with comma below, the second Greek Sigma variant and a few special Cyrillic letters have replacements that should not result in rejection.
2019-05-21 02:00:45 +02:00
pkubaj
3d63f63fb2
Fix build on FreeBSD ( #829 )
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On FreeBSD malloc.h is deprecated.
<cwctype> is needed for iswalpha.
2019-05-05 08:28:46 +03:00
Christoph Oelckers
6f3982865f
- refinement of font substitution logic.
2019-04-22 10:23:28 +02:00
Christoph Oelckers
e0a0be4f7b
- added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language.
2019-04-22 09:08:43 +02:00
Christoph Oelckers
13841655aa
- add color remapping for NewSmallFont as well.
2019-04-21 10:49:27 +02:00
Christoph Oelckers
2e1254d3ba
- synthesize a font remapping so that the IWAD SmallFont can be printed in the same color as a mod's.
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This is for cases where the font needs to serve as stand-in for an incomplete mod font so that it better blends in.
2019-04-21 09:51:53 +02:00
Christoph Oelckers
c1b0122558
- always construct the original IWAD SmallFont.
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This is for printing localized messages without having to fall back on the VGA font.
2019-04-21 08:42:27 +02:00
Christoph Oelckers
fcbde757c9
- do not mix game-specified fonts with the extensions for the stock version.
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This generally doesn't look good when different colors are mixed or the mismatch in color ranges causes bad translations to be generated.
2019-04-21 08:09:31 +02:00
Christoph Oelckers
0200edd392
- added a few more character fallbacks and fixed the StringWidth function
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This checked character size without substituting missing characters, resulting in bad return values.
2019-04-11 02:01:41 +02:00
Christoph Oelckers
c65ecbc807
- added a font.inf for Strife's small font because its automatically calculated height is not a good match for displaying the dialogues.
2019-04-06 07:44:09 +02:00
Christoph Oelckers
97ae74081a
- special remapping for the Hungarian double accented letters.
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Instead of entirely stripping away the accent when they are not found, let's go to the Umlaut-variants first.
2019-03-04 20:06:19 +01:00
Christoph Oelckers
5f6198f4e4
- let IWAD and PWAD BigFonts override BigUpper for consistency.
2019-03-02 12:54:46 +01:00
Christoph Oelckers
e06aa28620
- fixed the usedcolor array's base type.
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The usedcolors array which counts the number of pixels in a given color in a font used bytes as storage, so any color that just happened to have a count that is a multiple of 256 the color was considered not present.
2019-02-22 18:19:26 +01:00
Christoph Oelckers
c5a6c72719
- fixed uninitialized variable and a few warnings.
2019-02-18 23:36:56 +01:00
Christoph Oelckers
44c8c2a79c
- added German Umlauts for the BigFont and fixed the character substitution logic.
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For pure uppercase fonts it makes no sense to try a lowercase substitution as a first step.
2019-02-17 23:18:28 +01:00
Christoph Oelckers
45d75745f0
- reworked console font loading to use the glyph sheets directly and allowing to load more than one per font.
2019-02-17 19:15:57 +01:00
Christoph Oelckers
95e62e91bb
- split the FFont base class into its own file.
2019-02-17 13:50:57 +01:00