Commit Graph

4397 Commits

Author SHA1 Message Date
Braden Obrzut d941203ab0 - Fixed edward-san's typo.
- Cleared a warning.
2014-06-26 20:37:11 -04:00
Christoph Oelckers 28afd04aef Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	src/CMakeLists.txt
2014-06-27 01:10:09 +02:00
Braden Obrzut 19415668ec Merge branch 'gcc_aggressive_optimization' of github.com:edward-san/zdoom into edward-san-gcc_agressive_optimization 2014-06-26 18:11:32 -04:00
Braden Obrzut 1ae53473ff Merge branch 'edward-san-cmake_gcc_compatible' 2014-06-26 17:54:48 -04:00
Braden Obrzut cb9877e7ff - Using USE_WINDOWS_DWORD on other platforms can cause problems. 2014-06-26 17:52:26 -04:00
Christoph Oelckers 0cb1547890 Merge branch 'master' of https://github.com/rheit/zdoom 2014-06-26 09:45:27 +02:00
Christoph Oelckers 270541f942 fixed compilation with latest LZMA SDK on Windows.
LZMA SDK recently added an #include <windows.h> to its headers, meaning it's no longer safe to include its headers globally in platform independent files.
The following changes were necessary:

- rename DWORD type in zipdir.c
- add USE_WINDOWS_DWORD and reorder includes in file_7z.cpp
- wrap LZMA decoder stream into a local struct that's declared anonymously in files.h and adjust files.cpp for this change.
2014-06-26 09:43:51 +02:00
Edoardo Prezioso 1a3ac9d0b3 - Simplify CMake GCC and Clang checking.
Introduce the variable 'ZD_CMAKE_COMPILER_IS_GNUC(XX)_COMPATIBLE' and replace any occurrence of '"${CMAKE_C(XX)_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C(XX)_COMPILER_ID}" STREQUAL "Clang"' with it. This makes it possible to add more GCC compatible compilers in just one place.
2014-06-26 01:23:41 +02:00
Christoph Oelckers 8aff59e704 Merge branch 'language_sdl' of https://github.com/edward-san/zdoom 2014-06-25 22:06:24 +02:00
alexey.lysiuk 0be30c782c Fix LZMA compilation on GCC with position-independent code (PIC) generation enabled
EBX register is used Global Offset Table in PIC
http://www.greyhat.ch/lab/downloads/pic.html
2014-06-25 20:11:05 +03:00
Christoph Oelckers f4afc8cf1a Merge branch 'master' of https://github.com/rheit/zdoom 2014-06-24 12:32:29 +02:00
djcj bdddea541f update lzma to v9.22 beta 2014-06-24 11:22:55 +02:00
Edoardo Prezioso 0e3bee6f30 - Enable 'language' feature on unix targets.
The sdl version of the function 'SetLanguageIDs' is very limited, comparing to the win32 counterpart, as it will try to accept only the language codes (ie 'enu', 'fr', 'ptb', etc). If a different string is provided, zdoom will default its language to English.
2014-06-23 20:02:40 +02:00
Christoph Oelckers e15f80f640 Merge branch 'master' of https://github.com/rheit/zdoom 2014-06-23 09:27:30 +02:00
Christoph Oelckers 4f599b7b4d Merge branch 'master' of https://github.com/binarycrusader/zdoom 2014-06-22 09:00:23 +02:00
Christoph Oelckers e56e525d0f - A_FireCustomMissile transfer tranlsation flag, code submission by jpalomo 2014-06-22 08:55:21 +02:00
Shawn Walker 6164807e97 - fix x64 visual studio linking for common controls 2014-06-21 22:49:42 -07:00
Shawn 640a6156e5 Merge pull request #1 from rheit/master
Sync with zdoom trunk
2014-06-21 20:38:05 -07:00
Christoph Oelckers 7374cd34cf Merge branch 'master' of https://github.com/darealshinji/gzdoom 2014-06-19 11:20:47 +02:00
Christoph Oelckers d30bf6768e Merge branch 'master' of https://github.com/rheit/zdoom 2014-06-19 11:20:38 +02:00
darealshinji 7757755e40 fix detection of libglew library on GNU/Linux 2014-06-19 10:43:37 +02:00
Edward Richardson 2d896d2b47 Added wi_autoadvance
- Prevents an absent player from stopping the intermission
2014-06-17 20:26:49 +12:00
Edward Richardson a3a7ee569f Multi-intermission waits for all players + changes
- Added a segment of code that now makes the intermission wait for all
players before advancing, instead of continuing on any player. A "ready
icon" shows to reflect this.

- The Deathmatch intermisson couldn't show the ready icon (because it
just used the ingame scoreboard), so a proper intermission was added,
which reflects the same design as the coop scoreboard.

- The colour column wasted more space then it should have needed, so it
was replaced with player colour backgrounds.

- Slight y offset adjustments to make everything fit in 320x200
properly.
2014-06-17 19:46:10 +12:00
Christoph Oelckers 5a0f1a882a Merge branch 'master' of https://github.com/rheit/zdoom 2014-06-15 21:57:06 +02:00
Edward Richardson 2838c4b25b Prediction was rebuilding too much thinglist data
- Stopped player prediction from rebuilding more sector list data then
the player originally had.
2014-06-16 03:34:33 +12:00
WChrisK 67c6690689 Added a check that doesn't print empty obituary strings, as wad's that hide obituary strings in multiplayer games end up spamming a lot of empty lines. 2014-06-11 23:30:25 -04:00
Christoph Oelckers 3c0ba494f9 Merge branch 'master' of https://github.com/rheit/zdoom 2014-06-11 18:58:42 +02:00
Christoph Oelckers 2d8813a165 - fixed dynamic light definition for Hexen's blue candle. 2014-06-11 18:58:25 +02:00
Edward Richardson 842ef86e73 Don't reset the inventory of dead players 2014-06-09 19:54:40 +12:00
alexey.lysiuk 20adcecb1d Remove redundant saving of GL nodes if they were loaded from cache 2014-06-02 10:54:52 +02:00
alexey.lysiuk 3e7b0c2916 Fix crash when GL nodes file cannot be opened for writing
Report errors to console if nodes file cannot be opened or written
2014-06-02 10:53:29 +02:00
Christoph Oelckers 9cd074ddf3 - fixed: plane equation vectors must be normalized when being loaded from UDMF. 2014-06-02 10:51:17 +02:00
alexey.lysiuk 96e4cb90b7 Fix crash on attempt to save cached OpenGL nodes on OS X
Root permissions are required to be able to create directories inside /Library/Application Support
So user's ~/Library/Application Support is used to store cached nodes
2014-06-01 15:12:41 +03:00
Christoph Oelckers 7fedaf9221 Merge branch 'master' of https://github.com/rheit/zdoom 2014-06-01 12:39:13 +02:00
alexey.lysiuk a26fbc74f0 Fix compilation errors in latest texture-related changes
GCC and Clang complain about non-POD type passed to variadic function.
2014-06-01 10:27:16 +03:00
Christoph Oelckers 90ac160b70 Merge branch 'upstream2' of https://github.com/Edward850/zdoom 2014-06-01 09:04:37 +02:00
Christoph Oelckers f1661f1419 Merge branch 'upstream' of https://github.com/Edward850/zdoom 2014-06-01 09:04:09 +02:00
Edward Richardson 3817bed0b3 Weap scroll could sometimes miss sameslot weapons
In rear cases, when using next/prevweap, defined weapons in the same
slot couldn't cycle when looping to another when you only had weapons in
1 slot.
2014-06-01 18:13:47 +12:00
Edward Richardson e8513a64ed Rebuild nodes for hellfact map04 2014-06-01 15:32:43 +12:00
Christoph Oelckers d925279bef - fixed texture name handling in GL related texture classes for recent changes in ZDoom to eliminate the 8 character name limit. 2014-06-01 00:04:28 +02:00
alexey.lysiuk 98c25deec1 Fix LZMA compilation on GCC with position-independent code (PIC) generation enabled
EBX register is used Global Offset Table in PIC
http://www.greyhat.ch/lab/downloads/pic.html
2014-05-31 16:29:28 +03:00
Christoph Oelckers 3c5d07e9c6 Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-31 11:05:44 +02:00
Christoph Oelckers 8f5683e23d - moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
- added 'showsecretsector' CVAR to show the sector number with the secret found message.
2014-05-29 17:50:14 +02:00
Christoph Oelckers 75cde0b221 - allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them. 2014-05-29 17:30:01 +02:00
Edoardo Prezioso 72bbb19cc7 - Shut up GCC aggressive optimizer warnings.
From what I can see, GCC would miscompile the involved loops, because the index variable is 'signed int' and the multiplication with an unsigned would cause signed overflow (undefined behavior). Change the index variable type to 'unsigned int' to expect unsigned overflow (conformant to standard).
2014-05-25 10:11:09 +02:00
Edoardo Prezioso b285cbebe4 - Fixed compiler errors in latest TEXTURES code. 2014-05-25 01:12:16 +02:00
Christoph Oelckers 9d846395bc - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
Christoph Oelckers e813ddf251 - fixed bad comparison. 2014-05-24 16:47:34 +02:00
Shawn Walker 01e909070a Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-23 19:08:56 -07:00
Christoph Oelckers 360e7d17f2 Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-21 15:25:56 +02:00