Christoph Oelckers
00d7707aef
- allow reallocation of light buffer if more lights are needed.
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- added a light preprocessing pass to the renderer so that a non-persistent buffer can be used with minimal mapping/unmapping. This only gets used if necessary because it adds some overhead to the renderer.
2014-08-19 14:18:21 +02:00
Christoph Oelckers
dbb05c5f33
- remove use of builtin texture matrices.
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- make matrix class single precision.
2014-07-13 20:41:20 +02:00
Christoph Oelckers
54297acde4
- removed obsolete gl_lightbuffer code.
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This never worked properly and by now far better options are available to solve the problem of dynamic light data uploads.
2014-06-30 13:30:10 +02:00
Christoph Oelckers
3644073bbd
- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
2014-06-15 01:14:41 +02:00
Christoph Oelckers
09ba62fbef
- put all the common part of buffer based drawing into a separate method of the vertex buffer.
2014-05-20 22:37:38 +02:00
Christoph Oelckers
23fbd69963
- 4 more places where immediate mode drawing has been substituted with a buffer-based alternative.
2014-05-20 22:20:15 +02:00
Christoph Oelckers
98cc7eeb99
pass softlightlevel through render state.
2014-05-12 00:13:19 +02:00
Christoph Oelckers
c47c7421a3
- route all glColor calls through render state.
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- add sector links to dynamic lights.
2014-05-11 22:57:42 +02:00
Christoph Oelckers
978ace241c
- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
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- removed cm parameter from many functions.
2014-05-11 21:47:54 +02:00
Christoph Oelckers
26943fe3fd
- removed gl interface function pointers for all OpenGL32.dll entry points.
2013-09-03 14:05:41 +02:00
Christoph Oelckers
399d0974ab
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00