Christoph Oelckers
42b9a41421
- removed the longjmp based exception catch/rethrow mechanism and instead force-terminate in case a user exception is thrown while the VM is executing JITed code on a non-Windows system
...
On Windows none of this is needed, because we can generate a proper unwind frame for the JITed functions, but even on Linux, it would require manual additions to each single piece of native code that ever gets called from inside a JIT compiled function.
This is an utterly prohibitive proposition because it makes direct native calls a virtual impossibility
So, in order to get the thrown error properly presented both I_Error and ThrowAbortException will now forward to I_FatalError if it is called from inside a JIT context.
2018-11-30 21:30:14 +01:00
Christoph Oelckers
b26b16e4b7
Merge remote-tracking branch 'remotes/origin/master' into asmjit
2018-11-30 21:29:12 +01:00
Christoph Oelckers
a0c0e8bdfe
Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
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# Conflicts:
# src/g_inventory/a_pickups.cpp
2018-11-30 21:28:44 +01:00
Christoph Oelckers
32f7e9a9ea
-add a dummy definition for vm_jit in 32 bit.
2018-11-30 20:50:31 +01:00
Player701
b79e3f8904
- Added a flag to make bouncing objects disappear when hitting sky surfaces
2018-11-30 18:53:57 +01:00
Magnus Norddahl
cb1153272a
- fix native call crash and assertion error
2018-11-30 16:55:22 +01:00
Magnus Norddahl
6e598274f7
- hook up unix unwind info (still not working)
2018-11-30 02:06:40 +01:00
Magnus Norddahl
b1bb82fe01
- fix WriteSLEB128
2018-11-29 19:44:26 +01:00
Magnus Norddahl
5d052fc565
- fix compile errors
2018-11-29 19:32:08 +01:00
Magnus Norddahl
37e33c6609
- implemented unwind info for Linux and macOS - now to fix the bugs that cannot be fixed when the documentation is as useless as it is for those platforms..
2018-11-29 18:45:55 +01:00
Christoph Oelckers
19df662348
- fixed code generation for dummy results.
2018-11-29 20:15:53 +01:00
Christoph Oelckers
b8394b2f16
- fixed compilation warnings.
2018-11-29 20:11:28 +01:00
Christoph Oelckers
717912c88c
- direct native methods for dynamic arrays.
2018-11-29 20:09:41 +01:00
Christoph Oelckers
53d59559cd
Added direct native functions to the remaining content of vmthunks.cpp
2018-11-29 17:55:56 +01:00
Christoph Oelckers
62efe11a85
- more direct native functions for sector utilities.
2018-11-29 17:38:58 +01:00
Magnus Norddahl
e3c13fe193
- Emit DW_CFA_advance_loc and DW_CFA_def_cfa_offset codes
2018-11-29 02:37:58 +01:00
Christoph Oelckers
f43f0b9bd4
- added a few more direct native entry points.
2018-11-29 00:27:09 +01:00
Christoph Oelckers
d3ff657231
- added a direct native function for NextHighestCeilingAt to test multiple return values.
2018-11-28 21:40:56 +01:00
Magnus Norddahl
5ae456d059
- fix typo in macro
2018-11-28 19:59:35 +01:00
Magnus Norddahl
232c24e4de
- add .eh_frame generation code except for building the actual CIE and FDE instructions
2018-11-28 13:10:31 +01:00
Christoph Oelckers
fc7ca39927
- allocate storage for all of a function's return values
2018-11-28 00:24:50 +01:00
Christoph Oelckers
6a9696e525
- moved the remaining exports from p_sectors.cpp to vmthunks.cpp
2018-11-28 00:24:50 +01:00
Magnus Norddahl
8860517bbd
- pass additional return values as the last args to a direct native call
2018-11-27 20:43:35 +01:00
Magnus Norddahl
3202c86ea7
- use the OP_PARAM and OP_RESULT opcodes to build the function signature
2018-11-27 19:56:39 +01:00
Christoph Oelckers
5e4e9e2c2b
Merge branch 'master' into asmjit
2018-11-27 19:53:22 +01:00
Christoph Oelckers
59b4e297c0
- fixed the mapping of additive translucency to color-based translucency.
...
The destination mode sould be 'One', not 'InvSrcColor'.
Now both of these are available as explicit modes, not just through the optional mapping.
2018-11-27 19:43:10 +01:00
Magnus Norddahl
d5b9b8e57a
- fixed missing setRet call for REGT_POINTER return types
2018-11-27 17:10:20 +01:00
Magnus Norddahl
9dbb1d77ce
- fix compile error
2018-11-27 17:02:51 +01:00
Magnus Norddahl
73819d45b7
- annotate which function we are calling for better dumpjit info
2018-11-27 17:00:29 +01:00
Magnus Norddahl
8b852ce4d8
- move the jit runtime to its own file
2018-11-26 10:46:09 +01:00
Christoph Oelckers
47b1fa774d
Merge branch 'asmjit' into weapon_scriptification
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# Conflicts:
# src/gi.cpp
# wadsrc/static/zscript/base.txt
2018-11-26 00:14:44 +01:00
Christoph Oelckers
182d43ae70
- fixed: Any direct native function may not use struct values as parameters, not even something as simple as an FName.
2018-11-25 23:33:15 +01:00
Christoph Oelckers
bef5b953b2
- free everything.
2018-11-25 23:33:15 +01:00
Christoph Oelckers
34a1c8e545
- delete JIT data when shutting down.
2018-11-25 23:33:14 +01:00
Magnus Norddahl
c164b3c3b0
- fix: float constants got their move instructions inserted after the call instruction
2018-11-25 22:26:38 +01:00
Christoph Oelckers
176da5de68
- added a direct native variant for A_PlaySound because this function is relatively easy to test.
2018-11-25 18:41:27 +01:00
Magnus Norddahl
61b91f9814
- fix macro expansion error on gcc and clang
2018-11-25 18:37:26 +01:00
Christoph Oelckers
2b960aa28f
- finished adding direct native functions to vmthunks.cpp.
2018-11-25 16:12:15 +01:00
Christoph Oelckers
03364a8c3e
- all sector exports done.
2018-11-25 15:14:48 +01:00
Christoph Oelckers
8e8ee732f4
- another batch of direct native functions.
2018-11-25 14:19:19 +01:00
Christoph Oelckers
6628b34f4a
- continued work on adding direct native support.
2018-11-25 13:35:32 +01:00
Christoph Oelckers
dc16c1d44e
- moved VM thunks from p_sectors.cpp to a separate file and started adding direct native implementations.
...
For a few larger functions I took them out of sector_t and made them global functions to avoid creating more unnecessary stubs.
2018-11-25 11:34:50 +01:00
Christoph Oelckers
a501a22b28
- define the built-in functions defined in codegen.cpp through the regular interface instead uf just hacking them into the symbol table with incompletely set up data.
...
- added direct native variants to these builtins and fixed problems with builtin processing.
2018-11-25 11:41:29 +01:00
Christoph Oelckers
43d434b071
- removed AStateProvider from native code.
...
The only place still referencing it was CallStateChain, so this has been made a static function now instead of a class method.
2018-11-25 10:09:06 +01:00
Christoph Oelckers
f4789bdefc
- fixed handling of dummy flags.
2018-11-25 10:06:00 +01:00
Christoph Oelckers
d6b781312c
- removed all remaining native components of the weapon class.
2018-11-25 10:00:55 +01:00
Christoph Oelckers
70d3c31551
- allow defining flags in the script declaration of a class and do that for Weapon.
2018-11-25 09:29:12 +01:00
Christoph Oelckers
b5c4ab8c47
- removed all direct access to AWeapon's members to prepare moving this class fully to the script side.
...
Disregarding UI-side and setup-related calls there's unfortunately still 6 places in the native game code which require direct access.
2018-11-25 08:17:37 +01:00
Christoph Oelckers
00a48b09e5
- moved the 'Finalize' methods back into a single function in the parser code.
...
It has been like this initially but was changed when ZDoom gained an overly complicated polymorphic class descriptor object that required a lot of support code. All these complications have long been removed but these methods remained. Since they prevent a class from being moved to the script side entirely they had to be removed.
This was the last major blocker to make Weapon a purely scripted class, the only remaining native method is Serialize which is of no concern for the coming work.
2018-11-25 08:16:18 +01:00
Christoph Oelckers
8fa16b6c30
- some cleanup on the weapon slot interface.
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This really shouldn't make any decisions from directly reading weapon class defaults.
2018-11-25 07:21:02 +01:00