Christoph Oelckers
3fb292ac71
Revert "- added a bit of hackery so that compatmode CVAR can be set up on startup"
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This reverts commit c4408d8536
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This does not work. It always overwrites the saved compatibility settings with the current compatmode.
2022-05-06 08:31:16 +02:00
temx
0dfa632d29
Fix off-by-one in Vulkan multisample sample count selection
2022-05-04 18:19:29 +02:00
Christoph Oelckers
c86d9f60d0
- added handlers to load Strife’s startup screen images as textures
2022-05-03 00:04:28 +02:00
Christoph Oelckers
73abb2dfac
- added image source handlers for Hexen’s special startup image types
2022-05-02 00:28:56 +02:00
Christoph Oelckers
265122bb97
- removed all remaining code for handling 4 bpp startup screens.
2022-05-01 15:04:58 +02:00
Christoph Oelckers
3f2374c0f9
- use 8 bit for Hexen start up as well.
2022-05-01 14:59:12 +02:00
Christoph Oelckers
82fe5b8150
- use 8 bit bitmaps for Heretic's startup screen.
2022-05-01 14:46:09 +02:00
Christoph Oelckers
010f41a3aa
- load the hex font as early as possible.
2022-05-01 14:12:21 +02:00
Christoph Oelckers
7832ada2fc
- use the hex font for the Heretic/Endoom text screens.
2022-05-01 13:41:03 +02:00
Christoph Oelckers
0a208597c6
- fixed return type of MSTimeF script function.
2022-04-30 12:13:20 +02:00
Christoph Oelckers
72be9bcc27
- pass ´hashfile´ to filesystem as parameter
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Avoid global variables, also check args as late as possible.
2022-04-29 02:20:35 +02:00
Christoph Oelckers
65a37856ec
-fix TArray::Append with rvalue parameter
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This must clear the source array to obey move rules.
2022-04-29 02:10:43 +02:00
Christoph Oelckers
2bc787b1cc
- only check „allowduplicates“ for the final file system init
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The other calls to InitMultipleFiles should not use it.
Also fix the check to not skip some entries.
2022-04-29 01:36:06 +02:00
Christoph Oelckers
bd885977e8
- added MSTimef script function
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This also deprecates MSTime due to value range / overflow issues.
2022-04-29 00:47:06 +02:00
Christoph Oelckers
739b015a4d
- reinstated code that has gotten lost.
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Fixes texture trimming.
2022-04-28 21:14:50 +02:00
Christoph Oelckers
0de3ff81e1
- add wipe transition support to the screenjob runner.
2022-04-26 20:50:37 +02:00
Christoph Oelckers
4e72ea1cfa
- Backend update from Raze
2022-04-26 20:50:36 +02:00
Christoph Oelckers
feb65bcb99
- moved wipe code into the backend
2022-04-26 20:50:36 +02:00
Christoph Oelckers
ccdf5fb23c
- moved the wipe loop out of d_main.cpp into f_wipe.cpp
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As preparation fior fully moving it into the backend
2022-04-26 20:50:36 +02:00
Christoph Oelckers
336c45aaa4
- SCreenjob fixes
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Still doesn’r show anything but we got it all set up now.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
7ed8d3b3e2
- screenjob. fixes from Raze
2022-04-26 20:50:35 +02:00
Christoph Oelckers
390bf58698
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
d994369fd0
- timer code fixes.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
9898ee542c
- route all accesses to gameaction from the backend through the sysCallbacks.
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gameactions are frontend specific so this needs to be decoupled.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
e5baef837a
- text screen helper stuff for cutscene system.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
df0412d634
- a few things may not be static anymore.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
5aaabbeb01
- did some project file cleanup.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
69a7715a02
- added all the prerequisites for the cutscene system from Raze:
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* libvpx library
* libsmackerdec
* playmve
* MoviePlayer class.
* ScreenJob engine core.
2022-04-26 20:50:34 +02:00
Kevin Caccamo
ecc0afd2f2
Fix usage of -1 as OBJ model FrameIndex
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So that what is said on the ZDoom Wiki (see https://zdoom.org/wiki/MODELDEF#Notes ) holds true for OBJ models.
2022-04-24 19:40:08 +02:00
Christoph Oelckers
4aa04f11ce
- zip64 handling
2022-04-22 11:10:25 +02:00
Rachael Alexanderson
0fa830ddd7
Revert "- change cvars gl_custompost
and gl_customshader
to archive and save to .ini since there are uses for these shaders beyond mere debugging."
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This reverts commit 2420371c46
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2022-04-21 02:49:39 -04:00
Rachael Alexanderson
991b4725dd
Revert "- don't modify gl_customshader
cvar in GLES backend; the backend will not show custom shaders anyhow"
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This reverts commit ab27d1dd33
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2022-04-21 02:48:07 -04:00
Christoph Oelckers
2f90f49931
- validate the index argument for GetSavegame and abort if out of range.
2022-04-16 22:27:59 +02:00
Christoph Oelckers
c8296f0d7c
- cast arguments for fastcos/sinbam
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Use xs_Float to ensure proper wraparound which is important here.
2022-04-15 22:31:12 +02:00
Christoph Oelckers
a669d3718f
- copy size info from defaults when starting a list menu block.
2022-04-15 22:30:11 +02:00
Christoph Oelckers
c4408d8536
- added a bit of hackery so that compatmode CVAR can be set up on startup
2022-04-12 00:31:31 +02:00
Christoph Oelckers
dfdf330722
- make menu scale adjustments for ultra-wide aspect ratios.
2022-04-12 00:30:43 +02:00
Christoph Oelckers
a97a2ec133
- backend sync with Raze
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Nothing really useful here…
2022-04-11 00:26:50 +02:00
Christoph Oelckers
45e7badb71
- avoid passing game structs to common backend code
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InitLightmap was using a „FLevelLocals“ pointer, better pass the needed elements separately instead.
2022-04-11 00:01:30 +02:00
Emanuele Disco
71dedf6c87
Fixed GUS Emulation with DMXGUS(C) lump conf.
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- changed default value for midi_config to empty string since gus is not working with sf2 file
- fixed SetupDMXGUS not loading lump correctly, wrong use of CheckNumForFullName
- midi_config default to empty string, since lzdoom.sf2 doesn't seem supported (distorted sound)
- added absolute paths to FZipPatReader so we can add custom patches to resource files by using gus_patchdir and/or ULTRADIR variable (some custom maps has custom patches that can be added this way without putting them inside the resource file or in the same folder of the configuration file)
- set timidity_reverb_level min value to 0 in menudef.txt, set to 9 by mistake?
2022-04-09 22:45:31 +02:00
Christoph Oelckers
e0289eb0ac
- fixed Font struct export and removed the duplicate handler.
2022-04-07 15:11:50 +02:00
Marisa Kirisame
eeb67bcec3
Use RDTSC equivalent on AARCH64.
2022-03-25 17:01:39 +01:00
Rachael Alexanderson
b9e0473392
- move richpresence into common code to be sync with Raze
2022-03-18 03:36:34 -04:00
Marisa Kirisame
7ba5a74f2e
correct preprocessor fall-through for stats.h
(linux)
2022-03-15 18:12:53 -04:00
Marisa Kirisame
0937068dad
Fix compilation on GCC7.
2022-03-15 18:12:53 -04:00
Marisa Kirisame
9578c23aa1
Use RDTSC on Linux if possible for stats.
2022-03-15 18:12:53 -04:00
Rachael Alexanderson
8fe07f1449
- add steamappid field for DRPC
2022-03-10 00:03:50 -05:00
Rachael Alexanderson
85c432c699
- Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found.
2022-03-09 22:45:59 -05:00
Rachael Alexanderson
eb6aa9f5d3
- correct the processor fall-through on stats.h
2022-03-08 17:17:09 -05:00
Rachael Alexanderson
ab27d1dd33
- don't modify gl_customshader
cvar in GLES backend; the backend will not show custom shaders anyhow
2022-03-07 08:46:45 -05:00