Commit graph

16650 commits

Author SHA1 Message Date
Christoph Oelckers
3e8f53e98c - fixed shader building.
We really need a version directive for user shaders, this is getting too messy. :(
2020-05-25 20:26:58 +02:00
Christoph Oelckers
667b2d6bf4 - fixed: V_GetFont must load the translations once the game has been set up. 2020-05-25 19:44:06 +02:00
Christoph Oelckers
2828dbe095 - fixed: TRF_ALLACTORS did not consider actors without any flag being set. 2020-05-25 19:33:14 +02:00
Christoph Oelckers
ea0da8533c - added missing range check to section code.
Fixes asserts on some maps in Kama Sutra.
2020-05-25 19:20:51 +02:00
Christoph Oelckers
991661e11e - fixed missing sound for Polyobj_MoveTo. 2020-05-25 16:24:36 +02:00
Rachael Alexanderson
5c86ad8507 - defcvars: handle values from a version 219 config 2020-05-23 09:08:40 -04:00
Rachael Alexanderson
00acbac04e Merge remote-tracking branch 'origin/master' into texture_rework 2020-05-23 08:53:11 -04:00
alexey.lysiuk
3f9b9314a0 - added #include to fix compilation with MSVC 16.6.0
https://forum.zdoom.org/viewtopic.php?t=68641
2020-05-21 10:06:50 +03:00
Rachael Alexanderson
58b3cb0971 Merge branch 'master' of https://github.com/coelckers/gzdoom into texture_rework 2020-05-18 23:13:37 -04:00
Alexander Kromm
53ea19c6a8 fix "'ictionary' is freed outside the GC process" warning 2020-05-18 18:32:53 +02:00
alexey.lysiuk
dd40778c75 - fixed map things erroneously treated as polyobject anchors/spots
https://forum.zdoom.org/viewtopic.php?t=68601
2020-05-18 17:48:10 +03:00
Rachael Alexanderson
6e3ec96250 - export common formulae to functions instead of copy-pasting them
- screen bevel now enlarges also when screenblocks <= 11

- make intermission and status bar scaling game-specific in the config

- add scaling customization for classic ui flat scaling

- make screen border flat scale up

- inter_classic_scaling now defaults to true
- fixed: last commit I accidentally left hardcoded testing values and did not change them back to check for the texture's original size

- implement cvar 'inter_classic_scaling' to render the intermission flat as if it were 320x200
2020-05-07 04:34:17 -04:00
Rachael Alexanderson
0f0768652a - force player respawn to call up the player's default class settings before determining where to respawn the player 2020-05-07 04:33:28 -04:00
Rachael Alexanderson
192882f63a Merge branch 'master' of https://github.com/coelckers/gzdoom into texture_rework 2020-05-07 04:32:46 -04:00
Mekboss
4807f4240b Fix MSVS compile bug and add offset parameter for SprayDecal 2020-05-07 09:35:48 +02:00
Mekboss
0e9ca3c850 Replace function variables to DVector3 2020-05-07 09:35:48 +02:00
Mekboss
ba43244764 Add optional direction parameters for SprayDecal and its A_SprayDecal zscript counterpart 2020-05-07 09:35:48 +02:00
Christoph Oelckers
0cf967dc06 - fixed wrong order of actions on shadow map updater. 2020-05-04 22:15:18 +02:00
Christoph Oelckers
c6cc763907 - fixed: screen resolution changes did not notify the 2D drawer. 2020-05-04 22:14:50 +02:00
Christoph Oelckers
192ea40634 - fixed order of multipatch texture initialization.
This didn't play well with hires replacements - the texture size needs to be set as early as possible.
2020-05-04 21:24:36 +02:00
Christoph Oelckers
3fd4d08004 - fixed startup and font init crashes. 2020-05-04 20:06:54 +02:00
PaulyB
a528290b5c Fix single top level filter folder not being read
I have no idea why the missing comma broke it in this particular way...
2020-05-03 11:26:57 +03:00
alexey.lysiuk
028cc6a828 - fixed compilation of SDL backend 2020-04-30 11:28:35 +03:00
Cacodemon345
4b4ff8dd0e
Fix bouncing missiles not dealing damage when hitting top/bottom (#1068)
* Fix bouncing missiles not dealing damage when hitting top/bottom
2020-04-30 08:55:09 +02:00
arookas
6b70cad6e1 Add option to invert mouse x 2020-04-30 08:54:10 +02:00
Christoph Oelckers
3eecb6b3b6 - fixed creation of multipatch textures using other multipatch textures as their source. 2020-04-30 00:12:28 +02:00
Christoph Oelckers
d71ef66957 - fixes copied from Raze. 2020-04-29 23:58:50 +02:00
Christoph Oelckers
652712d970 - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
Christoph Oelckers
bc8335de3b - Vulkan backend dependency cleanup. 2020-04-29 18:52:08 +02:00
Christoph Oelckers
68630d6782 - sanitized dependencies of the softpoly render backend.
This included half the game state and lots of unneeded parts of the software renderer.
The two modules that are shared between softpoly and the classic software renderer have been moved to a neutral place.
2020-04-29 18:48:15 +02:00
Christoph Oelckers
8cce6207c7 - sanitized includes in a few files. 2020-04-29 18:15:56 +02:00
Christoph Oelckers
e3fdf2194e - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
Christoph Oelckers
808a7d28cf - moved benchmark fps output to the custom part of it because it depends on game data. 2020-04-29 17:44:43 +02:00
Christoph Oelckers
5d10d6c448 - directory structure cleanup.
The hwrenderer folder did not contain sufficient files anymore for such extensive subgrouping.
2020-04-29 17:36:58 +02:00
Christoph Oelckers
6cf91d3941 - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
Christoph Oelckers
9be63a5093 Merge branch 'master' into texture_rework 2020-04-29 08:04:15 +02:00
Christoph Oelckers
c996600de7 - gl_renderer.cpp include cleanup 2020-04-29 08:01:29 +02:00
Christoph Oelckers
2adf1c6a6b - fixed ZScript compiler crash with dereferencing null pointers 2020-04-29 07:59:06 +02:00
Christoph Oelckers
64e301130b - moved low level sky rendering to 'common' 2020-04-29 00:21:30 +02:00
Christoph Oelckers
4b8fb7d48b - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
Christoph Oelckers
b1dd1eff50 - moved video files to 'common'. 2020-04-28 23:08:27 +02:00
Christoph Oelckers
ddef3f7b98 - made video base code game independent 2020-04-28 22:54:53 +02:00
Christoph Oelckers
2196b4fb04 - moved the frame rate drawer out of DFrameBuffer.
Too much of this is not shareable and all it consists of are drawing operations on the 2D drawer.
2020-04-27 23:53:26 +02:00
Christoph Oelckers
5f3e4a5d0e - did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
With the old softpoly renderer and OpenGL 2.x being gone there is no more need for such complex handling, it is now a single function in d_main.cpp.
2020-04-27 22:24:41 +02:00
Christoph Oelckers
3ee1aa76c3 - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
PaulyB
66bac45615 Properly namespaced UDMF flag 2020-04-27 20:30:37 +02:00
PaulyB
8d1451689b Exposed MTF_NOCOUNT to UDMF 2020-04-27 20:30:37 +02:00
PaulyB
573b2958c6 Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
Christoph Oelckers
d434ce32c8 - split voxels.cpp into a backend and a game dependent part. 2020-04-27 19:46:27 +02:00
Christoph Oelckers
b79230da9b - added missing include to macOS code. 2020-04-27 19:46:13 +02:00