Commit graph

9750 commits

Author SHA1 Message Date
Magnus Norddahl
3673338644 Split r_poly into multiple files handling each aspect of rendering a scene 2016-11-14 14:19:48 +01:00
Christoph Oelckers
109558d74d - added unsigned char casts to all isspace calls in zstring.cpp
isspace takes a signed integer as parameter which triggers an assert on any non-ASCII character taken from a signed char array.
2016-11-14 13:14:07 +01:00
Major Cooke
02435b46a0 Fixed: A_SetInventory with an amount of 0 was not truly eliminating the actor. 2016-11-13 19:27:59 -06:00
Rachael Alexanderson
23384a913c Merge pull request #2 from edward-san/qz_clang_fix
- Fixed Clang on Linux compilation.
2016-11-13 12:49:14 -05:00
Magnus Norddahl
c06798bca1 Adjust texture coordinates 2016-11-13 17:58:03 +01:00
Edoardo Prezioso
1442f7fb7b - Fixed Clang on Linux compilation. 2016-11-13 16:53:18 +01:00
Magnus Norddahl
acb2e821f0 Evict floats from the block code (too bad it didn't make any difference to the speed) 2016-11-13 16:36:47 +01:00
Magnus Norddahl
f25579849a Minor variable optimization 2016-11-13 15:43:54 +01:00
Magnus Norddahl
411eb57952 Fix rendering of masked walls 2016-11-13 15:16:55 +01:00
Rachael Alexanderson
470046ec5a Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-13 07:30:34 -05:00
Magnus Norddahl
c914a7a7fe Cull walls 2016-11-13 13:24:36 +01:00
Magnus Norddahl
27eb8e36ae Fix solid segment culling 2016-11-13 11:44:07 +01:00
Magnus Norddahl
af7a7ab7d7 Remove use of the llvm.round intrinsic as it apparently doesn't work in some environments 2016-11-13 08:57:29 +01:00
Braden Obrzut
472f35d2ce - Fixed building with gtk2 headers. 2016-11-13 00:17:09 -05:00
Rachael Alexanderson
87e9ba0f05 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-12 22:31:05 -05:00
Braden Obrzut
9342898361 - Added support for GTK3 (thanks to "MineyMe" and edward-san)
- Replaced GTK/OS X (note different from Cocoa) clipboard code with SDL clipboard API.
- Removed requirement to link to GTK in order to compile with GTK support.
	- GTK is no longer init'd if the GTK IWAD picker is not used.
	- Our usage of GTK is such that the dynamic loader can work with both GTK2 and GTK3 depending on what's installed.
	- Since we're accumulating a lot of library loaders I've built a generic interface as FModule which replaces TOptWin32Proc and the loaders in the OpenAL and Fluidsynth code.
2016-11-12 18:32:09 -05:00
alexey.lysiuk
b16e6725d7 Added missing #include to fix build with GCC/Clang 2016-11-12 18:09:05 +02:00
Rachael Alexanderson
f284a24ed9 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-12 10:17:56 -05:00
Christoph Oelckers
0c0cb6d69c - fixed warnings. 2016-11-12 15:36:36 +01:00
Magnus Norddahl
402227d6b6 Add some intersection tests useful for culling 2016-11-12 14:55:14 +01:00
Christoph Oelckers
32e0123e1b - fixed: FResourceLump::LumpNameSetup passed negative numbers to FString::Truncate for extension-less lump names. 2016-11-12 14:01:34 +01:00
Magnus Norddahl
e3dc9c93b9 Use a simpler algorithm for the stencil buffer as the old one was too slow 2016-11-12 13:50:28 +01:00
Edoardo Prezioso
ffea457d81 - Fixed GCC/Clang warnings with serializer Unicode parser. 2016-11-12 13:35:10 +01:00
Edoardo Prezioso
104030697f - Rename con_numnotify to con_notifylines.
Zandronum 1.1 added an option with the same purpose. Use it to avoid duplicates.
2016-11-12 11:08:33 +01:00
Edoardo Prezioso
f123da9385 - Fixed GCC warnings with new history code. 2016-11-12 11:07:39 +01:00
Magnus Norddahl
eb4021b997 Codegen for all triangle variants 2016-11-12 10:21:02 +01:00
Marisa Heit
c69394fa40 Add con_numnotify cvar to control number of lines of notification text
- If con_numnotify < 0, then there is no limit on the number of lines of
  text.
- If con_numnotify == 0, then any text that would normally be shown in the
  notification area is discarded.
- If con_numnotify > 0, then that is the maximum number of lines of
  notification text to display.
2016-11-12 00:34:07 -06:00
Marisa Heit
1e497e0b3e Fixed: FString::StripLeftRight() lost the right character when copying to a new buffer
- Also, some minor improvements to the strip functions to avoid doing
  extra work.
2016-11-12 00:34:07 -06:00
Marisa Heit
513ad7f75f Use FString to store console atexit commands 2016-11-12 00:34:07 -06:00
Marisa Heit
c5eb28d360 Fix console scrolling too far when page scrolling with scaled text 2016-11-12 00:34:07 -06:00
Marisa Heit
4dce07762b Change con_scale behavior for value 0
- Do not use uiscale for con_scale default. A 40 column console when
  everything is defaults is maddening. The default is now CleanXfac minus 1.
2016-11-12 00:34:07 -06:00
Marisa Heit
3926ca13b0 Fix console input not scrolling when you hit the side of the screen
- Also changed the console input buffer into a struct instead of a
  frankenstein buffer.
2016-11-12 00:34:07 -06:00
Magnus Norddahl
c852b6c5e9 Add codegen for one of the triangle variants 2016-11-12 00:50:21 +01:00
Magnus Norddahl
667f35bfce Declare structs to LLVM 2016-11-11 20:12:09 +01:00
Magnus Norddahl
0938420871 Make triangle drawers compatible with LLVMDrawers 2016-11-11 19:54:27 +01:00
Magnus Norddahl
3cc5cec5a0 Hook up subsector gbuffer 2016-11-11 19:26:28 +01:00
Magnus Norddahl
5a9d4ee9d9 Simplify argument passing 2016-11-11 18:24:59 +01:00
Rachael Alexanderson
c6f7848a09 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-11 11:39:53 -05:00
nashmuhandes
970c750daa Added OpenGL support to the underwater view blend scalar option. 2016-11-11 18:08:47 +08:00
Magnus Norddahl
6989b7037e Fix stencil write bug 2016-11-11 10:25:40 +01:00
nashmuhandes
fd31c84745 Added a slider to control the intensity of underwater screen blending. 2016-11-11 17:18:39 +08:00
Magnus Norddahl
529a93b680 Sky rendering fixes 2016-11-11 10:15:27 +01:00
Magnus Norddahl
373038231c More stencil sky stuff 2016-11-10 13:58:03 +01:00
Magnus Norddahl
049ceecca5 Toying with stencils 2016-11-10 10:44:35 +01:00
Magnus Norddahl
204d09efde Add a stencil buffer 2016-11-10 08:08:37 +01:00
Magnus Norddahl
b94096ffe1 Crash fixes 2016-11-10 05:30:33 +01:00
Magnus Norddahl
6c52e1e52b Draw sky in a very expensive way 2016-11-10 05:01:33 +01:00
Magnus Norddahl
9820a6cb88 Request GL BSP instead of requiring automap texturing to be on 2016-11-09 12:07:07 +01:00
Magnus Norddahl
dc0e6d40a4 Distance sort sprites 2016-11-09 11:38:07 +01:00
Rachael Alexanderson
83b3169ed5 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-11-08 19:52:20 -05:00