Commit graph

427 commits

Author SHA1 Message Date
raa-eruanna
81545d9b4e Merge http://github.com/rheit/zdoom
# Conflicts:
#	src/v_video.cpp
2016-09-14 02:24:59 -04:00
Braden Obrzut
f1bca9d20e The old DirectX setup is required to utilize v140_xp.
Revert "- removed DirectX setup from CMakeLists for Visual Studio"

This reverts commit 954ac8ce5e.
2016-09-13 20:12:59 -04:00
alexey.lysiuk
b308a7df52 Proper name of FMOD .dylib in loading path adjustment for macOS 2016-09-12 20:37:13 +02:00
alexey.lysiuk
9c91686e0f Set delay loading for proper .dll depending on FMOD version (Studio vs. Ex) 2016-09-12 20:37:13 +02:00
alexey.lysiuk
7e61a1ce2b Added simple detection for FMOD Studio API in CMake 2016-09-12 20:37:12 +02:00
raa-eruanna
dede94b7e2 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/posix/cocoa/i_video.mm
#	src/win32/hardware.cpp
#	wadsrc/static/menudef.txt
2016-09-08 03:26:11 -04:00
raa-eruanna
32f758de41 Merge branch 'truecolor' of https://github.com/dpjudas/zdoom
# Conflicts:
#	src/v_video.cpp
2016-09-08 03:19:08 -04:00
Christoph Oelckers
37d0f97808 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-04 10:29:15 +02:00
Christoph Oelckers
954ac8ce5e - removed DirectX setup from CMakeLists for Visual Studio
For VS 2015 this is no longer needed, the DX headers and libraries are part of the Windows SDK and do not need to be looked for explicitly.
2016-09-04 10:28:29 +02:00
Christoph Oelckers
e08015a181 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-03 14:02:28 +02:00
Christoph Oelckers
aece9aaa58 - added xBRZ texture scaler after clearing the licensing conditions. A screenshot of the confirmation that this is ok has been added to the 'licenses' folder. 2016-09-03 14:01:51 +02:00
Christoph Oelckers
5770e5dfaf - split up m_specialpaths.cpp to be a separate file for each operating system.
The reason for this is that the macOS version uses a deprecated API and in order to correct this, the file needs to be compiled as Objective-C++ which requires a different extension.
2016-09-03 12:00:08 +02:00
Christoph Oelckers
589936f570 - draw the colormap blend after postprocessing, not before it.
- added colormap shader to postprocessing.

This replaces the in-place application of fullscreen colormaps if renderbuffers are active. This way the fully composed scene gets inverted, not each element on its own which is highly problematic for additively blended things.
2016-09-01 17:14:51 +02:00
Christoph Oelckers
7ba5acfb35 - added quad drawer interface so that this part can be done without altering a vertex buffer.
So far it's only the framework, the new code is not active yet.
2016-08-22 14:00:25 +02:00
Magnus Norddahl
2cb5f1740e Add OpenGL debug messages to the console 2016-08-17 20:33:10 +02:00
Christoph Oelckers
def3ad7533 - refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently. 2016-08-08 12:13:09 +02:00
Christoph Oelckers
9a5cbbe6d8 Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-07 22:13:55 +02:00
Edoardo Prezioso
5a66fdf9be - Hide Clang -Winconsistent-missing-override warnings in non-Apple targets, too. 2016-08-07 20:55:16 +02:00
Magnus Norddahl
346badf25f Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
Magnus Norddahl
6b9529d70f Added lens distortion shader 2016-08-02 17:32:21 +02:00
Magnus Norddahl
9bfce5b6ea Moved post processing effects to its own file 2016-07-30 00:02:26 +02:00
Magnus Norddahl
0efee85bd8 Added tonemapping and sector based exposure control 2016-07-29 00:36:43 +02:00
Magnus Norddahl
69f52cc898 Added bloom shaders 2016-07-27 21:50:30 +02:00
Magnus Norddahl
aeb7df09de Added hardware gamma option and improved window handling on Windows 2016-07-27 11:15:19 +02:00
Magnus Norddahl
421cd2f403 Merge remote-tracking branch 'upstream/master' into truecolor 2016-07-17 23:36:35 +02:00
Christoph Oelckers
bce9929c22 Merge branch 'master' of https://github.com/rheit/zdoom 2016-07-16 19:57:09 +02:00
alexey.lysiuk
ee72760f3a libc++ is now used by the linker too (when applicable) 2016-07-16 17:04:38 +02:00
Christoph Oelckers
2a42c20c8c Merge branch 'master' of https://github.com/rheit/zdoom 2016-07-13 09:30:16 +02:00
Braden Obrzut
e401588f40 - Set -stdlib=libc++ and disable inconsistent-missing-override warning with OS X Clang (the latter may be useful for recent versions of Clang in general, but I can't tell at the moment.) 2016-07-11 01:22:37 -04:00
Magnus Norddahl
8f38d3af99 Replaced the bicubic interpolation filter with a simple sharpening filter 2016-06-27 10:49:15 +02:00
Magnus Norddahl
3b6d177787 Added bicubic interpolation when generating mipmaps 2016-06-25 12:14:15 +02:00
Magnus Norddahl
9420826094 Merge remote-tracking branch 'upstream/master' 2016-06-10 16:59:20 +02:00
Magnus Norddahl
c5fcfb664f Changed rgba renderer to use a command queue system for its drawers 2016-06-07 00:55:52 +02:00
Christoph Oelckers
18ebe92cfc Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/g_level.cpp
2016-06-01 11:45:57 +02:00
Magnus Norddahl
8aabc26cd9 Created standalone rgba drawing functions 2016-05-30 05:52:15 +02:00
alexey.lysiuk
5348a15b75 Added option to control dynamic loading of OpenAL
Dynamic loading is enabled by default, set DYN_OPENAL to OFF to link with static or dynamic library

# Conflicts:
#	src/sound/oalsound.cpp
#	src/sound/oalsound.h
2016-05-29 14:25:04 +02:00
Christoph Oelckers
60a78a0d9b Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-28 17:35:52 +02:00
Christoph Oelckers
ef98757c7c - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
- removed all remnants of finesine and deleted tables.c and tables.h.
2016-04-28 15:59:37 +02:00
Christoph Oelckers
7e6e2bc0a8 - stated adding GL 2.0 compatibility handling 2016-04-26 18:24:02 +02:00
Christoph Oelckers
a90bef9c68 - 64 bit doesn't require NO_ASM. 2016-04-18 10:38:27 +02:00
Christopher Bruns
09d0cb5fd5 Merge branch 'master' of https://github.com/coelckers/gzdoom into two_more_stereo_modes
# Conflicts:
#	src/gl/system/gl_framebuffer.cpp
2016-04-11 18:25:54 -04:00
Christoph Oelckers
7ce670951b Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
2016-04-11 10:49:11 +02:00
Christoph Oelckers
fe973ba442 - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
Christoph Oelckers
9cc873ecdd - enable use of precompiled headers for MSVC. Thanks to a small CMake script I recently found this could be done non-invasively.
Due to the VC++ 2015 headers being rather bloated (the average include size per source is 400-500kb) this provides a noticable compile speedup, although right now this only covers the game code, so there should be more room for improvement.
2016-04-10 13:08:54 +02:00
Christopher Bruns
355bc75001 Merge branch 'master' of https://github.com/coelckers/gzdoom into two_more_stereo_modes 2016-04-09 21:46:33 -04:00
Christoph Oelckers
dc753fca6e Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-09 23:30:29 +02:00
Christoph Oelckers
dc72e7f3c2 - removed the check for VA_COPY from CMakeLists.txt.
This is because nothing uses va_copy anymore and it's a mandatory part of C++11, therefore always available.
2016-04-09 22:07:14 +02:00
Christopher Bruns
c6fa01dfbf Reimplement blue/yellow and quadbuffered stereo, this time with an additional CVAR gate on quadbuffered, for better hardware compatibility.obj
Something is terribly wrong with the separation in all stereo modes now though.
2016-04-09 15:40:55 -04:00
alexey.lysiuk
daa112e2ac Fixed OS X compilation after floating point merge
Header files from Carbon framework caused a few symbol conflicts
2016-04-09 20:54:04 +02:00
Christoph Oelckers
ae14268989 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_utility.cpp
2016-03-29 10:09:03 +02:00