Christoph Oelckers
aa2e14b27f
- fixed typo in Firemace obituary.
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SVN r3001 (trunk)
2010-11-08 06:57:28 +00:00
Christoph Oelckers
1f43f4e961
- Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
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SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Christoph Oelckers
ce3b17d627
- fixed the value set of a few dmflags options.
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SVN r2983 (trunk)
2010-11-06 23:45:55 +00:00
Christoph Oelckers
94d132b832
- fixed: Ultimate Doom loaded the default MAPINFO for regular Doom 1.
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SVN r2982 (trunk)
2010-11-06 21:43:08 +00:00
Christoph Oelckers
72192397ad
- added some initial configurability to statistics intermission screen:
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* Font and color for map name can be set if it's not a titlepatch
* 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
* Font and color for 'finished' and 'entering' text can be set.
* moved 'finished' and 'Now entering:' texts into string table.
SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Randy Heit
c09a56ebe0
- Added a new AmbientSoundNoGravity actor with doomednum 14067. This is identical in every
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respect to the existing AmbientSound actor, except it also has the NOGRAVITY flag set.
SVN r2975 (trunk)
2010-11-03 02:46:38 +00:00
Christoph Oelckers
b0c7ac6868
- made "follow player" automap option a CVAR and added a menu item for it.
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SVN r2965 (trunk)
2010-10-24 07:39:48 +00:00
Christoph Oelckers
2a0c4b9f32
- added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
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- made all crosshair related CVARs game specific. They were all global to all supportesd games.
SVN r2964 (trunk)
2010-10-24 07:31:39 +00:00
Christoph Oelckers
c9adcb0f47
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
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- added STTPRCNT to HUDFONT_DOOM
SVN r2961 (trunk)
2010-10-23 22:33:39 +00:00
Christoph Oelckers
8b63758019
- fixed: Hexen loaded the Doom2 MAPINFO.
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SVN r2954 (trunk)
2010-10-17 13:06:02 +00:00
Christoph Oelckers
ce7921c9d9
- externalized the vector graphics for the automap arrows and the key.
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SVN r2949 (trunk)
2010-10-16 22:37:30 +00:00
Christoph Oelckers
eded2ef345
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
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- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code
SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers
dd17c35d89
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
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SVN r2931 (trunk)
2010-10-11 22:10:15 +00:00
Christoph Oelckers
2eac96143e
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
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SVN r2930 (trunk)
2010-10-11 19:16:09 +00:00
Christoph Oelckers
62f846b0ab
- fixed: The Lost Soul used the wrong sound in the cast call.
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SVN r2914 (trunk)
2010-10-06 16:01:51 +00:00
Christoph Oelckers
d9970ab9b6
- merged finale branch back into trunk.
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SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00
Christoph Oelckers
00f6f459e5
- fixed: Strife defined the wrong graphic for the pause sign.
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SVN r2900 (trunk)
2010-10-05 19:17:22 +00:00
Christoph Oelckers
828adec7e6
- moved the Messages menu from Display Option to HUD options.
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SVN r2890 (trunk)
2010-10-03 20:22:42 +00:00
Christoph Oelckers
d3ca1fddcc
- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
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SVN r2881 (trunk)
2010-10-02 16:26:10 +00:00
Christoph Oelckers
add5518a04
- added some constant definitions for action specials to DECORATE header.
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SVN r2856 (trunk)
2010-09-27 05:49:56 +00:00
Christoph Oelckers
9abaaa1785
- added a default cursor for Chex Quest.
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- set 'cursor' as default for Action Doom 2. Doom's bunny is probably not the best thing here...
- made cursor user-settable in the menu.
SVN r2855 (trunk)
2010-09-26 07:46:34 +00:00
Christoph Oelckers
cf9792ed53
- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
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- added 'else' blocks to MENUDEF parser.
SVN r2854 (trunk)
2010-09-26 06:53:40 +00:00
Randy Heit
79f26d9e5c
- I do believe I forgot to add some things.
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SVN r2853 (trunk)
2010-09-26 05:33:46 +00:00
Randy Heit
17f9e687bd
- Added cursorpic gameinfo property to set the mouse cursor image.
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SVN r2852 (trunk)
2010-09-26 05:31:52 +00:00
Christoph Oelckers
385cfc5698
- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
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SVN r2841 (trunk)
2010-09-21 16:50:09 +00:00
Christoph Oelckers
a3e98eb4ab
- added automatic centering of Hexen's skill menu so that it can adjust automatically to the different player classes.
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SVN r2840 (trunk)
2010-09-21 12:58:59 +00:00
Christoph Oelckers
ebcf08686a
- Fixed typo in plasma gun's nametag.
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SVN r2835 (trunk)
2010-09-19 16:49:43 +00:00
Christoph Oelckers
74525ab1d6
- moved some info into the GAMEINFO section:
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* the sprite used for 'pause'.
* the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
* the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.
SVN r2834 (trunk)
2010-09-19 10:39:34 +00:00
Christoph Oelckers
9a8a446840
- added player class definition through the GAMEINFO section in MAPINFO. Also added a NOMENU flag that can be set for a player class. This means that the use of KEYCONF is now deprecated except for its original purpose: To define mod specific key binding options.
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SVN r2832 (trunk)
2010-09-19 08:27:20 +00:00
Christoph Oelckers
a3d38be793
- fixed: The DUMB specific options should be grayed out when using FMod for playing back modules.
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SVN r2831 (trunk)
2010-09-19 06:37:38 +00:00
Randy Heit
94ce4d5d69
- Remove extra *usefail definition for the pig player.
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- Locks can now define more than one LockedSound by separating them with commas. The default setting
for this property is now "*keytry", "misc/keytry". The first sound that is defined is the one that will
be played for the lock. Thus, for standard locks, if the player class defines *keytry, that will be
played. Otherwise, misc/keytry will be played as before.
SVN r2827 (trunk)
2010-09-19 03:30:31 +00:00
Christoph Oelckers
051ae3224f
- fixed: The subsector serializing code accessed the subsector array before validating the index.
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- added episode names to episode definitions of Doom 1 and Chex Quest.
SVN r2820 (trunk)
2010-09-18 12:37:22 +00:00
Christoph Oelckers
46b3bb8e41
- moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
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SVN r2808 (trunk)
2010-09-17 13:22:39 +00:00
Christoph Oelckers
ee87fdc58e
- some layout tweaks for the option menu system, in particular to shorten the sliders if the menu is too wide.
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- allow specifying the fractional precision for the numbers behind the sliders.
- took all HUD related options out of the display options menu and created a seaparate one for them.
- added several more display and HUD options to the menu.
- created a new 'Miscellaneous options' menu for a few items that should be accessible but don't fit anywhere else.
SVN r2795 (trunk)
2010-09-16 10:59:40 +00:00
Christoph Oelckers
579502ab74
- merged menu branch back into trunk.
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SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
77ca7f7a87
- set 'setslopeoverflow' compatibility flag for all maps in Massmouth2.
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SVN r2674 (trunk)
2010-09-02 22:33:34 +00:00
Christoph Oelckers
88f0fa270a
- added kgsws-cz's FBF_NOFLASH submission.
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SVN r2655 (trunk)
2010-08-31 21:24:03 +00:00
Christoph Oelckers
39daeb25e3
- fixed: Hexen's pig was missing an A_QueueCorpse call.
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SVN r2644 (trunk)
2010-08-30 15:11:11 +00:00
Christoph Oelckers
c304b39ecc
- added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
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SVN r2637 (trunk)
2010-08-29 12:20:35 +00:00
Christoph Oelckers
eb3340e872
- fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
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SVN r2625 (trunk)
2010-08-28 19:20:14 +00:00
Christoph Oelckers
56cc0569bb
- fixed: ArtiPork had wrong frame durations.
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SVN r2624 (trunk)
2010-08-28 17:24:17 +00:00
Christoph Oelckers
7baeeeaab5
- fixed: Hexen's CorpseBloodDrip was missing its death sound.
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SVN r2619 (trunk)
2010-08-28 12:23:20 +00:00
Christoph Oelckers
73367d6f2e
- fixed Hexen's flame calls to A_CountdownArg.
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SVN r2615 (trunk)
2010-08-27 20:03:40 +00:00
Christoph Oelckers
9a4abe0915
- merged automap branch into trunk.
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SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Christoph Oelckers
f08c66d664
- externalized the "You seem to have enough" string to language lump.
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- allow all texts in conversations to reference the string table.
- fixed: If no dialogue is found for the current map, SCRIPT00 should still be loaded.
SVN r2577 (trunk)
2010-08-24 09:53:10 +00:00
Christoph Oelckers
b452bec0ee
- merge USDF branch into trunk.
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- add USDF spexs.
SVN r2561 (trunk)
2010-08-20 12:20:51 +00:00
Christoph Oelckers
f9523a01e3
- Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
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SVN r2552 (trunk)
2010-08-18 20:26:25 +00:00
Christoph Oelckers
b288a7a416
- added option to set item pickup color through MAPINFO's GAMEINFO block.
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SVN r2539 (trunk)
2010-08-14 06:25:38 +00:00
Christoph Oelckers
d904d8276e
- added TheShooter7's patch for NOPITCH flags for hitscan attacks.
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SVN r2530 (trunk)
2010-08-13 06:22:49 +00:00
Christoph Oelckers
5d5f25fdab
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
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- fixed: AActor::CanSeek had the check for the visibility of the target actor's alpha reversed.
- added an Alt HUD icon for Hexen's fighter's fist.
SVN r2501 (trunk)
2010-08-10 16:22:57 +00:00