Marisa Heit
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1e497e0b3e
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Fixed: FString::StripLeftRight() lost the right character when copying to a new buffer
- Also, some minor improvements to the strip functions to avoid doing
extra work.
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2016-11-12 00:34:07 -06:00 |
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Marisa Heit
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513ad7f75f
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Use FString to store console atexit commands
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2016-11-12 00:34:07 -06:00 |
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Marisa Heit
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c5eb28d360
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Fix console scrolling too far when page scrolling with scaled text
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2016-11-12 00:34:07 -06:00 |
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Marisa Heit
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4dce07762b
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Change con_scale behavior for value 0
- Do not use uiscale for con_scale default. A 40 column console when
everything is defaults is maddening. The default is now CleanXfac minus 1.
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2016-11-12 00:34:07 -06:00 |
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Marisa Heit
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3926ca13b0
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Fix console input not scrolling when you hit the side of the screen
- Also changed the console input buffer into a struct instead of a
frankenstein buffer.
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2016-11-12 00:34:07 -06:00 |
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Magnus Norddahl
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c852b6c5e9
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Add codegen for one of the triangle variants
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2016-11-12 00:50:21 +01:00 |
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Magnus Norddahl
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667f35bfce
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Declare structs to LLVM
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2016-11-11 20:12:09 +01:00 |
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Magnus Norddahl
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0938420871
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Make triangle drawers compatible with LLVMDrawers
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2016-11-11 19:54:27 +01:00 |
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Magnus Norddahl
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3cc5cec5a0
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Hook up subsector gbuffer
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2016-11-11 19:26:28 +01:00 |
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Magnus Norddahl
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5a9d4ee9d9
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Simplify argument passing
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2016-11-11 18:24:59 +01:00 |
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Rachael Alexanderson
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c6f7848a09
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-11-11 11:39:53 -05:00 |
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nashmuhandes
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970c750daa
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Added OpenGL support to the underwater view blend scalar option.
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2016-11-11 18:08:47 +08:00 |
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Magnus Norddahl
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6989b7037e
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Fix stencil write bug
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2016-11-11 10:25:40 +01:00 |
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nashmuhandes
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fd31c84745
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Added a slider to control the intensity of underwater screen blending.
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2016-11-11 17:18:39 +08:00 |
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Magnus Norddahl
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529a93b680
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Sky rendering fixes
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2016-11-11 10:15:27 +01:00 |
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Magnus Norddahl
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373038231c
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More stencil sky stuff
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2016-11-10 13:58:03 +01:00 |
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Magnus Norddahl
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049ceecca5
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Toying with stencils
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2016-11-10 10:44:35 +01:00 |
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Magnus Norddahl
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204d09efde
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Add a stencil buffer
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2016-11-10 08:08:37 +01:00 |
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Magnus Norddahl
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b94096ffe1
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Crash fixes
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2016-11-10 05:30:33 +01:00 |
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Magnus Norddahl
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6c52e1e52b
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Draw sky in a very expensive way
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2016-11-10 05:01:33 +01:00 |
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Magnus Norddahl
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9820a6cb88
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Request GL BSP instead of requiring automap texturing to be on
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2016-11-09 12:07:07 +01:00 |
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Magnus Norddahl
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dc0e6d40a4
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Distance sort sprites
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2016-11-09 11:38:07 +01:00 |
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Rachael Alexanderson
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83b3169ed5
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2016-11-08 19:52:20 -05:00 |
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Magnus Norddahl
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cffdfdf7fd
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Cull bsp using solid segments
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2016-11-09 01:33:40 +01:00 |
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Magnus Norddahl
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95df9bf48e
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Fix crash bug in 8 bit drawer
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2016-11-09 00:35:41 +01:00 |
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Magnus Norddahl
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968150ceff
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Seems there could be more than 6 vertices
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2016-11-09 00:22:05 +01:00 |
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Magnus Norddahl
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7d3e8d1414
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Fix triangle drawer clipping bug
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2016-11-08 23:08:25 +01:00 |
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Rachael Alexanderson
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9413ea6edf
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- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
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2016-11-08 15:35:51 -05:00 |
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Rachael Alexanderson
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d36993a03b
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- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
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2016-11-08 15:05:23 -05:00 |
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Magnus Norddahl
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6ef8fe2da5
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Add diminishing lighting
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2016-11-08 18:08:13 +01:00 |
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Rachael Alexanderson
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74977486c3
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2016-11-08 12:02:04 -05:00 |
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Magnus Norddahl
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c1d496c17f
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A little bit of SSE to speed it slightly more
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2016-11-08 17:38:19 +01:00 |
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Magnus Norddahl
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466274d7f6
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Remove floats from the inner block loop
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2016-11-08 16:46:15 +01:00 |
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Magnus Norddahl
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28d1cdc1cc
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Add TriUniforms and move light to it
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2016-11-08 16:16:24 +01:00 |
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Magnus Norddahl
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6620d99fbb
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Fix frame buffer bounds and access errors
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2016-11-08 15:27:45 +01:00 |
|
Christoph Oelckers
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5c7affd102
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-11-08 14:31:10 +01:00 |
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Magnus Norddahl
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cb4b74e0c3
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Double render speed of triangle drawer in the poly version by removing sprite clip and assigning whole blocks to threads
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2016-11-08 14:28:58 +01:00 |
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Rachael Alexanderson
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dffba5267d
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- Full freelook is now enabled if r_newrenderer is set to true.
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2016-11-08 00:44:53 -05:00 |
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Magnus Norddahl
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2e2d6da00f
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Only draw thing if its in the subsector
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2016-11-08 05:48:45 +01:00 |
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Magnus Norddahl
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d0f0500f0d
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Draw things
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2016-11-08 05:17:29 +01:00 |
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Magnus Norddahl
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b9d6fc6856
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Add some light and transparency
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2016-11-08 02:48:14 +01:00 |
|
Magnus Norddahl
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237f54f4be
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Toying with triangle drawer and GL BSP nodes
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2016-11-07 09:25:12 +01:00 |
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Magnus Norddahl
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47cc110498
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Add true color triangle drawer
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2016-11-07 05:24:17 +01:00 |
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Magnus Norddahl
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4e717cd9ee
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Merge remote-tracking branch 'origin/triangledrawer' into qzdoom
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2016-11-07 04:30:28 +01:00 |
|
Magnus Norddahl
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92be8f401c
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Remove old triangle version
|
2016-11-07 04:27:55 +01:00 |
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Magnus Norddahl
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3ea9d7cf04
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Move software renderer transform to TriMatrix
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2016-11-07 03:34:59 +01:00 |
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Rachael Alexanderson
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8e7e1b48e9
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-11-06 19:54:08 -05:00 |
|
Braden Obrzut
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640bf2a6d4
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- Fixed: SBarInfo didn't support animated images in some places.
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2016-11-06 17:07:44 -05:00 |
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Rachael Alexanderson
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9f9e4ea19d
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- Added randi's "bottomclip" parameter to dpJudas's OpenGLSWFrameBuffer::FillSimplePoly implementation. The code refused to compile because of the new changes. Note that this is not tested on Linux or Mac, and will likely need changes there as well.
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2016-11-06 08:58:06 -05:00 |
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Rachael Alexanderson
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901727a7f8
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Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-11-06 08:11:04 -05:00 |
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