Chronos Ouroboros
2e2ee33a98
Fixed an incorrect abort message on out of bounds array access.
2020-08-26 18:16:04 -03:00
Rachael Alexanderson
54a630c3cf
- amend last commit: rename the variable to something slightly more meaningful
2020-08-25 19:48:25 -04:00
Rachael Alexanderson
28f7728980
- fix a bug in the png renderer of the software renderer with decals: if the palette remap is missing, don't attempt to use it. (fix null pointer)
2020-08-25 19:10:22 -04:00
alexey.lysiuk
dfd5726eb0
- added bounds checks for serialization of pointers
...
Bogus pointers and offsets were serialized silently
This will to find other cases of dangling pointers, and protect from loading of broken saved games
https://forum.zdoom.org/viewtopic.php?t=67494
2020-08-25 21:54:36 +03:00
Magnus Norddahl
8306af298f
Switch to use a single triangle when drawing screen quads for a slight cache locality improvement
2020-08-18 11:42:50 +02:00
Chronos Ouroboros
0f86f3a62a
Fixed nested structs breaking the ZScript compiler under certain circumstances.
2020-08-15 16:25:59 +02:00
alexey.lysiuk
24200c0c3f
- fixed ARM64 compilation issues reported by Xcode 12 beta 4
...
src/common/engine/stats.h:139:31: error: invalid output constraint '=A' in asm
src/common/platform/posix/osx/iwadpicker_cocoa.mm:379:1: warning: non-void function does not return a value [-Wreturn-type]
2020-08-09 15:40:38 +03:00
Cacodemon345
b0e2c993f7
- added macOS Big Sur and ARM64 detection ( #1151 )
2020-08-09 15:06:11 +03:00
Perry Fraser
86cf5c9e53
- added native fullscreen mode option to Cocoa backend ( #1154 )
2020-08-09 14:41:29 +03:00
Major Cooke
a85ee5826e
Added $PitchSet <logical name> <float> for SNDINFO.
...
- Sets the direct pitch of the sound to the specific float. Default is 0.0, meaning do not set a specific pitch. Regular pitch is 1.0.
- Only works for direct sound definitions.
- Overrides $PitchShift unless value is <= 0.0
- Overridden by A_StartSound's pitch parameter if the value > 0.0.
2020-07-24 08:05:44 +02:00
Magnus Norddahl
01eeb8f7c5
Add vk_memstats ccmd
2020-07-23 16:02:14 +02:00
Marisa Kirisame
6e79209931
Optimize UE1 vertex normal computation.
2020-07-11 08:07:38 -03:00
dondiego
c8fe5bcb2e
Bumped version number to 4.5pre. ( #1132 )
...
* - Bumped version number to 4.5pre.
* - Delete superfluous include.
2020-07-08 23:24:36 -04:00
alexey.lysiuk
cc07c56c36
- made mouse scaling in Cocoa backend match other platforms
2020-07-05 11:32:45 +03:00
Cacodemon345
61641bd45e
Disable JIT VM by default when compiling for DragonFly BSD
2020-07-05 08:53:46 +02:00
Mitchell Richters
8578c11789
- make SDL mouse scaling match that of Windows for consistency.
2020-07-04 18:25:44 +02:00
lucy phipps
53ad870581
escape the escape character
2020-06-21 15:55:42 +03:00
alexey.lysiuk
9629a737b9
- added mixin support to AST output
2020-06-20 16:53:30 +03:00
alexey.lysiuk
18f2cf0fdc
- exposed menu blur amount to engine interface
...
https://forum.zdoom.org/viewtopic.php?t=69056
2020-06-20 12:06:49 +03:00
alexey.lysiuk
04992f2bc8
- fixed leaking full VM frames
...
https://forum.zdoom.org/viewtopic.php?t=69055
2020-06-20 11:34:04 +03:00
alexey.lysiuk
f2ddbeeb81
- fixed crash when loading empty resource directory
...
https://forum.zdoom.org/viewtopic.php?t=69004
2020-06-18 11:32:16 +03:00
Cacodemon345
a713a895a7
Get rid of color lookup, reverse red and green bits
2020-06-17 08:08:58 +02:00
Cacodemon345
8952e598a4
Add color output for SDL backend using ANSI escapes
2020-06-17 08:08:58 +02:00
Christoph Oelckers
9c7bc99201
- use a full ClearScreen when drawing fullscreen images.
...
This removes the FillBorder function which was only used to clear the border around those images - but due to imprecisions can leave garbage behind.
2020-06-16 00:11:06 +02:00
Christoph Oelckers
d1cbabff66
- backend update from Raze.
...
(No, the AnimTexture isn't used yet.)
2020-06-16 00:09:19 +02:00
Rachael Alexanderson
b441d8c399
- add "restart" button to error pane in Windows
...
- add keyboard accelerator shortcuts to many Windows-specific dialogs
2020-06-14 14:28:29 -04:00
Christoph Oelckers
97d515005b
- moved the menu code back to the game side.
...
This isn't really shareable. Although major parts may be identical, the specifics are not.
2020-06-14 18:37:06 +02:00
Christoph Oelckers
75cd00a340
- fixed some issues with setup parts for ZScript in the wrong place.
...
This never showed on GZDoom as an error but on Raze which has no actor classes it caused incompletely set up class descriptors.
2020-06-14 18:35:58 +02:00
Christoph Oelckers
248aa8b5a7
- moved s_reverbedit.cpp to 'common'.
2020-06-14 12:39:59 +02:00
Christoph Oelckers
46dc77cc64
- fixed some issues in the menu code.
2020-06-14 12:20:07 +02:00
Christoph Oelckers
82e4104900
- moved several VM exports for game independent objects to 'common'.
2020-06-14 12:16:22 +02:00
Christoph Oelckers
3b7e236971
- moved menudef.cpp to "common", as the last piece of the menu code.
2020-06-14 00:42:01 +02:00
Christoph Oelckers
712d80006a
- split game dependent parts out of menudef.cpp.
2020-06-14 00:27:32 +02:00
Christoph Oelckers
475f740058
- moved base menu code to "common".
2020-06-13 23:04:10 +02:00
Christoph Oelckers
90befff479
- moved out the Doom specific parts from menu.cpp and messagebox.cpp.
2020-06-13 22:43:35 +02:00
Christoph Oelckers
86e5f5a4cb
- fixed missing include.
2020-06-13 20:57:13 +02:00
Christoph Oelckers
5dfe9918d0
- moved some event related code to 'common'.
2020-06-13 20:31:57 +02:00
Christoph Oelckers
a3c100a2ed
- deleted the duplicate start screen class.
2020-06-12 23:10:19 +02:00
Christoph Oelckers
91a21e9cf1
- fixed: FGameTexture's GlowHeight was not initialized.
2020-06-12 16:43:27 +02:00
Christoph Oelckers
fe19aec059
- backend update from Raze.
2020-06-11 14:12:05 +02:00
Christoph Oelckers
646457eb03
- fixed: The scale vector for detail maps was not passed to the shader.
2020-06-11 14:12:05 +02:00
Christoph Oelckers
b0964101a5
- fixed: The flags for texture colorization were not passed to the backend.
2020-06-11 14:12:05 +02:00
Christoph Oelckers
95c232d31a
- fixed: The scissor rectangle must be clipped to the upper left edge of the screen.
...
Negative coordinates are treated as "disable scissor", so if some transformation results in something off-screen it needs to be handled before passing it to the backend.
2020-06-11 14:12:05 +02:00
Cacodemon345
b22ed9f237
Fix startup crash on DragonFly BSD
2020-06-11 21:41:00 +03:00
Mitchell Richters
8af21a13e7
- fix missing terminator in vk_shader.cpp on #ifdef guarded line.
2020-06-11 13:33:19 +03:00
Christoph Oelckers
62138c66b8
- added a CCMD that lists all CVARS which don't have a description.
...
This way it should be easier to fill in the missing texts.
2020-06-10 13:05:00 +02:00
Cacodemon345
20381a5929
Fix compilation on DragonFly BSD
2020-06-10 10:59:33 +03:00
Christoph Oelckers
60a20af8ff
- fixed code that deternines when to upscale a texture.
...
This was very much non-functional.
2020-06-10 00:21:19 +02:00
Christoph Oelckers
2d13dcfc81
- fixed fallback lookup for multipatch textures referencing themselves as patch.
...
The code hadn't been properly updated to the new 3-layer texture system.
2020-06-09 23:18:55 +02:00
Christoph Oelckers
af7c2fb4e9
- fixed the burn shader.
2020-06-09 22:06:19 +02:00