Christoph Oelckers
2d8813a165
- fixed dynamic light definition for Hexen's blue candle.
2014-06-11 18:58:25 +02:00
Christoph Oelckers
7fedaf9221
Merge branch 'master' of https://github.com/rheit/zdoom
2014-06-01 12:39:13 +02:00
alexey.lysiuk
a26fbc74f0
Fix compilation errors in latest texture-related changes
...
GCC and Clang complain about non-POD type passed to variadic function.
2014-06-01 10:27:16 +03:00
Christoph Oelckers
90ac160b70
Merge branch 'upstream2' of https://github.com/Edward850/zdoom
2014-06-01 09:04:37 +02:00
Christoph Oelckers
f1661f1419
Merge branch 'upstream' of https://github.com/Edward850/zdoom
2014-06-01 09:04:09 +02:00
Edward Richardson
3817bed0b3
Weap scroll could sometimes miss sameslot weapons
...
In rear cases, when using next/prevweap, defined weapons in the same
slot couldn't cycle when looping to another when you only had weapons in
1 slot.
2014-06-01 18:13:47 +12:00
Edward Richardson
e8513a64ed
Rebuild nodes for hellfact map04
2014-06-01 15:32:43 +12:00
Christoph Oelckers
d925279bef
- fixed texture name handling in GL related texture classes for recent changes in ZDoom to eliminate the 8 character name limit.
2014-06-01 00:04:28 +02:00
alexey.lysiuk
98c25deec1
Fix LZMA compilation on GCC with position-independent code (PIC) generation enabled
...
EBX register is used Global Offset Table in PIC
http://www.greyhat.ch/lab/downloads/pic.html
2014-05-31 16:29:28 +03:00
Christoph Oelckers
3c5d07e9c6
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-31 11:05:44 +02:00
Christoph Oelckers
8f5683e23d
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
...
- added 'showsecretsector' CVAR to show the sector number with the secret found message.
2014-05-29 17:50:14 +02:00
Christoph Oelckers
75cde0b221
- allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them.
2014-05-29 17:30:01 +02:00
Edoardo Prezioso
b285cbebe4
- Fixed compiler errors in latest TEXTURES code.
2014-05-25 01:12:16 +02:00
Christoph Oelckers
9d846395bc
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
Christoph Oelckers
e813ddf251
- fixed bad comparison.
2014-05-24 16:47:34 +02:00
Shawn Walker
01e909070a
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-23 19:08:56 -07:00
Christoph Oelckers
360e7d17f2
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-21 15:25:56 +02:00
Christoph Oelckers
261bc77846
- fixed: when bringing up a new weapon the current flash state needs to be removed.
...
Especially when dropping the current weapon it can still be active, this is most easily observed with Strife's crossbow which loops the flash state, but it also can happen with other weapons, right after shooting.
2014-05-20 10:29:27 +02:00
Christoph Oelckers
8ec95dc58e
- fixed a few places in the savegame code where map names were still truncated to 8 characters.
2014-05-20 10:14:44 +02:00
Shawn Walker
582b1990b7
- restore original line endings
2014-05-18 16:00:31 -07:00
Shawn Walker
d2b0596cd4
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-18 15:39:41 -07:00
Shawn Walker
59885b856d
- remove texture name length limits for udmf maps
2014-05-18 15:38:46 -07:00
Christoph Oelckers
e84dc99475
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-18 12:46:28 +02:00
Christoph Oelckers
4acc04ce68
- don't truncate map names stored in demos.
2014-05-18 10:05:35 +02:00
Christoph Oelckers
cfef894867
This can be done better...
2014-05-18 09:41:13 +02:00
Edward Richardson
26b1abe3da
Fix netgame arbitration with long map lump names
2014-05-18 18:38:54 +12:00
Christoph Oelckers
ff7913ace8
- fixed: When a level gets loaded the renderer's sky variables need to be set.
2014-05-17 09:46:58 +02:00
Shawn Walker
ae8995e65b
Merge branch 'master' of https://github.com/rheit/zdoom
...
# By Christoph Oelckers (2) and Edward Richardson (1)
# Via Christoph Oelckers
* 'master' of https://github.com/rheit/zdoom :
- fixed: The map setup code was still truncating texture names in several places.
Fix nettic run-out at end of demo playback
- fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not.
2014-05-16 20:27:57 -07:00
Christoph Oelckers
8443de3f33
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-16 22:50:12 +02:00
Christoph Oelckers
e92032e8ff
- fixed: The map setup code was still truncating texture names in several places.
2014-05-16 22:48:37 +02:00
Christoph Oelckers
76b4ff143f
Merge branch 'upstream' of https://github.com/Edward850/zdoom
2014-05-16 15:56:32 +02:00
Edward Richardson
d3dcc04666
Fix nettic run-out at end of demo playback
2014-05-17 00:36:43 +12:00
Christoph Oelckers
25f4af734f
- fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not.
2014-05-16 10:56:23 +02:00
Shawn Walker
49e0eb03cc
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-15 22:55:35 -07:00
Christoph Oelckers
bf6a193e5b
- fixed: The episode parser was still truncating its map names to 8 characters.
2014-05-15 20:29:36 +02:00
Christoph Oelckers
03d4f23a6e
- made adjustments to the texture loading code to account for the recent changes to handle long texture names.
2014-05-15 19:27:22 +02:00
Christoph Oelckers
4e64ad847b
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-15 09:46:47 +02:00
Shawn Walker
bfb5944517
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-15 00:11:52 -07:00
Christoph Oelckers
e3cd144af9
- one last GCC compile problem.
2014-05-14 17:27:22 +02:00
Christoph Oelckers
adcdc11360
- GCC compile fix.
2014-05-14 15:44:05 +02:00
Christoph Oelckers
2944e4f6ae
- fixed some Linux issues with recent changes.
2014-05-14 14:08:14 +02:00
Christoph Oelckers
802a478766
- Heretic doesn't really need dontcrunchcorpses because there was already some alternative handling for that situation.
2014-05-14 14:03:15 +02:00
Christoph Oelckers
85fb8c4326
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
Christoph Oelckers
51ed68dc72
- forgot to save this...
2014-05-14 13:02:04 +02:00
Christoph Oelckers
388f09f786
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
2014-05-14 12:54:03 +02:00
Christoph Oelckers
47a9dab56d
- allow setting sector planes' plane equations directly from UDMF.
2014-05-14 12:16:33 +02:00
Christoph Oelckers
8c052818b7
- fixed: long texture name lookup did not work with TEXMAN_TryAny.
2014-05-14 10:27:40 +02:00
Shawn Walker
fdfcb728a9
- make it easier to spot patch definition errors in console log
2014-05-13 22:50:39 -07:00
Christoph Oelckers
a375454474
- removed 8 character limit for map names.
2014-05-14 00:52:16 +02:00
Christoph Oelckers
24886b6734
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00