Randy Heit
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2d13a45773
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- Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow.
SVN r4305 (trunk)
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2013-06-01 02:23:27 +00:00 |
|
Christoph Oelckers
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dbf68e3f2c
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- fixed the Peasants DECORATE definition.
SVN r4298 (trunk)
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2013-05-30 21:07:29 +00:00 |
|
Christoph Oelckers
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a7c2346b32
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- added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights.
SVN r4296 (trunk)
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2013-05-30 08:52:29 +00:00 |
|
Christoph Oelckers
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567fbace22
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- re-fixed r4279.
SVN r4282 (trunk)
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2013-05-25 18:30:23 +00:00 |
|
Christoph Oelckers
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2767f31a92
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- fixed: PillarAlienPower must loop its state.
SVN r4279 (trunk)
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2013-05-25 16:22:51 +00:00 |
|
Braden Obrzut
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332e39d6c8
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- Fixed: Typo in WaterDropOnFloor actor's active sound.
SVN r4276 (trunk)
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2013-05-22 21:26:06 +00:00 |
|
Braden Obrzut
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1d4fbc05a5
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- Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded.
- Fixed: Typo from r4270.
SVN r4273 (trunk)
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2013-05-20 20:39:34 +00:00 |
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Randy Heit
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6ada6158ef
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- Added a fallback for accented characters to use unaccented ones.
- Updated Portuguese strings with the version here: http://forum.zdoom.org/viewtopic.php?p=672839#p672839
SVN r4271 (trunk)
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2013-05-17 02:35:35 +00:00 |
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Randy Heit
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71f42122bc
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- Added a definition for OB_MPMAULER1 and removed the needless reference to OB_MPMAULER2.
SVN r4270 (trunk)
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2013-05-17 01:22:19 +00:00 |
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Randy Heit
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ec7f433da3
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- Fixed: Strife line special 200 should also be marked as repeatable.
SVN r4269 (trunk)
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2013-05-17 01:06:47 +00:00 |
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Randy Heit
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4692e3f69c
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- Fixed: Strife line special should have been marked repeatable.
SVN r4268 (trunk)
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2013-05-17 01:02:43 +00:00 |
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Randy Heit
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6922049b83
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- Redo r4259, because I guess those weren't actually whitespace changes. (Although they looked like it to me.)
SVN r4266 (trunk)
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2013-05-14 23:34:24 +00:00 |
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Randy Heit
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1e32e75eef
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- Removed the music strings from the Brazilian Portuguese translations. (And apparently some whitespace changes too?)
SVN r4260 (trunk)
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2013-05-12 18:43:28 +00:00 |
|
Randy Heit
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cb7bc7e66c
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- Fixed: TAG_MINEKEY still contained the underscore character.
SVN r4259 (trunk)
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2013-05-12 18:41:44 +00:00 |
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Randy Heit
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404df07629
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- Fixed: The Ironlich lost its Pain state when it was converted to DECORATE.
SVN r4252 (trunk)
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2013-05-07 01:57:05 +00:00 |
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Randy Heit
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8830d3a07a
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- Fixed: Ever since r1078, D'Sparil has been too quiet.
SVN r4249 (trunk)
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2013-05-04 19:46:38 +00:00 |
|
Randy Heit
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e9cd2777f3
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- Fixed: r4226 had bad copy-paste angles for Demon2's XDeath.
SVN r4241 (trunk)
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2013-04-30 04:49:24 +00:00 |
|
Randy Heit
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77b57e2f98
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- Fixed: Hexen's A_DemonDeath and A_Demon2Death had been converted to incorrect generic Decorate.
SVN r4226 (trunk)
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2013-04-28 01:58:51 +00:00 |
|
Christoph Oelckers
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9f71c7cb4e
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- added Xaser's reactiontime for ACS and DECORATE expression patch.
SVN r4222 (trunk)
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2013-04-20 21:32:03 +00:00 |
|
Randy Heit
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d99517292b
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- Added DONTGIB flag to Key, so key-dropping enemies can be used reliably near crushers.
SVN r4218 (trunk)
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2013-04-16 20:26:35 +00:00 |
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Christoph Oelckers
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0d89183aa7
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- ignoreteleporttags compatibility setting for a few maps.
SVN r4208 (trunk)
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2013-04-02 19:11:50 +00:00 |
|
Randy Heit
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147da94e2f
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- Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags.
SVN r4207 (trunk)
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2013-03-28 01:29:23 +00:00 |
|
Randy Heit
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f9915d7cf2
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- Added FDARI's A_CheckLOF, modified to use a Trace callback function.
SVN r4201 (trunk)
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2013-03-23 02:55:59 +00:00 |
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Randy Heit
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c54ea7f6b7
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- Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
SVN r4199 (trunk)
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2013-03-23 01:22:37 +00:00 |
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Randy Heit
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53e73783e0
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- Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
SVN r4191 (trunk)
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2013-03-20 03:36:45 +00:00 |
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Randy Heit
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277d59b2bb
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- Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
SVN r4188 (trunk)
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2013-03-20 03:07:45 +00:00 |
|
Christoph Oelckers
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b0203c9f1d
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- added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
SVN r4181 (trunk)
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2013-03-13 11:27:30 +00:00 |
|
Randy Heit
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8410ac760a
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- Added A_SetDamageType.
SVN r4180 (trunk)
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2013-03-13 04:04:48 +00:00 |
|
Braden Obrzut
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3fe31668a6
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- More Visual Studio with CMake fixes.
SVN r4176 (trunk)
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2013-03-08 19:23:06 +00:00 |
|
Christoph Oelckers
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33f363f4c6
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- added TheFortuneTeller's NORANDOMPUFFZ submission.
SVN r4170 (trunk)
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2013-02-27 10:35:44 +00:00 |
|
Braden Obrzut
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01fed92920
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- Added support for Visual Studio to the CMake project.
SVN r4166 (trunk)
|
2013-02-25 00:12:21 +00:00 |
|
Christoph Oelckers
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81785124c5
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- fixed: the ExplosiveBarrel's height was wrong.
SVN r4161 (trunk)
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2013-02-22 21:18:29 +00:00 |
|
Christoph Oelckers
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071002c02b
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- add weapon slots to key configuration menu.
SVN r4154 (trunk)
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2013-02-20 12:22:04 +00:00 |
|
Randy Heit
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2e7ef2e019
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- Added Brazilian Portuguese translation.
SVN r4149 (trunk)
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2013-02-19 02:59:40 +00:00 |
|
Randy Heit
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f5891dea25
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- Added time display for alt hud.
SVN r4148 (trunk)
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2013-02-19 02:58:03 +00:00 |
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Randy Heit
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bd601a1bc8
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- Added NOTRAIL flag for PowerSpeed.
SVN r4146 (trunk)
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2013-02-19 02:44:49 +00:00 |
|
Christoph Oelckers
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027a99d772
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- fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
SVN r4125 (trunk)
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2013-02-10 08:53:03 +00:00 |
|
Randy Heit
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9af00a22d3
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- Fixed: Strife's slow Ceiling_CrushAndRaise lines do no actual damage.
SVN r4124 (trunk)
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2013-02-10 00:33:22 +00:00 |
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Randy Heit
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24edfd5c86
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- Fixed translations of Heretic linetype's that perform Floor_LowerToHighest with an offset.
SVN r4123 (trunk)
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2013-02-10 00:26:47 +00:00 |
|
Randy Heit
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65d2d0a5e5
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- Added compatibility option for Claustrophobia 1024, map 01.
SVN r4122 (trunk)
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2013-02-09 23:18:34 +00:00 |
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Randy Heit
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afabf7e018
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- Force node building for garrison.wad from The Master Levels so that the teleporter to the
red key won't leave you in the ground.
SVN r4071 (trunk)
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2013-02-07 21:32:06 +00:00 |
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Randy Heit
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87b8b6201c
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- Added WRF_DISABLESWITCH flag for A_WeaponReady to indicate that any attempts to switch the weapon
should be discarded.
SVN r4062 (trunk)
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2013-02-05 02:27:35 +00:00 |
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Randy Heit
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5b97bf47de
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- Fixed: The string displayed when attempting to start a new game during a netgame is "NEWGAME", not "NETGAME".
SVN r4051 (trunk)
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2013-01-26 03:39:43 +00:00 |
|
Randy Heit
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931357358d
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- Reorder the althud level time map entries to match their displayed order.
SVN r4048 (trunk)
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2013-01-26 03:19:27 +00:00 |
|
Christoph Oelckers
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6a1f28e400
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- fixed some issues in the alternate HUD menu.
SVN r4046 (trunk)
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2013-01-25 14:50:09 +00:00 |
|
Randy Heit
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9b5232a410
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- Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked
up because they no longer physically clip through the floor.
SVN r4038 (trunk)
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2013-01-23 04:48:33 +00:00 |
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Randy Heit
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7291a56335
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- Shorten text of the longest lines in the gameplay options menu.
SVN r4035 (trunk)
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2013-01-23 03:54:14 +00:00 |
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Randy Heit
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5f4bcaac3d
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- Added A_UnSetInvulnerable() to the FireDemon (aka Afrit)'s Pain state, in case it gets pained
before entering its Chase state.
SVN r4033 (trunk)
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2013-01-23 03:38:13 +00:00 |
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Randy Heit
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5cbdc3382d
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- Slow down the scripted marines' rocket attack and speed up the plasma attack to better reflect
the speeds of the equivalent player weapons.
SVN r4023 (trunk)
|
2013-01-06 04:32:27 +00:00 |
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Randy Heit
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7f74d28638
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- Do not use the muzzle flash player sprites for the scripted marines' melee attacks.
SVN r4022 (trunk)
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2013-01-06 04:20:37 +00:00 |
|