Commit graph

15794 commits

Author SHA1 Message Date
Magnus Norddahl
fc870fce87 - fix missing convert from float to double in LSP and LSP_R opcodes
- fix missing convert from double to float in SSP and SSP_R opcodes
2018-10-11 03:53:11 +02:00
Magnus Norddahl
aa6e09f7e8 - fix debug build compile error 2018-10-11 03:14:42 +02:00
Magnus Norddahl
0120ea190c - remove the need to do any VARF_Native runtime checks by making native functions use the same calling convention as the script version 2018-10-10 23:47:56 +02:00
Magnus Norddahl
b6bc06e568 - do script calls directly from asmjit without using a lambda wrapper
- do VARF_Native check at compile time when possible
2018-10-10 22:08:26 +02:00
Rachael Alexanderson
ec7e855a56 - g3.7pre 2018-10-10 02:25:32 -04:00
Magnus Norddahl
01825231ec - add -dumpjit command line parameter that dumps the JIT log for all functions to dumpjit.txt 2018-10-10 06:17:35 +02:00
Magnus Norddahl
452c6fd158 - fix return warning 2018-10-10 04:57:35 +02:00
Christoph Oelckers
0dc7f6be19 - fixed: MD3s with a skin-less surface left the renderer in an undefined state.
The frame interpolation factor wasn't reset and rendering prematurely aborted with no chance to recover.
2018-10-09 19:16:15 +02:00
Magnus Norddahl
884e185db0 - switch to using setjmp/longjmp for exception handling 2018-10-09 16:30:55 +02:00
Magnus Norddahl
2b05e75656 Merge branch 'asmjit' of https://github.com/coelckers/gzdoom into asmjit 2018-10-09 14:46:40 +02:00
Magnus Norddahl
3f4638ca31 - add disabled code that attempts to load registers directly from function arguments 2018-10-09 14:46:27 +02:00
Erick Tenorio
22f8c26917 Fix missing enemies in HTP-RAW.WAD MAP22
Make 100% kills possible on MAP22 of Hell to Pay
2018-10-09 07:44:30 -04:00
Rachael Alexanderson
e223a25863 - fixed: smooth teleporters could fudge the player over an adjacent line, causing the player to appear on top of a cliff that is much higher than the original teleport. 2018-10-09 06:55:56 -04:00
Rachael Alexanderson
3d81be1517 - always enforce a minimum distance for fog when fogmode is set to standard. without this, it was possible for the GPU to error out and stop rendering pixels for certain screen blocks 2018-10-09 04:45:23 -04:00
Magnus Norddahl
9c3b8507af - add missing include statement 2018-10-09 07:15:46 +02:00
Magnus Norddahl
f0d9b49099 - allocate VMFrame on the stack for simple functions with no strings 2018-10-09 05:19:29 +02:00
Magnus Norddahl
bee3a964ae - remove argument not used anymore 2018-10-09 05:18:44 +02:00
Magnus Norddahl
e66015cce6 - apply asmjit register allocator bugfix
- enable debug builds of asmjit
2018-10-09 05:17:46 +02:00
Magnus Norddahl
b7c0cd5d05 - move VM creation into the jitted function. this will allow the jit compiler to skip vm frame creation when possible 2018-10-09 03:37:11 +02:00
Magnus Norddahl
e930dfaae7 - create ScriptCall function pointer on VMScriptFunction 2018-10-09 02:52:07 +02:00
Magnus Norddahl
137ef034d1 - modify the VM calling convention so that the callee sets up its own VM frame 2018-10-09 02:08:15 +02:00
Magnus Norddahl
367b60d88c - fix wrong registers getting saved when passing parameters by reference 2018-10-08 23:44:54 +02:00
Erick Tenorio
643e3a78d8 Fixes for Wraith Corporation WADs 2018-10-08 18:40:25 +02:00
alexey.lysiuk
77b8eb6547 - reverted macOS dark mode support with old SDKs
This feature causes several issues with NSOpenGLView:
* Mouse event coordinates are wrong in non-retina mode on HiDPI screen
* In retina mode only 1/4 of picture is visible and its scaling is incorrect
* Some sort of filtering is applied to frontbuffer picture
* Noticeable increase in CPU load because of that filtering

Linking with macOS 10.14 SDK leads to all these issues regardless of .plist option presence and its value
2018-10-08 15:50:56 +03:00
Magnus Norddahl
d643fbd077 - removed CanJit as all opcodes are now implemented
- fix some store bugs
2018-10-07 22:21:48 +02:00
Magnus Norddahl
47bcf318a5 - fix 32 bit compile errors 2018-10-07 20:55:06 +02:00
Magnus Norddahl
f321f64a05 - catch and rethrow c++ exceptions 2018-10-07 20:38:08 +02:00
Christoph Oelckers
2c9a82e084 - fixed potential null pointer access in Hexen's spike code. 2018-10-07 20:00:30 +02:00
alexey.lysiuk
4d14642cad - enabled macOS dark mode support with pre-10.14 SDKs
https://developer.apple.com/documentation/appkit/nsappearancecustomization/choosing_a_specific_appearance_for_your_app
2018-10-07 11:10:29 +03:00
alexey.lysiuk
2a68926192 - use Xcode 10 for Travis builds 2018-10-07 11:08:10 +03:00
Magnus Norddahl
47485194f4 - reuse temp virtual registers 2018-10-07 09:02:28 +02:00
Magnus Norddahl
c5a5265e40 Merge remote-tracking branch 'origin/master' into asmjit 2018-10-07 06:32:13 +02:00
Magnus Norddahl
d47988202a - workaround bug in asmjit's register allocator for calls where the return register is already allocated in a physical register needed by one of the call arguments 2018-10-07 06:29:54 +02:00
Christoph Oelckers
605d9ecdab - removed dynamic lights from Hexen's Mana pickups.
They barely glow, yet were casting relatively strong lights.
2018-10-06 23:50:12 +02:00
Magnus Norddahl
d4a64284ea
Merge pull request #586 from Talon1024/feature/objSmoothCalc
Calculate normals for OBJ models with smooth groups
2018-10-05 21:40:16 +02:00
Magnus Norddahl
8ea74770fd - fix artifact in PCF filter when the texture coordinate wraps 2018-10-05 21:30:16 +02:00
alexey.lysiuk
9cffc29134 - fixed stuck memory usage warning in options menu
https://forum.zdoom.org/viewtopic.php?t=62186
2018-10-05 15:22:21 +03:00
Magnus Norddahl
5e04678965 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-10-05 04:36:27 +02:00
Magnus Norddahl
6135e867a9 - remove shadow acne from PCF shadowmap filter and add three quality levels 2018-10-05 04:36:11 +02:00
Rachael Alexanderson
e7f19b01cb - added normal5x and normal6x 2018-10-04 22:09:18 -04:00
Magnus Norddahl
09bc6614cf
Merge pull request #595 from OrdinaryMagician/ue1_facetfix
Another minor correction to UE1 models
2018-10-04 23:24:16 +02:00
Marisa Kirisame
25ac526936 Computed facet normals for UE1 models were not normalized when they were supposed to. 2018-10-04 23:16:43 +02:00
Magnus Norddahl
c60270bd9e Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-10-04 15:33:22 +02:00
Magnus Norddahl
cd520a6528 - fix the nearest shadow map filter to have no shadow acne and replace linear with nearest in the menu 2018-10-04 15:33:07 +02:00
Marisa Kirisame
c3894ee348 Exports various resurrection-related functions to ZScript. 2018-10-04 08:59:37 -04:00
Vitaly Novichkov
59c8d8ff64 Upgrade libADLMIDI and libOPNMIDI
Added full-panning stereo, improvement of channel management, and many other things.

Also, I have implemented an ability to use custom WOPL (for libADLMIDI) and WOPN (for libOPNMIDI) banks from the same path as "soundfonts", but also, in the same environment, the "fm_banks" folder was added for WOPL/WOPN storing purposes.
To toggle usage of embedded or custom bank, I have added togglable booleans. When bank fails to be loaded, the default embedded bank is getting to be used as fallback.

ADLMIDI 1.4.0   2018-10-01
 * Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added support for GS way of custom drum channels (through SysEx events)
 * Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call)
 * Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes)
 * Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played)
 * Fixed correctness of CMF files playing
 * Fixed unnecessary overuse of chip channels by blank notes
 * Added API to disable specific MIDI tracks or play one of MIDI tracks solo
 * Added support for more complex loop (loopStart=XX, loopEnd=0). Where XX - count of loops, or 0 - infinite. Nested loops are supported without of any limits.
 * Added working implementation of TMB's velocity offset
 * Added support for full-panning stereo option (Thanks to [Christopher Snowhill](https://github.com/kode54) for a work!)
 * Fixed inability to play high notes due physical tone frequency out of range on the OPL3 chip

OPNMIDI 1.4.0   2018-10-01
 * Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
 * Added support for GS way of custom drum channels (through SysEx events)
 * Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call)
 * Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes)
 * Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played)
 * Resolved a trouble which sometimes makes a junk noise sound and unnecessary overuse of chip channels
 * Volume models support taken from libADLMIDI has been adapted to OPN2's chip speficis
 * Fixed inability to play high notes due physical tone frequency out of range on the OPN2 chip
 * Added support for full-panning stereo option

ADL&OPN Hotfix: re-calculated default banks
The fix on side of measurer of OPL3-BE and OPN2-BE where some instruments getting zero releasing time.
2018-10-04 08:58:47 -04:00
Rachael Alexanderson
2fff5c4c39 - use correct multipliers for the memory warnings for normalNx scalers 2018-10-04 08:43:02 -04:00
Rachael Alexanderson
b6bcc1b0f5 Add 'normalNx' texture scaling 2018-10-04 08:43:02 -04:00
alexey.lysiuk
c589f1bba7 - added a warning for texture upscaling modes 2018-10-04 08:43:02 -04:00
alexey.lysiuk
778a7c370d - added 5x and 6x upscaling with xBRZ 2018-10-04 08:43:02 -04:00