Magnus Norddahl
afbd45e1b1
- fix uniform aligment bug for vec3
2019-04-08 05:27:35 +02:00
Rachael Alexanderson
55a4927b7c
Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-07 22:59:24 -04:00
Magnus Norddahl
a488034065
- fix null pointer crash
2019-04-08 04:57:46 +02:00
Rachael Alexanderson
c6a308c73d
Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-07 21:49:59 -04:00
Magnus Norddahl
b30ed99672
- remove the old OpenGL postprocess custom shader implementation
2019-04-08 01:31:22 +02:00
Magnus Norddahl
d114575bd1
- implement custom post process shaders for vulkan backend
2019-04-08 00:47:55 +02:00
Christoph Oelckers
3c07485d11
- fixed: Replacing a text image with actual text may only happen if the text comes from the string table.
2019-04-07 23:54:39 +02:00
Christoph Oelckers
f6d3de76cf
- fixed: ACS's APROP_ViewHeight needs to check if a real player is attached to a PlayerPawn.
2019-04-07 23:45:08 +02:00
Magnus Norddahl
d1378364b5
- fix bloom pass regression
2019-04-07 20:52:04 +02:00
Rachael Alexanderson
b444cbd950
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-07 14:19:56 -04:00
Magnus Norddahl
c28e56f9e8
- workaround buggy preprocessor in old AMD OpenGL drivers
2019-04-07 19:42:32 +02:00
alexey.lysiuk
fb51b5d137
- fixed compilation of SDL backend
...
src/posix/sdl/sdlglvideo.cpp:358:10: error: ‘MIN_WIDTH’ is not a member of ‘Priv’
src/posix/sdl/sdlglvideo.cpp:358:33: error: ‘MIN_HEIGHT’ is not a member of ‘Priv’
src/posix/sdl/sdlglvideo.cpp:360:7: error: ‘MIN_WIDTH’ is not a member of ‘Priv’
src/posix/sdl/sdlglvideo.cpp:361:7: error: ‘MIN_HEIGHT’ is not a member of ‘Priv’
2019-04-07 17:26:32 +03:00
Christoph Oelckers
f4f1c4abbf
- fixed scale calculations for option menus.
2019-04-07 13:34:00 +02:00
Rachael Alexanderson
06c0aa911d
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-07 07:03:43 -04:00
Rachael Alexanderson
c3b927e502
- complete the changes from the previous commit for the SDL backend
2019-04-07 06:59:34 -04:00
Rachael Alexanderson
f4ea44b760
- consolidate minimum screen resolution so that it's easier to change
2019-04-07 06:56:06 -04:00
Rachael Alexanderson
efa9284141
- consolidate minimum screen resolution so that it's easier to change
2019-04-07 06:49:54 -04:00
Christoph Oelckers
b60024b9c8
- fixed: The WideString conversion function was missing a null check.
2019-04-07 12:06:03 +02:00
Rachael Alexanderson
1096c14a3a
- remove 320x240 from the list of resolution presets
...
- enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's
2019-04-07 06:02:36 -04:00
Rachael Alexanderson
e6dab46b90
- remove 320x240 from the list of resolution presets
...
- enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's
2019-04-07 06:01:47 -04:00
Christoph Oelckers
45c3558692
- 4.1pre
2019-04-07 09:31:32 +02:00
Christoph Oelckers
a166af82f8
- added layout adjustment to the skill menu as well and shortened the Italian text for "I'm too young to die" because it did not fit the minimum available space.
2019-04-07 09:11:16 +02:00
Christoph Oelckers
6afe9d09f3
Merge branch 'master' into vulkan2
2019-04-07 08:17:12 +02:00
Christoph Oelckers
5f1317b38e
- another text update.
2019-04-07 08:14:33 +02:00
Christoph Oelckers
f2d1126ff0
- changed menu scale to better fit the screen size and added some coordinate tweaking for the episode menu to shift long names to the left.
2019-04-06 14:36:57 +02:00
Rachael Alexanderson
8dc7190fb3
- don't autoload nerve.wad with regular Doom 2.
2019-04-06 08:21:42 -04:00
Rachael Alexanderson
6cc5ddd129
- fixed: Bots did not trigger PlayerEntered events
2019-04-06 08:14:34 -04:00
Christoph Oelckers
47a52e6a7b
- changed printlevel for console output of centered messages.
2019-04-06 11:23:19 +02:00
Christoph Oelckers
b01529f473
- removed a few unnecessary abbreviations in the Spanish menu texts.
2019-04-06 09:59:32 +02:00
Christoph Oelckers
0b09c2b20a
- do not call OnRegister when saving a game.
2019-04-06 09:29:49 +02:00
Christoph Oelckers
6928e019ca
- language update.
2019-04-06 09:28:22 +02:00
Christoph Oelckers
af6e2a430a
- fixed OnUnregister for Event handlers was called from a dead event manager instance.
2019-04-06 09:06:41 +02:00
Christoph Oelckers
c65ecbc807
- added a font.inf for Strife's small font because its automatically calculated height is not a good match for displaying the dialogues.
2019-04-06 07:44:09 +02:00
Nemrtvi
1e2ab2170f
Strife letters with full outlines
...
These letters must have 4 px of line spacing between each other to function properly in dialogues.
2019-04-06 07:18:59 +02:00
Rachael Alexanderson
e48d2105ef
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-06 00:27:18 -04:00
drfrag
1ef4c2d0f6
- Hopefully fixed MinGW compilation for real.
2019-04-06 00:07:24 -04:00
Christoph Oelckers
0ed847b51b
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
...
If this is done within the intermission code, both intermission and menu will write to the same global variables and destroy their data, this became very apparent when it altered the screen scale for the conversation.
2019-04-05 00:59:32 +02:00
Christoph Oelckers
aed9c458db
Revert "- initial layout for new player setup menu."
...
This reverts commit 1567bc5911
.
2019-04-05 12:25:16 +02:00
Christoph Oelckers
0153c2aefa
- use the Unicode version of GetCommandLine for the crash log.
2019-04-04 17:49:53 +02:00
Christoph Oelckers
2a6cdc7a6a
Merge branch 'master' of https://github.com/coelckers/gzdoom
2019-04-04 17:40:52 +02:00
Magnus Norddahl
f7069c4ddc
- there is no need to track a transfer family - yet another pointless detour thanks to vulkan-tutorial..
2019-04-04 15:58:48 +02:00
alexey.lysiuk
025e50219f
- fixed missing command line in crash reports
...
https://forum.zdoom.org/viewtopic.php?t=64149
2019-04-04 16:37:51 +03:00
pkubaj
2886f22b8f
Remove bad BigLong variants
2019-04-04 13:23:53 +02:00
pkubaj
a3541f853c
Fix build on big-endian platforms
...
GCC 8 complains that it can't find relevant functions:
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:669:42: error: call of overloaded 'BigLong(uint32_t)' is ambiguous
chunklen = BigLong((unsigned int)x[1]);
^
In file included from /wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:44:
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:212:15: note: candidate: 'long unsigned int BigLong(long unsigned int)' <deleted>
unsigned long BigLong(unsigned long) = delete;
^~~~~~~
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:213:6: note: candidate: 'long int BigLong(long int)' <deleted>
long BigLong(long) = delete;
This is on FreeBSD/powerpc64.
2019-04-04 13:23:53 +02:00
alexey.lysiuk
5c86a1e6b5
- fixed crash with push/insert to null dynarray when JIT is on
...
https://forum.zdoom.org/viewtopic.php?t=64148
2019-04-04 13:23:08 +03:00
Nemrtvi
bf58c6aaee
Accent spacings for Strife letters
...
GZDoom now has the line spacing to accomodate this. Also fixes an extra pixel in one of the French letters and touched up on the Russian Й.
2019-04-03 21:20:31 +02:00
Rachael Alexanderson
655b0c27de
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
2019-04-03 10:58:12 -04:00
Christoph Oelckers
55e00f350b
- use a more reliable menu check for the player menu items.
...
This needs to ensure that it only allows modification from within a menu's event handlers and nowhere else.
2019-04-01 00:27:43 +02:00
Nemrtvi
a6593e1400
Update language list in MENUDEF
...
The file renames “enu” to “default” for consistency and only contains languages that are complete/up to date, i.e. American English, British English, German, Castilian Spanish, Latin American Spanish, French, and Russian. Italian, while not 100% complete, contains a full engine translation, so it has enough material to make it here.
2019-04-01 00:12:04 +02:00
alexey.lysiuk
5310ecc2c3
- removed obsolete hack for Hexen main menu dimming
...
https://forum.zdoom.org/viewtopic.php?t=64122
2019-03-31 17:35:12 +03:00