Commit graph

1008 commits

Author SHA1 Message Date
Christoph Oelckers
93e934c8d0 - removed the Softpoly backend.
Its only relevant use case has been to use the software renderer on hardware not capable of OpenGL 3.3, but a large chunk of that can now be serviced with GLES.
In addition it has ceased further development and has not received any of the recent 2D render features which further reduces its viability.
2022-07-28 10:31:56 +02:00
Marisa the Magician
9eb8d65cb1 Fix another incorrect mapping of texture indices for UE1 models. 2022-07-27 10:21:29 +02:00
Magnus Norddahl
e2778ba442 Move TexMan.GetCanvas and GetTextureCanvas to common 2022-07-25 18:50:16 +02:00
Magnus Norddahl
753822359e Add support for multiple 2d drawer viewpoints in the same frame 2022-07-25 18:50:16 +02:00
Magnus Norddahl
6c3fd3cc4d Fix softpoly null pointer crash 2022-07-25 18:50:16 +02:00
Magnus Norddahl
fe3751a502 Fix renderdoc error message about not all textures getting bound 2022-07-25 18:50:16 +02:00
Magnus Norddahl
b8569fa29f Fix GC shutdown crash due to canvas objects not getting GC'ed at the end
Fix typo in Draw2D and add support for specifying the viewport size directly
2022-07-25 18:50:16 +02:00
Magnus Norddahl
6137ea12d1 Fix typo 2022-07-25 18:50:16 +02:00
Magnus Norddahl
bb503950df Add canvastexture definition to animdefs.
Split canvas texture rendering from camera texture rendering.
2022-07-25 18:50:16 +02:00
Magnus Norddahl
aa083604e1 Fix variable arg bindings
Always clear the drawer
2022-07-25 18:50:16 +02:00
Magnus Norddahl
0049fea8d6 Add missing DrawText binding 2022-07-25 18:50:16 +02:00
Magnus Norddahl
4f0b02b396 Add a 2d drawer to canvas textures 2022-07-25 18:50:16 +02:00
Marisa the Magician
cd20d707d4 Fix incorrect mapping of texture indices for UE1 models. 2022-07-25 13:52:46 +02:00
nashmuhandes
351a4c9a5a Added PitchFromMomentum, UseActorPitch and UseActorRoll to VOXELDEF. Behaves exactly like their 3D model counterparts. Hardware renderer only. 2022-07-25 08:06:44 +02:00
Ricardo Luís Vaz Silva
12660b0015 Add special case for relative includes from top-level files 2022-07-24 09:05:16 +02:00
Christoph Oelckers
9875850c19 - got rid of the state variables in the model class entirely.
This is *not* the right way to reduce function parameter count. The data in question is far easier evaluated at the calling site and passed as a parameter.
2022-07-23 10:35:01 +02:00
Christoph Oelckers
76c8214d67 - fixed destructive logic and memory allocation issues in RenderFrameModels.
This completely avoids modification of the model data, instead using local variables.
2022-07-23 10:10:15 +02:00
Shiny Metagross
69ee1eb0a2 Surfaceskin modification
- Made it so when rendering a model, it clones an smf to use so that data isn't overwritten
- Reimplemented the skin index property. This changes the behavior of this index if CMDL_USESURFACESKIN is activated
2022-07-22 17:11:59 +02:00
Shiny Metagross
6d00e4a3f3 Finished serializing
- Implemented an FString TArray which goes into save files that saves a model file and path, and when the game is loaded, spits back out the model to be Loaded when loading a save file
2022-07-22 17:11:59 +02:00
Christoph Oelckers
d2454d4b3b - DirectInput cleanup
Removing ancient code that's only useful on pre-XP OSs.
2022-07-20 14:41:06 +02:00
Christoph Oelckers
6d635ce715 - optimized storage for animation definitions.
Instead of allocating everything on the heap as single blocks, use a value TArray and allocate the frame arrays from the texture manager's memory arena, since lifetime of the data is identical.
Most importantly this avoids using a variable size array at the end of the struct.
2022-07-17 10:15:09 +02:00
Magnus Norddahl
89f5428a9a Fixes vulkan crash when multisampling is enabled 2022-07-16 17:51:44 +02:00
Christoph Oelckers
e4485b01f8 - removed redundant extern declarations from platform code. 2022-07-16 15:12:06 +02:00
Gutawer
937c22ff14
- add a method for filling a shape2d instead of using a texture (#1661)
Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:57:22 +02:00
Gutawer
ee0d90a983
- add stencil buffer support for 2d drawing (#1660)
Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:56:28 +02:00
Gutawer
1e27fac288 - add a system for setting all of 2D drawing's transform, not just shapes 2022-07-16 14:53:07 +02:00
nashmuhandes
c6ae73d6d2 - Expose ConsoleState to scripts
- Make ConsoleState uint8_t sized
2022-07-16 14:38:47 +02:00
Magnus Norddahl
69778667aa Minor cleanup of some vulkan rtx code 2022-07-16 08:55:57 +02:00
Christoph Oelckers
0e90098de8 - rewrote Windows console code for Windows 10's new terminal.
This allows dumping a lot of shit code using deprecated Windows functionality and bringing the code in line with Microsoft's roadmap for terminal/console functionality.
Note that this will cause garbled output of non-ASCII characters on Windows 7 and 8.1, but proper handling on these declining systems is of far lesser importance than future-proofing the feature.
2022-07-15 13:04:02 +02:00
Christoph Oelckers
595975fcc7 - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
Ricardo Luís Vaz Silva
365131e1e3 rename PrintString to PrintfEx and make it a vararg function 2022-07-11 19:35:51 +02:00
Ricardo Luís Vaz Silva
03c8da8a44 Expose Print Flags to ZScript 2022-07-11 19:35:51 +02:00
Christoph Oelckers
7847a55d67 - do not include game specific stuff in the backend. 2022-07-02 10:26:17 +02:00
Christoph Oelckers
9002cdb61d - fixed bad use of local variable. 2022-07-02 10:24:51 +02:00
Christoph Oelckers
35f8aab6bf - fixed names for A_PlaySoundEx
These need to be contiguous because the implementation depends on it.
2022-06-30 21:45:59 +02:00
RaveYard
9a083d2d13 Fix FVector to Vector comparison 2022-06-24 21:38:14 +02:00
alexey.lysiuk
59458cf463 - fixed compilation without JIT
src/common/scripting/vm/vmframe.cpp:674:16: error: call to 'JitCaptureStackTrace' is ambiguous
2022-06-23 13:26:36 +03:00
RaveYard
4c588077c2 Fix FVector incompatible operands errors 2022-06-23 10:54:31 +02:00
Christoph Oelckers
2d10ad9d2d - removed incorrect assert.
This may fail if a narrow data type is negated.
2022-06-23 10:43:43 +02:00
Christoph Oelckers
124d71a7be - let the "abort" button on the network pane of the startup screen do a hard exit on Windows.
This merely posted a quit message which did not get properly processed and let the game run into other code with incompletely set up data.
2022-06-23 09:35:45 +02:00
Christoph Oelckers
8c244f6f85 - use static_assert to make 32 bit builds fail. 2022-06-22 11:11:29 +02:00
Christoph Oelckers
e3d7afa2d5 - added missing return 2022-06-22 09:26:53 +02:00
Magnus Norddahl
a0259e8e00 Hide experimental ray query behind vk_raytrace 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ed134c9b19 Improve the builder syntax so that fewer temp variables are required to build vulkan objects 2022-06-22 07:55:19 +02:00
Magnus Norddahl
7fc579c8b2 Add some helpers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
c7fe3de4b0 Avoid creating new descriptor pools every frame 2022-06-22 07:55:19 +02:00
Magnus Norddahl
5aa0fb536f Only define SUPPORTS_RAYTRACING if it was detected 2022-06-22 07:55:19 +02:00
Magnus Norddahl
e0907f62d5 Use a black lightmap texture rather than an undefined one (NV and AMD differ on the contents of undefined textures) 2022-06-22 07:55:19 +02:00
Magnus Norddahl
f1775ee64b Fix null pointer crash if shader fails to compile during startup 2022-06-22 07:55:19 +02:00
Magnus Norddahl
5446e37874 Add debug names to some buffers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
5cc21c5a4a Upgrade glslang to 11.10.0 2022-06-22 07:55:19 +02:00
Magnus Norddahl
32d059e432 Tell the debug layer what the name of the shader is
Always bind both buffer descriptor sets
2022-06-22 07:55:19 +02:00
Magnus Norddahl
821bd3b460 Adjust some init/deinit code and rename some things 2022-06-22 07:55:19 +02:00
Magnus Norddahl
4644221454 Make sure everything has finished rendering or uploading before changing the render buffers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
24bf0c685c Remove GetVulkanFrameBuffer() so nobody is tempted to call it in the future 2022-06-22 07:55:19 +02:00
Magnus Norddahl
1c4798f059 Move lightmap and shadowmap textures to VkTextureManager 2022-06-22 07:55:19 +02:00
Magnus Norddahl
3d43819a3f Move null texture to the texture manager 2022-06-22 07:55:19 +02:00
Magnus Norddahl
63d40ffbf9 Avoiding adding empty objects to the delete list 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ba88303527 Move more code into the correct managers 2022-06-22 07:55:19 +02:00
Magnus Norddahl
69cfadf411 Manage buffers in VkBufferManager 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ef802b85e7 Manage postprocess texture lifetimes in the same way as for hw textures 2022-06-22 07:55:19 +02:00
Magnus Norddahl
b3316fbe21 Let VkTextureManager manage the VkHardwareTexture resources
Let VkDescriptorSetManager manage the VkMaterial resources
Add the resources to the delete list instead of freeing them immediately as the backend cannot rely on exactly when the hardware renderer decides to destroy them
2022-06-22 07:55:19 +02:00
Magnus Norddahl
298c023b1d Add buffer and texture managers for handling object lifetimes 2022-06-22 07:55:19 +02:00
Magnus Norddahl
8004532cba Begin detaching internal vulkan object lifetimes from the hardware renderer layer 2022-06-22 07:55:19 +02:00
Magnus Norddahl
8ebad1003b Split postprocess part into more files 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ecd2dc6300 Move command buffers out of vk_framebuffer and into its own manager class 2022-06-22 07:55:19 +02:00
Magnus Norddahl
a4e82766d7 Move inlined builder functions to the cpp file and remove FixedVector (none of it is on the critical path anyway) 2022-06-22 07:55:19 +02:00
Magnus Norddahl
3f28a7e5e4 Add some more pipeline barriers hoping it will make any difference to Nvidia drivers crashing on a worker thread (yay, nvidia!) 2022-06-22 07:55:19 +02:00
Magnus Norddahl
8517c9713a Move descriptor sets from VkRenderPassManager into a new class called VkDescriptorSetManager 2022-06-22 07:55:19 +02:00
Magnus Norddahl
e26fb04adf Some minor bug fixes 2022-06-22 07:55:19 +02:00
Magnus Norddahl
138d3e86ce Fix null pointer crash when writing debug messages 2022-06-22 07:55:19 +02:00
Magnus Norddahl
0c1aab074c Hook up the acceleration structure to the shader and start shooting some rays! 2022-06-22 07:55:19 +02:00
Magnus Norddahl
e08965b0b3 Improve vk_debug output a lot by throwing away the useless parts of the message and limit the callstack to the first 5 gzdoom calls 2022-06-22 07:55:19 +02:00
Magnus Norddahl
0c90a72c66 Upgrade SPV and GLSL version if using Vulkan 1.2 2022-06-22 07:55:19 +02:00
Magnus Norddahl
97073410c4 Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
Magnus Norddahl
bf1732904f Enable vulkan 1.2 and ray tracing extensions, if available 2022-06-22 07:55:19 +02:00
Magnus Norddahl
c6416a2afe Update volk to a newer version 2022-06-22 07:55:19 +02:00
Christoph Oelckers
d5888dfa0a - validate fountaincolor before using it. 2022-06-21 19:47:08 +02:00
Jan Engelhardt
3213f046c2 Resolve build failure on i686-linux
gcc had to say:
gzdoom-g4.8.0/src/common/engine/stats.h:83:13: error: 'CPU' was not declared in this scope
   83 |         if (CPU.bRDTSC)
2022-06-19 07:53:21 +02:00
alexey.lysiuk
cd998edf86 - added detection of macOS Ventura 2022-06-18 13:14:48 +03:00
Christoph Oelckers
14fc2a011e - ZScript: don't allow multiple assignment syntax with only one element. 2022-06-16 10:47:11 +02:00
Christoph Oelckers
74866c28ce - allow taking screenshots in cutscenes. 2022-06-16 09:51:09 +02:00
Christoph Oelckers
18115ef455 - fixed JIT target function for GetTimeFrac.
I_GetTimeFrac has default parameters so it cannot be used directly.
2022-06-16 09:34:40 +02:00
Christoph Oelckers
c5eec7b8bb - fixed: For cutscenes the alternative clean scaling factors need to be activated.
This setting was at odds with the internals of the intermission and summary screen handlers.
2022-06-16 09:18:27 +02:00
Christoph Oelckers
e62fe65d00 - silenced a few more float conversion warnings. 2022-06-16 08:21:27 +02:00
Magnus Norddahl
34f1b23c3f Fix the discolored sky bug 2022-06-13 21:34:30 -04:00
Christoph Oelckers
851a211be2 - fixed some warnings 2022-06-13 00:08:08 +02:00
RaveYard
519f9f4298 Fix JIT pointer offsets 2022-06-12 17:57:44 +02:00
RaveYard
f9bf6f9311 Implement FVector ZScript for Actor Scale 2022-06-12 17:57:44 +02:00
Christoph Oelckers
013f2003e8 Revert "-got rid of shared_ptr in postprocessing system"
This reverts commit 40872a2b21.

This crashed on Vulkan in a very weird way.
2022-06-09 09:16:58 +02:00
Christoph Oelckers
eb56eb380e - reinstated con_scale. 2022-06-08 16:42:32 +02:00
Christoph Oelckers
07a8701f8d - make sure the last notch on the start screen is rendered. 2022-06-07 23:14:17 +02:00
Ricardo Luís Vaz Silva
121045e48d move relative path resolution earlier, to prevent problems with include deduplication 2022-06-07 20:16:50 +02:00
Ricardo Luís Vaz Silva
6f6942609c fix relative include path when loading folders 2022-06-07 10:02:12 -04:00
Christoph Oelckers
9454ba1009 - eliminated more unneeded shared_ptr’s. 2022-06-07 14:09:00 +02:00
Christoph Oelckers
40872a2b21 -got rid of shared_ptr in postprocessing system 2022-06-07 13:59:00 +02:00
Christoph Oelckers
c7798d5503 - use a unique_ptr for the GL debug object.
This doesn’t get shared and the containing class doesn’t need to be copied so this is sufficient.
2022-06-07 00:11:56 +02:00
Christoph Oelckers
989dcfcf1c - avoid storing texture pointers in longer lived data
* these circumvented all internal texture replacement logic. Texture objects should only be resolved right before drawing them
* added an explicit ‚tilebackground‘ option for the summary screen to fix problems with bad decision logic based on incorrect texture type checks. Automatic tiling no longer depends on texture type, but solely on size.
* added a DrawTexture variant that can be passed a texture ID instead of a pointer
2022-06-07 00:00:54 +02:00
Christoph Oelckers
d1caf3a471 - made TObjPtr as trivial as possible.
Mainly to avoid problems with Raze, but eliminating this constructor lets us catch erroneous local definitions via 'auto', which can cause major problems if left undetected.
2022-06-06 15:19:31 +02:00
Christoph Oelckers
71ce8aa79a - block wipes when streaming movies are playing.
For synchronization purposes they cannot be interrupted by the wipe loop.
This also groups the cutscene state in a struct for readability purposes.
2022-06-06 12:30:47 +02:00
Christoph Oelckers
c62e14d2c1 - Backend update from Raze
Mostly cleanup and better separation of game/backend concerns.
2022-06-06 12:09:29 +02:00
Christoph Oelckers
a59436c4c2 - fixed auto-scaling for console. 2022-06-05 12:34:22 +02:00
Christoph Oelckers
e266fb1c16 - removed all vid_fps offsetting.
To compensate there is now also a "stat fps" which displays the FPS rate in the lower left corner. This had to go because unconditionally altering positions was causing problems with custom HUDs.
2022-06-05 12:16:56 +02:00
Christoph Oelckers
efaaa3c118 - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00
Christoph Oelckers
0ee1cc85ec - fixed: The IVF decoder never accounted for odd dimensions when applying the UV subsampling.
To simplify the code the 'optimized' loop was replaced with one iterating over all pixels - even in the worst of cases the little savings are hardly performance relevant.
2022-06-05 08:09:50 +02:00
Christoph Oelckers
608b387e04 - use correct mapping for IBM437’s lower characters
For use on text screens these need to be mapped to the printable characters they represent on screen, not the control characters of ASCII.
2022-06-03 00:12:45 +02:00
Christoph Oelckers
05c846c4eb - fixed: the last column of a text-type start screen was not rendered. 2022-06-02 08:32:39 +02:00
Christoph Oelckers
092eb1eb6f - use StartupTexture, not HeaderTexture to clear the screen.
HeaderTexture does not exist for the Endoom screen.
2022-06-01 18:00:03 +02:00
Christoph Oelckers
c11729c2bb - fixed: Vulkan descriptor sets must check the real translation, not just the translation ID.
In particular the one for the menu's player sprite and ACS translations can alter a translation ID's actual translation at run time, these changes never triggered a descriptor set change.
2022-06-01 16:47:54 +02:00
Christoph Oelckers
298407aaf3 - workaround for clearing the start screen in Vulkan.
There seems to be a bug in the backend, but I have no idea what's wrong.
Clearing the start screen with a ClearRect call renders the 2D drawer in an unstable state. So for now, clear the screen by rendering a texture, but with light color black, which produces the same effect without later breaking stuff.
2022-06-01 16:02:24 +02:00
Rachael Alexanderson
c8156fa581 - add keybinds for F17-F24 2022-06-01 10:23:08 +02:00
Christoph Oelckers
3b87c19b5b - fixed startuo screen creation 2022-06-01 10:20:32 +02:00
Christoph Oelckers
7787a410ea - Startscreen fixes.
* for Strife the game palette must be loaded before the start screen.
* increase update frequency of start screen to roughly 35 fps
* fixed Strife's laser sprite names.
* do not show the native progress bar if a graphical start screen is used.
2022-06-01 09:30:20 +02:00
Christoph Oelckers
da30b6f6f0 - fixed some GCC warnings 2022-06-01 08:37:00 +02:00
Christoph Oelckers
077aa6b0ae - cleaned out some duplicates in Posix platform code 2022-06-01 08:37:00 +02:00
Christoph Oelckers
59cddf1601 - hooked up graphical start screens with the in-game renderer. 2022-06-01 08:37:00 +02:00
Christoph Oelckers
79f4a9c0f3 - removed the native graphical startup screens.
ENDOOM is already working with this commit, the start screens still require some work to connect them.
2022-06-01 08:37:00 +02:00
Christoph Oelckers
d6886ed44f - route the StartScreen#::Net... functions through a global interface.
These will require different treatment later, so best only have one place where each method is called.
2022-06-01 08:37:00 +02:00
Christoph Oelckers
21c60c931e - warning fixes and cleanup from old startscreen branch. 2022-06-01 08:36:59 +02:00
Christoph Oelckers
1aa3a5ea16 - platform independent classes for start screen rendering.
These use the internal 2D drawer. Not hooked up yet.
2022-06-01 08:36:59 +02:00
Christoph Oelckers
3b3a3a31e8 - Win32 i_main.cpp cleanup
Moved SetWndowTitle into the menu class
Removed the dead Windows session code
Removed the unused modules for Win32 core DLLs.
removed dynamic function calls for post-XP features
2022-06-01 08:36:59 +02:00
Magnus Norddahl
6670bc09b9 Create a MainWindow class that manages the main win32 window of the application 2022-06-01 08:36:59 +02:00
Christoph Oelckers
2c69afa118 - fixed SDL version check 2022-05-31 11:00:10 +02:00
RicardoLuis0
d6516f5c3b Relative Includes for ZScript 2022-05-31 09:09:42 +02:00
Rachael Alexanderson
f1ad0961be - remove m_filter and simplify related code 2022-05-29 17:58:06 +02:00
Christoph Oelckers
b218b8de6a - removed the unused SCREENPITCH #define 2022-05-23 15:52:30 +02:00
Christoph Oelckers
3ad6793ba3 - fixed yet another index issue in the shader code. 2022-05-18 20:14:43 +02:00
Christoph Oelckers
1d9da40f5b - fixed user shader compilation in OpenGL 2022-05-15 11:37:46 +02:00
Christoph Oelckers
648dc87101 - fixed two index out of range issues in Vulkan's shader compiler code. 2022-05-15 09:12:30 +02:00
Christoph Oelckers
c95b1b0149 - fixed shader selection logic in OpenGL. 2022-05-14 12:08:31 +02:00
Christoph Oelckers
c23abd1930 - silenced some warnings. 2022-05-14 11:55:56 +02:00
Christoph Oelckers
2be13e1b9f - changed shader loader to load only one shader at a time
This is merely preparation - the actual loading is still in one uninterrupted piece.
2022-05-13 08:22:22 +02:00
Magnus Norddahl
1452dd06a7 Fix that vk_debug doesn't output anything for newer versions of the vulkan sdk 2022-05-13 08:18:17 +02:00
Christoph Oelckers
beeb5f00aa - added JPEG YCCK decoding.
Just for completeness - the formula was pieced together from stb_image's handling.
2022-05-12 12:14:14 +02:00
Rachael Alexanderson
c9e01353b0 - define ARM64's endianness in rapidjson 2022-05-10 16:43:57 -04:00
Christoph Oelckers
3fb292ac71 Revert "- added a bit of hackery so that compatmode CVAR can be set up on startup"
This reverts commit c4408d8536.

This does not work. It always overwrites the saved compatibility settings with the current compatmode.
2022-05-06 08:31:16 +02:00
temx
0dfa632d29 Fix off-by-one in Vulkan multisample sample count selection 2022-05-04 18:19:29 +02:00
Christoph Oelckers
c86d9f60d0 - added handlers to load Strife’s startup screen images as textures 2022-05-03 00:04:28 +02:00
Christoph Oelckers
73abb2dfac - added image source handlers for Hexen’s special startup image types 2022-05-02 00:28:56 +02:00
Christoph Oelckers
265122bb97 - removed all remaining code for handling 4 bpp startup screens. 2022-05-01 15:04:58 +02:00
Christoph Oelckers
3f2374c0f9 - use 8 bit for Hexen start up as well. 2022-05-01 14:59:12 +02:00
Christoph Oelckers
82fe5b8150 - use 8 bit bitmaps for Heretic's startup screen. 2022-05-01 14:46:09 +02:00
Christoph Oelckers
010f41a3aa - load the hex font as early as possible. 2022-05-01 14:12:21 +02:00
Christoph Oelckers
7832ada2fc - use the hex font for the Heretic/Endoom text screens. 2022-05-01 13:41:03 +02:00
Christoph Oelckers
0a208597c6 - fixed return type of MSTimeF script function. 2022-04-30 12:13:20 +02:00
Christoph Oelckers
72be9bcc27 - pass ´hashfile´ to filesystem as parameter
Avoid global variables, also check args as late as possible.
2022-04-29 02:20:35 +02:00
Christoph Oelckers
65a37856ec -fix TArray::Append with rvalue parameter
This must clear the source array to obey move rules.
2022-04-29 02:10:43 +02:00
Christoph Oelckers
2bc787b1cc - only check „allowduplicates“ for the final file system init
The other calls to InitMultipleFiles should not use it.

Also fix the check to not skip some entries.
2022-04-29 01:36:06 +02:00
Christoph Oelckers
bd885977e8 - added MSTimef script function
This also deprecates MSTime due to value range / overflow issues.
2022-04-29 00:47:06 +02:00
Christoph Oelckers
739b015a4d - reinstated code that has gotten lost.
Fixes texture trimming.
2022-04-28 21:14:50 +02:00
Christoph Oelckers
0de3ff81e1 - add wipe transition support to the screenjob runner. 2022-04-26 20:50:37 +02:00
Christoph Oelckers
4e72ea1cfa - Backend update from Raze 2022-04-26 20:50:36 +02:00
Christoph Oelckers
feb65bcb99 - moved wipe code into the backend 2022-04-26 20:50:36 +02:00
Christoph Oelckers
ccdf5fb23c - moved the wipe loop out of d_main.cpp into f_wipe.cpp
As preparation fior fully moving it into the backend
2022-04-26 20:50:36 +02:00
Christoph Oelckers
336c45aaa4 - SCreenjob fixes
Still doesn’r show anything but we got it all set up now.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
7ed8d3b3e2 - screenjob. fixes from Raze 2022-04-26 20:50:35 +02:00
Christoph Oelckers
390bf58698 - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
Christoph Oelckers
d994369fd0 - timer code fixes. 2022-04-26 20:50:35 +02:00
Christoph Oelckers
9898ee542c - route all accesses to gameaction from the backend through the sysCallbacks.
gameactions are frontend specific so this needs to be decoupled.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
e5baef837a - text screen helper stuff for cutscene system. 2022-04-26 20:50:34 +02:00
Christoph Oelckers
df0412d634 - a few things may not be static anymore. 2022-04-26 20:50:34 +02:00
Christoph Oelckers
5aaabbeb01 - did some project file cleanup. 2022-04-26 20:50:34 +02:00
Christoph Oelckers
69a7715a02 - added all the prerequisites for the cutscene system from Raze:
* libvpx library
* libsmackerdec
* playmve
* MoviePlayer class.
* ScreenJob engine core.
2022-04-26 20:50:34 +02:00
Kevin Caccamo
ecc0afd2f2 Fix usage of -1 as OBJ model FrameIndex
So that what is said on the ZDoom Wiki (see https://zdoom.org/wiki/MODELDEF#Notes) holds true for OBJ models.
2022-04-24 19:40:08 +02:00
Christoph Oelckers
4aa04f11ce - zip64 handling 2022-04-22 11:10:25 +02:00
Rachael Alexanderson
0fa830ddd7 Revert "- change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging."
This reverts commit 2420371c46.
2022-04-21 02:49:39 -04:00
Rachael Alexanderson
991b4725dd Revert "- don't modify gl_customshader cvar in GLES backend; the backend will not show custom shaders anyhow"
This reverts commit ab27d1dd33.
2022-04-21 02:48:07 -04:00
Christoph Oelckers
2f90f49931 - validate the index argument for GetSavegame and abort if out of range. 2022-04-16 22:27:59 +02:00
Christoph Oelckers
c8296f0d7c - cast arguments for fastcos/sinbam
Use xs_Float to ensure proper wraparound which is important here.
2022-04-15 22:31:12 +02:00
Christoph Oelckers
a669d3718f - copy size info from defaults when starting a list menu block. 2022-04-15 22:30:11 +02:00
Christoph Oelckers
c4408d8536 - added a bit of hackery so that compatmode CVAR can be set up on startup 2022-04-12 00:31:31 +02:00
Christoph Oelckers
dfdf330722 - make menu scale adjustments for ultra-wide aspect ratios. 2022-04-12 00:30:43 +02:00
Christoph Oelckers
a97a2ec133 - backend sync with Raze
Nothing really useful here…
2022-04-11 00:26:50 +02:00
Christoph Oelckers
45e7badb71 - avoid passing game structs to common backend code
InitLightmap was using a „FLevelLocals“ pointer, better pass the needed elements separately instead.
2022-04-11 00:01:30 +02:00
Emanuele Disco
71dedf6c87 Fixed GUS Emulation with DMXGUS(C) lump conf.
- changed default value for midi_config to empty string since gus is not working with sf2 file
- fixed SetupDMXGUS not loading lump correctly, wrong use of CheckNumForFullName
- midi_config default to empty string, since lzdoom.sf2 doesn't seem supported (distorted sound)
- added absolute paths to FZipPatReader so we can add custom patches to resource files by using gus_patchdir and/or ULTRADIR variable (some custom maps has custom patches that can be added this way without putting them inside the resource file or in the same folder of the configuration file)
- set timidity_reverb_level min value to 0 in menudef.txt, set to 9 by mistake?
2022-04-09 22:45:31 +02:00
Christoph Oelckers
e0289eb0ac - fixed Font struct export and removed the duplicate handler. 2022-04-07 15:11:50 +02:00
Marisa Kirisame
eeb67bcec3 Use RDTSC equivalent on AARCH64. 2022-03-25 17:01:39 +01:00
Rachael Alexanderson
b9e0473392 - move richpresence into common code to be sync with Raze 2022-03-18 03:36:34 -04:00
Marisa Kirisame
7ba5a74f2e correct preprocessor fall-through for stats.h (linux) 2022-03-15 18:12:53 -04:00
Marisa Kirisame
0937068dad Fix compilation on GCC7. 2022-03-15 18:12:53 -04:00
Marisa Kirisame
9578c23aa1 Use RDTSC on Linux if possible for stats. 2022-03-15 18:12:53 -04:00
Rachael Alexanderson
8fe07f1449 - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
Rachael Alexanderson
85c432c699 - Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found. 2022-03-09 22:45:59 -05:00
Rachael Alexanderson
eb6aa9f5d3 - correct the processor fall-through on stats.h 2022-03-08 17:17:09 -05:00
Rachael Alexanderson
ab27d1dd33 - don't modify gl_customshader cvar in GLES backend; the backend will not show custom shaders anyhow 2022-03-07 08:46:45 -05:00
Rachael Alexanderson
28d9fe68ae - add duplication checking to file list, prevent loading the same file twice unless explicitly asked by the user 2022-02-17 01:05:39 -05:00
Chronos Ouroboros
590f45441f - fix the wrong register type being freed when initializing arrays. 2022-02-17 00:19:34 -05:00
nashmuhandes
396bac5e4f - Initialize some variables in FModelVertex::Set
- Fix wrong normal vector in the FModelVertexBuffer constructor

This fixes models having strange flickering when the model animation frame changes
2022-02-14 12:16:45 -05:00
Chronos Ouroboros
238952da35 - fixed local array initialization for const values. 2022-02-13 22:42:15 -05:00
Chronos Ouroboros
2f56ff3833 - fixed local vector array initialization. 2022-02-12 10:44:58 -05:00
Emile Belanger
3ff27b4281 GLES: Fix data buffer resize 2022-02-10 23:46:52 +01:00
Rachael Alexanderson
e7e5bd99fc - fix compiling on Linux/et-al 2022-02-01 12:32:44 -05:00
Rachael Alexanderson
267e714bf1 - implement direct cvar linking to custom shader uniforms 2022-02-01 11:42:55 -05:00
Rachael Alexanderson
95c5449a75 - silence some warning spam in textures.h 2022-01-26 18:30:55 -05:00
Christoph Oelckers
6a92470846 - made a few more names common.
These are needed by the ZScript compiler backend.
2022-01-24 19:05:46 +01:00
Christoph Oelckers
673f06c05f - make m_alloc optional for tarray and memarena 2022-01-24 19:05:46 +01:00
emily
20d16381f8 Add TexMan.SetCameraTextureAspectRatio
Allows ZScript to change the aspect ratio of a camera texture.
2022-01-24 12:18:55 -05:00
Rachael Alexanderson
688e5ac694 Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps-new 2022-01-24 12:10:18 -05:00
drfrag
6112307cc8 - Fix decals in Softpoly.
(partial revert of "- cleanup of the revised y-clamping feature.")
2022-01-24 12:01:34 -05:00
Blue Shadow
fefb0e9702 - make m_quickexit a global CVAR 2022-01-24 12:01:04 -05:00