Alison Watson
18a67cfdb2
use constexpr constructor for PARAM_COLOR_AT
2022-09-16 20:50:33 +02:00
Alison Watson
c6d6322494
use PalEntry instead of int for ParseDrawTextureTags
2022-09-16 20:50:33 +02:00
Alison Watson
fb32ff45dd
fix Screen.DrawShapeFill not properly setting renderstyle
2022-09-16 20:50:33 +02:00
Chronos Ouroboros
12995b84c7
- fixed FDynArray_Obj not performing write barriers properly.
2022-09-16 20:45:39 +02:00
Christoph Oelckers
c87e87365d
- fixed: all script methods adding an object to a dynamic array must perform a write barrier.
2022-09-08 13:30:00 +02:00
Christoph Oelckers
175c91308a
- move BobSin to game side.
2022-09-04 09:01:57 +02:00
Christoph Oelckers
8cba80a2cd
Revert "- fixed allocation size when constructing a string from a file system entry."
...
This reverts commit 513d8cea8d
.
This change broke voxel loading and possibly other things as well
2022-09-04 08:58:45 +02:00
Emile Belanger
ba83879e99
GLES2: Fix anistropic filtering
2022-08-30 18:33:52 -04:00
Christoph Oelckers
c7e425f759
- make TAngle::Degrees() constexpr.
2022-08-26 18:32:23 +02:00
Christoph Oelckers
7ad09c7a77
- fixed sky cap color handling
...
Backported from Raze
2022-08-26 18:17:02 +02:00
Christoph Oelckers
ed5287ef23
- added Q16 and Build angle converters to TAngle
...
To have full coverage. Q16 is what ACS uses and Build angles are needed in Raze.
2022-08-26 18:09:39 +02:00
Christoph Oelckers
4032576519
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
Christoph Oelckers
3d2578820b
- block direct comparisons of TAngle with floats
2022-08-26 18:01:52 +02:00
Christoph Oelckers
f0fbdba593
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
Marisa the Magician
8c0ad50db3
UE1 models now handle frame index -1 properly.
2022-08-24 19:56:07 +02:00
Rachael Alexanderson
0eae1b9be2
- change the Linux/BSD version of system
call to std::system
2022-08-18 00:42:27 -04:00
Christoph Oelckers
03c725c0da
- use NSFileManager on macOS to handle the current directory.
2022-08-17 23:43:56 +02:00
Christoph Oelckers
532a493752
- get_current_dir_name apparently does not exist on macOS
2022-08-17 22:57:30 +02:00
Christoph Oelckers
7f3c09c918
- use get_current_dir_name for I_GetCWD on POSIX.
2022-08-17 22:51:39 +02:00
Rachael Alexanderson
e261132db0
- use char* get_current_dir_name() in Mac/Linux to save the cwd in the shell open function
2022-08-17 16:32:09 -04:00
Christoph Oelckers
513d8cea8d
- fixed allocation size when constructing a string from a file system entry.
...
The internal allocator already added space for the terminazing \0, so the string's size was one character too large.
2022-08-17 21:10:15 +02:00
Christoph Oelckers
8d3c1adf05
- do not use POSIX directory functions in common code.
...
For Windows these need to redirect to Unicode system functions to properly handle paths not representable in 8 bit encodings.
2022-08-17 10:02:25 +02:00
Christoph Oelckers
c5f4967871
- cleanup of Windows's I_OpenShell* functions
...
* do not use deprecated library features (wstring_convert was deorecated in C++17) - instead use the existing WideString utility.
* do proper calculation of the current directory's path length.
* remove the mostly redundant I_OpenShellFile function and instead use ExtractFilePath to get the config's path.
2022-08-17 00:31:22 +02:00
Rachael Alexanderson
64824430fa
- make shell folder functions unicode aware
2022-08-16 22:10:09 -04:00
Rachael Alexanderson
ee132372d8
- patch for this note: 03d76027cf (commitcomment-81265953)
2022-08-15 21:35:36 -04:00
Rachael Alexanderson
a9cadd345d
- change the way posix folders are opened - fixes issue #1707
2022-08-14 18:38:20 -04:00
Rachael Alexanderson
03d76027cf
- fix issue #1708 - respect user preferences when specifying custom save/config/screenshot paths
2022-08-14 15:03:20 -04:00
Rachael Alexanderson
dd07f6513f
- encapsulate folder/file names in quotes on Windows too
2022-08-14 10:38:15 -04:00
Rachael Alexanderson
259a8e0f74
- fixed: encapsulate folders for shell commands in quotes for Linux/Mac
2022-08-12 23:20:30 -04:00
Christoph Oelckers
c89ae6358e
- Backend update from Raze, mostly maintenance changes without new functionality.
2022-08-11 22:51:19 +02:00
Rachael Alexanderson
04a6fa321b
- use FString instead of std::string in the Windows shell functions
2022-08-10 18:13:49 -04:00
Rachael Alexanderson
f2df781b76
- add menu entries
2022-08-10 13:10:13 -04:00
Rachael Alexanderson
82d0376520
- add openscreenshots
opensaves
and openconfig
console commands on Windows and Linux and Mac
2022-08-10 13:00:33 -04:00
Christoph Oelckers
4710a40fb5
- reapply PR 1512 which was accidentally deleted
2022-08-09 10:48:00 +02:00
Christoph Oelckers
735c2a9545
- pass clip rect as pointer to F2DDrawer::AddLine.
2022-08-05 21:13:47 +02:00
Marisa the Magician
931211b9db
Export FindLumpFullName to ZScript.
2022-08-05 20:25:02 +02:00
Marisa Heit
4c6d0e4209
Better error message for unknown nested types
2022-08-04 07:42:46 +02:00
Marisa Heit
66460bfeb8
Add support for nested user types
...
The grammar already understood these constructs. Now the compiler does too.
2022-08-04 07:42:46 +02:00
Christoph Oelckers
ef0e9c025e
- fixed comparison checks.
2022-08-03 10:58:37 +02:00
Christoph Oelckers
3563c99ead
- made adjustments for proper int type promotion to allow internal ZScript to compile with it on.
...
* Emit a warning when relational comparisons are made between signed and unsigned ints.
* Handle shift operators so that they do not fail for constant definitions.
* changed return type of Array::Size() to signed int as most code out there is using it this way and would otherwise drown in warnings.
* fixed a few deprecation warnings.
2022-08-03 10:26:29 +02:00
Christoph Oelckers
388a5cb481
- ZScript: fixed integer type promotion for shift operator
...
* the first operand must never be sign-changed.
* the second operand should always be made unsigned. Shift by negative values is undefined and may produce undefined behavior on some systems.
2022-08-03 09:03:03 +02:00
Christoph Oelckers
8eabaf61c9
- version-restrict int to uint promotion.
...
Some mods depend on this not happening.
2022-08-03 08:45:37 +02:00
Christoph Oelckers
5cee2b5803
- fixed: The compile context for constant evaluation did not initialize its Version member.
2022-08-03 08:44:38 +02:00
Marisa Heit
f7f9746a0f
Don't throw away unsignedness when passing unsigned constants to the codegen
2022-08-02 07:48:21 +02:00
Marisa Heit
7ce29fe855
Add signed->unsigned promotion for binary operators
...
The C-style rules for integer promotion are that when you have a signed int and an unsigned int, if you can't promote to a wider type, then the signed type is promoted to an unsigned type.
2022-08-02 07:48:21 +02:00
Christoph Oelckers
15c5728f01
- fixes and improvements for survey code.
...
Check for Windows on ARM and do proper checks for GLES.
32 bit checks are still retained to catch non-official builds that disable the compile check.
2022-07-31 17:49:21 +02:00
Christoph Oelckers
4422f9079c
- fix menu commands with semicolon separated commands
...
C_DoCommand only executes one command, to do full processing AddCommandString is needed.
2022-07-29 08:38:34 +02:00
Marisa Heit
b9501a7291
Fix definition order of ZScript structs
...
Do a first pass over the Structs array in CompileAllFields() to reorder them such that if a struct uses other structs, those structs will be resolved first.
2022-07-29 08:17:33 +02:00
Magnus Norddahl
742ae8c907
Fix viewpoint buffer not getting cleared when in the menus
2022-07-28 13:52:09 +02:00
Christoph Oelckers
aae85a1b91
- backported KDE detection from Raze.
2022-07-28 10:52:26 +02:00
Christoph Oelckers
93e934c8d0
- removed the Softpoly backend.
...
Its only relevant use case has been to use the software renderer on hardware not capable of OpenGL 3.3, but a large chunk of that can now be serviced with GLES.
In addition it has ceased further development and has not received any of the recent 2D render features which further reduces its viability.
2022-07-28 10:31:56 +02:00
Marisa the Magician
9eb8d65cb1
Fix another incorrect mapping of texture indices for UE1 models.
2022-07-27 10:21:29 +02:00
Magnus Norddahl
e2778ba442
Move TexMan.GetCanvas and GetTextureCanvas to common
2022-07-25 18:50:16 +02:00
Magnus Norddahl
753822359e
Add support for multiple 2d drawer viewpoints in the same frame
2022-07-25 18:50:16 +02:00
Magnus Norddahl
6c3fd3cc4d
Fix softpoly null pointer crash
2022-07-25 18:50:16 +02:00
Magnus Norddahl
fe3751a502
Fix renderdoc error message about not all textures getting bound
2022-07-25 18:50:16 +02:00
Magnus Norddahl
b8569fa29f
Fix GC shutdown crash due to canvas objects not getting GC'ed at the end
...
Fix typo in Draw2D and add support for specifying the viewport size directly
2022-07-25 18:50:16 +02:00
Magnus Norddahl
6137ea12d1
Fix typo
2022-07-25 18:50:16 +02:00
Magnus Norddahl
bb503950df
Add canvastexture definition to animdefs.
...
Split canvas texture rendering from camera texture rendering.
2022-07-25 18:50:16 +02:00
Magnus Norddahl
aa083604e1
Fix variable arg bindings
...
Always clear the drawer
2022-07-25 18:50:16 +02:00
Magnus Norddahl
0049fea8d6
Add missing DrawText binding
2022-07-25 18:50:16 +02:00
Magnus Norddahl
4f0b02b396
Add a 2d drawer to canvas textures
2022-07-25 18:50:16 +02:00
Marisa the Magician
cd20d707d4
Fix incorrect mapping of texture indices for UE1 models.
2022-07-25 13:52:46 +02:00
nashmuhandes
351a4c9a5a
Added PitchFromMomentum, UseActorPitch and UseActorRoll to VOXELDEF. Behaves exactly like their 3D model counterparts. Hardware renderer only.
2022-07-25 08:06:44 +02:00
Ricardo Luís Vaz Silva
12660b0015
Add special case for relative includes from top-level files
2022-07-24 09:05:16 +02:00
Christoph Oelckers
9875850c19
- got rid of the state variables in the model class entirely.
...
This is *not* the right way to reduce function parameter count. The data in question is far easier evaluated at the calling site and passed as a parameter.
2022-07-23 10:35:01 +02:00
Christoph Oelckers
76c8214d67
- fixed destructive logic and memory allocation issues in RenderFrameModels.
...
This completely avoids modification of the model data, instead using local variables.
2022-07-23 10:10:15 +02:00
Shiny Metagross
69ee1eb0a2
Surfaceskin modification
...
- Made it so when rendering a model, it clones an smf to use so that data isn't overwritten
- Reimplemented the skin index property. This changes the behavior of this index if CMDL_USESURFACESKIN is activated
2022-07-22 17:11:59 +02:00
Shiny Metagross
6d00e4a3f3
Finished serializing
...
- Implemented an FString TArray which goes into save files that saves a model file and path, and when the game is loaded, spits back out the model to be Loaded when loading a save file
2022-07-22 17:11:59 +02:00
Christoph Oelckers
d2454d4b3b
- DirectInput cleanup
...
Removing ancient code that's only useful on pre-XP OSs.
2022-07-20 14:41:06 +02:00
Christoph Oelckers
6d635ce715
- optimized storage for animation definitions.
...
Instead of allocating everything on the heap as single blocks, use a value TArray and allocate the frame arrays from the texture manager's memory arena, since lifetime of the data is identical.
Most importantly this avoids using a variable size array at the end of the struct.
2022-07-17 10:15:09 +02:00
Magnus Norddahl
89f5428a9a
Fixes vulkan crash when multisampling is enabled
2022-07-16 17:51:44 +02:00
Christoph Oelckers
e4485b01f8
- removed redundant extern declarations from platform code.
2022-07-16 15:12:06 +02:00
Gutawer
937c22ff14
- add a method for filling a shape2d instead of using a texture ( #1661 )
...
Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:57:22 +02:00
Gutawer
ee0d90a983
- add stencil buffer support for 2d drawing ( #1660 )
...
Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:56:28 +02:00
Gutawer
1e27fac288
- add a system for setting all of 2D drawing's transform, not just shapes
2022-07-16 14:53:07 +02:00
nashmuhandes
c6ae73d6d2
- Expose ConsoleState to scripts
...
- Make ConsoleState uint8_t sized
2022-07-16 14:38:47 +02:00
Magnus Norddahl
69778667aa
Minor cleanup of some vulkan rtx code
2022-07-16 08:55:57 +02:00
Christoph Oelckers
0e90098de8
- rewrote Windows console code for Windows 10's new terminal.
...
This allows dumping a lot of shit code using deprecated Windows functionality and bringing the code in line with Microsoft's roadmap for terminal/console functionality.
Note that this will cause garbled output of non-ASCII characters on Windows 7 and 8.1, but proper handling on these declining systems is of far lesser importance than future-proofing the feature.
2022-07-15 13:04:02 +02:00
Christoph Oelckers
595975fcc7
- did a test compile as C++20 and fixed all warnings that got emitted.
2022-07-15 09:17:50 +02:00
Ricardo Luís Vaz Silva
365131e1e3
rename PrintString to PrintfEx and make it a vararg function
2022-07-11 19:35:51 +02:00
Ricardo Luís Vaz Silva
03c8da8a44
Expose Print Flags to ZScript
2022-07-11 19:35:51 +02:00
Christoph Oelckers
7847a55d67
- do not include game specific stuff in the backend.
2022-07-02 10:26:17 +02:00
Christoph Oelckers
9002cdb61d
- fixed bad use of local variable.
2022-07-02 10:24:51 +02:00
Christoph Oelckers
35f8aab6bf
- fixed names for A_PlaySoundEx
...
These need to be contiguous because the implementation depends on it.
2022-06-30 21:45:59 +02:00
RaveYard
9a083d2d13
Fix FVector to Vector comparison
2022-06-24 21:38:14 +02:00
alexey.lysiuk
59458cf463
- fixed compilation without JIT
...
src/common/scripting/vm/vmframe.cpp:674:16: error: call to 'JitCaptureStackTrace' is ambiguous
2022-06-23 13:26:36 +03:00
RaveYard
4c588077c2
Fix FVector incompatible operands errors
2022-06-23 10:54:31 +02:00
Christoph Oelckers
2d10ad9d2d
- removed incorrect assert.
...
This may fail if a narrow data type is negated.
2022-06-23 10:43:43 +02:00
Christoph Oelckers
124d71a7be
- let the "abort" button on the network pane of the startup screen do a hard exit on Windows.
...
This merely posted a quit message which did not get properly processed and let the game run into other code with incompletely set up data.
2022-06-23 09:35:45 +02:00
Christoph Oelckers
8c244f6f85
- use static_assert to make 32 bit builds fail.
2022-06-22 11:11:29 +02:00
Christoph Oelckers
e3d7afa2d5
- added missing return
2022-06-22 09:26:53 +02:00
Magnus Norddahl
a0259e8e00
Hide experimental ray query behind vk_raytrace
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ed134c9b19
Improve the builder syntax so that fewer temp variables are required to build vulkan objects
2022-06-22 07:55:19 +02:00
Magnus Norddahl
7fc579c8b2
Add some helpers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
c7fe3de4b0
Avoid creating new descriptor pools every frame
2022-06-22 07:55:19 +02:00
Magnus Norddahl
5aa0fb536f
Only define SUPPORTS_RAYTRACING if it was detected
2022-06-22 07:55:19 +02:00
Magnus Norddahl
e0907f62d5
Use a black lightmap texture rather than an undefined one (NV and AMD differ on the contents of undefined textures)
2022-06-22 07:55:19 +02:00
Magnus Norddahl
f1775ee64b
Fix null pointer crash if shader fails to compile during startup
2022-06-22 07:55:19 +02:00
Magnus Norddahl
5446e37874
Add debug names to some buffers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
5cc21c5a4a
Upgrade glslang to 11.10.0
2022-06-22 07:55:19 +02:00
Magnus Norddahl
32d059e432
Tell the debug layer what the name of the shader is
...
Always bind both buffer descriptor sets
2022-06-22 07:55:19 +02:00
Magnus Norddahl
821bd3b460
Adjust some init/deinit code and rename some things
2022-06-22 07:55:19 +02:00
Magnus Norddahl
4644221454
Make sure everything has finished rendering or uploading before changing the render buffers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
24bf0c685c
Remove GetVulkanFrameBuffer() so nobody is tempted to call it in the future
2022-06-22 07:55:19 +02:00
Magnus Norddahl
1c4798f059
Move lightmap and shadowmap textures to VkTextureManager
2022-06-22 07:55:19 +02:00
Magnus Norddahl
3d43819a3f
Move null texture to the texture manager
2022-06-22 07:55:19 +02:00
Magnus Norddahl
63d40ffbf9
Avoiding adding empty objects to the delete list
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ba88303527
Move more code into the correct managers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
69cfadf411
Manage buffers in VkBufferManager
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ef802b85e7
Manage postprocess texture lifetimes in the same way as for hw textures
2022-06-22 07:55:19 +02:00
Magnus Norddahl
b3316fbe21
Let VkTextureManager manage the VkHardwareTexture resources
...
Let VkDescriptorSetManager manage the VkMaterial resources
Add the resources to the delete list instead of freeing them immediately as the backend cannot rely on exactly when the hardware renderer decides to destroy them
2022-06-22 07:55:19 +02:00
Magnus Norddahl
298c023b1d
Add buffer and texture managers for handling object lifetimes
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8004532cba
Begin detaching internal vulkan object lifetimes from the hardware renderer layer
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8ebad1003b
Split postprocess part into more files
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ecd2dc6300
Move command buffers out of vk_framebuffer and into its own manager class
2022-06-22 07:55:19 +02:00
Magnus Norddahl
a4e82766d7
Move inlined builder functions to the cpp file and remove FixedVector (none of it is on the critical path anyway)
2022-06-22 07:55:19 +02:00
Magnus Norddahl
3f28a7e5e4
Add some more pipeline barriers hoping it will make any difference to Nvidia drivers crashing on a worker thread (yay, nvidia!)
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8517c9713a
Move descriptor sets from VkRenderPassManager into a new class called VkDescriptorSetManager
2022-06-22 07:55:19 +02:00
Magnus Norddahl
e26fb04adf
Some minor bug fixes
2022-06-22 07:55:19 +02:00
Magnus Norddahl
138d3e86ce
Fix null pointer crash when writing debug messages
2022-06-22 07:55:19 +02:00
Magnus Norddahl
0c1aab074c
Hook up the acceleration structure to the shader and start shooting some rays!
2022-06-22 07:55:19 +02:00
Magnus Norddahl
e08965b0b3
Improve vk_debug output a lot by throwing away the useless parts of the message and limit the callstack to the first 5 gzdoom calls
2022-06-22 07:55:19 +02:00
Magnus Norddahl
0c90a72c66
Upgrade SPV and GLSL version if using Vulkan 1.2
2022-06-22 07:55:19 +02:00
Magnus Norddahl
97073410c4
Upload acceleration structures for the level mesh
2022-06-22 07:55:19 +02:00
Magnus Norddahl
bf1732904f
Enable vulkan 1.2 and ray tracing extensions, if available
2022-06-22 07:55:19 +02:00
Magnus Norddahl
c6416a2afe
Update volk to a newer version
2022-06-22 07:55:19 +02:00
Christoph Oelckers
d5888dfa0a
- validate fountaincolor before using it.
2022-06-21 19:47:08 +02:00
Jan Engelhardt
3213f046c2
Resolve build failure on i686-linux
...
gcc had to say:
gzdoom-g4.8.0/src/common/engine/stats.h:83:13: error: 'CPU' was not declared in this scope
83 | if (CPU.bRDTSC)
2022-06-19 07:53:21 +02:00
alexey.lysiuk
cd998edf86
- added detection of macOS Ventura
2022-06-18 13:14:48 +03:00
Christoph Oelckers
14fc2a011e
- ZScript: don't allow multiple assignment syntax with only one element.
2022-06-16 10:47:11 +02:00
Christoph Oelckers
74866c28ce
- allow taking screenshots in cutscenes.
2022-06-16 09:51:09 +02:00
Christoph Oelckers
18115ef455
- fixed JIT target function for GetTimeFrac.
...
I_GetTimeFrac has default parameters so it cannot be used directly.
2022-06-16 09:34:40 +02:00
Christoph Oelckers
c5eec7b8bb
- fixed: For cutscenes the alternative clean scaling factors need to be activated.
...
This setting was at odds with the internals of the intermission and summary screen handlers.
2022-06-16 09:18:27 +02:00
Christoph Oelckers
e62fe65d00
- silenced a few more float conversion warnings.
2022-06-16 08:21:27 +02:00
Magnus Norddahl
34f1b23c3f
Fix the discolored sky bug
2022-06-13 21:34:30 -04:00
Christoph Oelckers
851a211be2
- fixed some warnings
2022-06-13 00:08:08 +02:00
RaveYard
519f9f4298
Fix JIT pointer offsets
2022-06-12 17:57:44 +02:00
RaveYard
f9bf6f9311
Implement FVector ZScript for Actor Scale
2022-06-12 17:57:44 +02:00
Christoph Oelckers
013f2003e8
Revert "-got rid of shared_ptr in postprocessing system"
...
This reverts commit 40872a2b21
.
This crashed on Vulkan in a very weird way.
2022-06-09 09:16:58 +02:00
Christoph Oelckers
eb56eb380e
- reinstated con_scale.
2022-06-08 16:42:32 +02:00
Christoph Oelckers
07a8701f8d
- make sure the last notch on the start screen is rendered.
2022-06-07 23:14:17 +02:00
Ricardo Luís Vaz Silva
121045e48d
move relative path resolution earlier, to prevent problems with include deduplication
2022-06-07 20:16:50 +02:00
Ricardo Luís Vaz Silva
6f6942609c
fix relative include path when loading folders
2022-06-07 10:02:12 -04:00
Christoph Oelckers
9454ba1009
- eliminated more unneeded shared_ptr’s.
2022-06-07 14:09:00 +02:00
Christoph Oelckers
40872a2b21
-got rid of shared_ptr in postprocessing system
2022-06-07 13:59:00 +02:00
Christoph Oelckers
c7798d5503
- use a unique_ptr for the GL debug object.
...
This doesn’t get shared and the containing class doesn’t need to be copied so this is sufficient.
2022-06-07 00:11:56 +02:00
Christoph Oelckers
989dcfcf1c
- avoid storing texture pointers in longer lived data
...
* these circumvented all internal texture replacement logic. Texture objects should only be resolved right before drawing them
* added an explicit ‚tilebackground‘ option for the summary screen to fix problems with bad decision logic based on incorrect texture type checks. Automatic tiling no longer depends on texture type, but solely on size.
* added a DrawTexture variant that can be passed a texture ID instead of a pointer
2022-06-07 00:00:54 +02:00
Christoph Oelckers
d1caf3a471
- made TObjPtr as trivial as possible.
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Mainly to avoid problems with Raze, but eliminating this constructor lets us catch erroneous local definitions via 'auto', which can cause major problems if left undetected.
2022-06-06 15:19:31 +02:00
Christoph Oelckers
71ce8aa79a
- block wipes when streaming movies are playing.
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For synchronization purposes they cannot be interrupted by the wipe loop.
This also groups the cutscene state in a struct for readability purposes.
2022-06-06 12:30:47 +02:00