Commit graph

12961 commits

Author SHA1 Message Date
Christoph Oelckers
2bf8e8f1c0 - fixed: InitClipper was missing a call to Clipper.Clear. 2017-05-09 12:20:49 +02:00
Christoph Oelckers
8be7ff01dd - removed some pointless restrictions from AActor::IsOkayToAttack which prevented its use on normal monsters.
This all made sense as long as the function was only used internally but that's not the case anymore.
2017-05-09 09:57:38 +02:00
Christoph Oelckers
c6a516089e - fixed: OPLio::WriteTremolo wrote the wrong value for operator #0. 2017-05-08 22:46:35 +02:00
Christoph Oelckers
762ba13cd9 - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
Christoph Oelckers
4a5fe65ce8 - added missing check for RenderStyle None to GL weapon drawer. 2017-05-08 19:13:18 +02:00
alexey.lysiuk
bdac1c3ad1 Fixed problem with looping of particular music tracks
Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 18:07:02 +03:00
Christoph Oelckers
26325edddc - fixed Ogg tag validation. 2017-05-08 17:00:09 +02:00
alexey.lysiuk
60fe34349e Fixed applying of speed factor to player
Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 16:54:22 +03:00
alexey.lysiuk
132ea30f0d Updated AppVeyor configuration
Added packaging of build artifact which includes executable and .pk3's
Removed obsolete environment variables for dependencies

Permalinks to the last successful builds:
Win32 Release: https://ci.appveyor.com/api/projects/coelckers/gzdoom/artifacts/gzdoom.zip?branch=master&job=Configuration%3A%20Release%3B%20Platform%3A%20Win32
x64 Release: https://ci.appveyor.com/api/projects/coelckers/gzdoom/artifacts/gzdoom.zip?branch=master&job=Configuration%3A%20Release%3B%20Platform%3A%20x64
Win32 Debug: https://ci.appveyor.com/api/projects/coelckers/gzdoom/artifacts/gzdoom.zip?branch=master&job=Configuration%3A%20Debug%3B%20Platform%3A%20Win32
x64 Debug: https://ci.appveyor.com/api/projects/coelckers/gzdoom/artifacts/gzdoom.zip?branch=master&job=Configuration%3A%20Debug%3B%20Platform%3A%20x64
2017-05-08 15:02:31 +03:00
alexey.lysiuk
f7b8dadedb Made size of music stream buffer customizable
Use snd_streambuffersize CVAR to set buffer size in kilobytes, from 16 to 1024
Name of existed CVAR from removed FMOD sound backend is used
Increased default size of stream buffer to 64 kB like it was in FMOD backend
2017-05-08 10:30:16 +03:00
alexey.lysiuk
3d100e6578 Removed unused #include's from music_libsndfile.cpp 2017-05-08 10:30:16 +03:00
alexey.lysiuk
e1266685d9 Use proper function to set sound offsets in samples
This fixes the following compilation warnings:
src\sound\oalsound.cpp(1588): warning C4244: 'argument': conversion from 'unsigned int' to 'ALfloat', possible loss of data
src\sound\oalsound.cpp(1796): warning C4244: 'argument': conversion from 'unsigned int' to 'ALfloat', possible loss of data
2017-05-08 10:29:41 +03:00
Rachael Alexanderson
cdb68f159c Merge https://github.com/coelckers/gzdoom 2017-05-07 21:29:12 -04:00
alexey.lysiuk
e848abf4df Fixed restoration of absolute time position for sounds
Loading of saved game no longer restarts sounds from beginning
2017-05-07 13:00:06 +03:00
Rachael Alexanderson
0941cda7cc Merge https://github.com/coelckers/gzdoom 2017-05-07 05:07:22 -04:00
Christoph Oelckers
2edae42822 - fixed display of WIPAR lump on Doom intermission screen. 2017-05-07 10:29:58 +02:00
alexey.lysiuk
78b724e280 Par time on stat screen doesn't need tics-to-seconds adjustment
Fixes https://forum.zdoom.org/viewtopic.php?t=56307
There was no such adjustment before scriptification of stat screen
2017-05-07 10:10:26 +03:00
Rachael Alexanderson
1cb8d80b25 - Added Gez's heretic wall texture compatibility fixes for E4M7. https://forum.zdoom.org/viewtopic.php?p=995663#p995663 2017-05-06 17:25:43 -04:00
Magnus Norddahl
81de951abc - Fix missing include 2017-05-06 22:25:18 +02:00
Magnus Norddahl
f083109b51 - Add SSE code to OpenGLSWFrameBuffer::OpenGLPal::Update to workaround a broken auto-vectorizer in GCC 2017-05-06 22:03:32 +02:00
Christoph Oelckers
7f7be9e393 - fixed compile errors in last commit. 2017-05-06 20:38:36 +02:00
alexey.lysiuk
454f553ea4 Fixed minor issues in Heretic maps (cosmetic mostly) via compatibility
# Conflicts:
#	wadsrc/static/compatibility.txt
2017-05-06 19:43:35 +02:00
alexey.lysiuk
85bb5192b3 Replaced sectorflooroffset with more generic compatibility parameter
New parameter setsectoroffset can set offset of floor or ceiling

# Conflicts:
#	src/compatibility.cpp
2017-05-06 19:43:35 +02:00
alexey.lysiuk
de97b753f6 Added compatibility parameter to set wall textures 2017-05-06 19:43:35 +02:00
alexey.lysiuk
cd8aa252ae Added compatibility parameter to set thing skills
# Conflicts:
#	src/compatibility.cpp
2017-05-06 19:43:35 +02:00
Magnus Norddahl
9011f0ed5b - Fix texture coordinates for sloped walls 2017-05-06 18:44:06 +02:00
Chris Robinson
996ce4497d Add a resampler option for the OpenAL backend 2017-05-06 18:07:31 +02:00
Magnus Norddahl
aca628acaf - Improve wall texture coordinates in softpoly 2017-05-06 15:48:04 +02:00
Christoph Oelckers
ce0547aacb - fixed: The player speed factor was only retrieved from the topmost item in the inventory. 2017-05-06 10:58:16 +02:00
Christoph Oelckers
567c21cdeb - fixed recursion in Dim functions. When the main worker function was renamed to DoDim the Super calls were not fixed for it. 2017-05-06 10:44:29 +02:00
Rachael Alexanderson
678949ccd4 Merge https://github.com/coelckers/gzdoom 2017-05-06 00:52:02 -04:00
Magnus Norddahl
5c1dc900e3 - Slightly improve sky rendering in softpoly 2017-05-06 01:43:05 +02:00
Christoph Oelckers
bb12dabe2b - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
Rachael Alexanderson
fa3846ccc6 Merge https://github.com/coelckers/gzdoom 2017-05-05 00:36:22 -04:00
Magnus Norddahl
4fcea96a1c - Improve softpoly sky rendering a little bit 2017-05-05 03:27:22 +02:00
Christoph Oelckers
2dff0e7309 - fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
This gets called from several places, and the only one passing in potentially byte swapped values is P_LoadLineDefs.
All other uses of this function were essentially broken on PowerPC.
2017-05-04 23:52:16 +02:00
Christoph Oelckers
7308979c44 - fixed bad state label in A_SerpentHeadCheck. 2017-05-04 22:53:14 +02:00
Christoph Oelckers
5bbf173b4e - fixed: SBARINFO based status bars got the wrong color for automap HUD highlights when playing Doom. 2017-05-04 11:37:36 +02:00
Rachael Alexanderson
118976129d Merge https://github.com/coelckers/gzdoom 2017-05-04 02:38:13 -04:00
Christoph Oelckers
99a61e74c7 - fixed: The first model ID was always initialized to 0, even if that model wasn't even present in the definition. 2017-05-04 00:37:43 +02:00
Christoph Oelckers
0877539315 - fixed: The Talisman powerup for SVE was given to the wrong actor. 2017-05-03 22:07:33 +02:00
Rachael Alexanderson
5a450b5eaa - fixed: +FLIPSPRITE works in mirrors in OpenGL now. 2017-05-03 15:56:33 -04:00
Rachael Alexanderson
00a4993654 - forgot to implement +SPRITEFLIP for OpenGL 2017-05-03 21:13:31 +02:00
Rachael Alexanderson
2acb485121 - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
alexey.lysiuk
8303d8bbd1 Fixed name of mpg123 shared library on Linux
https://forum.zdoom.org/viewtopic.php?t=56253
2017-05-03 16:56:22 +03:00
Christoph Oelckers
f9445e96f5 - fixed: DPSprite::GetRenderStyle returned the wrong alpha value. 2017-05-03 10:27:20 +02:00
Rachael Alexanderson
00dab8677a - fixed: Changing fullscreen while vid_renderer != currentrenderer will cause a fake vid_renderer to be passed to the mode change function in order to prevent a crash. 2017-05-03 10:05:46 +02:00
Rachael Alexanderson
a9412ec815 Merge https://github.com/coelckers/gzdoom 2017-05-02 23:26:34 -04:00
Magnus Norddahl
e68da4cd6b - Fix crash in glswfb if vid_hw2d is toggled off 2017-05-02 22:56:31 +02:00
Magnus Norddahl
c8070c65d4 - Add support for drawing decals on 3d floors in the software renderer 2017-05-02 22:26:13 +02:00