raa-eruanna
28d47d463f
- fix linux compile
...
# Conflicts:
# src/posix/sdl/sdlvideo.cpp
2017-11-18 08:20:58 -05:00
alexey.lysiuk
35bb9ba9d3
Implemented setting of window title in Cocoa backend
...
# Conflicts:
# src/posix/cocoa/i_video.mm
2017-11-18 08:19:15 -05:00
Rachael Alexanderson
c3c637a0cc
- set i_friendlywindowtitle to true by default
2017-11-18 08:17:18 -05:00
raa-eruanna
7d4f8af245
- fixed compile on Linux and (maybe?) Mac
2017-11-01 04:13:10 -04:00
Rachael Alexanderson
d313ef4b61
- de-init DoomStartupInfo on 'restart' ccmd so that the window title always contains the correct game information.
2017-10-31 20:00:58 -04:00
Rachael Alexanderson
d16ad3dcb5
- added I_FriendlyWindowTitle cvar, which takes the current game/mod name and uses it as a default window title.
2017-10-31 19:47:56 -04:00
Rachael Alexanderson
037bb1408b
- add search dirs for SDL2 for Hiaku OS
2017-10-30 19:45:21 +00:00
alexey.lysiuk
d543408fd4
Enabled MSVC 2017 64-bit target in AppVeyor configuration
2017-10-29 16:15:03 +02:00
alexey.lysiuk
ea6daf0212
Added workaround for MSVC 2017 internal compiler error
...
game-music-emu\gme\fir_resampler.cpp(28): fatal error C1001: An internal error has occurred in the compiler.
(compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 256)
2017-10-29 16:14:04 +02:00
alexey.lysiuk
415ed57713
Added Wads.CheckNumForFullName() to ZScript
...
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 15:11:49 +02:00
alexey.lysiuk
2f45218f70
Added Wads.ReadLump() to ZScript
...
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00
alexey.lysiuk
91fda180de
Added Wads.FindLump() to ZScript
...
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00
alexey.lysiuk
527cc7ecf1
Changed MSBuild verbosity level to minimal in AppVeyor configuration
2017-10-29 10:11:33 +02:00
alexey.lysiuk
c4865d2bb6
Exposed string split functionality to ZScript
...
https://forum.zdoom.org/viewtopic.php?t=58114
2017-10-28 11:44:12 +03:00
alexey.lysiuk
3b3f2e20cc
Added ability to split FString on tokens
...
https://forum.zdoom.org/viewtopic.php?t=58114
2017-10-28 11:44:12 +03:00
alexey.lysiuk
da94008f39
Fixed indentation in dynarrays.txt
2017-10-27 18:24:29 +03:00
alexey.lysiuk
40a348b1f1
Fixed potential crash in resolving of multiple assignment
...
https://forum.zdoom.org/viewtopic.php?t=58055
https://forum.zdoom.org/viewtopic.php?t=58237
2017-10-27 18:15:24 +03:00
alexey.lysiuk
79bdfe4ab2
Fixed wrong owner for *evillaugh sound
...
https://forum.zdoom.org/viewtopic.php?t=58274
2017-10-26 17:23:55 +03:00
Rachael Alexanderson
2fd5d0da54
- improve speed for ARMv7 processors by specifying hardware float calculations, and tuning it specifically for the Cortex-a7 CPU (for Raspberry Pi 2).
2017-10-25 09:31:55 -04:00
alexey.lysiuk
b8406228e6
Made dynamic array's Find() and Max() functions contant
...
https://forum.zdoom.org/viewtopic.php?t=58088
2017-10-25 11:24:01 +03:00
alexey.lysiuk
6617294c2d
Added ZScript functions GetBool() and SetBool() to CVar class
2017-10-25 10:33:18 +03:00
alexey.lysiuk
5f7a06c66e
Fixed non-portable usage of __solaris__ preprocessor definition
...
GCC: this use of "defined" may not be portable [-Wexpansion-to-defined]
Clang: macro expansion producing 'defined' has undefined behavior [-Wexpansion-to-defined]
2017-10-24 15:32:43 +03:00
alexey.lysiuk
1e7b692c77
Disabled annoying GCC compilation warnings in Travis config
...
These false positives could hide some real problem
2017-10-24 15:32:41 +03:00
alexey.lysiuk
f40a31409d
Added ability to get texture name from script
...
Use TexMan.GetName(TextureID tex) member function
2017-10-24 11:11:33 +03:00
Christoph Oelckers
714259d715
- removed the ugly grenades from the extra .pk3, now that the main file contains a much nicer and unproblematic replacement.
2017-10-23 20:51:00 +02:00
Rachael Alexanderson
66773b6a1a
- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
2017-10-23 12:16:02 -04:00
alexey.lysiuk
50d39771c0
Fixed out of bound read in zip file loader
2017-10-23 12:31:39 +03:00
alexey.lysiuk
cb982ec313
Use FString::Back() when possible
...
Changed usages of str[str.Len() - 1] to str.Back()
2017-10-23 11:55:20 +03:00
alexey.lysiuk
d526ddf7ae
Extended FString class with functions to get first and last characters
2017-10-23 11:49:54 +03:00
alexey.lysiuk
3e43572a87
Added move semantics to FString class
2017-10-23 11:48:04 +03:00
alexey.lysiuk
7d97963005
Reduced code duplication in FString class
...
Moved resetting of string data to null value into own function
2017-10-23 11:45:58 +03:00
Kevin Caccamo
3cefe10818
Add credits for grenade sprite
2017-10-23 03:55:18 -04:00
Kevin Caccamo
d98ed1ca69
New grenade sprites
...
I took these sprites from Eriguns1:
https://github.com/XaserAcheron/eriguns
2017-10-23 03:55:18 -04:00
Rachael Alexanderson
832c8f6754
- added new Ice Shards, and removed the zd_extra version
2017-10-23 03:39:44 -04:00
David Carlier
b871b1898d
OpenBSD build fix.
...
- No timidity user defined parameters supported.
- Shared libraries versioning policy differs on OpenBSD.
2017-10-21 14:49:41 -04:00
alexey.lysiuk
88deddbc3b
Fixed arch-vile bleeding when damaging target
...
https://forum.zdoom.org/viewtopic.php?t=58220
2017-10-21 11:37:43 +03:00
alexey.lysiuk
724d711d1f
Fixed a few cases when IWAD was checked by hardcoded index
2017-10-21 11:10:36 +03:00
alexey.lysiuk
13584b9a9d
Fixed applying of compatibility settings for IWADs
...
https://forum.zdoom.org/viewtopic.php?t=58239
2017-10-21 10:47:13 +03:00
Dugan Chen
4f5b459703
Remove SHARE_DIR from FileSearch.Directories for *nix
2017-10-15 07:56:09 -04:00
Rachael Alexanderson
07c3291262
- fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one
2017-10-14 17:44:17 -04:00
Rachael Alexanderson
4fb355d8da
- added 'startuptype' to iwadinfo, allowing to change the game startup screen with custom iwads
2017-10-14 17:41:43 -04:00
Rachael Alexanderson
30c6cf82ca
- added ability to change slider color using mapinfo's gameinfo
2017-10-14 13:05:15 -04:00
Rachael Alexanderson
0ccd388d91
- reverted the texture flip from the previous commit
2017-10-12 12:44:00 -04:00
Rachael Alexanderson
1b6f77a473
- fixed: inverted vertically texture uniforms for custom post-process shaders, and also changed their input format to BGRA to match the standard.
2017-10-12 11:54:56 -04:00
Dugan Chen
2e4ffbb1d1
If *nix, add default gzdoom.pk3 directory t File.Search paths
2017-10-12 10:46:26 -04:00
Leonard2
80701927e8
Fixed: don't interpolate view movements if a key press didn't result in any changes.
2017-10-11 19:01:37 +02:00
Rachael Alexanderson
7d67d5e998
- fixed possible erroneous comparison, also fixed a couple compiler warnings in the process
2017-10-10 07:23:05 -04:00
Rachael Alexanderson
fc0ae896b2
- remove vid_tft and vid_nowidescreen and associated menu option. Their functionality was supersceded and extended by vid_aspect==3 (which has the same effect as setting both to true anyhow), and it was mostly just redundant.
2017-10-10 06:38:07 -04:00
Rachael Alexanderson
69abf095c9
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
2017-10-07 20:18:37 -04:00
Rachael Alexanderson
44373b414f
- bump for 3.3pre
2017-10-07 19:36:42 -04:00