Magnus Norddahl
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7705463966
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Improved linear filtering of walls
Fixed some crash bugs
Added mipmap and filtering options to the display menu
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2016-06-25 10:33:35 +02:00 |
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Magnus Norddahl
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8ec420a597
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Added support for more texture filtering control
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2016-06-24 19:05:04 +02:00 |
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Magnus Norddahl
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698b5f3db1
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Simplify drawer code by creating loop iterators
Fixed blending bug
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2016-06-24 11:37:51 +02:00 |
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Magnus Norddahl
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db4cba239a
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Renamed member variable to make it compile with gcc
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2016-06-22 00:27:12 +02:00 |
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Magnus Norddahl
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e294906d69
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Voxel support in true color mode
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2016-06-22 00:22:06 +02:00 |
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Magnus Norddahl
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f81042b3e2
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Fix warning generated by gcc
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2016-06-21 22:10:04 +02:00 |
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Magnus Norddahl
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c235de5c22
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Native mipmap support to FTexture
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2016-06-21 21:55:08 +02:00 |
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Magnus Norddahl
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d15af1524c
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Added mipmap support for floor and ceiling
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2016-06-21 09:38:47 +02:00 |
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Magnus Norddahl
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c1b5ba5b90
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Added SSE versions of bilinear filtering
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2016-06-21 06:22:43 +02:00 |
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Magnus Norddahl
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c70aa1fe99
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Added bilinear filtering
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2016-06-20 08:24:02 +02:00 |
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Magnus Norddahl
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6daeb5a158
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Blend mode fixes
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2016-06-20 02:36:54 +02:00 |
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Magnus Norddahl
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d3bc68a160
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Disabled the AVX intrinsics
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2016-06-19 23:37:22 +02:00 |
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Magnus Norddahl
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38aba81dcc
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Added more SSE drawers
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2016-06-19 23:11:41 +02:00 |
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Magnus Norddahl
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3f905197d0
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Moved vectorized drawers to their own files
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2016-06-19 07:40:01 +02:00 |
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Magnus Norddahl
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3e7eb79729
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Added some experimental AVX2 drawers
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2016-06-18 11:17:59 +02:00 |
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Magnus Norddahl
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e7cdcd9c0a
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Change to one pass rendering to remove fuzz artifact
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2016-06-18 05:20:34 +02:00 |
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Magnus Norddahl
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4ef2fb3cdb
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Fixed multithreaded rendering issue with the fuzz effect
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2016-06-17 14:45:52 +02:00 |
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Magnus Norddahl
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822bbd5b9a
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Fuzz (invisibility) adjustments
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2016-06-17 13:40:23 +02:00 |
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Magnus Norddahl
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f53e468f3f
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Fixed fill column rgba drawers
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2016-06-17 12:38:00 +02:00 |
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Magnus Norddahl
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fee8650357
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Add r_multithreaded and fix color issue
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2016-06-17 08:02:41 +02:00 |
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Magnus Norddahl
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586d5cdf1e
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Normalize naming convention a little
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2016-06-13 23:33:52 +02:00 |
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Magnus Norddahl
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69b2fa72e8
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Moved RGBA draw stuff to its own header file
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2016-06-13 23:10:54 +02:00 |
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Magnus Norddahl
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3ce2d8365d
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Fix HUD colors when hw2d is off
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2016-06-13 20:01:31 +02:00 |
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Magnus Norddahl
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0f0859b0b2
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Special colormap support for when no hw accel is available
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2016-06-12 22:54:23 +02:00 |
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Magnus Norddahl
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350857a9f6
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Fixed fuzz effect when using multiple cores
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2016-06-12 19:19:44 +02:00 |
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Magnus Norddahl
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42efc7334e
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Fix missing particles in true color mode
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2016-06-12 00:50:43 +02:00 |
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Magnus Norddahl
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5ae8e9e8c2
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Fix missing colormap lookup
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2016-06-11 16:17:30 +02:00 |
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Magnus Norddahl
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d5331e6095
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Wallscan fix
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2016-06-10 22:22:40 +02:00 |
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Magnus Norddahl
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07571da98c
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Improved how threaded rendering is handled
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2016-06-10 18:43:49 +02:00 |
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Magnus Norddahl
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27156eb60a
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Linux compile fixes and missing variable declarations
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2016-06-10 16:32:47 +02:00 |
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Magnus Norddahl
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103a6baac5
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Support for drawing in multiple passes
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2016-06-10 15:57:31 +02:00 |
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Magnus Norddahl
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24f846f702
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Bug fixes
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2016-06-10 14:25:56 +02:00 |
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Magnus Norddahl
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05b6fe6174
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Added true color texture support for walls and floors
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2016-06-10 13:50:34 +02:00 |
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Magnus Norddahl
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c452d02573
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Added multicore rendering to true color drawers
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2016-06-07 15:25:11 +02:00 |
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Magnus Norddahl
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c5fcfb664f
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Changed rgba renderer to use a command queue system for its drawers
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2016-06-07 00:55:52 +02:00 |
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