Christoph Oelckers
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23477342c3
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- fixed handling of states with the 'light' keyword.
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2021-09-24 00:01:19 +02:00 |
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drfrag
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c13cd74766
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- Fixed broken V_BreakLines.
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2021-09-23 15:36:24 +02:00 |
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Christoph Oelckers
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708717b6ab
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- we're past 4.7 now.
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2021-09-23 14:01:14 +02:00 |
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Christoph Oelckers
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dc116721fb
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- missed the index.
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2021-09-23 11:41:48 +02:00 |
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Christoph Oelckers
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f10578a04b
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- treat "materials" as a known folder name for eliminating root folders in Zips.
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2021-09-23 10:54:18 +02:00 |
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Christoph Oelckers
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7ce5bb4861
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- re-enable light attenuation.
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2021-09-22 12:14:29 +02:00 |
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Christoph Oelckers
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55186d3f6c
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- updated survey code to check for Apple's M1 CPU.
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2021-09-21 22:01:50 +02:00 |
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Christoph Oelckers
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0db7a6206b
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- fixed shader compilation.
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2021-09-21 21:07:46 +02:00 |
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Rachael Alexanderson
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a0a90f874f
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- update widepix again, mv strife.strife to strife
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2021-09-21 15:01:43 -04:00 |
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Christoph Oelckers
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702b75e96a
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- fixed one frame activation delay for dynamic lights.
We cannot check HasDynamicLights in ProcessThinkers because it gets set too late.
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2021-09-21 20:43:21 +02:00 |
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Christoph Oelckers
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6c12a8de12
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- properly track whether some action in the current frame may have triggered a dynamic light activation.
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2021-09-21 20:31:43 +02:00 |
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Christoph Oelckers
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da806b354d
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- cleanup of the revised y-clamping feature.
This integrates better with the existing features.
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2021-09-21 20:31:42 +02:00 |
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Rachael Alexanderson
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6e2aef617c
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- update widescreen graphics, with strife support
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2021-09-21 13:00:17 -04:00 |
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Emile Belanger
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4de6b769d3
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GLES: Only use GPU sync if necessary and available.
If there are complaints of reduced performance, or visual artefacts compared to 4.6.1, it may be worth increasing HW_MAX_PIPELINE_BUFFERS to 4 again.
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2021-09-21 18:45:55 +02:00 |
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Rachael Alexanderson
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24aa497e4f
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- fix icon in .gitattributes, it must always be checked out as binary
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2021-09-21 11:52:36 -04:00 |
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Emile Belanger
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db59a4f9af
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Add buffer synchronisation for GLES when using mapped buffers.
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2021-09-20 18:12:20 -04:00 |
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Emile Belanger
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76875f0a3c
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Fix spot lights for GLES
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2021-09-20 18:12:20 -04:00 |
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Emile Belanger
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e361ff1a9c
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Removed unused EGL files
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2021-09-20 18:12:20 -04:00 |
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Emile Belanger
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c20cb92961
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Removed unused GLES shader files
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2021-09-20 18:12:20 -04:00 |
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Yarn366
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6d8862b514
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Added detection for IWADs downloaded via the Bethesda.net Launcher
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2021-09-20 10:50:19 -04:00 |
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Cacodemon345
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567bff403a
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Fix broken text input when SDL2 is using Wayland
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2021-09-20 10:49:41 -04:00 |
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Rachael Alexanderson
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cb0c8922e0
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- downgrade GL_EXTENSIONS message in OpenGL ES to logging level
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2021-09-20 08:46:34 -04:00 |
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Christoph Oelckers
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2fd8113576
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- text update.
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2021-09-19 16:12:40 +02:00 |
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Christoph Oelckers
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a0043ec09d
|
- better handling of texture clamp state.
Free combination of clamping with all texture modes still missing in GLES and Softpoly renderers!
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2021-09-19 14:54:34 +02:00 |
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Christoph Oelckers
|
3acc5a2723
|
- fixed code generation issues with parameterized MBF21 functions.
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2021-09-19 12:59:24 +02:00 |
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Christoph Oelckers
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fb107f80e6
|
- fixed vertex generation when splitting walls by planes on old hardware.
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2021-09-18 13:09:05 +02:00 |
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Rachael Alexanderson
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614b8477b8
|
- change URL for stats script
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2021-09-18 06:58:21 -04:00 |
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Christoph Oelckers
|
fc2818b195
|
- menu system update from Raze for better control of animated menus.
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2021-09-18 12:19:35 +02:00 |
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Christoph Oelckers
|
31de21e6aa
|
- GLES fixed: The weapon sprite must be rendered with the fullscreen colormap on.
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2021-09-18 10:27:41 +02:00 |
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Christoph Oelckers
|
1fe5fc2edc
|
- changed survey control CVAR to avoid sending data for participants of the previous survey without confirmation.
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2021-09-18 10:19:23 +02:00 |
|
Christoph Oelckers
|
7aaea65f28
|
- fixed GLES startup
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2021-09-18 10:18:23 +02:00 |
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Christoph Oelckers
|
a6819bfe62
|
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
A new command, "screensize", has been added to allow setting it explicitly, and this has been used for all the stock animations.
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2021-09-18 09:19:34 +02:00 |
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Christoph Oelckers
|
914b54ffd5
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- fix compatibility handler for KDiZD's Z1M3.
The sector needs both tags - the original 83 for the deep water effect, plus 82 for the fade, to render and act correctly.
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2021-09-17 23:35:03 +02:00 |
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Christoph Oelckers
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2350780db0
|
- fixed: "Dialogue" in MAPINFO must clear all "AddDialogues" that came before.
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2021-09-17 23:04:13 +02:00 |
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Christoph Oelckers
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08baad6e21
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- fixed melee attack disance being off after adding MBF21 support.
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2021-09-17 22:59:30 +02:00 |
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Christoph Oelckers
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67958833b7
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Merge branch 'gles2_merge'
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2021-09-17 21:22:41 +02:00 |
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Christoph Oelckers
|
c9d9982b68
|
- fixed: Decal things did not spawn their lower decals.
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2021-09-17 00:48:12 +02:00 |
|
Christoph Oelckers
|
918e9e9b0d
|
- fixed texture clamping for elements that are partially behind a slope.
This is mainly mid textures on linedefs and decals.
|
2021-09-17 00:25:28 +02:00 |
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Christoph Oelckers
|
fdf879167c
|
- fixed bad parameter order in MinoraurSlam.
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2021-09-16 07:45:09 +02:00 |
|
Christoph Oelckers
|
b8d61a38a9
|
- partial text update.
|
2021-09-15 18:48:03 +02:00 |
|
Christoph Oelckers
|
23a2ccec2b
|
- Consider 'Program Files' a read only location without actually checking.
Due to virtualization the actual check may not produce correct results, plus writing there is bad style anyway.
|
2021-09-15 00:39:18 +02:00 |
|
Christoph Oelckers
|
8c715d48cd
|
- fixed: 3D floor model sectors were not added to the sector lists for precise rendering.
|
2021-09-14 19:49:42 +02:00 |
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Christoph Oelckers
|
17638426b9
|
- removed the redundant gl_render_precise CVAR.
The menu now uses gl_seamless directly without the redirection.
|
2021-09-14 19:49:42 +02:00 |
|
Christoph Oelckers
|
c7db3875e1
|
- fixed: colors from brightmaps and glowmaps need to be desaturated.
|
2021-09-14 19:49:41 +02:00 |
|
Christoph Oelckers
|
e1a5f61f8c
|
- fixed: shaders with NO_LAYERS defined may not apply brightmap and glowmap.
These are undefined for such fragments.
|
2021-09-14 19:49:41 +02:00 |
|
Christoph Oelckers
|
b0382599f6
|
- removed the SSBO block for desktop OS’s when gl_pipeline_depth is enabled
|
2021-09-14 00:13:08 +02:00 |
|
Magnus Norddahl
|
796890bb98
|
Limit texture upload transfer buffers to roughly 64 MB
|
2021-09-13 23:56:15 +02:00 |
|
Christoph Oelckers
|
9aeb78ae97
|
- marked several invisible controller things to not show on the automap with the scanner powerup.
am_cheat will still show them.
|
2021-09-12 13:18:40 +02:00 |
|
Christoph Oelckers
|
f783a94835
|
- treat 'vid_adapter 0' as what Windows considers the primary monitor.
Courtesy of https://devblogs.microsoft.com/oldnewthing/20070809-00/?p=25643
|
2021-09-12 10:02:30 +02:00 |
|
Christoph Oelckers
|
b550f57ce3
|
- fixed: Brightmap application for horizons was undefined..
This depended on the state of the previously rendered portal which could have switched it off.
|
2021-09-12 08:37:19 +02:00 |
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