Commit graph

327 commits

Author SHA1 Message Date
MajorCooke
165d2887fd - Added: A_GiveToChildren
- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
2014-10-29 14:01:31 -05:00
MajorCooke
c01d1a8003 - Added DMSS_NOPROTECT.
Bypasses PowerProtection inventory items.
2014-10-27 22:29:10 -05:00
MajorCooke
a19620968d - Follow-up of the previous commit.
- Cleaned up the DoDamage and DoKill functionality.
- Added DMSS_FOILBUDDHA and KILS_FOILBUDDHA.
2014-10-25 09:39:10 +02:00
Christoph Oelckers
1c500cead6 - fixed: A_Respawn did not restore the flags6 and flags7 fields. 2014-10-25 01:27:34 +02:00
Christoph Oelckers
b6f4862024 - fixed: A_Warp didn't initialize oldx/y/z in all situations. 2014-10-25 00:05:52 +02:00
Christoph Oelckers
0f19356e24 Merge branch 'master' of https://github.com/MajorCooke/zdoom
Conflicts:
	wadsrc/static/actors/constants.txt
2014-10-12 08:43:46 +02:00
MajorCooke
f766a1ab38 - Added SXF_ORIGINATOR.
- Only useful for missiles.

By default, missiles cannot set themselves as the master when spawning
actors.
2014-10-11 16:15:42 -05:00
MajorCooke
47029a3efc DoKill bug
-Fixed: DoKill did not target 'killtarget' for missiles, causing crashes and making the function not work properly.
2014-10-07 11:33:08 -05:00
MajorCooke
f54a59fdf8 - Added JLOSF_CHECKTRACER for A_JumpIfTargetInLOS.
- CHECKTRACER doesn't need to be a missile or have the SEEKERMISSILE
flag.
2014-10-02 17:00:17 -05:00
MajorCooke
5030832df0 - Added DMSS_NOFACTOR for all A_Damage functions. 2014-10-02 11:48:07 -05:00
MajorCooke
96c6e7d9bf Minor fix; didn't mean to include that flag check. 2014-09-28 08:20:27 -05:00
MajorCooke
43b86288c7 - Added A_Remove(int pointer, int flags).
- RMVF_MISSILES removes missiles.
- RMVF_NOMONSTERS ignores monsters.
- RMVF_MISC includes non-monsters and missiles.
- RMVF_EVERYTHING disregards all checks and remove it.

These flags now apply to the following in addition to the new function:

-A_RemoveTarget
-A_RemoveMaster
-A_RemoveTracer
-A_RemoveChildren
-A_RemoveSiblings
2014-09-28 08:15:00 -05:00
MajorCooke
97d5d614c4 - Fixed: SXF_NOPOINTERS didn't clear LastHeard, causing monsters to spawn with targets. 2014-09-27 16:50:24 -05:00
MajorCooke
68a5db3c8c - Added SXF_NOPOINTERS for A_SpawnItemEx.
- Added WARPF_ABSOLUTEPOSITION for A_Warp.
2014-09-27 13:22:14 -05:00
Christoph Oelckers
e025f40902 - more redundancy removal: Consolidated the common part of the A_Kill* functions into a subfunction. 2014-09-27 08:54:18 +02:00
Christoph Oelckers
afaa88a460 - consolidated the common portion of the 6 different A_Damage* functions into a subfunction. 2014-09-27 08:48:36 +02:00
MajorCooke
0735cb9550 - Updated many functions.
- Added A_KillTarget(damagetype, int flags).
- Added A_KillTracer(damagetype, int flags).
- Added A_RemoveTarget.
- Added A_RemoveTracer.

A_Kill (Master/Target/Tracer/Children/Siblings):
- KILS_FOILINVUL: foils invulnerability.
- KILS_KILLMISSILES: destroys projectiles. Does not work on invulnerable
projectiles without KILS_FOILINVUL, and doesn't work at all on missiles
with NODAMAGE flag.
- KILS_NOMONSTERS: actors that are monsters will not be killed.

A_Damage (Self/Target/Master/Tracer/Children/Siblings):
- DMSS_FOILINVUL: foils invulnerability.
- DMSS_AFFECTARMOR: damages the actor's armor instead of bypassing it
entirely.
- DMSS_KILL: damages the actor by its remaining health (useful for
modular DECORATE programming).

- Added A_SpawnItemEx flags:
- SXF_SETTARGET: sets the calling actor as the target.
- SXF_SETTRACER: sets the calling actor as the tracer.
Both of these functions take priority similar to SXF_SETMASTER over
SXF_TRANSFERPOINTERS.
2014-09-27 00:10:31 -05:00
MajorCooke
5b71ce6dcb - Added FDARI's A_JumpIfHealthLower patch.
Now with pointer accessibility.
2014-09-26 11:48:20 -05:00
MajorCooke
422e83a1b9 - Added more A_Damage functions:
- A_DamageTarget
- A_DamageTracer
-Both take a number for how much damage to deal and the damagetype to
inflict. Negative numbers means healing.
2014-09-25 23:12:25 -05:00
MajorCooke
b1f87295b8 - Added A_DamageSelf.
- A_DamageSelf(int amount, name damagetype)
2014-09-25 16:47:41 -05:00
MajorCooke
44683657f2 - Added jpalomo's A_SetSpeed patch. 2014-09-20 17:34:57 -05:00
MajorCooke
5c4ad9be68 Added Blue Shadow's A_SpawnItemEx changes: (1/2)
SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
2014-09-19 14:15:31 -05:00
MajorCooke
7a62459c00 Allow SXF_SETMASTER to work on non-monsters. 2014-09-18 17:58:06 -05:00
Christoph Oelckers
2be3b776d8 - fixed: A_CustomMissile should not jump to the See state for dead monsters when using CMF_CHECKTARGETDEAD. 2014-09-13 10:15:09 +02:00
Christoph Oelckers
7d7f146ce1 - fixed: transferring a translation to a missile needs to check if the missile was spawned successfully. 2014-06-28 15:21:19 +02:00
Christoph Oelckers
e56e525d0f - A_FireCustomMissile transfer tranlsation flag, code submission by jpalomo 2014-06-22 08:55:21 +02:00
Christoph Oelckers
63a0e01c6a Merge branch 'interpview_optin' 2014-05-08 09:17:00 +02:00
Christoph Oelckers
67ebbe3ed4 made some changes to turn the CF_INTERPVIEW flag when changing angles into an op-in feature instead of making it automatic. 2014-05-08 09:15:56 +02:00
Gaerzi
18f2644162 A_Log formatted text
Make DECORATE version of Log consistent with ACS version.
2014-02-22 04:09:52 +13:00
Randy Heit
1f723c10ae Add CF_INTERPVIEW for players.
- Added CF_INTERPVIEW flag for players. A_SetPitch/A_SetAngle and the
  similar ACS APROPs set this when changing an angle. This forces the
  renderer to interpolate the view angles instead of updating with the
  latest mouse positions. The effect lasts one tick.
2013-10-09 21:50:24 -05:00
Randy Heit
fc843c28ba Merge branch 'maint' 2013-09-18 22:06:31 -05:00
Randy Heit
a7a7d5d6b3 Add missing prantheses for A_CustomPunch's puffFlags calculation
- Fixed: Need parentheses for precedence when setting puffFlags in
  A_CustomPunch. Otherwise, it's completely broken.
2013-09-18 21:25:00 -05:00
Randy Heit
33ee8f9fef Merge branch 'maint' 2013-08-29 22:27:49 -05:00
Randy Heit
7143ae49e1 Fixed: CheckPlayerCamera not sync safe
-  If a player is spying through another player, CheckPlayerCamera will
   return the TID of the player you are "spying", but as coopspy isn't a
   net command, this wont be reflected by all nodes. So to fix this,
   CheckPlayerCamera now returns -1 if a player's camera is that of any
   player at all. (thanks edward850)
2013-08-29 21:45:37 -05:00
Randy Heit
aac0de3e48 Fixed: Make A_SetTics work with weapons.
- When A_SetTics is called from a weapon, we need to set the tics for the
  psprite instead of the actor itself.
2013-08-29 21:40:01 -05:00
Christoph Oelckers
61c94648dc - added ACS CheckFlag function. 2013-08-12 22:38:52 +02:00
Christoph Oelckers
c0174ea7cd - Added A_DropItem for DECORATE. 2013-08-11 20:48:08 +02:00
Christoph Oelckers
cbc0b70e7c - TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell. 2013-07-24 20:15:17 +02:00
Christoph Oelckers
f3d8790995 Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-07-22 22:54:45 +02:00
Christoph Oelckers
a90b49dc72 - added string table replacement for A_Print, A_PrintBold and A_Log. 2013-07-14 14:33:45 +02:00
Christoph Oelckers
94a3d92f93 Merge branch 'maint' 2013-06-24 16:49:51 +02:00
Christoph Oelckers
394f21f71e - fixed: Draining health from a victim must check for damage reduction before awarding the health to the player. This affected Heretic's gauntlets, A_Saw and A_CustomPunch.
- added a DONTDRAIN flag that prevents the above attacks from draining any health at all.
2013-06-24 16:42:43 +02:00
Christoph Oelckers
7d56311152 - added Ryan Cordell's A_CheckRange submission. 2013-06-23 18:45:17 +02:00
Randy Heit
894c4198b0 - Fixed possible NULL pointer deref in A_FireBullets
SVN r4263 (trunk)
2013-05-13 02:27:39 +00:00
Randy Heit
c63273348a - Fixed possible NULL pointer deref in A_CustomPunch
SVN r4255 (trunk)
2013-05-12 18:31:36 +00:00
Randy Heit
2668988870 - Switched to a genericly extensible representation for userinfo.
- Fixed: The playerinfo CCMD did not range check the player number.

SVN r4253 (trunk)
2013-05-12 18:27:03 +00:00
Randy Heit
9072c25e65 - Added a big-endian fix for actor flag fields that aren't four bytes wide.
SVN r4251 (trunk)
2013-05-05 00:01:51 +00:00
Christoph Oelckers
bed47c6eff - A_KIllSiblings and A_DamageSiblings didn't check for a valid master.
SVN r4242 (trunk)
2013-04-30 06:48:53 +00:00
Randy Heit
5dc034c2ed - Fixed: A_RemoveSiblings and A_KillSiblings did not check that the caller had a master to deduce siblings from.
SVN r4237 (trunk)
2013-04-30 02:46:47 +00:00
Randy Heit
f7aa019f85 - Stylistic changes.
SVN r4236 (trunk)
2013-04-30 02:45:15 +00:00
Randy Heit
e92560b4da - Be consistent with whitespace tabs.
SVN r4235 (trunk)
2013-04-30 02:41:59 +00:00
Randy Heit
147da94e2f - Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags.
SVN r4207 (trunk)
2013-03-28 01:29:23 +00:00
Randy Heit
f9915d7cf2 - Added FDARI's A_CheckLOF, modified to use a Trace callback function.
SVN r4201 (trunk)
2013-03-23 02:55:59 +00:00
Randy Heit
c54ea7f6b7 - Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
SVN r4199 (trunk)
2013-03-23 01:22:37 +00:00
Randy Heit
2874d927b1 - Random spawners no longer move the missile forward when spawning them, because presumably
whatever spawned the random spawner already took care of this.
- Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely 
  move the spawned missile outside of its shooter (and potentially beyond a wall the shooter
  might happen to be standing next to).

SVN r4194 (trunk)
2013-03-21 03:06:04 +00:00
Randy Heit
53e73783e0 - Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
SVN r4191 (trunk)
2013-03-20 03:36:45 +00:00
Randy Heit
277d59b2bb - Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
SVN r4188 (trunk)
2013-03-20 03:07:45 +00:00
Randy Heit
de20936b13 - Allow negative force for A_RadiusThrust.
SVN r4187 (trunk)
2013-03-20 02:41:59 +00:00
Christoph Oelckers
b0203c9f1d - added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
SVN r4181 (trunk)
2013-03-13 11:27:30 +00:00
Randy Heit
8410ac760a - Added A_SetDamageType.
SVN r4180 (trunk)
2013-03-13 04:04:48 +00:00
Christoph Oelckers
c7aa7e2a4b - missing NORANDOMPUFFZ code.
SVN r4177 (trunk)
2013-03-09 07:09:40 +00:00
Randy Heit
549712e719 - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
can perform based on the amount of damage actually taken after all modifications are done to
  it. However, if the damage is canceled away, blood will still spawn for the original damage
  amount rather than the modified amount.

SVN r4012 (trunk)
2013-01-02 04:39:59 +00:00
Randy Heit
dfe470e5f2 - Added JLOSF_NOAUTOAIM flag for when you want to use A_JumpIfTargetInLOS in conjunction with
something that never autoaims, such as a railgun.
- Fixed: A_JumpIfTargetInLOS should use P_AimLineAttack() instead of P_BulletSlope(), because the
  latter intentionally checks to the sides of the aimed line.

SVN r4007 (trunk)
2013-01-02 03:17:52 +00:00
Randy Heit
a71736b598 - Fixed: If there are not enough states for a spawned debris chunk, A_SpawnDebris should still
fling it somewhere.

SVN r3963 (trunk)
2012-11-10 03:38:52 +00:00
Randy Heit
a77705e04e - Added A_JumpIfTargetOutsideMeleeRange and A_JumpIfTargetInsideMeleeRange because I thought
I could be clever and have the beggar chase after you some after you attack him, with a
  random chance to cease pursuit. However, that didn't look much different from his normal
  wandering animation, and he usually gave up before getting anywhere near you, so it was
  kind of pointless. I kept the action functions around anyway, since they're simple things that
  somebody else might find useful.
- Added a melee range check to A_SentinelRefire for actors without missile states. This fixes
  Strife's Beggar trying to attack you when you're nowhere near him.

SVN r3863 (trunk)
2012-09-06 03:36:25 +00:00
Randy Heit
6a91335841 - Turned A_Explode's affectsource parameter into a flags parameter and added XF_NOTMISSILE
and RTF_NOTMISSILE so that you can use A_Explode and A_RadiusThrust with non-missiles without
  them telling P_RadiusAttack() that the target is the source.

SVN r3860 (trunk)
2012-08-30 04:01:50 +00:00
Randy Heit
a94cf9d548 - Added A_SetTics.
SVN r3851 (trunk)
2012-08-24 21:02:49 +00:00
Randy Heit
9c0b0dc774 - Add the bob offset to the missiles spawned by P_SpawnMissile(), P_SpawnMissileAngle(), P_SpawnMissileAngleSpeed(), A_MissileAttack, A_ComboAttack, A_BasicAttack, A_CustomMissile, A_CustomComboAttack, A_ThrowGrenade, A_SpawnDebris, and A_Burst.
- Add the bob offset to the value returned by GetActorZ.

SVN r3795 (trunk)
2012-07-30 00:05:24 +00:00
Randy Heit
97372c9c05 - Changed A_SpawnItem and A_SpawnItemEx to take the caller's floatbob into account when calculating the spawned actor's z.
SVN r3790 (trunk)
2012-07-27 02:01:36 +00:00
Randy Heit
fdc6a03125 - Remove Item from StateCallData, since it isn't read anywhere.
SVN r3766 (trunk)
2012-07-15 23:00:16 +00:00
Randy Heit
6f93b88245 - Fixed type in A_Respawn.
SVN r3762 (trunk)
2012-07-15 01:59:49 +00:00
Randy Heit
ba00e3a185 - Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
SVN r3753 (trunk)
2012-07-11 02:50:13 +00:00
Randy Heit
5a245af2ad - Fixed: The action function version of ACS_NamedExecuteWithResult only accepted three script parameters.
SVN r3741 (trunk)
2012-07-06 03:09:17 +00:00
Randy Heit
70c11f7568 - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
- Merged all the multiple bool parameters to the railgun functions into a single flags parameter.

SVN r3706 (trunk)
2012-06-22 03:56:08 +00:00
Randy Heit
b982482f74 - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
SVN r3694 (trunk)
2012-06-17 03:18:26 +00:00
Christoph Oelckers
37d9519673 - added Xaser's submission for no impact damage from blasting.
SVN r3693 (trunk)
2012-06-16 09:01:05 +00:00
Randy Heit
086d0a797e - Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with
a player_t pointer.

SVN r3681 (trunk)
2012-06-09 04:15:56 +00:00
Randy Heit
9473e229f1 - Fix tiny error in A_WolfAttack, courtesy of Gez.
SVN r3666 (trunk)
2012-05-26 01:03:39 +00:00
Christoph Oelckers
0f8e2441a1 - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations.
SVN r3651 (trunk)
2012-05-13 11:17:27 +00:00
Randy Heit
44932a6c56 - Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
overridden in custom player classes by changing their Obituary property to something else.
- ClientObituary() now only looks up the obituary message from the killing player's weapon if the
  damage type was 'Melee' or 'Hitscan'.
- Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'.
- Switched A_Saw and A_CustomPunch to the 'Melee' damage type.

SVN r3646 (trunk)
2012-05-13 01:06:28 +00:00
Braden Obrzut
206ffd936f - Fixed: r3630 had a missing end parentheses.
- Removed A_KSpiritWeave since it was basically identical to the function CHolyWeave (besides the random number generator object) and was never exported as a native action anywhere.

SVN r3631 (trunk)
2012-05-07 06:14:48 +00:00
Randy Heit
93bdd58725 - Fixed: ACS_NamedExecuteWithResult, the action function, parsed its
parameters incorrectly.



SVN r3630 (trunk)
2012-05-07 01:23:45 +00:00
Randy Heit
5b86ce9f7d - If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
its tracer so that it will look for a new target the next time it is called.
- Extended P_RoughMonsterSearch() with a flag to indicate that it should only search for seekable
  targets.

SVN r3572 (trunk)
2012-04-19 03:22:06 +00:00
Randy Heit
5bf3b7113e - Fixed: When using CMF_ABSOLUTEPITCH or CMF_OFFSETPITCH, A_CustomMissile could calculate a
negative missile speed.

SVN r3565 (trunk)
2012-04-15 02:43:37 +00:00
Christoph Oelckers
37f4ee53b9 - applied Xaser's A_RailAttack duration fix.
SVN r3557 (trunk)
2012-04-13 08:15:57 +00:00
Randy Heit
d0bba7c3c3 - Added another flag to P_FindFloorCeiling() to get it to do its standard processing but
without resetting the actor's sector. The 3D floor checks in P_NightmareRespawn() and
  A_RestoreSpecialPosition now use this.
- Fixed: P_NightmareRespawn() did its Z clamping before checking for 3D floors.
- Fixed: Respawning actors were not clamped to the ceiling.

SVN r3542 (trunk)
2012-04-08 05:39:46 +00:00
Christoph Oelckers
40c906f10d - fixed new A_Facetarget pitch code which made some incorrect assumptions about variables' signedness.
- fixed a few compiler warnings.


SVN r3535 (trunk)
2012-04-07 20:44:28 +00:00
Christoph Oelckers
4637ed53fa - added Thomas's patch to add a Pufftype parameter to A_Explode.
SVN r3532 (trunk)
2012-04-07 13:17:38 +00:00
Christoph Oelckers
34820aacd2 - added Xaser's modified version of kgsws's railgun enhancements patch.
SVN r3529 (trunk)
2012-04-07 12:57:44 +00:00
Christoph Oelckers
c3638eb338 - added FDARI's submission for A_CustomMissile options.
SVN r3526 (trunk)
2012-04-07 12:36:39 +00:00
Randy Heit
5358fd594b - Fixed: A_Respawn and P_NightmareRespawn() should not check for collision with world geometry.
The initial spawn did not, so this can prevent respawns of things that were initially
  spawned if they happen to intersect a wall.
- Fixed: Don't respawn actors inside the floor.
- Fixed: The final calls to P_FindFloorCeiling() in P_NightmareRespawn() and A_RestoreSpecialPosition
  also need to pass true as the second parameter. (Because this parameter is onlyspawnpos, not
  onlymidtex.)

SVN r3518 (trunk)
2012-04-06 04:46:45 +00:00
Randy Heit
64f0e0e984 - Fixed: A_Respawn also needs to use P_SpawnMapThing-like sector finding. Since it is exactly the
same situation A_RestoreSpecialPosition, it now just calls that to do the moving. This also
  means it is no longer limited to respawning things on the floor.

SVN r3514 (trunk)
2012-04-03 04:31:27 +00:00
Christoph Oelckers
3e7473e51a - added handling for MF5_NOINTERACTION to A_Weave.
SVN r3507 (trunk)
2012-04-01 11:15:16 +00:00
Randy Heit
23cda7c685 - Do the P_SightCheck() last in A_JumpIfInTargetLOS, since it's the most expensive check.
- Fixed: A_JumpIfInTargetLOS did the FOV cone check from self -> target rather than from
  target -> self.

SVN r3503 (trunk)
2012-04-01 03:41:08 +00:00
Randy Heit
cfb9329c7f - Add Gez's A_RadiusGive.
SVN r3493 (trunk)
2012-03-30 04:28:10 +00:00
Randy Heit
77c663a9b8 - In conjunction with all the below changes, attempt to fix A_CheckSightOrRange and A_CheckSight
for multiplayer: They now always check through the eyes of every player. For players whose
  cameras are not players, they also check through the eyes of those cameras.
- Using spynext/spyprev to switch from a non-player to a player now writes a command to the
  network stream and lets Net_DoCommand() take care of it later. The logic here is that if
  a player is viewing from something that isn't another player, then every player needs to know
  about it for sync purposes. Consequently, when they stop viewing from a non-player and switch
  to a player, everybody needs to know about that too. But if they are viewing from a
  player, it doesn't matter which player it is, so they can spynext/spyprev all they want
  without letting the other players know about it (and without potentially breaking demos--due
  to the above-mentioned two codepointers--while doing it during demo playback).
- Replaced the instances of checking players[consoleplayer].camera for a valid pointer to
  ones that do it for every player.
- Fixed: Upon changing levels, all players but the consoleplayer would have their cameras NULLed.
- Fixed: player_t::FixPointers() needs to bypass the read barriers, or it won't be able to
  do substitutions of old objects that are pending deletion.

SVN r3448 (trunk)
2012-03-17 00:52:33 +00:00
Randy Heit
5a076c1f32 - Fixed: The distance parameter for A_RadiusThrust was defined as fixed, when the parameter
passed to P_RadiusAttack is just a regular int.

SVN r3443 (trunk)
2012-03-16 00:41:11 +00:00
Randy Heit
64e992f648 - Remove seeker missile restriction from A_JumpIfTracerCloser.
SVN r3398 (trunk)
2012-02-28 02:19:57 +00:00
Randy Heit
7561beb212 - Added action functions that work with script names instead of script numbers. They are
named the same as their ACS function equivalents. e.g. From DECORATE, you can now use
  ACS_NamedExecuteAlways to run a script with a name.

SVN r3364 (trunk)
2012-02-16 21:49:09 +00:00
Randy Heit
b41dbf8a52 - A_SetPitch now clamps the player's pitch within the valid range. It can
be made to clamp other actors' pitches to within the range (-90,+90)
  degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.



SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Randy Heit
7d502e7789 - Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.
SVN r3318 (trunk)
2011-11-24 04:27:47 +00:00
Randy Heit
de8bf651f2 - Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
SVN r3293 (trunk)
2011-09-14 23:24:32 +00:00
Christoph Oelckers
03177090c0 - removed some unnecessary r_ header #includes.
SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00
Christoph Oelckers
24593fe008 - added FDARI's A_Warp submission.
SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers
5d65ab6e6c - cleaned up setPointer interface.
- ZDoom part of setPointer/setActivator, submitted by FDARI.


SVN r3230 (trunk)
2011-06-13 10:22:47 +00:00
Christoph Oelckers
f69181f851 - added FDARI's latest actor pointer submission.
SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Randy Heit
381fb8d304 - Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust
starts diminishing.

SVN r3202 (trunk)
2011-05-11 04:31:31 +00:00
Randy Heit
91f3f61ead SVN r3201 (trunk) 2011-05-11 04:29:19 +00:00
Christoph Oelckers
b7fadac671 - added Gez's A_WolfAttack submission.
SVN r3199 (trunk)
2011-05-09 22:10:20 +00:00
Randy Heit
d3b44a4172 - Fix errors/warnings from MinGW 4.5.0 (tdm-1).
- Disable the missing field initializers warnings that -Wextra produces from GCC.

SVN r3173 (trunk)
2011-03-29 05:20:33 +00:00
Christoph Oelckers
820554d636 - added FDARI's pointer operation submission.
SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00
Christoph Oelckers
1ea5cc8bd8 - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
SVN r3152 (trunk)
2011-02-13 10:18:28 +00:00
Christoph Oelckers
e4b236cbcc - added DavidPH's A_SetMass submission.
SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers
1f43f4e961 - Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Christoph Oelckers
df138fe4f9 - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
- merged all places where secrets are credited into one common function.
- added the Doom64 COUNTSECRET actor flag.
- fixed: AInventory::CreateCopy did not clear the COUNTITEM flag.
- fixed: Dropping an item did not increase the item count but the dropped item could still have the COUNTITEM flag. Now this flag gets cleared when the item gets picked up so that dropped items don't count a second time.

SVN r2826 (trunk)
2010-09-19 00:06:45 +00:00
Christoph Oelckers
88f0fa270a - added kgsws-cz's FBF_NOFLASH submission.
SVN r2655 (trunk)
2010-08-31 21:24:03 +00:00
Christoph Oelckers
d904d8276e - added TheShooter7's patch for NOPITCH flags for hitscan attacks.
SVN r2530 (trunk)
2010-08-13 06:22:49 +00:00
Christoph Oelckers
a373c3858e - fixed: A_Teleport's RNG had the same name as the one used by SelectTeleDest.
SVN r2458 (trunk)
2010-07-25 10:17:16 +00:00
Christoph Oelckers
2b381babed - added DavidPH's A_JumpIfTargetInLOS extension submission.
SVN r2455 (trunk)
2010-07-24 06:30:52 +00:00
Christoph Oelckers
37f55c6539 - added DavidPH's A_RailAttack extension submission.
SVN r2454 (trunk)
2010-07-24 06:27:13 +00:00
Christoph Oelckers
58be666c9c - added DavidÃœH's explicit angle submission for A_CustomBulletAttack function.
SVN r2452 (trunk)
2010-07-24 06:15:07 +00:00
Christoph Oelckers
bc47f7133b - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
SVN r2451 (trunk)
2010-07-23 21:55:01 +00:00
Christoph Oelckers
e535b40a9e - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
SVN r2373 (trunk)
2010-06-13 11:14:01 +00:00
Christoph Oelckers
e2ce20a445 - fixed: A_Print and related functions should not make a use state chain succeed.
- fixed: APowerIronFeet must continuously reset the player's air supply.


SVN r2370 (trunk)
2010-06-13 10:38:38 +00:00
Christoph Oelckers
ec44397881 - added some options to A_CustomPunch, including calling Strife's dagger alert function.
SVN r2367 (trunk)
2010-06-13 09:06:12 +00:00
Randy Heit
ed81b4718b - Revert r2235 so that all DECORATE member accesses are consistent. It didn't work as intended
anyway.

SVN r2358 (trunk)
2010-06-06 05:41:09 +00:00
Randy Heit
5a71dea746 - Added A_JumpIfTracerCloser and A_JumpIfMasterCloser, based on DavidPH's A_JumpIfCloser patch.
SVN r2324 (trunk)
2010-05-14 02:34:25 +00:00
Randy Heit
2d4502018a - Added DavidPH's FBF_EXPLICITANGLE extension.
SVN r2323 (trunk)
2010-05-14 02:18:27 +00:00
Christoph Oelckers
b61b761e28 - added DavidPH's randomization patch for hitscan attacks.
SVN r2318 (trunk)
2010-05-12 07:11:56 +00:00
Christoph Oelckers
6a57a43277 - added DavidPH's LifeSteal patch for A_CustomPunch/A_Saw.
SVN r2317 (trunk)
2010-05-12 07:08:39 +00:00
Randy Heit
d070e04ff6 - Added Gez's patch for A_TakeInventory flag for taking ammo, with TIF_AMMO renamed to TIF_NOTAKEINFINITE.
SVN r2306 (trunk)
2010-04-26 02:05:11 +00:00
Randy Heit
36c4b39688 - Added DavidPH's A_FadeTo patch:
A_FadeTo(float target, float amount = 0.10, bool remove = false)
  Alters transparency towards target by amount. If remove is true, the actor is destroyed if it reaches target.

SVN r2305 (trunk)
2010-04-26 01:56:25 +00:00
Christoph Oelckers
674c63d66c - fixed: A_KeenDie should not drop items.
SVN r2300 (trunk)
2010-04-23 08:12:47 +00:00
Christoph Oelckers
d916127ecf - made the recent change to P_SeekerMissile an option because it affected critical gameplay behavior and may not be used for existing actors.
SVN r2278 (trunk)
2010-04-10 11:12:29 +00:00
Christoph Oelckers
6f9b035df8 - Changed: The monster refiring functions should use the same sight checking mode as the code that triggers
the attack.


SVN r2266 (trunk)
2010-04-03 07:10:52 +00:00
Christoph Oelckers
1436f0a4fa - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took
the opportunity to merge the various boolean parameters to P_AimLineAttack into one flag parameter.



SVN r2254 (trunk)
2010-03-28 10:51:35 +00:00
Christoph Oelckers
a357a70f82 - fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
- cleaned up P_CheckSight flag handling.


SVN r2249 (trunk)
2010-03-27 07:42:31 +00:00
Randy Heit
41df8242c1 - Changed A_SetUserVar and A_SetUserArray so they affect the actor that called it, which
is not necessarily "self". The only visible change from this should be that inventory items
  now set their own variables and not their owners'.

SVN r2235 (trunk)
2010-03-21 21:05:27 +00:00
Randy Heit
8ecafcc15a - Added A_CheckSightOrRange, with changes.
SVN r2179 (trunk)
2010-02-26 00:08:25 +00:00
Randy Heit
bcbf4c3c84 - Fixed: A_ThrowGrenade used the same code as the old fighter flechette, so
it was just as broken at aiming up and down.


SVN r2062 (trunk)
2009-12-31 06:13:47 +00:00
Christoph Oelckers
85c683e0c7 - Reintroduced Doom.exe's player_t::usedown variable so that respawning a
player does not immediately activate switches. oldbuttons was not usable
  for this. This also required that CopyPlayer preserves this info.
- Fixed: When restarting the music there was a NULL pointer check missing
  so it crashed when the game was started wi
- Fixed: If the Use key is used to respawn the player it must be cleared
  so that it doesn't trigger any subsequent actions after respawning.
- Fixed: Resurrecting a monster did not restore flags5 and flags6.
- Fixed: Projectiles which killed a non-monster were unable to determine
  what precisely they hit because MF_CORPSE is only valid for monsters.
  A new flag, MF6_KILLED that gets set for all objects that die, was added
  for this case.
- Added a generic A_Weave function that exposes all possible options of
  A_BishopMissileWeave and A_CStaffMissileSlither. These 2 functions are
  no longer needed from DECORATE and therefore deprecated.


SVN r2045 (trunk)
2009-12-25 11:09:56 +00:00
Christoph Oelckers
fdec06ff9b - fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter.
But that's insufficient because it doesn't factor in any subsequent velocity
  change that happens between the damaging and the next call to A_FreezeDeathChunks.
- fixed: The TimeFreezer did not freeze other players' controls in a
  multiplayer game.
- fixed: DECORATE's 'gravity' property incorrectly messed around with the
  NOGRAVITY flag.
- fixed: Hitscan attacks didn't check the puff's replacement for damage types.


SVN r2026 (trunk)
2009-12-16 16:09:48 +00:00
Randy Heit
28c23edb2f - Added a DMG_NO_FACTOR flag for P_DamageMobj(). A_KillChildren, A_KillMaster,
and A_KillSiblings now use it.


SVN r2024 (trunk)
2009-12-13 05:04:12 +00:00
Randy Heit
b3d2a1f074 - Added a damage type parameter to A_KillChildren, A_KillMaster, and
A_KillSiblings. 


SVN r2023 (trunk)
2009-12-13 04:59:19 +00:00
Randy Heit
1c3de33585 - Make A_MonsterRail() and A_CustomRailgun() aim at the target anyway even
if P_AimLineAttack() decides it has no chance of hitting.

SVN r1942 (trunk)
2009-10-27 04:16:55 +00:00
Randy Heit
efaa26959e - Changes to both A_MonsterRail() and A_CustomRailgun(): Save actor's pitch,
use a larger aiming range, and ignore non-targets in P_AimLineAttack().
- Added another parameter to P_AimLineAttack(): A target to be aimed at. If
  this is non-NULL, then all actors between the shooter and the target will
  be ignored.


SVN r1941 (trunk)
2009-10-27 03:59:29 +00:00
Randy Heit
19b23f2cf3 - Removed the Actor uservar array and replaced it with user-defined variables.
A_SetUserVar/SetUserVariable/GetUserVariable now take a variable name
  instead of an array index. A_SetUserArray/SetUserArray/GetUserArray
  have been added to access elements in user-defined arrays.


SVN r1933 (trunk)
2009-10-25 02:19:51 +00:00
Christoph Oelckers
0c39b5c66a - Fixed: The rail sound used the shooter's position for calculating the sound origin
but should use the camera position instead to get the correct position for
  the closest point along the trail.
- Fixed: Explosions no longer caused splashes.
- Fixed: Copying translations to lower decals had the shade color check wrong.
- Fixed: Waggling floors did not move attached geometry.
- Cleaned up p_floor.cpp so that related parts of the code are grouped together.

SVN r1926 (trunk)
2009-10-17 11:30:44 +00:00
Christoph Oelckers
8b27bd1434 - added 'defaultterrain' option to terrain parser for mods that want to have
a different default terrain than a generic solid surface.
- added format char processing to A_Print(Bold) and all printable messages
  that can be defined in DECORATE.
- Fixed: The railgun code ignored MF3_ALWAYSPUFF.
- added desaturated translations.
- added optional state parameters to A_ReFire and A_GunFlash and A_CountdownArg.


SVN r1921 (trunk)
2009-10-16 16:04:19 +00:00
Christoph Oelckers
efd3e7f94e - added better earthquake functions for ACS and DECORATE.
SVN r1912 (trunk)
2009-10-15 08:25:07 +00:00