Commit graph

548 commits

Author SHA1 Message Date
Christoph Oelckers
1dbbb56a1b Merge branch 'master' into new_level_refactor
# Conflicts:
#	src/p_user.cpp
2019-02-02 16:58:30 +01:00
Christoph Oelckers
66eb4e5048 - separation of static and map-local event handlers into separate lists.
Having everything lumped together made this a maintenance hassle because it affected how the level has to be stored.
This hasn't been tested yet, so it may not work as intended!
2019-02-02 16:43:11 +01:00
Nemrtvi
fa53ae21e6 Localized “FIND HELP” in Strife
The very first quest log that appears in Strife, “FIND HELP”, is located in a source file. This moves it to the language files.
2019-02-02 10:57:14 +01:00
Christoph Oelckers
484485f3cf - made the event manager an object so it can be instantiated multiple times. 2019-02-02 10:46:34 +01:00
Christoph Oelckers
45dc9a7b47 - renamed the level variables.
currentUILevel is now primaryLevel.
For ZScript, currentVMLevel was added. This is also exported as 'level' and will change as needed.
This also means that no breaking deprecations will be needed in the future, because in order to sandbox a level only 4 variables need to be handled: level, players, playeringame and consoleplayer.
The remaining global variables are not relevant for the level state.

The static 'level' has been mostly removed from the code except some places that still need work.
2019-02-02 00:25:51 +01:00
Christoph Oelckers
6c006a5fbd - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial.
I think these were the last two still missing it, all remaining uses of the global level variable are in code that doesn't get run through a level tick and are supposed to access the primary level.
2019-02-01 22:02:16 +01:00
Christoph Oelckers
bf665961cc - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
Christoph Oelckers
202f3d7d80 - changed most places where a player index is calculated by subtracting the player array's base access. 2019-02-01 17:31:11 +01:00
Christoph Oelckers
f6a91e1722 - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
Christoph Oelckers
64ac6dbc6e - moved thinker storage into FLevelLocals. 2019-01-30 19:09:21 +01:00
Christoph Oelckers
3b4ded5694 - refactored the thinker list.
This was an unorganized set of static members in DThinker but has now been regrouped into something more structured.
2019-01-30 02:15:48 +01:00
Christoph Oelckers
e30f116faf - moved bglobal into FLevelLocals
This is still all static data, only the location has changed, but none of the access.
2019-01-30 01:38:18 +01:00
Christoph Oelckers
8bbdee5c28 - redirect most references to the global players array through FLevelLocals.
The Map loader may not access any global state at all - everything it can touch must be exchangable.
Furthermore, if we want to sandbox each level, there may be no direct access to any kind of global state whatsoever from the play code.
2019-01-30 01:15:32 +01:00
Christoph Oelckers
4ad327d7e0 - moved G_ChangeLevel and other exit functions into FLevelLocals. 2019-01-29 23:45:14 +01:00
Christoph Oelckers
68fe5534a4 - moved the SectorMarker handling into the level itself. 2019-01-29 21:29:44 +01:00
Christoph Oelckers
ea849e5aca - split G_DoLoadLevel into a level specific and a global part. 2019-01-29 21:19:16 +01:00
Christoph Oelckers
1b37d85ac3 - removed a few missed references in FLevelLocals's member functions. 2019-01-29 20:15:06 +01:00
Christoph Oelckers
4af5ea25c1 - change per-level attenuation of dynamic lights for each viewpoint.
To avoid unnecessary work, the current state is tracked.
2019-01-29 20:09:06 +01:00
Christoph Oelckers
6451b7d592 - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
Christoph Oelckers
4cb3ce8196 - StartTravel and EndTravel 2019-01-29 16:11:23 +01:00
Christoph Oelckers
3c565c9e86 - moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID. 2019-01-29 04:44:44 +01:00
Christoph Oelckers
06e5dd1d86 - Handle level in bot code 2019-01-29 04:27:21 +01:00
Christoph Oelckers
1d748b72a8 Split G_DoCompleted into a global part and a level specific part. 2019-01-29 02:39:14 +01:00
Christoph Oelckers
87859b2950 - add Level parameter to G_LeavingHub 2019-01-29 02:08:53 +01:00
Christoph Oelckers
f9239f6e0f - added a compiler-side workaround for the formerly static methods of FLevelLocals.
LevelLocals on the left side of.a function call will now always be remapped to 'Level', which will either remap to the same-named instance variable or the global deprecated one.

In a few degenerate cases where there is a conflicting local variable named 'level' it may error out but that is unavoidable here but this is very unlikely.
2019-01-29 02:04:31 +01:00
Christoph Oelckers
60873bc5d6 Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
Christoph Oelckers
68667e5eaa - moved particle storage into FLevelLocals.
- moved parts of the render setup out of the separate render functions.

Things like particle and polyobject linking were duplicated several times for rendering different things in different renderers.
These things only need to be set up once before the renderer is started so it makes a lot more sense to consolidate them into one place outside the actual rendering code.
2019-01-29 01:09:02 +01:00
Christoph Oelckers
50d59e99cb - moved sound sequence head of list into FLevelLocals. 2019-01-28 23:53:40 +01:00
Christoph Oelckers
3364988680 - moved the interpolator into FLevelLocals and refactored its use to happen outside the renderers.
There is no need to do this deep inside the renderer where it required code duplication and made it problematic to execute on multiple levels.
This is now being done before and after the top level call into the renderer in d_main.cpp.
This also serializes the interpolator itself to avoid problems with the Serialize functions adding the interpolations into the list which can only work with a single global instance.
2019-01-28 18:26:14 +01:00
Christoph Oelckers
44f622c644 - more XCode warnings fixed. 2019-01-28 15:41:52 +01:00
Christoph Oelckers
1dc11c5032 - changed infighting check so that the static skill checker does not access the level
Instead the level needs to be queried now.
2019-01-28 14:31:23 +01:00
Christoph Oelckers
41e576bbb5 - removed the intermediate P_SpawnPlayer inline 2019-01-28 03:02:25 +01:00
Christoph Oelckers
66695ac6a0 - made most of the player spawn spot handliing functions members of FLevelLocals. 2019-01-28 02:44:05 +01:00
Christoph Oelckers
d941dea005 - added a level iterator for operations that need to make changes to all open levels.
Since currently there is only one level, this will obvciously only run once on that level for the time being.

This is mainly used for CCMDs and CVARs which either print some diagnostics or change some user-settable configuration.
2019-01-28 02:41:29 +01:00
Christoph Oelckers
648e472744 - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
Christoph Oelckers
b4acb857ad - the final batch of easy level replacements.
What's left will require a bit more work...
2019-01-27 21:59:19 +01:00
Christoph Oelckers
b4a95ccaa9 - roughly 50 more, mostly search and replace. 2019-01-27 19:16:14 +01:00
Christoph Oelckers
e7aa10b5c8 - changed thinker initialization to occur in a Construct function instead of the constructor itself.
This was done to ensure that this code only runs when the thinker itself is fully set up.
With a constructor there is no control about such things, if some common initialization needs to be done it has to be in the base constructor, but that makes the entire approach chosen here to ensure proper linking into the thinker chains impossible.
ZDoom originally did it that way, which resulted in a very inflexible system and required some awful hacks to let the serializer work with it - the corresponding bSerialOverride flag is now gone.

The only thinker class still having a constructor is DFraggleThinker, because it contains non-serializable data that needs to be initialized in a piece of code that always runs, regardless of whether the object is created explicitly or from a savegame.
2019-01-27 13:08:54 +01:00
Christoph Oelckers
8323524014 - give thinkers a 'level' member and change linking to the chain to happen outside the constructor. 2019-01-27 01:49:20 +01:00
Christoph Oelckers
df4c7d8f56 - initialize the impact decal counter for each level. 2019-01-26 23:36:22 +01:00
Christoph Oelckers
9b1b6db85d - added a pseudo-serializer for FLevelLocals pointers.
This doesn't really write out any info for the pointer, if the level does not match it just errors out.
This is both for quick detection of badly used level data and for automatic restoring of the pointer from the serializer's working level.

This also removed the temporary workarounds in DAutomap and DLevelScript to restore these pointers when a savegame is loaded.
2019-01-26 21:23:19 +01:00
Christoph Oelckers
e5139cc325 - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
Christoph Oelckers
05830455e7 - made the automap an object.
This simplifies handling a lot because it allows to make the level the owner of its map.
2019-01-26 15:21:20 +01:00
Christoph Oelckers
28761b4c33 - made G_InitLevelLocals a member function of FLevelLocals.
This was another cheap one with a good number of removed references.
2019-01-25 19:46:03 +01:00
Christoph Oelckers
4e052f2857 - use a separate variable pointing to the current level for the UI code.
UI always runs on the primary level, so this does not need the ability to operate on multiple levels. Additionally, this can later be set to null when running play code so that scope violations result in an abort.
2019-01-25 18:31:40 +01:00
Christoph Oelckers
0a6b6173de - Moved Strife conversation data into FLevelLocals. 2019-01-24 19:53:11 +01:00
Christoph Oelckers
9f8dd66189 - changed Polyobject thinkers to operate on the actual polyobjects instead of indices
This also changes the action special interface to pass a Level parameter to the separate functions and makes a few other minor adjustments to the polyobject code.
2019-01-24 01:05:07 +01:00
Christoph Oelckers
f61150a75e - fixed: TVector3::Pitch() got the sign inverted.
This caused bad calculations with CMF_OFFSETPITCH. Note that to compensate for the fix, the SphericalCoords function had to have its own inversion of the value removed so that it calculates the same result as before.
2019-01-23 21:42:09 +01:00
alexey.lysiuk
11958b713e - fixed many compilation errors with GCC and Clang 2019-01-23 20:45:01 +01:00
Christoph Oelckers
8ead5a3a6b - pass level num to string locking functions as a parameter. 2019-01-06 09:37:11 +01:00