Commit graph

2004 commits

Author SHA1 Message Date
Christoph Oelckers
06900ff8be - reviewd script code for spawn calls that did not check their results.
Nothing should ever assume that spawning an actor is unconditionally successful. There can always be some edge cases where this is not the case.
2016-12-31 10:27:12 -05:00
Rachael Alexanderson
8954efd33c Merge https://github.com/coelckers/gzdoom 2016-12-30 19:21:51 -05:00
Christoph Oelckers
267b1842b4 - scriptified a few more of the simpler powerups. 2016-12-31 01:08:09 +01:00
Christoph Oelckers
3b524cbed4 - scriptified PowerInfiniteAmmo to test the exported functions. 2016-12-31 00:20:02 +01:00
Christoph Oelckers
fe0f19e1e0 - exported Powerup.InitEffect and EndEffect to scripting. 2016-12-30 23:32:43 +01:00
Rachael Alexanderson
de896920b4 Merge https://github.com/coelckers/gzdoom 2016-12-28 17:38:00 -05:00
Christoph Oelckers
11bea8249a . added SetMusicVolume script function. 2016-12-28 21:41:06 +01:00
Rachael Alexanderson
972bdc2001 Merge https://github.com/coelckers/gzdoom 2016-12-28 12:41:18 -05:00
Christoph Oelckers
c82189a3d1 fixed: A_JabDagger called S_Sound instead of A_PlaySound. 2016-12-28 18:20:41 +01:00
Rachael Alexanderson
92e4eef553 Merge https://github.com/coelckers/gzdoom 2016-12-27 19:37:53 -05:00
Christoph Oelckers
8708c69f83 - added GetClassName script function. 2016-12-27 19:25:55 +01:00
Magnus Norddahl
e91c5ac54d Merge branch 'master' into OverlayExtension10 2016-12-27 04:32:13 +01:00
Rachael Alexanderson
d8df255438 Merge https://github.com/coelckers/gzdoom 2016-12-26 15:46:44 -05:00
Rachael Alexanderson
7ea4c9508f Merge https://github.com/rheit/zdoom 2016-12-26 15:46:17 -05:00
Major Cooke
ff3487d389 Merge branch 'OverlayAlpha' into OverlayExtension9
# Conflicts:
#	src/p_pspr.cpp
#	src/r_draw.cpp
#	wadsrc/static/actors/actor.txt
#	wadsrc/static/actors/constants.txt
2016-12-26 14:37:22 -06:00
Christoph Oelckers
f5883d3f86 - fixed: DynamicLight needs a render radius of -1 so that it gets excluded from the touching_renderlist. 2016-12-26 12:04:03 +01:00
Christoph Oelckers
19856d6ccb Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-25 22:56:35 +01:00
Christoph Oelckers
89b7cf4262 - fixed: RenderRadius needs to be serialized.
- fixed: CustomBridge can be visible so it shouldn't be completely excluded from the render lists.
2016-12-25 14:35:35 +01:00
ZZYZX
38cb7aeaaa Invisible and Custom bridges now have RenderRadius -1 to prevent excessive linking 2016-12-25 13:43:32 +02:00
ZZYZX
44c19b5ad9 Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius) 2016-12-25 13:40:21 +02:00
ZZYZX
fcd8a0ce92 Reverted STYLE_None change to P_LinkRenderSectors, implemented zero RenderRadius that effectively disables rendering of an actor entirely 2016-12-25 13:35:03 +02:00
ZZYZX
87b23d160b Ported RenderRadius and related code from gzdoom branch 2016-12-25 13:09:32 +02:00
Magnus Norddahl
b0febec986 Removed r_columnmethod as its performance gains are too insignificant to justify its complexity on the codebase 2016-12-25 05:05:53 +01:00
Rachael Alexanderson
564bfe482c Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666
# Conflicts:
#	src/r_draw.cpp
#	src/r_plane.cpp
#	src/r_things.h
#	src/v_draw.cpp
#	src/v_video.cpp
2016-12-24 19:00:28 -05:00
Rachael Alexanderson
6a550c89a9 Merge https://github.com/rheit/zdoom 2016-12-24 18:22:14 -05:00
Rachael Alexanderson
2fa13396f2 - Added r_blendmethod to the menu. 2016-12-24 12:50:17 -05:00
Christoph Oelckers
287974968a - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
Christoph Oelckers
d4c0ee9e43 - address bad use of pitch in A_CustomMissile.
This function calculated everything correctly but ultimately set the vertical velocity wrong. Most importantly this meant that the actual velocity vector and actor pitch - if CMF_SAVEPITCH was used - did not match.
Since this bug has been present since the pitch parameter was added, this deprecates A_CustomMissile and replaces it with a properly implemented A_SpawnProjectile function and handling the compatibility case with a new flag and a scripted wrapper function.
All internal uses of A_CustomMissile have been replaced as well.
2016-12-24 14:46:34 +01:00
Rachael Alexanderson
4755d56bbe Merge https://github.com/rheit/zdoom 2016-12-24 02:31:38 -05:00
Magnus Norddahl
2bb2395569 Add menu option to enable dynamic lights (independent of the OpenGL setting so that you can have it on in OpenGL and off in Software) 2016-12-23 23:44:52 +01:00
Christoph Oelckers
4fcf9933f0 - copy target to a local variable in A_VileAttack so that it remains accessible if A_Explode destroys the actor. 2016-12-23 16:34:02 +01:00
Christoph Oelckers
a825d1d92f Merge branch 'ssao' of https://github.com/dpjudas/dpDoom 2016-12-22 12:40:57 +01:00
Rachael Alexanderson
fa66ca214e Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/win32/zdoom.rc
2016-12-22 06:24:47 -05:00
Christoph Oelckers
3b823fa3eb Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/compatibility.txt
2016-12-22 11:29:44 +01:00
Christoph Oelckers
36f87b7135 - removed gl_light_ambient.
This really serves no use anymore and is mostly a remnant of old times with dark CRT monitors. The default ambient level was set at 20, meaning a sector light level of 40. This is a value actual levels rarely get to, except when using some lighting effects - but it's for those that the ambient clamping did the most damage.
2016-12-22 11:14:13 +01:00
Rachael Alexanderson
978152f483 Merge https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/compatibility.txt
2016-12-19 08:16:41 -05:00
alexey.lysiuk
f6b0f2648c Cleared staircase to secret area in Ultimate Doom E4M3
Only the final room with goodies is marked as secret
2016-12-19 12:18:43 +01:00
alexey.lysiuk
28a23d4ff3 Removed unreachable secrets from Doom IWADs
See https://forum.zdoom.org/viewtopic.php?t=54632
2016-12-19 12:18:43 +01:00
Rachael Alexanderson
bedf4bccea Merge commit '1fa37aaeb79d3ab1e5d4aa2b4376130e9f4826fb' 2016-12-18 20:55:45 -05:00
Major Cooke
1bcebb091a Added option to check the location for resizing, changing the return into a bool. 2016-12-18 11:59:24 +01:00
Major Cooke
3023af8223 - Added A_SetSize(double newradius, double newheight = -1).
- Changes the calling actor's radius and height.
2016-12-18 11:59:24 +01:00
Christoph Oelckers
98e549246d Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-17 17:39:57 +01:00
Rachael Alexanderson
b50ff986a6 Merge https://github.com/rheit/zdoom 2016-12-12 08:26:19 -05:00
Christoph Oelckers
f3762934e3 - fixed: A_AlertMonsters lost one 'self.' during conversion. 2016-12-12 12:50:17 +01:00
Rachael Alexanderson
1a111f48bc Merge https://github.com/rheit/zdoom 2016-12-11 16:46:08 -05:00
Christoph Oelckers
71fd949f26 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-11 14:45:42 +01:00
Christoph Oelckers
0f9758bb75 - fixed some conversion errors in A_StalkerLookInit. 2016-12-11 13:17:50 +01:00
Christoph Oelckers
40355f6298 - allow A_M_Refire to be called without state label because this seems to have been used in existing DECORATE mods. This way of calling it will revert to the old behavior of jumping one state forward instead of to a state label. 2016-12-11 13:07:25 +01:00
Christoph Oelckers
898e2900b3 - more fixes in blastradius.txt. 2016-12-11 12:42:55 +01:00
Christoph Oelckers
2b24fee53d - fixed: A_BlastRadius accessed the player's ReadyWeapon before ensuring it got called from a player. 2016-12-11 12:37:12 +01:00