Major Cooke
1bdc77d00e
Merged https://github.com/ZDoom/gzdoom/pull/1924 (Damage/Thrust QuakeEx Changes)
2023-01-22 19:12:38 -06:00
Ricardo Luís Vaz Silva
ee8016ad0b
Make dynarray function parameters' types consistent with their zscript declarations
2023-01-21 12:22:24 -06:00
Ricardo Luís Vaz Silva
a7ab18de29
Add missing returns for untagged lines/sectors
2023-01-21 12:07:48 -06:00
Major Cooke
3d7e8bf7af
Merged https://github.com/ZDoom/gzdoom/pull/1927 (Host/Join CCMDs)
2023-01-21 12:05:50 -06:00
Major Cooke
050f982fe2
Merged https://github.com/ZDoom/gzdoom/pull/1964 (OnEngineInitialize())
2023-01-21 11:37:49 -06:00
Major Cooke
93bc2a3caf
Merged https://github.com/ZDoom/gzdoom/pull/1960 (Bounce virtual)
2023-01-21 11:35:07 -06:00
Major Cooke
bf803ce2e9
Merged https://github.com/ZDoom/gzdoom/pull/1959 (BlockingLine fix)
2023-01-21 11:32:54 -06:00
Major Cooke
9535d12982
Merged https://github.com/ZDoom/gzdoom/pull/1957 (Array::Delete fix)
2023-01-21 11:30:59 -06:00
Major Cooke
8ef36836c2
Merged https://github.com/ZDoom/gzdoom/pull/1953 (Sector/Line Tag Getters)
2023-01-21 11:29:00 -06:00
Major Cooke
0d330a6bb7
Merged https://github.com/ZDoom/gzdoom/pull/1950 (Reflection export)
2023-01-21 11:27:39 -06:00
Major Cooke
afea6ff51f
Merged https://github.com/ZDoom/gzdoom/pull/1949 (Shadow Aiming)
2023-01-21 11:25:42 -06:00
Major Cooke
35ef7daf56
https://github.com/ZDoom/gzdoom/pull/1920 (A_Explode flags)
2023-01-21 11:15:21 -06:00
Major Cooke
b5a95b47c1
Merged https://github.com/ZDoom/gzdoom/pull/1894 (Individual Joystick Toggles)
2023-01-21 11:10:18 -06:00
Major Cooke
0a2fc5651c
Merged https://github.com/ZDoom/gzdoom/pull/1878 (ZScript Custom Cvars)
2023-01-21 11:08:05 -06:00
Major Cooke
3039e3e7c8
Merged https://github.com/ZDoom/gzdoom/pull/1541 (poll external file for console commands).
2023-01-21 11:06:36 -06:00
Major Cooke
07349dcc70
Merged https://github.com/ZDoom/gzdoom/pull/1394 (CVars to fade sprite shadows)
2023-01-21 11:04:50 -06:00
Major Cooke
3b46327493
Merged https://github.com/ZDoom/gzdoom/pull/633 ("is" operator fix with readonly)
2023-01-21 11:02:35 -06:00
Rachael Alexanderson
64d4136699
Merge branch 'master' of https://github.com/zdoom/gzdoom into qz-master-2023-01-20
2023-01-21 11:53:37 -05:00
Hugo Locurcio
2fa88aa5a7
Implement antialiasing for automap lines
...
This implements a bruteforce approach for 2D line antialiasing.
It's not perfect by any means, but it seems to do its job well enough.
Since it draws 9 lines instead of 1 line per segment, it's significantly
more expensive but should still be usable on modern hardware (except
on very complex maps).
Automap line antialiasing is disabled by default and can be enabled
with the `am_lineantialiasing 1` cvar.
2023-01-21 11:40:25 -05:00
Ricardo Luís Vaz Silva
a397a93c25
Add Missing Read Barriers to Map Get Functions
2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
fed2d11be5
Fix iterator invalidation for Map::Get
2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
decba68225
Map::GetIfExists and Map::CheckValue
2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
ed6384edc6
Add internal
variable support to files outside gzdoom.pk3
2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
d4e9438273
rename CheckWritable to IsWritable, and invert its output since it's always negated
2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
da06212134
Add mDefFileNo to Fields
2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
5ba1e96d29
Add mDefFileNo to Classes/Structs
2023-01-20 22:34:26 +01:00
Boondorl
f6128f0e9e
Fixed global TerrainDef array not being exported correctly
2023-01-20 22:33:12 +01:00
Rachael Alexanderson
20eb821acb
- indicate in the startup window title when GZDoom is compiled for ARM64 Windows
2023-01-17 02:36:21 -05:00
Sally Coolatta
45796505de
Fix two different portable names
...
M_GetConfigPath uses GAMENAMELOWERCASE_portable.ini, but IsPortable() checks for GAMENAME_portable.ini. Doesn't have much of an impact on base GZDoom since it's case-insensitive, but can matter for engine forks -- IMO it should just be consistent either way.
2023-01-16 23:22:36 -05:00
Marisa Heit
258f4b6786
Check all ACS functions for minimum number of arguments.
...
Also fixes SpawnForced not respecting the minimum declared in zspecial.acs. (https://forum.zdoom.org/viewtopic.php?t=77027 )
2023-01-16 16:53:10 +01:00
Boondorl
dd7cb8649f
Exported LinePortals
...
Added helper functions for lines related to portals
2023-01-15 22:01:37 +01:00
Christoph Oelckers
3ea49a66d1
- cleaned up the pitch management in the sound backend.
...
This now treats all pitch methods equally instead of the preferential treatment of Doom's original pitch hack. Most importantly, the sound channel now stores the pitch as a floating point value instead of 9.7 fixed point.
snd_pitched now also gets checked in the sound engine, not the low level interface.
2023-01-15 14:01:37 +01:00
Christoph Oelckers
5b7826f68b
- set lightblendmode to 0 when setting up a 2D viewpoint.
...
2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data.
2023-01-15 09:21:01 +01:00
Christoph Oelckers
1561616498
- pass colormap to MakeGoodRemap as parameter.
...
Removes a Doom dependency and avoids double reading of the COLORMAP lump.
2023-01-15 08:34:32 +01:00
Christoph Oelckers
bafd6be342
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
Christoph Oelckers
c8b3d95d6f
- backend update from Raze.
2023-01-15 08:23:26 +01:00
Kevin Caccamo
26518f8660
Fix Y position of characters in monospace fonts
...
The issue was either a typo, or a false assumption that all monospace font characters would be in squares on the sheet. Fixes #1937
2023-01-15 07:41:54 +01:00
Ricardo Luís Vaz Silva
5e464d3e93
expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace
2023-01-14 11:33:22 -05:00
inkoalawetrust
458142eb8b
Added flags to SetPlayerProperty.
...
Added all of the missing player cheats to the SetPlayerProperty special.
2023-01-14 11:32:21 -05:00
inkoalawetrust
6f4a29b5e5
Added APROP_WaterDepth.
2023-01-14 11:31:22 -05:00
Major Cooke
aed72f58f3
Converted A_Quake(Ex) intensity parameters from ints to doubles.
2023-01-14 11:30:00 -05:00
Ricardo Luís Vaz Silva
9468ff85a2
Add missing error for mapinfo tonemap
2023-01-14 11:29:12 -05:00
Ricardo Luís Vaz Silva
1ebd4f0d41
Add Tonemap support for Unclamped lighting mode
2023-01-14 11:29:12 -05:00
Ricardo Luís Vaz Silva
8e7897233e
Add Alternate Light Blending Options
2023-01-14 11:29:12 -05:00
Rachael Alexanderson
aa061562cd
- manually reimplement pull request #1850
2023-01-14 11:23:10 -05:00
yqco
e0275df931
CCMD listmaps: Colorize maps loaded from pwads in blue text
...
Colorize maps added from pwads differently so they stand out better
2023-01-14 07:58:16 +01:00
Ricardo Luís Vaz Silva
80d1c61714
Fix MapIterator<X, String>::GetValue
2023-01-14 00:30:43 +01:00
Boondorl
3dce874621
Exported bounce functions
2023-01-12 17:44:28 +01:00
CandiceJoy
955a841884
Fixed a bug where static events would fail to halt propagation.
...
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-12 17:43:09 +01:00
Marisa the Magician
81e7d77b44
Fix diffuse-only material shaders not applying.
2023-01-12 17:01:59 +01:00