Commit graph

20 commits

Author SHA1 Message Date
Christoph Oelckers
f8e9cb8fbc - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
Christoph Oelckers
ace3e29473 - removed the implicit conversion operators from FName.
These were creating dangerous interdependencies. It is better to do explicit conversions when needed.
As an added plus, this means that zstring.h no longer depends on name.h which was very annoying.
2020-04-11 14:00:13 +02:00
Christoph Oelckers
b9582cc98e - continued refactoring on sound code.
The game independent part of the code has been mostly isolated.
2019-12-08 21:22:53 +01:00
Christoph Oelckers
523fd0bf3a Revert "AsmJit update"
This reverts commit 747b3dfcfe.

# Conflicts:
#	libraries/asmjit/asmjit/core/compiler.h

This had to be reverted because it breaks exception handling which is a critical problem.
With the updated code any exception thrown inside code that had a JITed call stack would crash.
2019-10-07 20:34:55 +02:00
Petr Kobalicek
747b3dfcfe AsmJit update 2019-08-19 21:02:36 +02:00
Christoph Oelckers
4d2bb11317 - reworked font loader to make adding multi-lump fonts easier.
A multi-lump font can be created by putting all characters into a subdirectory of fonts/ with the intended name. Each character needs to be named by its character index as hex number.
So far this is only active for the predefined small fonts
2019-02-07 13:12:39 +01:00
Christoph Oelckers
9409843931 - replaced the last access operator, too
Now everything uses a function.
This really wasn't what operators are supposef to be used for.
2018-12-07 03:01:40 +01:00
Christoph Oelckers
6eab4a882c - narrowing down the public interface of the texture class
Cannot refactor if the entire class is this wide open to everything.
Not complete yet, doesn't fully compile!
2018-12-06 01:11:04 +01:00
Christoph Oelckers
d7da2d838f - handle JIT errors in a more user-friendly fashion than aborting.
* use I_Error instead of I_FatalError to abort. I_FatalError is only for things that are not recoverable and should not be handled outside of error cleanup and rethrowing.
* only catch CRecoverableError in JitCompile. Everything else should fall through to the outermost catch block.
* Do not I_FatalError out after handling the exception locally. Just print an error and return null, indicating failure.
2018-12-04 18:45:07 +01:00
Magnus Norddahl
f99bba48dc - stop using lambda functions for CreateCall because MSVC lambas use a different calling convention and "converts" them to the right one by generating a thunk function 2018-11-17 05:12:47 +01:00
Magnus Norddahl
ade6ae24e9 - fix CASTB opcode implementation 2018-10-11 04:32:49 +02:00
Magnus Norddahl
47485194f4 - reuse temp virtual registers 2018-10-07 09:02:28 +02:00
Magnus Norddahl
d47988202a - workaround bug in asmjit's register allocator for calls where the return register is already allocated in a physical register needed by one of the call arguments 2018-10-07 06:29:54 +02:00
Magnus Norddahl
5bf76523d6 - switch ToMemAddress to imm_ptr where allowed 2018-09-18 18:13:53 +02:00
Magnus Norddahl
61735ddd8b - create CreateCall helper to get rid of a lot of the cc.call boilerplate 2018-09-17 12:00:25 +02:00
Magnus Norddahl
da040e818c - implement string version of OP_CAST 2018-09-17 00:17:32 +02:00
Magnus Norddahl
102c00ce13 - implement string part of OP_CASTB 2018-09-16 22:39:48 +02:00
Jonathan Russell
11fbd9a0a4 - added string PARAM and RET 2018-09-14 18:20:31 +01:00
Jonathan Russell
0b6c514067 - added OP_MOVES, OP_CONCAT, OP_LENS, OP_CMPS 2018-09-13 20:31:06 +01:00
Magnus Norddahl
ef170883ef - split JitCompiler into multiple files 2018-09-13 02:29:04 +02:00