Magnus Norddahl
|
78415461b9
|
Removed old SSE macros and drawers
|
2016-10-07 06:56:20 +02:00 |
|
Magnus Norddahl
|
584220edf0
|
Move DrawerCommandQueue to its own file
|
2016-10-07 04:01:38 +02:00 |
|
Magnus Norddahl
|
e05ed47fee
|
Remove C++ and SSE drawers
|
2016-10-04 01:36:26 +02:00 |
|
raa-eruanna
|
d58da58aee
|
- fixed: Prevents too many drawer thread commands from queueing up. Previously, drawing too many columns (which was accumulated by amassing a huge number of sprites) would crash the game.
|
2016-09-29 12:20:32 -04:00 |
|
raa-eruanna
|
004c7de89b
|
Part 1 of code merge
|
2016-09-14 04:03:39 -04:00 |
|
Magnus Norddahl
|
f56250b910
|
Remove premultiplied alpha
|
2016-08-14 05:10:34 +02:00 |
|
Magnus Norddahl
|
abef073ea4
|
Implemented sloped planes for true color mode
|
2016-08-09 01:17:45 +02:00 |
|
Magnus Norddahl
|
13ef9a834c
|
Compile fix for gcc/clang
|
2016-06-30 13:56:53 +02:00 |
|
Magnus Norddahl
|
d1617fcdf0
|
GCC compile fixes
|
2016-06-30 13:45:06 +02:00 |
|
Magnus Norddahl
|
200d357b0d
|
Linear filtering bug fix
|
2016-06-27 11:43:24 +02:00 |
|
Magnus Norddahl
|
6c037fa249
|
Throwing templates at the code redundancy problem in drawers
|
2016-06-26 21:23:32 +02:00 |
|
Magnus Norddahl
|
928e8e0d43
|
Improved linear filtering performance by adding a lookup table
|
2016-06-26 12:53:10 +02:00 |
|
Magnus Norddahl
|
7705463966
|
Improved linear filtering of walls
Fixed some crash bugs
Added mipmap and filtering options to the display menu
|
2016-06-25 10:33:35 +02:00 |
|
Magnus Norddahl
|
8ec420a597
|
Added support for more texture filtering control
|
2016-06-24 19:05:04 +02:00 |
|
Magnus Norddahl
|
698b5f3db1
|
Simplify drawer code by creating loop iterators
Fixed blending bug
|
2016-06-24 11:37:51 +02:00 |
|
Magnus Norddahl
|
7a0c801a18
|
Added mipmapping to wallscan
|
2016-06-22 08:23:16 +02:00 |
|
Magnus Norddahl
|
ca9d8e580e
|
Increase command queue memory pool to 16 MB and make it flush if its exhausted
|
2016-06-22 00:51:16 +02:00 |
|
Magnus Norddahl
|
e294906d69
|
Voxel support in true color mode
|
2016-06-22 00:22:06 +02:00 |
|
Magnus Norddahl
|
4142b6ed1b
|
GCC compile fix
|
2016-06-21 22:03:34 +02:00 |
|
Magnus Norddahl
|
c235de5c22
|
Native mipmap support to FTexture
|
2016-06-21 21:55:08 +02:00 |
|
Magnus Norddahl
|
d15af1524c
|
Added mipmap support for floor and ceiling
|
2016-06-21 09:38:47 +02:00 |
|
Magnus Norddahl
|
c1b5ba5b90
|
Added SSE versions of bilinear filtering
|
2016-06-21 06:22:43 +02:00 |
|
Magnus Norddahl
|
c70aa1fe99
|
Added bilinear filtering
|
2016-06-20 08:24:02 +02:00 |
|
Magnus Norddahl
|
6daeb5a158
|
Blend mode fixes
|
2016-06-20 02:36:54 +02:00 |
|
Magnus Norddahl
|
38aba81dcc
|
Added more SSE drawers
|
2016-06-19 23:11:41 +02:00 |
|
Magnus Norddahl
|
3f905197d0
|
Moved vectorized drawers to their own files
|
2016-06-19 07:40:01 +02:00 |
|
Magnus Norddahl
|
3e7eb79729
|
Added some experimental AVX2 drawers
|
2016-06-18 11:17:59 +02:00 |
|
Magnus Norddahl
|
e7cdcd9c0a
|
Change to one pass rendering to remove fuzz artifact
|
2016-06-18 05:20:34 +02:00 |
|
Magnus Norddahl
|
3089043b07
|
Fixed typo
|
2016-06-17 08:28:30 +02:00 |
|
Magnus Norddahl
|
fee8650357
|
Add r_multithreaded and fix color issue
|
2016-06-17 08:02:41 +02:00 |
|
Magnus Norddahl
|
77c4786b9d
|
Minor code cleanup
|
2016-06-14 23:05:20 +02:00 |
|
Magnus Norddahl
|
586d5cdf1e
|
Normalize naming convention a little
|
2016-06-13 23:33:52 +02:00 |
|
Magnus Norddahl
|
69b2fa72e8
|
Moved RGBA draw stuff to its own header file
|
2016-06-13 23:10:54 +02:00 |
|