Christoph Oelckers
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b612e182b4
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Merge branch 'indexbuffer'
# Conflicts:
# src/gl/data/gl_vertexbuffer.h
# src/gl/scene/gl_flats.cpp
# src/hwrenderer/data/flatvertices.h
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2018-05-22 22:10:21 +02:00 |
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Christoph Oelckers
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2514753afb
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- make the vertex buffer accessible from the hwrenderer code.
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2018-05-22 18:48:10 +02:00 |
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Christoph Oelckers
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352279a52f
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- removed the non-indexed flat setup.
This won't be needed any longer.
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2018-05-19 14:44:16 +02:00 |
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Christoph Oelckers
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fd3681dae2
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- use an indexed vertex buffer to render the flats.
Right now this has no advantage but it allows optimizing the data, e.g. rendering an entire sector in one go instead of per subsector.
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2018-05-19 13:33:28 +02:00 |
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Christoph Oelckers
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0affc119fd
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- moved hardware independent part of flat vertex data out of GL folder.
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2018-04-14 12:05:31 +02:00 |
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