Commit graph

7 commits

Author SHA1 Message Date
Christoph Oelckers
115d1cb182 - made the Timidity++ backend a library, now that it has no dependencies on GZDoom anymore. 2019-09-23 14:27:43 +02:00
Christoph Oelckers
cf6d0c3127 - implemented an abstract sound font reader interface for Timidity++.
The only dependency left on the main GZDoom code are the CVars, which will be dealt with next.
2019-09-23 13:53:28 +02:00
Christoph Oelckers
df7a4bb0d9 - removed a few dependencies of the Timidity++ code from the main GZDoom code base.
The big issues, i.e. FileReader and SoundFontReader still need to be handled to make this a standalone library.
2019-09-23 10:18:19 +02:00
Christoph Oelckers
47dbbeb65a Revert "- don't let the Timidity++ player directly access the CVARs."
This reverts commit 8f7a503561.

# Conflicts:
#	src/sound/timiditypp/playmidi.cpp

Something in here wasn't working as intended, and since it needs better synchronization let's redo it entirely.
2018-02-26 09:19:10 +01:00
Christoph Oelckers
8f7a503561 - don't let the Timidity++ player directly access the CVARs.
This may cause problems because the player runs in a different thread than the input code.
Instead the play thread will now copy their values to local variables when it starts generating output.
2018-02-24 19:36:09 +01:00
Christoph Oelckers
fa8cfa65c0 - fixed incomplete initialization of the chorus data. 2018-02-24 12:30:19 +01:00
Christoph Oelckers
803369fb8d - make CMake happy 2018-02-19 23:33:42 +01:00
Renamed from src/sound/timidity++/effect.h (Browse further)