Commit graph

17633 commits

Author SHA1 Message Date
Rachael Alexanderson
0fa830ddd7 Revert "- change cvars gl_custompost and gl_customshader to archive and save to .ini since there are uses for these shaders beyond mere debugging."
This reverts commit 2420371c46.
2022-04-21 02:49:39 -04:00
Rachael Alexanderson
991b4725dd Revert "- don't modify gl_customshader cvar in GLES backend; the backend will not show custom shaders anyhow"
This reverts commit ab27d1dd33.
2022-04-21 02:48:07 -04:00
Christoph Oelckers
40e50f07e9 - fixed some incorrect array allocation sizes in polyobj code 2022-04-19 10:25:14 +02:00
Christoph Oelckers
11b1a2ef7b - revert. accidental change in polyobject code 2022-04-19 10:21:45 +02:00
Christoph Oelckers
760bffbf06 - do not clamp warped textures. 2022-04-17 23:41:20 +02:00
Christoph Oelckers
346cae04be - disabled deletion of previous event handlers when using 'eventhandler' keyword in MAPINFO. 2022-04-17 13:25:07 +02:00
Christoph Oelckers
1c4d48f5f2 - added some fudging so that the Dehacked parser can properly deal with ConsumeAmmo.
This is a parameterized code pointer, so checking state functions for names won't work. Additionally, the handling was not correct for weapons with an ammo use other than 1.
2022-04-17 08:53:52 +02:00
Christoph Oelckers
525351c695 - fixed: decal things failed to spawn their decals on 3D floors.
The value wasn't passed on to StaticCreate.
2022-04-16 22:49:13 +02:00
Christoph Oelckers
2f90f49931 - validate the index argument for GetSavegame and abort if out of range. 2022-04-16 22:27:59 +02:00
Rachael Alexanderson
43a419b318 - lock cvar shader uniforms behind a command line parameter for now 2022-04-16 12:12:40 -04:00
Christoph Oelckers
1ba4dfbfa8 - fixed setup of PolyBSPs when the software renderer is active.
Some needed initialization was still in the hardware renderer and not the data creator.
2022-04-15 23:59:43 +02:00
Christoph Oelckers
bdab9c2d9d - fixed Dehacked drop items. 2022-04-15 23:10:53 +02:00
Christoph Oelckers
3fa7fb7158 - fixed: The alt HUD's draw call did not use the virtual interface. 2022-04-15 22:54:26 +02:00
Christoph Oelckers
a40b1f1934 - fixed: group teleporters must always preserve orientation. 2022-04-15 22:49:23 +02:00
Christoph Oelckers
a25ba16755 - don't move bad polyobjects in the savegame loader. 2022-04-15 22:41:55 +02:00
Christoph Oelckers
c8296f0d7c - cast arguments for fastcos/sinbam
Use xs_Float to ensure proper wraparound which is important here.
2022-04-15 22:31:12 +02:00
Christoph Oelckers
a669d3718f - copy size info from defaults when starting a list menu block. 2022-04-15 22:30:11 +02:00
Christoph Oelckers
e7f78ce911 - handle cases of empty state labels in ZScript.
Sadly this cannot print a full error message because it got no context for it when it is detected.
2022-04-15 22:25:04 +02:00
Christoph Oelckers
9c5b284d72 - fixed bad color range check in ACS HudMessage code. 2022-04-14 14:04:26 +02:00
Christoph Oelckers
d0e1aea273 - fixed Dehacked check for A_ConsumeAmmo.
This must use the internal function name.
2022-04-14 12:21:24 +02:00
Christoph Oelckers
29d1739371 - let A_SpawnParticle respect the float bob offset 2022-04-12 00:52:11 +02:00
Christoph Oelckers
18ebc9986e - separate message for disabling noclip2 2022-04-12 00:51:34 +02:00
Christoph Oelckers
7c2d315479 - added a nullptr check for StatusBar when drawing „Paused“
It looks like some edge cases can trigger this.
2022-04-12 00:37:15 +02:00
Christoph Oelckers
c4408d8536 - added a bit of hackery so that compatmode CVAR can be set up on startup 2022-04-12 00:31:31 +02:00
Christoph Oelckers
dfdf330722 - make menu scale adjustments for ultra-wide aspect ratios. 2022-04-12 00:30:43 +02:00
Christoph Oelckers
bc566fac4e - treat PSP layer ID 0 as invalid
No PSprites with this ID may ever be created, as there is no means to find them again.
2022-04-12 00:17:25 +02:00
Christoph Oelckers
f3d557bcf5 - fixed: The skill menu did not remember its last selection. 2022-04-12 00:04:45 +02:00
Christoph Oelckers
a97a2ec133 - backend sync with Raze
Nothing really useful here…
2022-04-11 00:26:50 +02:00
Christoph Oelckers
45e7badb71 - avoid passing game structs to common backend code
InitLightmap was using a „FLevelLocals“ pointer, better pass the needed elements separately instead.
2022-04-11 00:01:30 +02:00
Lippeth
7830033722 - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
Emanuele Disco
71dedf6c87 Fixed GUS Emulation with DMXGUS(C) lump conf.
- changed default value for midi_config to empty string since gus is not working with sf2 file
- fixed SetupDMXGUS not loading lump correctly, wrong use of CheckNumForFullName
- midi_config default to empty string, since lzdoom.sf2 doesn't seem supported (distorted sound)
- added absolute paths to FZipPatReader so we can add custom patches to resource files by using gus_patchdir and/or ULTRADIR variable (some custom maps has custom patches that can be added this way without putting them inside the resource file or in the same folder of the configuration file)
- set timidity_reverb_level min value to 0 in menudef.txt, set to 9 by mistake?
2022-04-09 22:45:31 +02:00
inkoalawetrust
3d1ddbc80e
Toggleable player following. (#1583)
* Added MF8_DONTFOLLOWPLAYERS.

Added the MF8_DONTFOLLOWPLAYERS flag, which allows friendly monsters to not follow their FriendPlayer when they have no target or goal left to head to.

* Changed the order that the DONTFOLLOWPLAYERS check runs in.

This is done to not produce unnecessary overhead on hostile monsters.
2022-04-07 23:32:16 -04:00
Christoph Oelckers
e0289eb0ac - fixed Font struct export and removed the duplicate handler. 2022-04-07 15:11:50 +02:00
Christoph Oelckers
89999be49e - fix detection for misplaced | when creating the small fallback font
This needs doomtemplate set.
2022-04-04 00:05:06 +02:00
Christoph Oelckers
27cba4c990 - implement proper GC handling for AActor::ViewPos. 2022-04-02 07:52:50 +02:00
Marisa Kirisame
eeb67bcec3 Use RDTSC equivalent on AARCH64. 2022-03-25 17:01:39 +01:00
RaveYard
196d2efc86 Add CHF_DONTIDLE for A_Chase 2022-03-23 21:51:35 +01:00
Christoph Oelckers
a685754abf - added a time widget to the level stats display on the alt HUD, similar to how Raze does it. 2022-03-22 08:35:18 +01:00
Rachael Alexanderson
b9e0473392 - move richpresence into common code to be sync with Raze 2022-03-18 03:36:34 -04:00
Christoph Oelckers
fe4c95a03e - fixed order of slope creation so that slope copies are the last thing being done. 2022-03-16 08:06:59 +01:00
Marisa Kirisame
7ba5a74f2e correct preprocessor fall-through for stats.h (linux) 2022-03-15 18:12:53 -04:00
Marisa Kirisame
0937068dad Fix compilation on GCC7. 2022-03-15 18:12:53 -04:00
Marisa Kirisame
9578c23aa1 Use RDTSC on Linux if possible for stats. 2022-03-15 18:12:53 -04:00
Rachael Alexanderson
d348bad823 - only overwrite rpath if not already defined 2022-03-11 23:11:08 -05:00
Rachael Alexanderson
3723b79b3b - fix DiscordAppId and SteamAppId from GameInfo 2022-03-11 10:43:50 -05:00
Rachael Alexanderson
add069885f - add i_discordrpc (defaults false) to control Discord Presence 2022-03-10 14:12:19 -05:00
Rachael Alexanderson
8fe07f1449 - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
Rachael Alexanderson
f5eab7d3e8 - oops, add missing file 2022-03-09 22:53:30 -05:00
Rachael Alexanderson
85c432c699 - Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found. 2022-03-09 22:45:59 -05:00
Rachael Alexanderson
550e1212af - add $ORIGIN to rpath in Linux 2022-03-09 17:31:06 -05:00