src/posix/cocoa/i_video.mm:68:31: error: property 'delegate' not found on object of type 'id'
src/posix/cocoa/st_console.mm:464:37: error: property 'delegate' not found on object of type 'id'
- A_BossDeath relies upon this function in particular.
- This completes CheckReplacee's purpose, allowing for varied actors to count as one particular actor, such as a Fatso for map07 and avoid lowering the walls until they are all dead.
Most of the synchronization was too deep in the implementation so that it did not guard everything it needed.
Now each song has precisely one mutex which must be locked for all access to its internals - this is done in the public ZMusic interface
* Added compatibility for Hellbound MAP29
- Some of the ceilings in the monster closets weren't high enough to allow the cyberdemons to pass, making 100% kills impossible. This is caused by the floors not going down far enough and stopping at a certain height above the next closest floor.
* Remove the cyberdemons instead of raising the ceilings.
Removed the red key door compat patch for Illusions of Home E3M7 because a switch (the computer panel, rather) already opened that door as it was, therefore the original change was unnecessary.
src/posix/cocoa/i_main.mm:152:2: error: use of undeclared identifier 'ShutdownJoysticks'
src/posix/sdl/i_system.cpp:128:3: error: ‘I_FatalError_Gtk’ was not declared in this scope
src/posix/sdl/st_start.cpp:329:8: error: ‘CExitEvent’ was not declared in this scope
This reverts commit 747b3dfcfe.
# Conflicts:
# libraries/asmjit/asmjit/core/compiler.h
This had to be reverted because it breaks exception handling which is a critical problem.
With the updated code any exception thrown inside code that had a JITed call stack would crash.
FluidSynth 1.x: these functions return 1 on success and 0 otherwise
FluidSynth 2.x: these functions return FLUID_OK (0) on success and FLUID_FAILED (-1) otherwise
The main exits are initiated from code that cannot filter this back to D_DoomMain easily so the exception is the only way to get there.
The 3 main points of exit are:
* quit/exit CCMD
* quitting the menu through ST_Endoom
* receiving a quit message on the main window.
These ones were particularly bad examples of misusing the exit handlers by temporarily installing one themselves and then calling exit to clean stuff up.
Now they just return an error code to D_DoomMain to perform a regular exit.