Commit Graph

9276 Commits

Author SHA1 Message Date
Magnus Norddahl 0b0ee2e3c2 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-10-08 06:50:42 +02:00
Magnus Norddahl b3be0d22cc Unroll loops by 8 and enable some additional passes 2016-10-08 06:50:33 +02:00
raa-eruanna f5681cf42f Merge http://github.com/rheit/zdoom 2016-10-08 00:31:54 -04:00
Magnus Norddahl 606b7f5a00 Run module level LLVM optimization passes before calling finalizeObject 2016-10-08 04:59:24 +02:00
Christoph Oelckers d819aafcf3 - changed handling of duplicate classes in DECORATE.
Instead of replacing the original, the second class will get renamed now, using the originating file as an identifier. In the vast majority of cases this should do exactly what is needed: Create an unconflicting second class that can coexist with the original. Unless the class is used by name this should eliminate all problems with this, but so far I haven't seen anything that used them by name.

This is choosing the lesser of two evils. While some mod out there may get broken, the old setup meant that the first class of a given name could not be written out to a savegame because it was not retrievable when loading it back.
2016-10-07 15:28:25 +02:00
raa-eruanna a2551ce95e Merge http://github.com/rheit/zdoom 2016-10-07 08:30:25 -04:00
Christoph Oelckers 06ca41f8b5 - do not declare PNamedType::Outer as DObject.
Ultimately we may have to get a fully qualified name out of this, so Outer should be a type that can handle this feature. The new class for this is currently used as base for PType and PSymbol so that PNamedType inherits from it and maybe later a namespace symbol can, too.
2016-10-07 13:59:29 +02:00
Magnus Norddahl b30a3552d1 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-10-07 12:45:29 +02:00
Magnus Norddahl aae4571c95 Changed column drawers to use true color textures 2016-10-07 12:45:21 +02:00
Christoph Oelckers ee66d22034 Revert "- added an option to disable the pickup screen flash."
This reverts commit 2d320a2e86.

The feature has been superseded by pickup_fade_scalar and is no longer needed.
2016-10-07 08:46:06 +02:00
raa-eruanna a4ccbddfd6 - Menudef: Split Truecolor options into their own menu. 2016-10-07 02:38:08 -04:00
Magnus Norddahl 6512068005 Remove unused queue_wallcommand 2016-10-07 07:03:13 +02:00
Magnus Norddahl 78415461b9 Removed old SSE macros and drawers 2016-10-07 06:56:20 +02:00
Magnus Norddahl 5a0f67308f Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-10-07 06:40:39 +02:00
Magnus Norddahl 8c259f50b1 Add codegen for rt column drawers 2016-10-07 06:40:29 +02:00
raa-eruanna 1742a3a807 Merge http://github.com/rheit/zdoom 2016-10-07 00:37:09 -04:00
raa-eruanna 6ece093884 Merge http://github.com/coelckers/gzdoom 2016-10-07 00:37:07 -04:00
raa-eruanna e75cf42756 - Forgot to add language entries. 2016-10-07 00:35:06 -04:00
raa-eruanna a80c67c2ca - Backported blood_fade_scalar from Skulltag
- Added new pickup_fade_scalar which works the same way for pickups
- Default for blood_fade_scalar is 1.0 instead of 0.5 from Skulltag.
2016-10-07 00:35:06 -04:00
Christoph Oelckers 2e78d34046 - fixed: DCeiling's main constructor could leave some fields uninitialized. 2016-10-07 00:33:53 -04:00
Christoph Oelckers f89d47d03e - fixed: ZCC_OpInfoType::FindBestProto was missing checks for exact match of the required conversion before testing if it is a F32->F64 conversion.
Of course, since 0 means that there is no conversion it also means that there is no data that could be checked.
2016-10-07 00:33:53 -04:00
Christoph Oelckers 9dc51b2743 - rewrote AActor::DestroyAllInventory so that it clears the item's link to its owner and the owner's inventory list before destroying them.
There have been reports about crashes in here with Linux that point to some of the code that gets called here doing unwanted things on the owner, so with these links cleared that should no longer be possible.
2016-10-07 00:33:53 -04:00
Magnus Norddahl 584220edf0 Move DrawerCommandQueue to its own file 2016-10-07 04:01:38 +02:00
Magnus Norddahl c1e859dbca Added codegen for column drawers 2016-10-07 03:38:43 +02:00
raa-eruanna 3ccc85876c - Forgot to add language entries. 2016-10-06 20:05:30 -04:00
raa-eruanna 02f66fa34e - Backported blood_fade_scalar from Skulltag
- Added new pickup_fade_scalar which works the same way for pickups
- Default for blood_fade_scalar is 1.0 instead of 0.5 from Skulltag.
2016-10-06 20:01:20 -04:00
Christoph Oelckers fc246be03e Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-06 21:21:46 +02:00
Christoph Oelckers 99c4d03ad4 - fixed: DCeiling's main constructor could leave some fields uninitialized. 2016-10-06 21:20:49 +02:00
Christoph Oelckers d7bb5bb41e - fixed: ZCC_OpInfoType::FindBestProto was missing checks for exact match of the required conversion before testing if it is a F32->F64 conversion.
Of course, since 0 means that there is no conversion it also means that there is no data that could be checked.
2016-10-06 12:08:38 +02:00
Christoph Oelckers c56d2eecb0 - rewrote AActor::DestroyAllInventory so that it clears the item's link to its owner and the owner's inventory list before destroying them.
There have been reports about crashes in here with Linux that point to some of the code that gets called here doing unwanted things on the owner, so with these links cleared that should no longer be possible.
2016-10-06 08:50:46 +02:00
raa-eruanna e592473f57 Merge http://github.com/rheit/zdoom 2016-10-05 21:36:23 -04:00
Christoph Oelckers 59d5b42abf - fixed: G_UnsnapshotLevel should abort with an error if it cannot read the savegame.
- fixed: The exception handler in G_DoLoadGame needs to rethrow the exception it receives.
2016-10-05 19:02:53 +02:00
Christoph Oelckers aeb5377821 - do not generate SYSEX events when playing MIDIs through FMod, because there has been a report that it doesn't work correctly. 2016-10-05 16:45:12 +02:00
Christoph Oelckers 5b350dcdd5 - gave Boom's point pusher and puller things the NOCLIP flag so that they won't get moved around by scrollers. 2016-10-05 16:27:12 +02:00
Christoph Oelckers 2d320a2e86 - added an option to disable the pickup screen flash. 2016-10-05 09:59:19 +02:00
raa-eruanna 3f020e686f Merge http://github.com/coelckers/gzdoom 2016-10-04 23:26:50 -04:00
Christoph Oelckers 64863d30f3 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-04 18:17:32 +02:00
Major Cooke 0e9f808c8a Fixed: FLATSPRITES were drawn backwards. 2016-10-04 10:05:57 -05:00
Christoph Oelckers 15cbf4bae6 - fixed: DecoHandleRuntimeState must check all parent classes when trying to determine if the target is a valid state. It should also ensure that both the calling and target state belong to the same actor. Although unlikely it cannot be entirely ruled out that a bogus index randomly points to a seemingly valid state elsewhere. 2016-10-04 09:28:19 +02:00
raa-eruanna cc5f3a0ec0 Merge http://github.com/rheit/zdoom 2016-10-03 23:49:31 -04:00
Marisa Heit 594b344be9 Don't use MIN<short> when clamping topclip.
- This was fine with fixed point numbers, since they could never be
  outside of short range when converted to regular ints. With floating
  point numbers now, that condition no longer holds.
2016-10-03 22:05:02 -05:00
raa-eruanna 4d1ea5c477 Added language entry for Linear skies. (oops) 2016-10-03 21:52:25 -04:00
raa-eruanna b9a644e762 Added menu option for Linear sky. 2016-10-03 21:41:37 -04:00
raa-eruanna f9795a2533 Revert "Remove linear sky again"
This reverts commit 21390e91b8.

- also set r_linearsky to "false" by default.
2016-10-03 21:39:15 -04:00
Magnus Norddahl ddbdb55eca Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-10-04 01:36:39 +02:00
Magnus Norddahl e05ed47fee Remove C++ and SSE drawers 2016-10-04 01:36:26 +02:00
raa-eruanna 2b2926728b Merge http://github.com/rheit/zdoom 2016-10-03 18:35:19 -04:00
Magnus Norddahl e9d13e5d74 Remove gl_light_math (reverts last remains of old lightmath branch) 2016-10-04 00:25:35 +02:00
Magnus Norddahl 51f867bc6c Merge branch 'ssao' into qzdoom
# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.zz
#	wadsrc/static/shaders/glsl/main.fp
2016-10-04 00:16:05 +02:00
Magnus Norddahl ecb57d6cd9 Merge remote-tracking branch 'gzdoom/master' into ssao
# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
#	src/gl/scene/gl_scene.cpp
#	src/gl/shaders/gl_shader.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.zz
2016-10-04 00:01:03 +02:00