Christoph Oelckers
d2fa4d0ff9
- most stat stuff done.
2018-03-12 19:33:48 +01:00
Rachael Alexanderson
c15e868b0f
- implemented anonymous stats collector
2018-03-12 19:33:48 +01:00
Christoph Oelckers
b939836846
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
Christoph Oelckers
833dbee167
- fixed some issues with m_swap's design.
...
The native byte order converters were defined as macros which hid some issues due to lack of type checks.
Additionally the ???Long variants taking 'long' variables were removed, because longs are not always 32 bits so this could be destructive.
As a result of this, removed several DWORDs from struct definitions in i_crash.cpp.
2018-03-11 14:35:36 +01:00
Christoph Oelckers
5fa63c396d
- sound code and most of texture code converted to FileRdr.
...
This allowed to remove a lot of bad pointer voodoo in the music loader, because the new class does not allow duplication of the reader object
2018-03-10 18:45:11 +01:00
Christoph Oelckers
918d188263
- This shouldn't have been committed.
2018-02-25 16:15:24 +01:00
Christoph Oelckers
67a6ec01e1
- added a separate section for soundfont search paths.
2018-02-25 09:32:05 +01:00
Christoph Oelckers
2d8e394529
Merge branch 'master' into reverbedit
...
# Conflicts:
# wadsrc/static/zscript/menu/optionmenuitems.txt
2018-01-20 11:44:42 +01:00
Rachael Alexanderson
000037dbf6
- implemented 'i_soundinbackground' to continue playing sounds and music while in the background.
...
- OpenGL rendering continues now even when losing focus while in windowed mode.
2017-12-24 18:01:45 -05:00
Rachael Alexanderson
938cd3cabe
- implemented win_borderless for fake fullscreen in Windows
2017-12-07 06:32:51 -05:00
alexey.lysiuk
5162e7162e
Fixed overbright screenshots with hardware gamma off
...
When render buffers are used to apply gamma/brightness/contrast screenshots should not use PNG gamma correction
2017-12-06 11:24:10 +02:00
Christoph Oelckers
4c799af293
Merge branch 'master' into reverbedit
2017-12-03 21:04:14 +01:00
Christoph Oelckers
a945418ba6
- added M_GetDocumentsPath function.
2017-12-03 21:03:44 +01:00
Christoph Oelckers
7e45535669
Merge branch 'master' into reverbedit
2017-12-03 12:46:08 +01:00
Christoph Oelckers
7cbcbe66c0
- sanitization of temporary file stuff for Timidity++.
...
* do not use the global temp directory. Instead create one in the AppData folder.
* removed lots of unneeded code from tmpfileplus.
* use C++ strings in there.
2017-12-02 17:33:43 +01:00
Christoph Oelckers
1af42b3d50
- use FileWriter for the OPL dumper.
2017-12-02 12:31:21 +01:00
Christoph Oelckers
57058ef727
- removed all remains of the old EAX editor.
2017-11-26 15:23:07 +01:00
Christoph Oelckers
1ed1b42c21
Safety commit.
2017-11-26 14:13:56 +01:00
Christoph Oelckers
78184ad6b5
- more work on reverb menu.
2017-11-26 10:16:21 +01:00
Christoph Oelckers
3ae5f8c09f
- initial work on a reverb editor based on the menu system.
...
This is to get rid of some ugly Windows code and make this platform independent.
2017-11-25 22:03:18 +01:00
Magnus Norddahl
56477c8f89
- Fix 'Requested invalid render buffer sizes' when executing the reverbedit command from fullscreen
2017-11-25 12:20:00 +01:00
Christoph Oelckers
87816f811f
- removed windows.h include from a few files which do not need it anymore.
2017-11-25 10:58:33 +01:00
Rachael Alexanderson
6d43c5cdc6
Merge remote-tracking branch 'origin/friendly_window_title'
2017-11-24 14:41:25 -05:00
Rachael Alexanderson
505da5bf4f
Merge branch 'master' of https://github.com/coelckers/gzdoom into newtimercode4
2017-11-21 05:23:00 -05:00
Rachael Alexanderson
47e9975e90
- fixed a couple of fixes from the previous commit
2017-11-21 05:20:02 -05:00
Rachael Alexanderson
2bc86b52c8
- fixed a few of the more obvious logic errors
2017-11-21 04:06:24 -05:00
Christoph Oelckers
d9808e6d68
- there were still some old definitions left...
2017-11-12 10:02:29 +01:00
Christoph Oelckers
6bd76d6b5a
- fixed compilation in debug mode.
...
- moved timer definitions into their own header/source files. d_main is not the right place for this.
- removed some leftover cruft from the old timer code.
2017-11-12 09:06:40 +01:00
Magnus Norddahl
307d8931d8
- Switch to C++11 steady clock
...
- Move the C++11 implementation to d_main
- Remove the platform specific timer implementations
2017-11-12 03:12:22 +01:00
Magnus Norddahl
090943eaa4
- Fix freeze interpolation bug
2017-11-11 17:28:38 +01:00
Magnus Norddahl
28401cd674
- Rewrite win32 game tick timer backend to use performance counters and only calculate values once per frame
2017-11-11 17:28:20 +01:00
Rachael Alexanderson
d16ad3dcb5
- added I_FriendlyWindowTitle cvar, which takes the current game/mod name and uses it as a default window title.
2017-10-31 19:47:56 -04:00
AraHaan
e15a84f062
Changed Fatal Error Dialog title.
...
This is to match all the parts that says GZDoom.
2017-09-22 19:13:08 +02:00
Rachael Alexanderson
3531f3e285
- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
2017-09-16 04:16:14 -04:00
Rachael Alexanderson
765646ee1c
- fixed: Changed IWAD_FILENUM to a dynamic lookup.
2017-09-13 04:19:03 -04:00
Rachael Alexanderson
7cc073b7d2
- Added an .ico file compiled by Kinsie from an image set on the forum.
2017-09-07 17:18:26 -04:00
Rachael Alexanderson
6f98c5e8fb
- replace potentially infringing static EXE assets (including icons) with ones from GZDoom-GPL
2017-09-07 04:13:30 -04:00
Mike Swanson
1bc8fe7312
Add GOG path for Doom 3: BFG Edition
2017-08-26 09:01:02 +02:00
Christoph Oelckers
9878477612
Revert "- fix linux compile"
...
This reverts commit b8c0e78c91
et al.
Instead, use the already provided access function I_FindName to get the file name from findstate_t.
Also made the contents of findstate_t private so that use of the access functions is required to retrieve the information and direct access triggers a compile error.
2017-08-20 08:01:41 +02:00
Rachael Alexanderson
b7d26b3fa1
- fixed Linux IWAD search thanks to a suggestion by Chris on the forum. Moved the search macros to i_system.h for both platforms. Neither are compatible with the other. This can be improved upon later, but for now, at least the major compile issue is fixed.
2017-08-19 22:10:45 -04:00
Rachael Alexanderson
8a7090b4b7
Revert "- In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling."
...
- fixed accidental QZDoom rename
This reverts commit eb425f206a
.
2017-08-18 18:19:39 -04:00
Rachael Alexanderson
eb425f206a
- In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling.
2017-08-18 18:14:43 -04:00
Magnus Norddahl
1a4cf16168
- Fix swtruecolor cvar messing up the chosen video mode
2017-07-23 20:54:03 +02:00
Magnus Norddahl
c3702ae9e7
Add vid_scalemode support to GL framebuffer
2017-07-23 00:33:56 +02:00
Christoph Oelckers
03ed0656e1
- fixed: The frame timer for interpolating the renderer should always take its time from the actual beginning of the frame instead of checking the system timer in real time when rendering starts.
...
This fixes two issues:
* timer related texture animations are not being recreated multiple times if a scene renders multiple viewpoints (e.g. camera textures or portals.)
* interpolation is smoother when maps have a high think time of multiple milliseconds. A good map to see the difference would be ZDCMP2 which has a think time of 4-5 milliseconds. With the timer taken in real time after the thinkers have run and VSync on this resulted in alternating time slices of 11 and 21 ms between frame interpolations instead of an even 16 as should be done for smooth 60 fps because roughly every second frame was offset by those 5 ms.
2017-07-20 14:20:50 +02:00
Magnus Norddahl
c8e713b067
- Remember maximized window state
2017-07-09 15:12:31 +02:00
Christoph Oelckers
c74356a1c0
- made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it.
...
This will exclude Intel HD3000 and many obsolete drivers for NVidia and ATI which should have been updated long ago.
2017-06-28 17:57:04 +02:00
Rachael Alexanderson
78061f1cf7
- fixed: D3DFB::DoClear did not call Super::DoClear when vid_hw2d was false.
2017-06-07 03:55:02 -04:00
Christoph Oelckers
446d1eb9c8
- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
2017-06-07 09:26:06 +02:00
alexey.lysiuk
3b61be3145
Removed dependency on dxguid library
...
It's impossible to use VS2017 with XP compatible toolset otherwise
2017-05-29 14:46:56 +03:00
Rachael Alexanderson
b7295775b9
- Print out warnings when Direct3D initialization fails.
2017-05-29 01:01:08 -04:00
Rachael Alexanderson
4545bb2fa1
- rename vid_used3d on windows to vid_glswfb to match Linux. Additionally, the values were reversed to match the Linux variant of this configuration. This CVar now operates exactly the same way it does on Linux, except it defaults to being off and still allows the D3D framebuffer on Windows when it's deactivated.
2017-05-27 04:52:43 -04:00
Magnus Norddahl
e27e89b57d
- Make sure a hung worker thread always crashes the application
2017-05-21 12:03:12 +02:00
Christoph Oelckers
9fc309d5b5
- stop the music when processing a fatal error.
2017-05-19 12:20:33 +02:00
alexey.lysiuk
8fbb5372b2
Fixed 32-bit Windows crash reporter
...
Restored old exception handling for 32-bit Windows executable
Tested on 32-bit Windows XP (previously exited without notification), 64-bit Windows 7 and 10 (previously deadlocked in system DLLs)
2017-05-10 11:34:48 +03:00
Christoph Oelckers
567c21cdeb
- fixed recursion in Dim functions. When the main worker function was renamed to DoDim the Super calls were not fixed for it.
2017-05-06 10:44:29 +02:00
Rachael Alexanderson
aae9b33198
- fixed: Swapping swtruecolor no longer crashes in OpenGL mode after selecting Software in the menu
2017-04-30 07:39:00 -04:00
Christoph Oelckers
ace0568d09
- now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on.
2017-04-23 11:54:08 +02:00
alexey.lysiuk
b6774e723b
Fixed non-functional XInput support when built with modern Windows SDKs
...
https://mantis.zdoom.org/view.php?id=568
2017-04-18 10:42:05 +03:00
Christoph Oelckers
57d703236b
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
2017-04-17 12:27:19 +02:00
Christoph Oelckers
cd180d29c7
- block direct use of 'new' for DObjects.
...
This is to ensure that the Class pointer can be set right on creation. ZDoom had always depended on handling this lazily which poses some problems for the VM.
So now there is a variadic Create<classtype> function taking care of that, but to ensure that it gets used, direct access to the new operator has been blocked.
This also neccessitated making DArgs a regular object because they get created before the type system is up. Since the few uses of DArgs are easily controllable this wasn't a big issue.
- did a bit of optimization on the bots' decision making whether to pick up a health item or not.
2017-04-14 13:31:58 +02:00
Christoph Oelckers
dc5a5419fc
- took DCanvas and all its subtypes out of the DObject tree.
...
I have no idea why they were even in there, as they intentionally circumvented all GC related features - they declared themselves fixed if prone to getting collected, they all used OF_YesReallyDelete when destroying themselves and they never used any of the object creation or RTTI features, aside from a single assert in V_Init2.
Essentially they were a drag on the system and OF_YesReallyDelete was effectively added just to deal with the canvases which were DObjects but not supposed to behave like them in the first place.
2017-04-14 10:48:18 +02:00
Christoph Oelckers
54764c136d
- changed the 2D draw abort check to use a dedicated variable, that gets set in Begin2D and unset at the end of D_Display.
...
This is really all the extent where 2D draw operations may be allowed. Trying to detect this from other variables is not reliable.
2017-04-01 12:59:58 +02:00
Christoph Oelckers
01b095c911
- added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation.
...
- added a virtual OnRetrun method to menus.
2017-03-29 21:22:05 +02:00
Magnus Norddahl
d160424aea
- added DFrameBuffer::HasBegun2D to allow scripting to test if 2D drawing is active (instead of using IsLocked, which may return false when vid_hw2d is active)
2017-03-29 00:45:53 +02:00
Christoph Oelckers
e2e17f575c
- added safeguards to all 2D drawing functions to throw an exception if used outside a valid 2D draw context.
...
This is necessary because the hardware accelerated renderers will hide the problem, but with pure software rendering to a locked hardware surface, like DirectDraw can result in a crash.
Note that ANY mod that gets caught in this did something wrong!
2017-03-28 13:25:17 +02:00
Christoph Oelckers
f3db5f3803
- added a clipping rectangle to DCanvas that can be used independently of DrawTexture calls.
...
Currently this is only being used for draw operations that are not automap related, i.e. DrawLine, DrawPixel and FillSimplePoly are not subjected to it.
2017-03-28 13:06:24 +02:00
Christoph Oelckers
9bffe4ee50
- scriptified the main statusbar interface and the Strife status bar.
...
Note that the Strife status bar does not draw the health bars yet. I tried to replace the hacky custom texture with a single fill operation but had to find out that all the coordinate mangling for the status bar is being done deep in the video code. This needs to be fixed before this can be made to work.
Currently this is not usable in mods because they cannot initialize custom status bars yet.
2017-03-22 00:32:52 +01:00
Christoph Oelckers
9a24771a7d
- refactored FDynamicColormap out of sector_t.
...
This has increasingly become an obstacle with the hardware renderer, so now the values are being stored as plain data in the sector, with the software renderer getting the actual color tables when needed. While this is a bit slower than storing the pregenerated colormap, in realistic situations the added time is mostly negligible in the microseconds range.
2017-03-15 22:04:59 +01:00
Christoph Oelckers
72ecaba50a
- fixed: When vr_quadbuffering is on and context creation fails, first retry without it before falling back on the compatibility handler.
2017-03-14 13:50:33 +01:00
Christoph Oelckers
0ebe98d1e0
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
2017-03-14 12:16:42 +01:00
Magnus Norddahl
0c9014b984
- move r_utility globals into r_viewpoint and r_viewwindow
...
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
Christoph Oelckers
fec958cc0a
- finally managed to get rid of the DWORD type.
...
This one was particularly nasty because Windows also defines a DWORD, but in Windows it is an unsigned long, not an unsigned int so changing types caused type conflicts and not all could be removed.
Those referring to the Windows type have to be kept, fortunately they are mostly in the Win32 directory, with a handful of exceptions elsewhere.
2017-03-10 19:46:22 +01:00
Christoph Oelckers
8d6fe24945
cleanup of MIDI code dependencies
...
* make the critical section local to the respective platform instead of polluting everything with system specific symbols.
* moved system specific class declarations into the source file instead of having them in the global header.
This commit temporarily disables the Windows system device because it cannot be done without polluting the global header and still needs a bit of refactoring.
2017-03-10 19:08:36 +01:00
Christoph Oelckers
bd7476fb8d
- untangled r_defs.h from actor.h
...
Both files can now be included independently without causing problems.
This also required moving some inline functions into separate files and splitting off the GC definitions from dobject.h to ensure that r_defs does not need to pull in any part of the object hierarchy.
2017-03-10 02:22:42 +01:00
Christoph Oelckers
d2beacfc5f
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
Christoph Oelckers
c008ddaf66
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
Christoph Oelckers
cc1241a4b8
Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
...
# Conflicts:
# src/win32/win32gliface.h
# src/win32/win32iface.h
This compiles but no guarantees otherwise.
2017-03-09 19:09:13 +01:00
Rachael Alexanderson
536e8fad19
- Make QZDoom GZDoom again!
2017-03-09 11:51:42 -05:00
Christoph Oelckers
e080f0cf89
- removed Windows.h include from gl_system.h and cleaned up that file. This means that most OpenGL sources can now be compiled without any Windows dependencies, which is significantly faster.
2017-03-09 13:19:51 +01:00
Christoph Oelckers
396c570a96
- moved Win32GLVideo's definition into the .cpp file, because it isn't needed anywhere else.
2017-03-09 13:09:38 +01:00
Christoph Oelckers
03e1cbcfc0
- removed Windows types from several files which don't need them.
...
- split out the software renderer's video classes into their own file because they got included by all OpenGL sources.
2017-03-09 12:52:31 +01:00
Rachael Alexanderson
cc9a2e5121
Merge https://github.com/coelckers/gzdoom
2017-03-08 21:25:24 -05:00
Christoph Oelckers
ba0f5a3f94
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
Magnus Norddahl
65f8d65858
Minor code clean up
2017-03-06 23:27:02 +01:00
Rachael Alexanderson
28abc96aef
- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
...
- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
2017-03-06 16:14:54 -05:00
Rachael Alexanderson
4ebd25171c
- Implemented a simple graphics switch. This currently affects NVidia Optimus-enabled notebooks only.
2017-03-01 09:58:56 -05:00
Christoph Oelckers
c8db1f151e
- fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults.
2017-02-15 12:16:24 +01:00
Christoph Oelckers
d8ebbcfc08
- fixed: When loading a savegame the player class in the userinfo needs to be updated.
...
- fixed: Class pointers should not be added to the list of garbage collected pointers.
- fixed several warnings in the event code.
2017-02-15 11:55:08 +01:00
Rachael Alexanderson
2b8db72cef
Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2'
...
# Conflicts:
# src/r_main.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-02-15 05:42:57 -05:00
Rachael Alexanderson
ebb8da563a
Merge https://github.com/coelckers/gzdoom
2017-02-04 02:56:18 -05:00
ZZYZX
03f7c39ea7
Fixed mouse input in event handlers. Added RequireMouse field in event handler to signify that native mouse should be turned on for certain handlers.
2017-02-03 20:34:34 +02:00
ZZYZX
6a0103a746
Merged p_setup conflict
2017-02-03 13:02:44 +02:00
ZZYZX
9bb4cf1c03
User input events first take
2017-02-03 12:28:40 +02:00
Magnus Norddahl
892350ac2e
Add functions to CameraLight
2017-02-03 09:00:46 +01:00
Christoph Oelckers
1515ab8f4a
- removed the long broken and obsolete PlayMovie code.
2017-02-02 23:21:21 +01:00
Rachael Alexanderson
226e5238fc
Merge https://github.com/coelckers/gzdoom
2017-02-01 21:57:37 -05:00
Christoph Oelckers
6d28aa3541
- do not use strtol for parsing critical values that can get large.
...
This function will truncate everything that is larger than LONG_MAX or smaller than LONG_MIN to fit into a long variable, but longs are 32 bit on Windows and 64 bit elsewhere, so to ensure consistency and the ability to parse larger values better use strtoll which does not truncate 32 bit values.
2017-02-01 11:19:55 +01:00
Rachael Alexanderson
0c101102dc
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_bsp.cpp
# src/r_main.cpp
# src/r_segs.cpp
# src/r_things.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-01-28 17:39:55 -05:00
Christoph Oelckers
ee22a9371b
- use Doom64 colors on sectors and linedefs.
2017-01-28 20:44:46 +01:00
Magnus Norddahl
ed05a2edd3
Create CameraLight class
2017-01-26 10:22:54 +01:00
Magnus Norddahl
e57c6e98a8
Fix typo
2017-01-13 13:31:33 +01:00
Magnus Norddahl
1d941c9839
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/r_plane.cpp
# src/win32/zdoom.rc
2017-01-13 13:21:10 +01:00
Magnus Norddahl
80e1844d6c
Split r_main into r_viewport, r_scene and r_light
2017-01-12 16:21:46 +01:00
Christoph Oelckers
8e19dc8f10
- restored dialog ID and removed commented-out old code.
2017-01-12 11:54:53 +01:00
Christoph Oelckers
23482735a0
- removed PClassAmmo.
...
No need to maintain these clunky meta class for one single property. The overhead the mere existence of this class creates is far more than 100 spawned ammo items would cost.
There is no need to serialize AAmmo::DropAmount, this value has no meaning on an already spawned item.
2017-01-12 11:44:33 +01:00
Christoph Oelckers
da43576035
- updated IWAD picker template to the one submitted by Gez for QZDoom.
2017-01-12 10:11:43 +01:00
Rachael Alexanderson
a3ad22a460
Merge https://github.com/coelckers/gzdoom
2017-01-11 18:54:43 -05:00
Christoph Oelckers
ca2ac4e4fd
- reverted debug stuff.
2017-01-11 17:16:07 +01:00
Rachael Alexanderson
82ee9e7399
Merge https://github.com/coelckers/gzdoom
2017-01-11 07:48:45 -05:00
Christoph Oelckers
72101473d0
- fixed: The texture for legacy dynamic light handling was always allocated, even if not needed, and it was never freed.
2017-01-11 10:47:45 +01:00
Rachael Alexanderson
866ee43ec9
Merge https://github.com/coelckers/gzdoom
2017-01-10 11:03:58 -05:00
Christoph Oelckers
5396e8d07d
- fixed: The Windows CreateFramebuffer methods need to check the desired screen size for an actual resolution when switching to fullscreen.
2017-01-09 21:26:19 +01:00
Rachael Alexanderson
05662e5c4d
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_bsp.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-01-09 09:51:06 -05:00
Christoph Oelckers
cd7986b1b1
- refactored global sides array to be more VM friendly.
...
- moved FLevelLocals to its own header to resolve some circular include conflicts.
2017-01-08 18:46:17 +01:00
Magnus Norddahl
2659090e1c
Move renders into folders
2016-12-27 06:31:55 +01:00
Rachael Alexanderson
3810328193
- More options for the IWAD picker.
...
- Rearranged some options around a bit.
- Disable auto load is now an archived cvar.
# Conflicts:
# src/win32/zdoom.rc
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
cb2c1e591a
- Added Zandronum-specific copyright notices for IWAD picker.
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
5fa6094e4f
- Changed QZDoom messages to GZDoom.
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
240f973f0c
- Implemented Gez's suggestion for disable autoload checkbox on the IWAD selection box.
...
(cherry picked from commit 578e3270e2
)
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
8a9ea2eda8
- Mostly implemented Zandronum's IWAD selection box. Currently, this change only affects Windows.
...
(cherry picked from commit b3bed807de
)
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
cd3fc2d6b8
- More options for the IWAD picker.
...
- Rearranged some options around a bit.
- Disable auto load is now an archived cvar.
2016-12-21 05:11:29 -05:00
Rachael Alexanderson
dcd0ab98cc
- Added Zandronum-specific copyright notices for IWAD picker.
2016-12-21 02:18:49 -05:00
Rachael Alexanderson
578e3270e2
- Implemented Gez's suggestion for disable autoload checkbox on the IWAD selection box.
2016-12-20 23:03:06 -05:00
Rachael Alexanderson
b3bed807de
- Mostly implemented Zandronum's IWAD selection box. Currently, this change only affects Windows.
2016-12-20 13:31:38 -05:00
Christoph Oelckers
98e549246d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-17 17:39:57 +01:00
Rachael Alexanderson
e556fb16bd
Merge https://github.com/rheit/zdoom
2016-12-15 03:42:58 -05:00
Magnus Norddahl
c3cb9d20fb
Fix uncleared buffer when upscaling the cursor
2016-12-15 09:30:45 +01:00
Christoph Oelckers
71fd949f26
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-11 14:45:42 +01:00
Rachael Alexanderson
c48b528824
Merge https://github.com/rheit/zdoom
2016-12-10 08:04:51 -05:00
Christoph Oelckers
6c86a33f5d
- fixed compilation of cursor scaling code. This reported 'std::vector' not defined, so now it just uses TArray, like the rest of ZDoom.
2016-12-10 12:05:46 +01:00
WilliamFeely
0e448a6450
Change DPI Awareness to per-monitor on Windows8.1+
2016-12-10 10:30:23 +01:00
Magnus Norddahl
54759782b3
Fix cursor size
2016-12-10 10:29:43 +01:00
Magnus Norddahl
c4ca70101d
Fix console window geometry size
2016-12-10 10:29:43 +01:00
Christoph Oelckers
14400c41b6
Merge branch 'zmaster'
2016-12-08 17:53:41 +01:00
Magnus Norddahl
fb4e34d178
Fix crash reporter for 64 bit
2016-12-08 14:36:17 +01:00
Magnus Norddahl
2854e1fe03
Fix crash reporter for 64 bit
...
(cherry picked from commit 3a0de8b0c714507823edaa24875bc97b39c76ab6)
2016-12-08 07:47:31 -05:00
Christoph Oelckers
f547daccc8
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
2016-12-07 22:51:05 +01:00
Magnus Norddahl
3ff91807b8
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
Rachael Alexanderson
a78b713f4b
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/v_video.cpp
2016-12-06 18:19:08 -05:00
Christoph Oelckers
34970c9b9c
- removed hexenglobal include from GL files.
2016-12-03 18:49:52 +01:00
Magnus Norddahl
9416d436fe
Move software renderer into its own namespace to isolate its globals and make
...
any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
2016-12-01 02:38:32 +01:00
Christoph Oelckers
c927aca2a0
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
...
# Conflicts:
# wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers
b0ddba2240
Merge branch 'master' of c:\Programming\Doom-Dev\zdoom_\ into zscript
2016-11-27 16:31:26 +01:00
Rachael Alexanderson
383a59259a
Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit 71b4f57058
, reversing
changes made to 449d4963ae
.
2016-11-25 21:02:18 -05:00
Christoph Oelckers
66d28a24b8
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
...
Needless to say, this is simply too volatile and would require constant active maintenance, not to mention a huge amount of work up front to get going.
It also hid a nasty problem with the Destroy method. Due to the way the garbage collector works, Destroy cannot be exposed to scripts as-is. It may be called from scripts but it may not be overridden from scripts because the garbage collector can call this function after all data needed for calling a scripted override has already been destroyed because if that data is also being collected there is no guarantee that proper order of destruction is observed. So for now Destroy is just a normal native method to scripted classes
2016-11-25 00:25:26 +01:00
Rachael Alexanderson
2de7f67b7f
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-24 01:31:18 -05:00
Braden Obrzut
dc11b63157
- Fixed building with vanilla MinGW, at least with whatever modified header files that my system has from my last experimentation.
2016-11-24 00:47:53 -05:00
Christoph Oelckers
d1f5d916c2
Merge branch 'master' into zscript
2016-11-23 14:39:14 +01:00
Rachael Alexanderson
78db0a0d06
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-23 01:43:12 -05:00