Magnus Norddahl
0938420871
Make triangle drawers compatible with LLVMDrawers
2016-11-11 19:54:27 +01:00
Magnus Norddahl
3cc5cec5a0
Hook up subsector gbuffer
2016-11-11 19:26:28 +01:00
Magnus Norddahl
5a9d4ee9d9
Simplify argument passing
2016-11-11 18:24:59 +01:00
Rachael Alexanderson
c6f7848a09
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-11 11:39:53 -05:00
Magnus Norddahl
6989b7037e
Fix stencil write bug
2016-11-11 10:25:40 +01:00
nashmuhandes
fd31c84745
Added a slider to control the intensity of underwater screen blending.
2016-11-11 17:18:39 +08:00
Magnus Norddahl
529a93b680
Sky rendering fixes
2016-11-11 10:15:27 +01:00
Magnus Norddahl
373038231c
More stencil sky stuff
2016-11-10 13:58:03 +01:00
Magnus Norddahl
049ceecca5
Toying with stencils
2016-11-10 10:44:35 +01:00
Magnus Norddahl
204d09efde
Add a stencil buffer
2016-11-10 08:08:37 +01:00
Magnus Norddahl
b94096ffe1
Crash fixes
2016-11-10 05:30:33 +01:00
Magnus Norddahl
6c52e1e52b
Draw sky in a very expensive way
2016-11-10 05:01:33 +01:00
Magnus Norddahl
9820a6cb88
Request GL BSP instead of requiring automap texturing to be on
2016-11-09 12:07:07 +01:00
Magnus Norddahl
dc0e6d40a4
Distance sort sprites
2016-11-09 11:38:07 +01:00
Rachael Alexanderson
83b3169ed5
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-08 19:52:20 -05:00
Magnus Norddahl
cffdfdf7fd
Cull bsp using solid segments
2016-11-09 01:33:40 +01:00
Magnus Norddahl
95df9bf48e
Fix crash bug in 8 bit drawer
2016-11-09 00:35:41 +01:00
Magnus Norddahl
968150ceff
Seems there could be more than 6 vertices
2016-11-09 00:22:05 +01:00
Magnus Norddahl
7d3e8d1414
Fix triangle drawer clipping bug
2016-11-08 23:08:25 +01:00
Rachael Alexanderson
9413ea6edf
- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
2016-11-08 15:35:51 -05:00
Rachael Alexanderson
d36993a03b
- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
2016-11-08 15:05:23 -05:00
Magnus Norddahl
6ef8fe2da5
Add diminishing lighting
2016-11-08 18:08:13 +01:00
Rachael Alexanderson
74977486c3
Merge branch 'master' of https://github.com/coelckers/gzdoom
2016-11-08 12:02:04 -05:00
Magnus Norddahl
c1d496c17f
A little bit of SSE to speed it slightly more
2016-11-08 17:38:19 +01:00
Magnus Norddahl
466274d7f6
Remove floats from the inner block loop
2016-11-08 16:46:15 +01:00
Magnus Norddahl
28d1cdc1cc
Add TriUniforms and move light to it
2016-11-08 16:16:24 +01:00
Magnus Norddahl
6620d99fbb
Fix frame buffer bounds and access errors
2016-11-08 15:27:45 +01:00
Christoph Oelckers
5c7affd102
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-08 14:31:10 +01:00
Magnus Norddahl
cb4b74e0c3
Double render speed of triangle drawer in the poly version by removing sprite clip and assigning whole blocks to threads
2016-11-08 14:28:58 +01:00
Rachael Alexanderson
dffba5267d
- Full freelook is now enabled if r_newrenderer is set to true.
2016-11-08 00:44:53 -05:00
Magnus Norddahl
2e2d6da00f
Only draw thing if its in the subsector
2016-11-08 05:48:45 +01:00
Magnus Norddahl
d0f0500f0d
Draw things
2016-11-08 05:17:29 +01:00
Magnus Norddahl
b9d6fc6856
Add some light and transparency
2016-11-08 02:48:14 +01:00
Magnus Norddahl
237f54f4be
Toying with triangle drawer and GL BSP nodes
2016-11-07 09:25:12 +01:00
Magnus Norddahl
47cc110498
Add true color triangle drawer
2016-11-07 05:24:17 +01:00
Magnus Norddahl
4e717cd9ee
Merge remote-tracking branch 'origin/triangledrawer' into qzdoom
2016-11-07 04:30:28 +01:00
Magnus Norddahl
92be8f401c
Remove old triangle version
2016-11-07 04:27:55 +01:00
Magnus Norddahl
3ea9d7cf04
Move software renderer transform to TriMatrix
2016-11-07 03:34:59 +01:00
Rachael Alexanderson
8e7e1b48e9
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-06 19:54:08 -05:00
Braden Obrzut
640bf2a6d4
- Fixed: SBarInfo didn't support animated images in some places.
2016-11-06 17:07:44 -05:00
Rachael Alexanderson
9f9e4ea19d
- Added randi's "bottomclip" parameter to dpJudas's OpenGLSWFrameBuffer::FillSimplePoly implementation. The code refused to compile because of the new changes. Note that this is not tested on Linux or Mac, and will likely need changes there as well.
2016-11-06 08:58:06 -05:00
Rachael Alexanderson
901727a7f8
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-06 08:11:04 -05:00
Magnus Norddahl
3a7532fd9b
Improve flat mipmap selection
2016-11-06 11:39:28 +01:00
Magnus Norddahl
aad2cde332
Oops, forced all sandy bridge CPUs to westmere instead of just Pentium G840
2016-11-06 07:37:18 +01:00
Magnus Norddahl
70d4097b34
Fix clamping bug when r_mipmap is off
2016-11-06 07:33:17 +01:00
Marisa Heit
55ee78fc0b
Add bottomclip parameter to FillSimplePoly() for the software implementation
...
- Polygons will be clipped to bottomclip. If this is zero or below, they
will be clipped to the bottom of the screen instead. This keeps the
polygons from overwriting the status bar border for sofware 2D. The
hardware version ignores it, since it always draws the status bar border
every frame.
2016-11-05 22:49:33 -05:00
Rachael Alexanderson
5e547e9455
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/r_segs.cpp
# src/v_draw.cpp
2016-11-05 23:38:50 -04:00
Marisa Heit
dbc54fbca0
Fix FillSimplePoly() for 1-pixel tall or wide textures
2016-11-05 22:30:16 -05:00
Marisa Heit
ae28c9b29c
Fix divide by 0 in new wallscan functions with 1-pixel tall textures
2016-11-05 22:09:38 -05:00
Magnus Norddahl
d084f77546
Fix mipmap generation bug
...
Fix crash due to dc_source2 not always being set
Add r_lod_bias to control mipmap selection
Improve LOD calculations to take the U texture coordinate into account
2016-11-05 16:12:59 +01:00