Commit Graph

16822 Commits

Author SHA1 Message Date
Christoph Oelckers 0422f40d80 - restored calling OnRegister for event handlers after loading a savegame
It should be said in no uncertain terms that OnRegister operates on an uninitialized level so it should only be used for setting up the registering process of the event handler itself and nothing else - not even the event handler's data!!!
2019-03-26 17:02:40 +01:00
Rachael Alexanderson ddc67fb1bc - fix missing texture in Strife MAP15 2019-03-25 23:54:01 -04:00
Nemrtvi 493d4b4200 Em dash for Strife
Necessary for Russian quest logs.
2019-03-25 23:48:12 +01:00
usernameak 95bcc46acc Fixed postprocess shaders with 2 or more textures 2019-03-25 22:12:00 +01:00
alexey.lysiuk 6c91d15b0a - fixed adjustment of options menu slider with mouse
https://forum.zdoom.org/viewtopic.php?t=64063
2019-03-25 12:59:36 +02:00
Nemrtvi 26b8646ec1 Redo Strife accent letters
There are no longer any spaces between the letters and their respective accents. In the previous state of GZDoom, these letters were forcibly squished by 1px vertically, and it made for a terribly inconsistent look (especially with the Strife E).
2019-03-25 08:59:29 +01:00
Christoph Oelckers 10b25110c4 - restored some accidentally deleted parts of the Display Options menu. 2019-03-24 13:41:43 +01:00
Rachael Alexanderson 26ec0f6f17 - fixed: VideoOptions was renamed to DisplayOptions, but its menu reference was not updated, causing a VM abort 2019-03-24 08:18:44 -04:00
Christoph Oelckers 48cff0a617 - fixed the label for "Master Volume".
The text already existed, just with a different name.
2019-03-24 12:56:38 +01:00
Christoph Oelckers 04c103811c - changed Strife dialogue setup so that STRIFE00 is being processed and the random texts explicitly excluded.
This fixes the stray "Peasant" in this file.
2019-03-24 12:52:03 +01:00
Christoph Oelckers 92586e6c17 - did a bit of cleanup on the option menus by regrouping some settings, especially splitting out of the Hardware Rendering Options menu into submenus. 2019-03-24 12:42:57 +01:00
Christoph Oelckers dc67355e95 - added A_Explode compatibility options.
There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code.
Both options are settable through MAPINFO.
For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely.
2019-03-24 12:42:57 +01:00
Christoph Oelckers d9ac337d7a - fixed string table references for "No Rest for the Living." 2019-03-24 12:42:56 +01:00
Nemrtvi 4db94d12b1 Russian quotation marks for Strife smallfont 2 2019-03-24 11:47:17 +01:00
Player701 456c1eb926 - Added Unholy Realms MAP27 to the node rebuild compatibility list 2019-03-23 15:28:27 +01:00
Christoph Oelckers 5da2ecda66 - fix the compat_pointonline flag. 2019-03-23 15:28:10 +01:00
Christoph Oelckers 7606b22d0b - fixed the substitution logic in FTexture::GetRawTexture.
This may only perform a substitution if the offset is not 0 and if the size matches.
2019-03-23 12:48:57 +01:00
Christoph Oelckers 6ba8067499 - language update. 2019-03-23 09:49:15 +01:00
Christoph Oelckers 6d82e6f5f5 - fix some holes the player can fall in for darken2 MAP12.
This map went a bit too far with lighting hacks depending on holes in the floor.
2019-03-20 21:50:27 +01:00
Christoph Oelckers 0b84d6b204 - added a compatibility handler for a badly constructed crossbeam bridge in Unholy Realms MAP17. 2019-03-20 21:39:53 +01:00
Christoph Oelckers 9f6b8cd323 - fixed spacing of Strife's merchant's texts. 2019-03-20 00:49:00 +01:00
Christoph Oelckers cdc109fbc0 - fixed space calculations for option menu sliders. 2019-03-20 00:01:12 +01:00
Christoph Oelckers b28c984075 - fixed bad default for scaleoverride. 2019-03-19 23:01:30 +01:00
Christoph Oelckers 6e0e221804 - give Hexen's PoisonCloud the OLDRADIUSDMG flag.
This actor has such oddball semantics that it's better not subjected to the revised radius damage code.
2019-03-19 19:54:46 +01:00
Christoph Oelckers 0abd9d4aec - fixed slider scaling. 2019-03-19 18:50:38 +01:00
Christoph Oelckers 561ce41723 - fixed lifetime of ScaleOverrider for Strife dialogues. 2019-03-19 18:46:20 +01:00
Christoph Oelckers a1acc4adc4 - fixed layout issues with Strife's dialogues.
They were using some settings from the option menu which they never should have used to begin with.
2019-03-19 17:46:59 +01:00
Christoph Oelckers be7d6241c2 - localize 'By' 2019-03-19 01:23:54 +01:00
Christoph Oelckers cda248df66 - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
Christoph Oelckers e07d413095 - fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone. 2019-03-18 23:46:13 +01:00
Christoph Oelckers b48f4032d8 - draw the FPS counter with the new console font.
With the current scale settings the original one is simply too small.
2019-03-18 14:27:42 +01:00
Christoph Oelckers 4120e72dbd - explicitly mark all unresolved textures as invalid. 2019-03-18 11:45:00 +01:00
Christoph Oelckers 8f93dcc884 - fixed the option menu indentation.
This was yet another piece of code that essentially was unworkable thanks to the limited screen space with the old bitmap fonts.
With the new font there is enough screen space to do this properly.
2019-03-18 10:54:26 +01:00
Christoph Oelckers 86f9824c2a - updated the text data to the content of the Google spreadsheet. 2019-03-18 10:18:31 +01:00
Christoph Oelckers c2c9126453 - replaced the XLSX parser with a CSV parser.
Since Google can export this as well it makes a lot more sense here because it is a textual format better suited for version control and does not carry along all the formatting baggage that isn't needed for a string table.
2019-03-18 10:18:30 +01:00
alexey.lysiuk 1f16fd7801 - fixed clipping of automap background with althud and screenblocks < 10 2019-03-18 10:23:55 +02:00
Christoph Oelckers 54f5076b0f - fixed option menu selector and slider bar positioning. 2019-03-17 22:00:28 +01:00
Christoph Oelckers 13f3bf2331 - add an option to print the kill, item and secret stats on the alternative HUD with the NewSmallFont.
This has to be set in the console, the default is still the regular small font. Mainly added because some mods have really hard to read fonts where it is not easy to decipher the numbers.
2019-03-17 21:35:33 +01:00
Christoph Oelckers b839da45ec - Found two more unlocalized texts in the color picker. Due to space constraints a proper localization is not possible so these were replaced by a non-text. 2019-03-17 20:56:49 +01:00
Alexander dbb93d6c08 option search improvements
1. Top-level menu names are now properly handled.
2. Changing "Any or All terms" option now immediately updates the results.
3. Reformatted menu.zs to have tabs instead of spaces.
2019-03-17 20:28:38 +01:00
Christoph Oelckers b515ac662e - cleaned up the coop summary screen.
This was one of the pieces that suffered badly from the proportions of the game provided SmallFonts, so now it uses the NewSmallFont.
2019-03-17 20:28:12 +01:00
Christoph Oelckers 478eef5628 - fixed positioning of "no files" message on load game screen. 2019-03-17 19:10:25 +01:00
Christoph Oelckers 099ddea0e1 - use the console font for printing sound debug info.
The unscaled small font is simply far too small for this on modern displays.
2019-03-17 19:02:15 +01:00
Christoph Oelckers a3103588f3 - fixed: The software renderer was destroying global state when initializing a camera texture.
As a result the HUD wasn't drawn.
2019-03-17 18:32:55 +01:00
Christoph Oelckers 95adbc58a8 - fixed the spacing for the sliders.
- moved the scroll indicators in the menu to the right and use a brighter color for them - the old ones were only barely visible.
2019-03-17 18:32:55 +01:00
Christoph Oelckers 1beaa8da58 - deleted obsolete and broken font characters. 2019-03-17 18:32:49 +01:00
Christoph Oelckers 81801ccac0 - use NewSmallFont instead of NewConsoleFont for on-screen messages if enabled. 2019-03-17 18:32:49 +01:00
Christoph Oelckers a6051c8231 - moved the flag display in the gameplay and compatibility menus down below the headline. 2019-03-17 18:32:48 +01:00
Christoph Oelckers 59f0a377d4 - consolidate the dependencies on the font in the option menu. 2019-03-17 18:32:48 +01:00
Christoph Oelckers 2227c15010 - create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus. 2019-03-17 18:32:48 +01:00