Commit graph

15885 commits

Author SHA1 Message Date
Christoph Oelckers
9348baeeb1 Removed all remaining references to AInventory
What remains is the class definition and one single reference that will be scriptified.
2018-12-04 17:11:36 +01:00
Christoph Oelckers
cd563cc4db Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
Christoph Oelckers
3d28006eda - started removing literal references of AInventory, so far only simple stuff. 2018-12-04 00:41:39 +01:00
Christoph Oelckers
99a87f62b6 - The 'A' prefix has no meaning in class names on the script side - even in comments. 2018-12-04 00:23:52 +01:00
Christoph Oelckers
a573c63f60 - removed all direct access to AInventory's members.
We are getting closer to make class Inventory fully scripted.
2018-12-04 00:22:26 +01:00
Magnus Norddahl
e333a886e9 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-12-03 23:39:20 +01:00
Magnus Norddahl
14919f49ec - gcc/clang didn't like having this in a class 2018-12-03 23:39:03 +01:00
Christoph Oelckers
9e70701e50 - fixed max. ammo display on AltHud. 2018-12-03 23:34:23 +01:00
Magnus Norddahl
ae44b936eb - add bool and unsigned int to the allowed types
- fix one case where floats were used (the JIT always calls with doubles)
2018-12-03 23:09:23 +01:00
Magnus Norddahl
ba0c7652eb - perform compile time validation of direct native function signatures 2018-12-03 22:59:56 +01:00
Magnus Norddahl
5d9784f215 - fix VM native calls containing strings and enable them again 2018-12-03 21:58:01 +01:00
Magnus Norddahl
4f078dfcb3 - fix compile error 2018-12-03 21:57:07 +01:00
Magnus Norddahl
3ac2e74f1c - GetInventoryIcon must return an integer for it to work for VM native calls 2018-12-03 21:56:06 +01:00
Christoph Oelckers
7df8245102 - added missing min/max unsigned instructions for the VM. 2018-12-03 21:12:39 +01:00
Rachael Alexanderson
493ff5f089 - always apply vid_scalefactor now, even when vid_scalemode is not 0 or 1. 2018-12-03 13:38:18 -05:00
Christoph Oelckers
b6d0492478 - fixed crash with weapons which remove themselves from the inventory but continue calling action functions.
This is still an error, so now this throws a meaningful exception.
2018-12-03 18:51:24 +01:00
Christoph Oelckers
6faeadaceb - hardened the seg integrity checks against extremely broken mods.
Temple of the Lizardmen 3 has segs lumps in every level that seem to use a different data format and are completely unusable, up to triggering undefined behavior.
2018-12-03 18:10:36 +01:00
Christoph Oelckers
1b07bded47 - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2018-12-03 17:41:05 +01:00
Christoph Oelckers
0e095b0c05 - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
Marisa Kirisame
d6d3dd038e Fix RemoveInventory not calling DetachFromOwner when an item is the first in the owner's inventory.
Fix CheckAddToSlots not working because it uses GetReplacement incorrectly.
2018-12-03 17:29:08 +01:00
Christoph Oelckers
53291b0abf Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-12-03 15:54:09 +01:00
Christoph Oelckers
40a67b8c9a - fixed issues with Dehacked's ad-hoc script code generation
* The functions had no prototype and caused crashes.
* even after creating a prototype it didn't work because CreateAnonymousFunction was set up incorrectly for the case where a known return type was given.
2018-12-03 12:24:55 +01:00
Magnus Norddahl
1e30bc72fe - compare against the thing renderstyle since the local copy has been modified 2018-12-03 11:10:40 +01:00
Magnus Norddahl
4604c9379c - disable alpha test on models if the renderstyle isn't STYLE_Normal 2018-12-03 10:46:28 +01:00
Christoph Oelckers
39d90d022b - made the BUddha checks readable again. 2018-12-03 09:48:05 +01:00
Christoph Oelckers
d7bb1726ab - fixed compile warning 2018-12-03 09:14:11 +01:00
Christoph Oelckers
099b278f18 - removed assert that got triggered in an edge case that must pass here. 2018-12-02 23:35:18 +01:00
Christoph Oelckers
d222e82bbc - implemented missing 'exact' parameter for ThinkerIterator.Next. 2018-12-02 23:15:34 +01:00
Christoph Oelckers
d96d505520 - fixed accidentally misnamed parameter in A_Explode. 2018-12-02 21:39:28 +01:00
Christoph Oelckers
bfcd714186 - started replacing direct references to class AInventory.
The easiest part was the type checks which could be changed to the name variant with a global search and replace.
2018-12-02 21:35:55 +01:00
Major Cooke
6fd3bea38c - fixed: P_PoisonPlayer and P_PoisonDamage did not check for NODAMAGE.
- fixed: P_PoisonDamage's check for Buddha2 and the Buddha powerup were inverted.
- fixed: P_PoisonDamage checked the modified damage instead of the raw, allowing amplifiers to boost the damage beyond telefrag and circumventing regular buddha.
2018-12-02 21:14:22 +01:00
Christoph Oelckers
807df33e1a - scriptified AInventory::Tick.
This was the last bit of code standing in the way of making AInventory a fully scripted class.
All that's left to sort out is some variable accesses - the vast majority of them in SBARINFO.
2018-12-02 20:58:15 +01:00
Magnus Norddahl
d88d173b38 - ptest is a SSE 4.1 instruction 2018-12-02 20:44:36 +01:00
Christoph Oelckers
2e383073e8 - scriptified the AutoUseHealth feature.
This again is a piece of code that reads and even writes to inventory items' properties, so better have it on the script side.
2018-12-02 19:45:45 +01:00
Christoph Oelckers
3182569fb8 - scriptified the decision making of the invuseall CCMD.
Custom items had no way to adjust to this - and it also was the last native access to ItemFlags.
2018-12-02 18:43:38 +01:00
Christoph Oelckers
93f91d1039 - scriptified P_DropItem. 2018-12-02 18:31:18 +01:00
Christoph Oelckers
a5fc26b37c - scriptified the no-spawn flag check for armor and health items. 2018-12-02 18:04:44 +01:00
Christoph Oelckers
319f8743db - consolidated the check for "is actor an owned inventory item" into a subfunction.
This check occured 9 times in the source, better have it only once.
2018-12-02 16:53:12 +01:00
Christoph Oelckers
ee08412e49 - scriptified G_PlayerFinishLevel.
Outside of SBARINFO this was the biggest remaining piece of code that referenced AInventory internals.
2018-12-02 16:26:02 +01:00
Christoph Oelckers
1f33ba2c4d - fixed incomplete null checks in A_RadiusThrust. 2018-12-02 16:06:04 +01:00
Christoph Oelckers
719598aae4 - scriptified AActor::ClearInventory 2018-12-02 15:24:44 +01:00
Christoph Oelckers
2cb0b2db87 - took the last methods aside from Tick and Serialize out of AInventory. 2018-12-02 14:56:10 +01:00
Christoph Oelckers
db814dc333 - properly hook up the alt HUD with the status bar. 2018-12-02 14:34:10 +01:00
Christoph Oelckers
d11b33e8fd - scriptified the last components of the alternative HUD.
- moved the ALTHUDCF parser PClass::StaticInit, so that it gets done right after creating the actor definitions.

All left to do is not to reallocate the AltHud object for each frame but store it in a better suited place.
2018-12-02 14:34:10 +01:00
Christoph Oelckers
ba905321b0 - scriptified the main drawer for the in-game HUD and removed all intermediate VM calls from the native source. 2018-12-02 14:34:09 +01:00
Christoph Oelckers
fe39236ee1 - scriptified the AltHUD'S powerup drawer. 2018-12-02 14:34:09 +01:00
Christoph Oelckers
ddaab4d2ab - scriptified and cleaned up the AltHUD's DrawCoordinates, DrawTime and DrawLatency functions.
Some backing functionality was moved elsewhere because scripting should not have access to low level system information.
2018-12-02 14:34:09 +01:00
Christoph Oelckers
4431ec06fd - scriptified the AltHUD's inventory drawer and fixed the InvPrev CCMD. 2018-12-02 14:34:09 +01:00
Christoph Oelckers
714ca9b2ce - scriptified the AltHUD's weapon drawer. 2018-12-02 14:34:08 +01:00
Christoph Oelckers
1406c11f8e - added the missing TNT1A0 check for icon-less keys.
Since it tries to get the icon from the spawn state it also has to check if that actually has a valid sprite.
2018-12-02 14:34:08 +01:00