Major Cooke
4247d97908
Merged https://github.com/ZDoom/gzdoom/pull/1967 (Map function fixes)
2023-01-22 19:14:17 -06:00
Major Cooke
1bdc77d00e
Merged https://github.com/ZDoom/gzdoom/pull/1924 (Damage/Thrust QuakeEx Changes)
2023-01-22 19:12:38 -06:00
Major Cooke
b37c9828f6
Merge remote-tracking branch 'gzdoom/master' into qz-master-2023-01-20
2023-01-22 19:07:44 -06:00
Christoph Oelckers
33fd8270b1
- text update
2023-01-22 20:19:21 +01:00
Christoph Oelckers
e268a4195c
- cleanup of the Chex Quest small font.
...
This no longer bases its diacritcal characters on Doom's font, it also fills in all characters already present in Doom's small font.
2023-01-21 21:30:19 +01:00
Ricardo Luís Vaz Silva
ee8016ad0b
Make dynarray function parameters' types consistent with their zscript declarations
2023-01-21 12:22:24 -06:00
Ricardo Luís Vaz Silva
a7ab18de29
Add missing returns for untagged lines/sectors
2023-01-21 12:07:48 -06:00
Major Cooke
3d7e8bf7af
Merged https://github.com/ZDoom/gzdoom/pull/1927 (Host/Join CCMDs)
2023-01-21 12:05:50 -06:00
Major Cooke
050f982fe2
Merged https://github.com/ZDoom/gzdoom/pull/1964 (OnEngineInitialize())
2023-01-21 11:37:49 -06:00
Major Cooke
93bc2a3caf
Merged https://github.com/ZDoom/gzdoom/pull/1960 (Bounce virtual)
2023-01-21 11:35:07 -06:00
Major Cooke
bf803ce2e9
Merged https://github.com/ZDoom/gzdoom/pull/1959 (BlockingLine fix)
2023-01-21 11:32:54 -06:00
Major Cooke
9535d12982
Merged https://github.com/ZDoom/gzdoom/pull/1957 (Array::Delete fix)
2023-01-21 11:30:59 -06:00
Major Cooke
8ef36836c2
Merged https://github.com/ZDoom/gzdoom/pull/1953 (Sector/Line Tag Getters)
2023-01-21 11:29:00 -06:00
Major Cooke
0d330a6bb7
Merged https://github.com/ZDoom/gzdoom/pull/1950 (Reflection export)
2023-01-21 11:27:39 -06:00
Major Cooke
afea6ff51f
Merged https://github.com/ZDoom/gzdoom/pull/1949 (Shadow Aiming)
2023-01-21 11:25:42 -06:00
Major Cooke
35ef7daf56
https://github.com/ZDoom/gzdoom/pull/1920 (A_Explode flags)
2023-01-21 11:15:21 -06:00
Major Cooke
a87b3a0e55
Merged https://github.com/ZDoom/gzdoom/pull/1902 (Custom Message Box)
2023-01-21 11:13:10 -06:00
Major Cooke
b5a95b47c1
Merged https://github.com/ZDoom/gzdoom/pull/1894 (Individual Joystick Toggles)
2023-01-21 11:10:18 -06:00
Major Cooke
0a2fc5651c
Merged https://github.com/ZDoom/gzdoom/pull/1878 (ZScript Custom Cvars)
2023-01-21 11:08:05 -06:00
Major Cooke
3039e3e7c8
Merged https://github.com/ZDoom/gzdoom/pull/1541 (poll external file for console commands).
2023-01-21 11:06:36 -06:00
Major Cooke
07349dcc70
Merged https://github.com/ZDoom/gzdoom/pull/1394 (CVars to fade sprite shadows)
2023-01-21 11:04:50 -06:00
Major Cooke
3b46327493
Merged https://github.com/ZDoom/gzdoom/pull/633 ("is" operator fix with readonly)
2023-01-21 11:02:35 -06:00
Rachael Alexanderson
64d4136699
Merge branch 'master' of https://github.com/zdoom/gzdoom into qz-master-2023-01-20
2023-01-21 11:53:37 -05:00
Hugo Locurcio
2fa88aa5a7
Implement antialiasing for automap lines
...
This implements a bruteforce approach for 2D line antialiasing.
It's not perfect by any means, but it seems to do its job well enough.
Since it draws 9 lines instead of 1 line per segment, it's significantly
more expensive but should still be usable on modern hardware (except
on very complex maps).
Automap line antialiasing is disabled by default and can be enabled
with the `am_lineantialiasing 1` cvar.
2023-01-21 11:40:25 -05:00
Ricardo Luís Vaz Silva
a397a93c25
Add Missing Read Barriers to Map Get Functions
2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
fed2d11be5
Fix iterator invalidation for Map::Get
2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
698bd251ea
Mark non-modifying map functions as const
2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
decba68225
Map::GetIfExists and Map::CheckValue
2023-01-21 16:40:47 +01:00
Christoph Oelckers
0b9fdf2d99
- convert characters to Doom patch format.
2023-01-20 23:25:25 +01:00
Ricardo Luís Vaz Silva
ed6384edc6
Add internal
variable support to files outside gzdoom.pk3
2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
d4e9438273
rename CheckWritable to IsWritable, and invert its output since it's always negated
2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
da06212134
Add mDefFileNo to Fields
2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
5ba1e96d29
Add mDefFileNo to Classes/Structs
2023-01-20 22:34:26 +01:00
Boondorl
f6128f0e9e
Fixed global TerrainDef array not being exported correctly
2023-01-20 22:33:12 +01:00
Christoph Oelckers
04fc19c32d
- 4 non-letter characters for Chex.
2023-01-20 21:03:21 +01:00
Christoph Oelckers
bdd2281760
- new characters for Doom's SmallFont and BigFont.
...
This covers all somewhat relevant languages using the Latin alphabet for these two fonts.
2023-01-20 19:43:53 +01:00
Blue Shadow
4c0b5cbb32
- alt HUD: use NewSmallFont
for drawing player's coordinates if ui_generic
is enabled
2023-01-18 18:18:13 +01:00
Rachael Alexanderson
20eb821acb
- indicate in the startup window title when GZDoom is compiled for ARM64 Windows
2023-01-17 02:36:21 -05:00
Rachael Alexanderson
c382fd9f74
Update README.md
2023-01-17 00:55:32 -05:00
Sally Coolatta
45796505de
Fix two different portable names
...
M_GetConfigPath uses GAMENAMELOWERCASE_portable.ini, but IsPortable() checks for GAMENAME_portable.ini. Doesn't have much of an impact on base GZDoom since it's case-insensitive, but can matter for engine forks -- IMO it should just be consistent either way.
2023-01-16 23:22:36 -05:00
Hugo Locurcio
bf39002515
Increase slider precision for mouse sensitivity settings
...
On mice with high DPI settings, low values such as 0.1-0.3 typically
need to be used to get a comfortable effective mouse sensitivity.
2023-01-16 16:54:25 +01:00
Hugo Locurcio
1c45890c5a
Use a slider to allow specifying max FPS with more precision
...
The minimum value was increased from 30 to 35 to reflect the lowest
value you can actually use in `vid_maxfps`. Values lower than 35
are silently clamped to 35.
The maximum value is chosen to cater to the fastest commercially
available display as of writing (500 Hz).
Being able to specify maximum FPS with a more precise slider has
several benefits:
- This adds support for monitors with less common refresh rates
(138 Hz, 165 Hz, ...).
- This adds support for monitors with very high refresh rates
(240 Hz or more).
- This allows catering to variable refresh rate setups with a FPS cap
chosen to avoid V-Sync input lag, while also avoiding tearing.
For example, choosing a FPS cap of 117 on a 120 Hz display will prevent
the display from reaching its maximum refresh rate.
More information: https://blurbusters.com/howto-low-lag-vsync-on/
- The value no longer displays a "Unknown" if customized in the console
using the `vid_maxfps` cvar.
2023-01-16 16:53:59 +01:00
Marisa Heit
258f4b6786
Check all ACS functions for minimum number of arguments.
...
Also fixes SpawnForced not respecting the minimum declared in zspecial.acs. (https://forum.zdoom.org/viewtopic.php?t=77027 )
2023-01-16 16:53:10 +01:00
Boondorl
dd7cb8649f
Exported LinePortals
...
Added helper functions for lines related to portals
2023-01-15 22:01:37 +01:00
Christoph Oelckers
3ea49a66d1
- cleaned up the pitch management in the sound backend.
...
This now treats all pitch methods equally instead of the preferential treatment of Doom's original pitch hack. Most importantly, the sound channel now stores the pitch as a floating point value instead of 9.7 fixed point.
snd_pitched now also gets checked in the sound engine, not the low level interface.
2023-01-15 14:01:37 +01:00
Christoph Oelckers
5b7826f68b
- set lightblendmode to 0 when setting up a 2D viewpoint.
...
2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data.
2023-01-15 09:21:01 +01:00
Christoph Oelckers
34e2e77f9e
- tab cleanup in shader code.
2023-01-15 08:54:54 +01:00
Christoph Oelckers
1561616498
- pass colormap to MakeGoodRemap as parameter.
...
Removes a Doom dependency and avoids double reading of the COLORMAP lump.
2023-01-15 08:34:32 +01:00
Christoph Oelckers
bafd6be342
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
Christoph Oelckers
c8b3d95d6f
- backend update from Raze.
2023-01-15 08:23:26 +01:00