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- fixed memory leak in ZScript backend.
This allocated some memory and never freed it again. A TArray would have been better - but since we know the maximum size is 4 we may just use a static array here to keep things as efficient as possible.
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commit
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1 changed files with 6 additions and 5 deletions
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@ -723,16 +723,17 @@ ExpEmit FxVectorValue::Emit(VMFunctionBuilder *build)
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{
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if (e) vectorElements++;
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}
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assert(vectorElements > 0);
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assert(vectorElements > 0 && vectorElements <= 4);
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ExpEmit* tempVal = (ExpEmit*)calloc(vectorElements, sizeof(ExpEmit));
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ExpEmit* val = (ExpEmit*)calloc(vectorElements, sizeof(ExpEmit));
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// We got at most 4 elements
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ExpEmit tempVal[4];
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ExpEmit val[4];
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// Init ExpEmit
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for (int i = 0; i < vectorElements; ++i)
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{
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new(tempVal + i) ExpEmit(xyzw[i]->Emit(build));
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new(val + i) ExpEmit(EmitKonst(build, tempVal[i]));
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tempVal[i] = ExpEmit(xyzw[i]->Emit(build));
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val[i] = EmitKonst(build, tempVal[i]);
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}
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{
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