Discarded "UMSH" packed format, now loads _d.3d + _a.3d pairs

This commit is contained in:
Marisa Kirisame 2018-05-15 10:28:25 +02:00 committed by Christoph Oelckers
parent f285e550d6
commit ffc12eec29
2 changed files with 61 additions and 25 deletions

View file

@ -415,6 +415,29 @@ static unsigned FindModel(const char * path, const char * modelfile)
FMemLump lumpd = Wads.ReadLump(lump);
char * buffer = (char*)lumpd.GetMem();
bool isunreal3d = false;
if ( fullname.IndexOf("_d.3d") == fullname.Len()-5 )
{
FString anivfile = fullname.GetChars();
anivfile.Substitute("_d.3d","_a.3d");
if ( Wads.CheckNumForFullName(anivfile) > 0 )
{
model = new FUE1Model;
isunreal3d = true;
}
}
else if ( fullname.IndexOf("_a.3d") == fullname.Len()-5 )
{
FString datafile = fullname.GetChars();
datafile.Substitute("_a.3d","_d.3d");
if ( Wads.CheckNumForFullName(datafile) > 0 )
{
model = new FUE1Model;
isunreal3d = true;
}
}
if ( !isunreal3d )
{
if (!memcmp(buffer, "DMDM", 4))
{
model = new FDMDModel;
@ -427,9 +450,6 @@ static unsigned FindModel(const char * path, const char * modelfile)
{
model = new FMD3Model;
}
else if (!memcmp(buffer, "UMSH", 4))
{
model = new FUE1Model;
}
if (model != nullptr)

View file

@ -42,18 +42,34 @@ double unpackuvert( uint32_t n, int c )
bool FUE1Model::Load( const char *filename, int lumpnum, const char *buffer, int length )
{
mLumpNum = lumpnum;
// read signature
if ( memcmp(buffer,"UMSH",4) )
return false;
int lumpnum2;
FMemLump lump2;
const char *buffer2;
FString realfilename = Wads.GetLumpFullName(lumpnum);
if ( realfilename.IndexOf("_d.3d") == realfilename.Len()-5 )
{
realfilename.Substitute("_d.3d","_a.3d");
lumpnum2 = Wads.CheckNumForFullName(realfilename);
lump2 = Wads.ReadLump(lumpnum2);
buffer2 = (char*)lump2.GetMem();
// map structures
int ofs = 4;
dhead = (d3dhead*)(buffer+ofs);
ofs += sizeof(d3dhead);
dpolys = (d3dpoly*)(buffer+ofs);
ofs += sizeof(d3dpoly)*dhead->numpolys;
ahead = (a3dhead*)(buffer+ofs);
ofs += sizeof(a3dhead);
averts = (uint32_t*)(buffer+ofs);
dhead = (d3dhead*)(buffer);
dpolys = (d3dpoly*)(buffer+sizeof(d3dhead));
ahead = (a3dhead*)(buffer2);
averts = (uint32_t*)(buffer2+sizeof(a3dhead));
}
else
{
realfilename.Substitute("_a.3d","_d.3d");
lumpnum2 = Wads.CheckNumForFullName(realfilename);
lump2 = Wads.ReadLump(lumpnum2);
buffer2 = (char*)lump2.GetMem();
// map structures
dhead = (d3dhead*)(buffer2);
dpolys = (d3dpoly*)(buffer2+sizeof(d3dhead));
ahead = (a3dhead*)(buffer);
averts = (uint32_t*)(buffer+sizeof(a3dhead));
}
// set counters
numVerts = dhead->numverts;
numFrames = ahead->numframes;