Specie -> Species

- specie: money in the form of coins rather than notes
- species: a group of living organisms consisting of similar individuals
  capable of exchanging genes or interbreeding
This commit is contained in:
Randy Heit 2014-08-07 22:40:12 -05:00
parent 75dc7de632
commit fefe6aa2c1

View file

@ -3470,7 +3470,7 @@ struct Origin
{ {
AActor *Caller; AActor *Caller;
bool hitGhosts; bool hitGhosts;
bool hitSameSpecie; bool hitSameSpecies;
}; };
static ETraceStatus CheckForActor(FTraceResults &res, void *userdata) static ETraceStatus CheckForActor(FTraceResults &res, void *userdata)
@ -3488,7 +3488,7 @@ static ETraceStatus CheckForActor(FTraceResults &res, void *userdata)
return TRACE_Skip; return TRACE_Skip;
} }
if (data->hitSameSpecie && res.Actor->GetSpecies() == data->Caller->GetSpecies()) if (data->hitSameSpecies && res.Actor->GetSpecies() == data->Caller->GetSpecies())
{ {
return TRACE_Skip; return TRACE_Skip;
} }
@ -3517,8 +3517,6 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance,
TData.Caller = t1; TData.Caller = t1;
angle_t srcangle = angle; angle_t srcangle = angle;
int srcpitch = pitch; int srcpitch = pitch;
bool hitGhosts;
bool hitSameSpecie;
bool killPuff = false; bool killPuff = false;
AActor *puff = NULL; AActor *puff = NULL;
int pflag = 0; int pflag = 0;
@ -3566,7 +3564,7 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance,
(t1->player->ReadyWeapon->flags2 & MF2_THRUGHOST)) || (t1->player->ReadyWeapon->flags2 & MF2_THRUGHOST)) ||
(puffDefaults && (puffDefaults->flags2 & MF2_THRUGHOST)); (puffDefaults && (puffDefaults->flags2 & MF2_THRUGHOST));
TData.hitSameSpecie = (puffDefaults && (puffDefaults->flags6 & MF6_MTHRUSPECIES)); TData.hitSameSpecies = (puffDefaults && (puffDefaults->flags6 & MF6_MTHRUSPECIES));
// if the puff uses a non-standard damage type, this will override default, hitscan and melee damage type. // if the puff uses a non-standard damage type, this will override default, hitscan and melee damage type.
// All other explicitly passed damage types (currenty only MDK) will be preserved. // All other explicitly passed damage types (currenty only MDK) will be preserved.