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- scriptified the AltHUD'S powerup drawer.
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parent
ddaab4d2ab
commit
fe39236ee1
4 changed files with 56 additions and 47 deletions
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@ -2996,3 +2996,4 @@ DEFINE_GLOBAL(gametic)
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DEFINE_GLOBAL(demoplayback)
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DEFINE_GLOBAL(demoplayback)
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DEFINE_GLOBAL(automapactive);
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DEFINE_GLOBAL(automapactive);
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DEFINE_GLOBAL(Net_Arbitrator);
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DEFINE_GLOBAL(Net_Arbitrator);
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DEFINE_GLOBAL(netgame);
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@ -353,41 +353,6 @@ static void DrawLatency(int y)
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VMValue params[] = { althud, y };
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VMValue params[] = { althud, y };
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VMCall(func, params, countof(params), nullptr, 0);
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VMCall(func, params, countof(params), nullptr, 0);
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}
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}
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/*
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if (!ST_IsLatencyVisible())
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{
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return;
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}
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int i, localdelay = 0, arbitratordelay = 0;
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for (i = 0; i < BACKUPTICS; i++) localdelay += netdelay[0][i];
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for (i = 0; i < BACKUPTICS; i++) arbitratordelay += netdelay[nodeforplayer[Net_Arbitrator]][i];
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localdelay = ((localdelay / BACKUPTICS) * ticdup) * (1000 / TICRATE);
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arbitratordelay = ((arbitratordelay / BACKUPTICS) * ticdup) * (1000 / TICRATE);
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int color = CR_GREEN;
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if (MAX(localdelay, arbitratordelay) > 200)
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{
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color = CR_YELLOW;
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}
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if (MAX(localdelay, arbitratordelay) > 400)
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{
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color = CR_ORANGE;
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}
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if (MAX(localdelay, arbitratordelay) >= ((BACKUPTICS / 2 - 1) * ticdup) * (1000 / TICRATE))
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{
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color = CR_RED;
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}
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char tempstr[32];
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const int millis = (level.time % TICRATE) * (1000 / TICRATE);
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mysnprintf(tempstr, sizeof(tempstr), "a:%dms - l:%dms", arbitratordelay, localdelay);
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const int characterCount = (int)strlen(tempstr);
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const int width = SmallFont->GetCharWidth('0') * characterCount + 2; // small offset from screen's border
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DrawHudText(SmallFont, color, tempstr, hudwidth - width, y, 0x10000);
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*/
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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@ -396,18 +361,20 @@ static void DrawLatency(int y)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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static void DrawPowerups(player_t *CPlayer)
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static void DrawPowerups(player_t *CPlayer, int y)
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{
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{
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IFVM(AltHud, DrawPowerups)
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{
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VMValue params[] = { althud, CPlayer, y };
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VMCall(func, params, countof(params), nullptr, 0);
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}
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/*
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// Each icon gets a 32x32 block to draw itself in.
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// Each icon gets a 32x32 block to draw itself in.
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int x, y;
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int x, y;
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AInventory *item;
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AInventory *item;
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const int yshift = SmallFont->GetHeight();
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const int POWERUPICONSIZE = 32;
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const int POWERUPICONSIZE = 32;
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x = hudwidth -20;
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x = hudwidth -20;
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y = POWERUPICONSIZE * 5/4
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+ (ST_IsTimeVisible() ? yshift : 0)
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+ (ST_IsLatencyVisible() ? yshift : 0);
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for (item = CPlayer->mo->Inventory; item != NULL; item = item->Inventory)
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for (item = CPlayer->mo->Inventory; item != NULL; item = item->Inventory)
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{
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{
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@ -443,6 +410,7 @@ static void DrawPowerups(player_t *CPlayer)
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}
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}
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}
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}
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}
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}
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*/
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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@ -481,6 +449,7 @@ void DrawHUD()
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{
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{
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int i;
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int i;
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// No HUD in the title level!
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// No HUD in the title level!
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if (gamestate == GS_TITLELEVEL || !CPlayer) return;
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if (gamestate == GS_TITLELEVEL || !CPlayer) return;
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@ -500,7 +469,9 @@ void DrawHUD()
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DrawTime(SmallFont->GetHeight());
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DrawTime(SmallFont->GetHeight());
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DrawLatency(SmallFont->GetHeight()*2); // to be fixed when fully scripted.
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DrawLatency(SmallFont->GetHeight()*2); // to be fixed when fully scripted.
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DrawPowerups(CPlayer);
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const int POWERUPICONSIZE = 32;
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DrawPowerups(CPlayer, SmallFont->GetHeight() * 2 + POWERUPICONSIZE * 5 / 4); // to be fixed when fully scripted.
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}
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}
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else
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else
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{
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{
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@ -14,6 +14,7 @@ struct _ native // These are the global variables, the struct is only here to av
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native readonly @GameInfoStruct gameinfo;
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native readonly @GameInfoStruct gameinfo;
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native play @PlayerInfo players[MAXPLAYERS];
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native play @PlayerInfo players[MAXPLAYERS];
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native readonly bool playeringame[MAXPLAYERS];
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native readonly bool playeringame[MAXPLAYERS];
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native readonly ui bool netgame;
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native readonly bool automapactive;
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native readonly bool automapactive;
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native play uint gameaction;
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native play uint gameaction;
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@ -56,7 +56,7 @@ class AltHud ui
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void DrawImageToBox(TextureID tex, int x, int y, int w, int h, double trans = 0.75)
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void DrawImageToBox(TextureID tex, int x, int y, int w, int h, double trans = 0.75, bool animate = false)
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{
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{
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double scale1, scale2;
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double scale1, scale2;
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@ -77,7 +77,7 @@ class AltHud ui
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w = (int)(texsize.X * scale1);
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w = (int)(texsize.X * scale1);
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h = (int)(texsize.Y * scale1);
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h = (int)(texsize.Y * scale1);
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screen.DrawTexture(tex, false, x, y,
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screen.DrawTexture(tex, animate, x, y,
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DTA_KeepRatio, true,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, trans,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, trans,
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DTA_DestWidth, w, DTA_DestHeight, h, DTA_CenterBottomOffset, 1);
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DTA_DestWidth, w, DTA_DestHeight, h, DTA_CenterBottomOffset, 1);
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@ -799,9 +799,9 @@ class AltHud ui
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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native static int, int, int GetLatency();
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native static int, int, int GetLatency();
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static void DrawLatency(int y)
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void DrawLatency(int y)
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{
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{
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if ((hud_showlag > 0) && (hud_showlag != 1 || netgame) && (hud_showlag <= 2)
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if ((hud_showlag == 1 && netgame) || hud_showlag == 2)
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{
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{
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int severity, localdelay, arbitratordelay;
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int severity, localdelay, arbitratordelay;
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[severity, localdelay, arbitratordelay] = GetLatency();
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[severity, localdelay, arbitratordelay] = GetLatency();
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@ -809,12 +809,48 @@ class AltHud ui
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String tempstr = String.Format("a:%dms - l:%dms", arbitratordelay, localdelay);
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String tempstr = String.Format("a:%dms - l:%dms", arbitratordelay, localdelay);
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const int characterCount = tempstr.Length();
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int characterCount = tempstr.Length();
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const int width = SmallFont.GetCharWidth("0") * characterCount + 2; // small offset from screen's border
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int width = SmallFont.GetCharWidth("0") * characterCount + 2; // small offset from screen's border
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DrawHudText(SmallFont, color, tempstr, hudwidth - width, y, 1);
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DrawHudText(SmallFont, color, tempstr, hudwidth - width, y, 1);
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}
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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// draw the overlay
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//
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//---------------------------------------------------------------------------
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void DrawPowerups(PlayerInfo CPlayer, int y)
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{
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// Each icon gets a 32x32 block to draw itself in.
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int x, y;
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Inventory item;
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x = hudwidth - POWERUPICONSIZE - 4;
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for (item = CPlayer.mo.Inv; item != NULL; item = item.Inv)
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{
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let power = Powerup(item);
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if (power)
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{
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let icon = power.GetPowerupIcon();
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if (icon.isValid())
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{
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if (!power.isBlinking())
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DrawImageToBox(icon, x, y, POWERUPICONSIZE, POWERUPICONSIZE, 1, true);
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x -= POWERUPICONSIZE;
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if (x < -hudwidth / 2)
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{
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x = hudwidth - 20;
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y += POWERUPICONSIZE * 3 / 2;
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}
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}
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}
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}
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}
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}
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}
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