- moved shadowmap to 'common'.

This commit is contained in:
Christoph Oelckers 2020-04-26 20:28:43 +02:00
parent c30165db0d
commit fde9172ea3
8 changed files with 8 additions and 9 deletions

View file

@ -946,8 +946,6 @@ set (PCH_SOURCES
rendering/hwrenderer/hw_entrypoint.cpp
rendering/hwrenderer/data/hw_vertexbuilder.cpp
rendering/hwrenderer/dynlights/doom_aabbtree.cpp
rendering/hwrenderer/dynlights/hw_aabbtree.cpp
rendering/hwrenderer/dynlights/hw_shadowmap.cpp
rendering/hwrenderer/models/hw_models.cpp
rendering/hwrenderer/scene/hw_skydome.cpp
rendering/hwrenderer/scene/hw_drawlistadd.cpp
@ -1135,6 +1133,8 @@ set (PCH_SOURCES
common/rendering/hwrenderer/data/hw_cvars.cpp
common/rendering/hwrenderer/data/hw_vrmodes.cpp
common/rendering/hwrenderer/data/hw_lightbuffer.cpp
common/rendering/hwrenderer/data/hw_aabbtree.cpp
common/rendering/hwrenderer/data/hw_shadowmap.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
common/rendering/gl_load/gl_interface.cpp

View file

@ -20,11 +20,11 @@
//--------------------------------------------------------------------------
//
#include "hwrenderer/dynlights/hw_shadowmap.h"
#include "hw_shadowmap.h"
#include "hw_cvars.h"
#include "hw_dynlightdata.h"
#include "hwrenderer/data/buffers.h"
#include "hwrenderer/data/shaderuniforms.h"
#include "buffers.h"
#include "shaderuniforms.h"
#include "hwrenderer/postprocessing/hw_postprocess.h"
/*

View file

@ -8,7 +8,7 @@
#include "matrix.h"
#include "gl_renderbuffers.h"
#include "hwrenderer/scene/hw_portal.h"
#include "hwrenderer/dynlights/hw_shadowmap.h"
#include "hw_shadowmap.h"
#include <functional>
#ifdef _MSC_VER

View file

@ -33,7 +33,7 @@
#include "g_levellocals.h"
#include "actorinlines.h"
#include "hw_dynlightdata.h"
#include "hwrenderer/dynlights/hw_shadowmap.h"
#include "hw_shadowmap.h"
#include "hwrenderer/scene/hw_drawinfo.h"
#include "hwrenderer/scene/hw_drawstructs.h"
#include "r_data/models/models.h"

View file

@ -42,8 +42,7 @@
#include "c_cvars.h"
#include "v_2ddrawer.h"
#include "intrect.h"
#include "hwrenderer/dynlights/hw_shadowmap.h"
#include "hw_shadowmap.h"
static const int VID_MIN_WIDTH = 320;
static const int VID_MIN_HEIGHT = 200;