mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- moved shadowmap to 'common'.
This commit is contained in:
parent
c30165db0d
commit
fde9172ea3
8 changed files with 8 additions and 9 deletions
|
@ -946,8 +946,6 @@ set (PCH_SOURCES
|
||||||
rendering/hwrenderer/hw_entrypoint.cpp
|
rendering/hwrenderer/hw_entrypoint.cpp
|
||||||
rendering/hwrenderer/data/hw_vertexbuilder.cpp
|
rendering/hwrenderer/data/hw_vertexbuilder.cpp
|
||||||
rendering/hwrenderer/dynlights/doom_aabbtree.cpp
|
rendering/hwrenderer/dynlights/doom_aabbtree.cpp
|
||||||
rendering/hwrenderer/dynlights/hw_aabbtree.cpp
|
|
||||||
rendering/hwrenderer/dynlights/hw_shadowmap.cpp
|
|
||||||
rendering/hwrenderer/models/hw_models.cpp
|
rendering/hwrenderer/models/hw_models.cpp
|
||||||
rendering/hwrenderer/scene/hw_skydome.cpp
|
rendering/hwrenderer/scene/hw_skydome.cpp
|
||||||
rendering/hwrenderer/scene/hw_drawlistadd.cpp
|
rendering/hwrenderer/scene/hw_drawlistadd.cpp
|
||||||
|
@ -1135,6 +1133,8 @@ set (PCH_SOURCES
|
||||||
common/rendering/hwrenderer/data/hw_cvars.cpp
|
common/rendering/hwrenderer/data/hw_cvars.cpp
|
||||||
common/rendering/hwrenderer/data/hw_vrmodes.cpp
|
common/rendering/hwrenderer/data/hw_vrmodes.cpp
|
||||||
common/rendering/hwrenderer/data/hw_lightbuffer.cpp
|
common/rendering/hwrenderer/data/hw_lightbuffer.cpp
|
||||||
|
common/rendering/hwrenderer/data/hw_aabbtree.cpp
|
||||||
|
common/rendering/hwrenderer/data/hw_shadowmap.cpp
|
||||||
common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
|
common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
|
||||||
common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
|
common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
|
||||||
common/rendering/gl_load/gl_interface.cpp
|
common/rendering/gl_load/gl_interface.cpp
|
||||||
|
|
|
@ -20,11 +20,11 @@
|
||||||
//--------------------------------------------------------------------------
|
//--------------------------------------------------------------------------
|
||||||
//
|
//
|
||||||
|
|
||||||
#include "hwrenderer/dynlights/hw_shadowmap.h"
|
#include "hw_shadowmap.h"
|
||||||
#include "hw_cvars.h"
|
#include "hw_cvars.h"
|
||||||
#include "hw_dynlightdata.h"
|
#include "hw_dynlightdata.h"
|
||||||
#include "hwrenderer/data/buffers.h"
|
#include "buffers.h"
|
||||||
#include "hwrenderer/data/shaderuniforms.h"
|
#include "shaderuniforms.h"
|
||||||
#include "hwrenderer/postprocessing/hw_postprocess.h"
|
#include "hwrenderer/postprocessing/hw_postprocess.h"
|
||||||
|
|
||||||
/*
|
/*
|
|
@ -8,7 +8,7 @@
|
||||||
#include "matrix.h"
|
#include "matrix.h"
|
||||||
#include "gl_renderbuffers.h"
|
#include "gl_renderbuffers.h"
|
||||||
#include "hwrenderer/scene/hw_portal.h"
|
#include "hwrenderer/scene/hw_portal.h"
|
||||||
#include "hwrenderer/dynlights/hw_shadowmap.h"
|
#include "hw_shadowmap.h"
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
|
|
|
@ -33,7 +33,7 @@
|
||||||
#include "g_levellocals.h"
|
#include "g_levellocals.h"
|
||||||
#include "actorinlines.h"
|
#include "actorinlines.h"
|
||||||
#include "hw_dynlightdata.h"
|
#include "hw_dynlightdata.h"
|
||||||
#include "hwrenderer/dynlights/hw_shadowmap.h"
|
#include "hw_shadowmap.h"
|
||||||
#include "hwrenderer/scene/hw_drawinfo.h"
|
#include "hwrenderer/scene/hw_drawinfo.h"
|
||||||
#include "hwrenderer/scene/hw_drawstructs.h"
|
#include "hwrenderer/scene/hw_drawstructs.h"
|
||||||
#include "r_data/models/models.h"
|
#include "r_data/models/models.h"
|
||||||
|
|
|
@ -42,8 +42,7 @@
|
||||||
#include "c_cvars.h"
|
#include "c_cvars.h"
|
||||||
#include "v_2ddrawer.h"
|
#include "v_2ddrawer.h"
|
||||||
#include "intrect.h"
|
#include "intrect.h"
|
||||||
|
#include "hw_shadowmap.h"
|
||||||
#include "hwrenderer/dynlights/hw_shadowmap.h"
|
|
||||||
|
|
||||||
static const int VID_MIN_WIDTH = 320;
|
static const int VID_MIN_WIDTH = 320;
|
||||||
static const int VID_MIN_HEIGHT = 200;
|
static const int VID_MIN_HEIGHT = 200;
|
||||||
|
|
Loading…
Reference in a new issue