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https://github.com/ZDoom/qzdoom.git
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Merged list of video modes for Cocoa and SDL backends
https://forum.zdoom.org/viewtopic.php?t=59990
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3 changed files with 110 additions and 143 deletions
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@ -55,6 +55,7 @@
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#include "v_text.h"
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#include "v_video.h"
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#include "version.h"
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#include "videomodes.h"
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#include "gl/system/gl_system.h"
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#include "gl/data/gl_vertexbuffer.h"
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@ -402,80 +403,6 @@ extern id appCtrl;
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namespace
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{
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const struct
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{
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uint16_t width;
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uint16_t height;
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}
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VideoModes[] =
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{
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{ 320, 200 },
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{ 320, 240 },
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{ 400, 225 }, // 16:9
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{ 400, 300 },
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{ 480, 270 }, // 16:9
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{ 480, 360 },
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{ 512, 288 }, // 16:9
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{ 512, 384 },
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{ 640, 360 }, // 16:9
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{ 640, 400 },
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{ 640, 480 },
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{ 720, 480 }, // 16:10
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{ 720, 540 },
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{ 800, 450 }, // 16:9
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{ 800, 480 },
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{ 800, 500 }, // 16:10
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{ 800, 600 },
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{ 848, 480 }, // 16:9
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{ 960, 600 }, // 16:10
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{ 960, 720 },
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{ 1024, 576 }, // 16:9
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{ 1024, 600 }, // 17:10
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{ 1024, 640 }, // 16:10
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{ 1024, 768 },
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{ 1088, 612 }, // 16:9
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{ 1152, 648 }, // 16:9
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{ 1152, 720 }, // 16:10
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{ 1152, 864 },
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{ 1280, 540 }, // 21:9
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{ 1280, 720 }, // 16:9
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{ 1280, 854 },
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{ 1280, 800 }, // 16:10
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{ 1280, 960 },
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{ 1280, 1024 }, // 5:4
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{ 1360, 768 }, // 16:9
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{ 1366, 768 },
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{ 1400, 787 }, // 16:9
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{ 1400, 875 }, // 16:10
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{ 1400, 1050 },
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{ 1440, 900 },
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{ 1440, 960 },
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{ 1440, 1080 },
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{ 1600, 900 }, // 16:9
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{ 1600, 1000 }, // 16:10
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{ 1600, 1200 },
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{ 1680, 1050 }, // 16:10
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{ 1920, 1080 },
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{ 1920, 1200 },
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{ 2048, 1152 }, // 16:9, iMac Retina 4K 21.5", HiDPI off
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{ 2048, 1536 },
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{ 2304, 1440 }, // 16:10, MacBook Retina 12"
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{ 2560, 1080 }, // 21:9
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{ 2560, 1440 },
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{ 2560, 1600 },
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{ 2560, 2048 },
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{ 2880, 1800 }, // 16:10, MacBook Pro Retina 15"
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{ 3200, 1800 },
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{ 3440, 1440 }, // 21:9
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{ 3840, 2160 },
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{ 3840, 2400 },
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{ 4096, 2160 },
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{ 4096, 2304 }, // 16:9, iMac Retina 4K 21.5"
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{ 5120, 2160 }, // 21:9
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{ 5120, 2880 } // 16:9, iMac Retina 5K 27"
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};
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cycle_t BlitCycles;
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cycle_t FlipCycles;
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@ -45,6 +45,7 @@
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#include "version.h"
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#include "c_console.h"
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#include "videomodes.h"
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#include "sdlglvideo.h"
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#include "sdlvideo.h"
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#include "gl/system/gl_system.h"
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@ -63,11 +64,6 @@
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// TYPES -------------------------------------------------------------------
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struct MiniModeInfo
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{
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uint16_t Width, Height;
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};
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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@ -114,67 +110,6 @@ CUSTOM_CVAR(Bool, gl_es, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCA
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// Dummy screen sizes to pass when windowed
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static MiniModeInfo WinModes[] =
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{
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{ 320, 200 },
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{ 320, 240 },
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{ 400, 225 }, // 16:9
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{ 400, 300 },
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{ 480, 270 }, // 16:9
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{ 480, 360 },
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{ 512, 288 }, // 16:9
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{ 512, 384 },
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{ 640, 360 }, // 16:9
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{ 640, 400 },
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{ 640, 480 },
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{ 720, 480 }, // 16:10
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{ 720, 540 },
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{ 800, 450 }, // 16:9
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{ 800, 480 },
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{ 800, 500 }, // 16:10
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{ 800, 600 },
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{ 848, 480 }, // 16:9
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{ 960, 600 }, // 16:10
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{ 960, 720 },
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{ 1024, 576 }, // 16:9
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{ 1024, 600 }, // 17:10
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{ 1024, 640 }, // 16:10
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{ 1024, 768 },
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{ 1088, 612 }, // 16:9
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{ 1152, 648 }, // 16:9
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{ 1152, 720 }, // 16:10
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{ 1152, 864 },
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{ 1280, 720 }, // 16:9
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{ 1280, 854 },
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{ 1280, 800 }, // 16:10
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{ 1280, 960 },
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{ 1280, 1024 }, // 5:4
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{ 1360, 768 }, // 16:9
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{ 1366, 768 },
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{ 1400, 787 }, // 16:9
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{ 1400, 875 }, // 16:10
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{ 1400, 1050 },
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{ 1440, 900 },
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{ 1440, 960 },
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{ 1440, 1080 },
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{ 1600, 900 }, // 16:9
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{ 1600, 1000 }, // 16:10
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{ 1600, 1200 },
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{ 1920, 1080 },
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{ 1920, 1200 },
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{ 2048, 1536 },
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{ 2560, 1440 },
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{ 2560, 1600 },
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{ 2560, 2048 },
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{ 2880, 1800 },
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{ 3200, 1800 },
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{ 3840, 2160 },
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{ 3840, 2400 },
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{ 4096, 2160 },
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{ 5120, 2880 }
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};
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// CODE --------------------------------------------------------------------
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SDLGLVideo::SDLGLVideo (int parm)
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@ -202,10 +137,10 @@ bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox)
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if (IteratorBits != 8)
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return false;
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if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0]))
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if ((unsigned)IteratorMode < sizeof(VideoModes)/sizeof(VideoModes[0]))
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{
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*width = WinModes[IteratorMode].Width;
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*height = WinModes[IteratorMode].Height;
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*width = VideoModes[IteratorMode].width;
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*height = VideoModes[IteratorMode].height;
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++IteratorMode;
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return true;
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}
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105
src/posix/videomodes.h
Normal file
105
src/posix/videomodes.h
Normal file
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@ -0,0 +1,105 @@
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/*
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** videomodes.h
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**
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**---------------------------------------------------------------------------
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** Copyright 2018 Alexey Lysiuk
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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static const struct
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{
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uint16_t width;
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uint16_t height;
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}
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VideoModes[] =
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{
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{ 320, 200 },
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{ 320, 240 },
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{ 400, 225 }, // 16:9
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{ 400, 300 },
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{ 480, 270 }, // 16:9
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{ 480, 360 },
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{ 512, 288 }, // 16:9
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{ 512, 384 },
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{ 640, 360 }, // 16:9
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{ 640, 400 },
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{ 640, 480 },
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{ 720, 480 }, // 16:10
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{ 720, 540 },
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{ 800, 450 }, // 16:9
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{ 800, 480 },
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{ 800, 500 }, // 16:10
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{ 800, 600 },
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{ 848, 480 }, // 16:9
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{ 960, 600 }, // 16:10
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{ 960, 720 },
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{ 1024, 576 }, // 16:9
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{ 1024, 600 }, // 17:10
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{ 1024, 640 }, // 16:10
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{ 1024, 768 },
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{ 1088, 612 }, // 16:9
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{ 1152, 648 }, // 16:9
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{ 1152, 720 }, // 16:10
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{ 1152, 864 },
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{ 1280, 540 }, // 21:9
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{ 1280, 720 }, // 16:9
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{ 1280, 854 },
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{ 1280, 800 }, // 16:10
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{ 1280, 960 },
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{ 1280, 1024 }, // 5:4
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{ 1360, 768 }, // 16:9
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{ 1366, 768 },
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{ 1400, 787 }, // 16:9
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{ 1400, 875 }, // 16:10
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{ 1400, 1050 },
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{ 1440, 900 },
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{ 1440, 960 },
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{ 1440, 1080 },
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{ 1600, 900 }, // 16:9
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{ 1600, 1000 }, // 16:10
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{ 1600, 1200 },
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{ 1680, 1050 }, // 16:10
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{ 1920, 1080 },
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{ 1920, 1200 },
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{ 2048, 1152 }, // 16:9, iMac Retina 4K 21.5", HiDPI off
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{ 2048, 1536 },
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{ 2304, 1440 }, // 16:10, MacBook Retina 12"
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{ 2560, 1080 }, // 21:9
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{ 2560, 1440 },
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{ 2560, 1600 },
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{ 2560, 2048 },
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{ 2880, 1800 }, // 16:10, MacBook Pro Retina 15"
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{ 3200, 1800 },
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{ 3440, 1440 }, // 21:9
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{ 3840, 2160 },
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{ 3840, 2400 },
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{ 4096, 2160 },
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{ 4096, 2304 }, // 16:9, iMac Retina 4K 21.5"
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{ 5120, 2160 }, // 21:9
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{ 5120, 2880 } // 16:9, iMac Retina 5K 27"
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};
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